Created by: YGO Mod (20517634)

Created On: 12/01/2023

Chain Reaction

Need 18 UR

UR Rarity
Deep Sea Diva3 card
UR Rarity
The Phantom Knights of Cursed Javelin1 card
UR Rarity
Spellbook of Knowledge1 card
UR Rarity
Drowning Mirror Force2 card
UR Rarity
Ice Dragon's Prison3 card
UR Rarity
Paleozoic Canadia3 card
UR Rarity
Paleozoic Dinomischus3 card
UR Rarity
Ring of Destruction2 card

Main: 30 Extra: 8

SR Rarity
Atlantean Heavy Infantry
SR Rarity
Atlantean Heavy Infantry
Atlantean Heavy Infantry
WATER 2
Atlantean Heavy Infantry
  • ATK:

  • 0

  • DEF:

  • 1600


During your Main Phase, you can Normal Summon 1 Level 4 or lower Sea Serpent-Type monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard to activate a WATER monster's effect: Target 1 face-up card your opponent controls; destroy that target.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


SR Rarity
Spellbook Magician of Prophecy
SR Rarity
Spellbook Magician of Prophecy
Spellbook Magician of Prophecy
WATER 2
Spellbook Magician of Prophecy
  • ATK:

  • 500

  • DEF:

  • 400


If this card is Normal Summoned or flipped face-up: Add 1 "Spellbook" Spell from your Deck to your hand.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


UR Rarity
Deep Sea Diva
UR Rarity
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


UR Rarity
Spellbook of Knowledge
UR Rarity
Spellbook of Knowledge
Spellbook of Knowledge
Spell Normal
Spellbook of Knowledge

    Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


    SR Rarity
    Spellbook of Secrets
    SR Rarity
    Spellbook of Secrets
    Spellbook of Secrets
    Spell Normal
    Spellbook of Secrets

      Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


      SR Rarity
      Spellbook of Secrets
      SR Rarity
      Spellbook of Secrets
      Spellbook of Secrets
      Spell Normal
      Spellbook of Secrets

        Add 1 "Spellbook" card from your Deck to your hand, except "Spellbook of Secrets". You can only activate 1 "Spellbook of Secrets" per turn.


        UR Rarity
        Drowning Mirror Force
        UR Rarity
        Drowning Mirror Force
        Drowning Mirror Force
        Trap Normal
        Drowning Mirror Force

          When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


          UR Rarity
          Drowning Mirror Force
          UR Rarity
          Drowning Mirror Force
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


            UR Rarity
            Ice Dragon's Prison
            UR Rarity
            Ice Dragon's Prison
            Ice Dragon's Prison
            Trap Normal
            Ice Dragon's Prison

              Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


              UR Rarity
              Ice Dragon's Prison
              UR Rarity
              Ice Dragon's Prison
              Ice Dragon's Prison
              Trap Normal
              Ice Dragon's Prison

                Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                UR Rarity
                Ice Dragon's Prison
                UR Rarity
                Ice Dragon's Prison
                Ice Dragon's Prison
                Trap Normal
                Ice Dragon's Prison

                  Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                  UR Rarity
                  Paleozoic Canadia
                  UR Rarity
                  Paleozoic Canadia
                  Paleozoic Canadia
                  Trap Normal
                  Paleozoic Canadia

                    Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                    UR Rarity
                    Paleozoic Canadia
                    UR Rarity
                    Paleozoic Canadia
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                      UR Rarity
                      Paleozoic Canadia
                      UR Rarity
                      Paleozoic Canadia
                      Paleozoic Canadia
                      Trap Normal
                      Paleozoic Canadia

                        Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                        UR Rarity
                        Paleozoic Dinomischus
                        UR Rarity
                        Paleozoic Dinomischus
                        Paleozoic Dinomischus
                        Trap Normal
                        Paleozoic Dinomischus

                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                          UR Rarity
                          Paleozoic Dinomischus
                          UR Rarity
                          Paleozoic Dinomischus
                          Paleozoic Dinomischus
                          Trap Normal
                          Paleozoic Dinomischus

                            Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                            UR Rarity
                            Paleozoic Dinomischus
                            UR Rarity
                            Paleozoic Dinomischus
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              N Rarity
                              Paleozoic Marrella
                              N Rarity
                              Paleozoic Marrella
                              Paleozoic Marrella
                              Trap Normal
                              Paleozoic Marrella

                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  SR Rarity
                                  Paleozoic Olenoides
                                  SR Rarity
                                  Paleozoic Olenoides
                                  Paleozoic Olenoides
                                  Trap Normal
                                  Paleozoic Olenoides

                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    SR Rarity
                                    Paleozoic Olenoides
                                    SR Rarity
                                    Paleozoic Olenoides
                                    Paleozoic Olenoides
                                    Trap Normal
                                    Paleozoic Olenoides

                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      SR Rarity
                                      Paleozoic Olenoides
                                      SR Rarity
                                      Paleozoic Olenoides
                                      Paleozoic Olenoides
                                      Trap Normal
                                      Paleozoic Olenoides

                                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                        R Rarity
                                        Paleozoic Pikaia
                                        R Rarity
                                        Paleozoic Pikaia
                                        Paleozoic Pikaia
                                        Trap Normal
                                        Paleozoic Pikaia

                                          Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                          R Rarity
                                          Paleozoic Pikaia
                                          R Rarity
                                          Paleozoic Pikaia
                                          Paleozoic Pikaia
                                          Trap Normal
                                          Paleozoic Pikaia

                                            Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                            R Rarity
                                            Paleozoic Pikaia
                                            R Rarity
                                            Paleozoic Pikaia
                                            Paleozoic Pikaia
                                            Trap Normal
                                            Paleozoic Pikaia

                                              Discard 1 "Paleozoic" card, then draw 2 cards. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              UR Rarity
                                              Ring of Destruction
                                              UR Rarity
                                              Ring of Destruction
                                              Ring of Destruction
                                              Trap Normal
                                              Ring of Destruction

                                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                UR Rarity
                                                Ring of Destruction
                                                UR Rarity
                                                Ring of Destruction
                                                Ring of Destruction
                                                Trap Normal
                                                Ring of Destruction

                                                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                  SR Rarity
                                                  Marincess Coral Anemone
                                                  SR Rarity
                                                  Marincess Coral Anemone
                                                  Marincess Coral Anemone
                                                  WATER
                                                  Marincess Coral Anemone
                                                  • ATK:

                                                  • 2000

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Bottom


                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                  SR Rarity
                                                  Cat Shark
                                                  SR Rarity
                                                  Cat Shark
                                                  Cat Shark
                                                  WATER
                                                  Cat Shark
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 500


                                                  2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                  SR Rarity
                                                  Daigusto Phoenix
                                                  SR Rarity
                                                  Daigusto Phoenix
                                                  Daigusto Phoenix
                                                  WIND
                                                  Daigusto Phoenix
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 1100


                                                  2 Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 face-up WIND monster you control; this turn, it can attack twice during each Battle Phase.


                                                  R Rarity
                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                  R Rarity
                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                  EARTH
                                                  Number 45: Crumble Logos the Prophet of Demolition
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 0


                                                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                  R Rarity
                                                  Paleozoic Anomalocaris
                                                  R Rarity
                                                  Paleozoic Anomalocaris
                                                  Paleozoic Anomalocaris
                                                  WATER
                                                  Paleozoic Anomalocaris
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 0


                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  Paleozoic Opabinia
                                                  WATER
                                                  Paleozoic Opabinia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2400


                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  Paleozoic Opabinia
                                                  WATER
                                                  Paleozoic Opabinia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2400


                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                  UR Rarity
                                                  The Phantom Knights of Cursed Javelin
                                                  UR Rarity
                                                  The Phantom Knights of Cursed Javelin
                                                  The Phantom Knights of Cursed Javelin
                                                  DARK
                                                  The Phantom Knights of Cursed Javelin
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 0


                                                  2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.




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