Created by: YGO Mod (20517634)

Created On: 11/30/2023

Main: 40 Extra: 15

3 cardCracking 3 cardCracking
Cracking
Spell Continuous
Cracking

    Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).


    3 cardHippo Carnival
    3 cardHippo Carnival
    Hippo Carnival
    Spell Quick
    Hippo Carnival

      Special Summon 3 "Hippo Tokens" (Beast-Type/EARTH/Level 1/ATK 0/DEF 0), but they cannot be Tributed. You cannot Special Summon monsters from the Extra Deck while a "Hippo Token" is in a Monster Zone. For the rest of this turn after this card resolves, monsters your opponent controls cannot target monsters for attacks, except "Hippo Tokens".


      2 cardPot of Extravagance
      2 cardPot of Extravagance
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




        Tag(s):

        3 cardScapegoat 3 cardScapegoat
        Scapegoat
        Spell Quick
        Scapegoat

          Special Summon 4 "Sheep Tokens" (Beast/EARTH/Level 1/ATK 0/DEF 0) in Defense Position. They cannot be Tributed for a Tribute Summon. You cannot Summon other monsters the turn you activate this card (but you can Normal Set).


          3 cardThe Dark Door 3 cardThe Dark Door
          The Dark Door
          Spell Continuous
          The Dark Door

            Only 1 monster can attack during each Battle Phase.


            2 cardArmed Dragon Thunderbolt 2 cardArmed Dragon Thunderbolt
            Armed Dragon Thunderbolt
            Trap Normal
            Armed Dragon Thunderbolt

              Target 1 "Armed Dragon" monster you control; it gains 1000 ATK for each "Armed Dragon" monster in your GY with an equal or lower Level than it and with different names from each other, also for the rest of this turn, your opponent takes no battle damage from its attacks. You can banish this card from your GY, then target 1 "Armed Dragon" Spell in your GY; add it to your hand. You can only use 1 "Armed Dragon Thunderbolt" effect per turn, and only once that turn.


              3 cardFatal Abacus 3 cardFatal Abacus
              Fatal Abacus
              Trap Continuous
              Fatal Abacus

                Each time 1 monster is sent from the field to the Graveyard, inflict 500 points of damage per card to the respective card owner's Life Points.


                3 cardNeedle Ceiling 3 cardNeedle Ceiling
                Needle Ceiling
                Trap Normal
                Needle Ceiling

                  When there are 4 or more monsters on the field: Destroy all face-up monsters.


                  3 cardScrap-Iron Scarecrow
                  3 cardScrap-Iron Scarecrow
                  Scrap-Iron Scarecrow
                  Trap Normal
                  Scrap-Iron Scarecrow

                    When an opponent's monster declares an attack: Target the attacking monster; negate the attack, also, after that, Set this card face-down instead of sending it to the GY.


                    3 cardThe Phantom Knights of Lost Vambrace 3 cardThe Phantom Knights of Lost Vambrace
                    The Phantom Knights of Lost Vambrace
                    Trap Normal
                    The Phantom Knights of Lost Vambrace

                      Target 1 face-up monster on the field; if that target is still face-up on the field, "The Phantom Knights" monsters you control cannot be destroyed by battle, also that target loses 600 ATK, also its Level becomes 2. These effects last until the end of this turn. Then, Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 2/ATK 600/DEF 0). (This card is NOT treated as a Trap.)


                      3 cardThe Phantom Knights of Wrong Magnetring 3 cardThe Phantom Knights of Wrong Magnetring
                      The Phantom Knights of Wrong Magnetring
                      Trap Normal
                      The Phantom Knights of Wrong Magnetring

                        When an opponent's monster declares an attack: Negate that attack, then Special Summon this card in Attack Position as an Effect Monster (Warrior/DARK/Level 2/ATK 0/DEF 0) with the following effect. (This card is NOT treated as a Trap.) ● (Quick Effect): You can send this card and 1 face-up card you control to the GY (either a "The Phantom Knights" monster or a "Phantom Knights" Continuous Spell/Trap); draw 2 cards.


                        3 cardThreatening Roar 3 cardThreatening Roar
                        Threatening Roar
                        Trap Normal
                        Threatening Roar

                          Your opponent cannot declare an attack this turn.


                          3 cardTorrential Tribute
                          3 cardTorrential Tribute
                          Torrential Tribute
                          Trap Normal
                          Torrential Tribute

                            When a monster(s) is Summoned: Destroy all monsters on the field.


                            3 cardWaboku 3 cardWaboku
                            Waboku
                            Trap Normal
                            Waboku

                              You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                              3 cardFive-Headed Dragon 3 cardFive-Headed Dragon
                              Five-Headed Dragon
                              DARK 12
                              Five-Headed Dragon
                              • ATK:

                              • 5000

                              • DEF:

                              • 5000


                              5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                              3 cardGate Guardians Combined 3 cardGate Guardians Combined
                              Gate Guardians Combined
                              DARK 12
                              Gate Guardians Combined
                              • ATK:

                              • 3750

                              • DEF:

                              • 3400


                              "Sanga of the Thunder" + "Kazejin" + "Suijin" Must be Special Summoned (from your Extra Deck) by banishing the above cards from your hand, field, and/or GY. When your opponent activates a card or effect that targets a card(s) you control (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Gate Guardians Combined" thrice per turn. If this face-up Special Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 Level 11 or lower "Gate Guardian" monster from your Deck or Extra Deck, ignoring its Summoning conditions.


                              3 cardCrimson Dragon
                              3 cardCrimson Dragon
                              Crimson Dragon
                              LIGHT 12
                              Crimson Dragon
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                              3 cardNumber iC1000: Numerounius Numerounia 3 cardNumber iC1000: Numerounius Numerounia
                              Number iC1000: Numerounius Numerounia
                              LIGHT
                              Number iC1000: Numerounius Numerounia
                              • ATK:

                              • -1

                              • DEF:

                              • -1


                              5 Level 13 monsters If this card is Special Summoned by the effect of "Number C1000: Numerounius", it gains 100,000 ATK/DEF during your opponent's turn only, also apply the following effects from the start of the next turn after this card was Special Summoned. ● Monsters your opponent controls must attack this card, if able. ● At the end of your opponent's turn, if this card did not battle, you win the Duel. When an opponent's monster declares an attack: You can detach 1 material from this card; negate the attack, and if you do, gain LP equal to that monster's ATK.


                              3 cardRaidraptor - Rising Rebellion Falcon 3 cardRaidraptor - Rising Rebellion Falcon
                              Raidraptor - Rising Rebellion Falcon
                              DARK
                              Raidraptor - Rising Rebellion Falcon
                              • ATK:

                              • 4000

                              • DEF:

                              • 3500


                              5 Level 13 Winged Beast monsters Unaffected by other cards' effects. If this card is Xyz Summoned: You can destroy as many cards your opponent controls as possible, then if this card has 3 or more "Raidraptor" Xyz Monsters with different names as material, inflict damage to your opponent equal to the combined original ATK of the destroyed monsters. Once per turn: You can detach 3 materials from this card, then target 1 "Raidraptor" Xyz Monster in your GY; this card gains that monster's effects until the End Phase.




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