Created by: YGO Mod (20517634)

Created On: 12/06/2023

Need 3 UR

UR Rarity
Chain Strike
UR Rarity
Chain Strike
UR Rarity
Chain Strike

Main: 40

R Rarity
3 cardCardcar D
R Rarity
3 cardCardcar D
Cardcar D
EARTH 2
Cardcar D
  • ATK:

  • 800

  • DEF:

  • 400


Cannot be Special Summoned. During your Main Phase 1, if this card was Normal Summoned this turn: You can Tribute this card; draw 2 cards, then it becomes the End Phase. You cannot Special Summon during the turn you activate this effect.


SR Rarity
3 cardWannabee!
SR Rarity
3 cardWannabee!
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


SR Rarity
2 cardCard of Demise
SR Rarity
2 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    UR Rarity
    3 cardChain Strike
    UR Rarity
    3 cardChain Strike
    Chain Strike
    Spell Quick
    Chain Strike

      Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


      SR Rarity
      2 cardPot of Duality
      SR Rarity
      2 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        3 cardAccumulated Fortune
        SR Rarity
        3 cardAccumulated Fortune
        Accumulated Fortune
        Trap Normal
        Accumulated Fortune

          Activate only as Chain Link 4 or higher. Draw 2 cards. You cannot activate this card if multiple cards/effects with the same name are in that Chain.


          SR Rarity
          3 cardJust Desserts
          SR Rarity
          3 cardJust Desserts
          Just Desserts
          Trap Normal
          Just Desserts

            Inflict 500 damage to your opponent for each monster they control.


            SR Rarity
            3 cardMagic Cylinder
            SR Rarity
            3 cardMagic Cylinder
            Magic Cylinder
            Trap Normal
            Magic Cylinder

              When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


              SR Rarity
              2 cardMagical Cylinders
              SR Rarity
              2 cardMagical Cylinders
              Magical Cylinders
              Trap Normal
              Magical Cylinders

                Set 1 "Magic Cylinder" directly from your Deck or GY. If Set from the Deck, it can be activated this turn. When you activate "Magic Cylinder": You can banish this card from your GY; double that damage inflicted to your opponent. You can only use this effect of "Magical Cylinders" once per turn.


                R Rarity
                3 cardRing of Destruction
                R Rarity
                3 cardRing of Destruction
                Ring of Destruction
                Trap Normal
                Ring of Destruction

                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                  R Rarity
                  3 cardSecret Barrel
                  R Rarity
                  3 cardSecret Barrel
                  Secret Barrel
                  Trap Normal
                  Secret Barrel

                    Inflict 200 damage to your opponent for each card in their hand and for each card they control.


                    R Rarity
                    3 cardSecret Blast
                    R Rarity
                    3 cardSecret Blast
                    Secret Blast
                    Trap Normal
                    Secret Blast

                      Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.


                      N Rarity
                      2 cardThunder of Ruler
                      N Rarity
                      2 cardThunder of Ruler
                      Thunder of Ruler
                      Trap Normal
                      Thunder of Ruler

                        During your opponent's Standby Phase: You can activate this card; there is no Battle Phase this turn.


                        N Rarity
                        2 cardWaboku
                        N Rarity
                        2 cardWaboku
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.




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