Cracking
Spell Continuous

Cracking

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Once per turn, when a monster(s) is sent from the field to the Graveyard by a card effect: Inflict 800 damage to the owner of the monster(s).




 
 
AI Power Analysis
UtilityConfidence: Medium
33± 8/ 100
Power Score
Intrinsic 34
Deck 32

Cracking — Power Evaluation

Final Score: 33 ± 8 · Confidence: Medium

  • Intrinsic: 34 · Deck: 32 · Meta: provisional
  • Primary role: Utility

Why it scores here

Cracking is a Continuous Spell whose only effect is 800 damage to a monster's owner, once per turn, when a monster is sent from the field to the Graveyard by a card effect. It converts no resources into board presence, card advantage, or disruption on its own, and it cannot be used as material. Its score comes from being a cheap, castable spell that persists across turns and rarely needs a garnet. The evidence shows one deck (Paleozoic, 3 copies) and no recorded combos, so none of its ceiling is confirmed by practice. High card stats or a popular name earned no points.

Axis scores

Axis Score Evidence
Accessibility 40 Castable from hand as a spell with no searcher evidence; the once-per-turn trigger needs a monster sent to the GY by an effect, so it is often dead in opening hand (verified text, single-deck observation; the 40 is inferred).
Combo & Conversion 15 Its only output is 800 damage per trigger and it builds no board; no combo boards contain it (verified text; zero combo appearances).
Resource Economy 10 No draw, search, banish refuel, or card advantage is described in the text (verified text).
Effect & Interaction 30 Punishes effect-based sends to the GY by damaging the owner, which is situational and does not stop a play (verified text; inferred strength).
Material Utility 0 A Continuous Spell cannot be used as material or as a name or attribute provider (verified from frame type).
Resilience & Flexibility 40 Persists across turns and is not targeted by a monster effect, but spell and trap removal can end it (inferred from frame type and card text).
Deck-Building Efficiency 65 Three copies in one deck with no garnet or lock text; the slot cost is mild, but it is a narrow, situational slot (observed from decks; text verified).

Calculation

Weight profile: Utility / no clear role default; no secondary role blended. Intrinsic ≈ 34, Deck ≈ 32, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Cheap, generic spell that needs no garnet or specific searcher
  • Persists across turns and punishes effect-based sends to the GY with repeatable damage
  • Legal in TCG, OCG, MasterDuel and DuelLinks

Weaknesses

  • Deals only 800 damage per trigger and builds no board
  • Requires an effect-based send to the GY before it does anything
  • Dead in opening hand unless the deck has send effects
  • Evidence shows one deck (Paleozoic) and no combos

Counters / choke points

  • Spell and trap removal
  • Spell-based removal or destruction effects in general

Best use

Utility. Decks: Paleozoic. Suggested copies: 3.

Evidence & gaps

  • Verified: Once per turn, when a monster is sent from the field to the GY by a card effect, it inflicts 800 damage to the monster's owner; Continuous Spell frame, so it cannot be material; Legal in TCG, OCG, MasterDuel and DuelLinks
  • Observed: Appears in 1 of 1 recent decks, 3 copies, Paleozoic archetype, gameplay type 7 (100%); Zero combo appearances
  • Inferred: Needs a send-to-GY effect to be relevant, so it is often dead in opening hand; Modest deckbuilding cost with no garnet
  • Data gaps: no combos supplied — combo conversion is text-only inference no guides supplied no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only legal_copies is empty for all formats single-deck sample; no meta or dated usage data











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