Created by: YGO Mod (20517634)

Created On: 11/22/2023

Need 5 UR

UR Rarity
Harpie's Feather Duster
UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence
UR Rarity
Infinite Impermanence
UR Rarity
Solemn Judgment

Main: 40 Extra: 15

SR Rarity
3 cardLava Golem
SR Rarity
3 cardLava Golem
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


N Rarity
3 cardMichion, the Timelord
N Rarity
3 cardMichion, the Timelord
Michion, the Timelord
FIRE 10
Michion, the Timelord
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


R Rarity
3 cardDice Jar
R Rarity
3 cardDice Jar
Dice Jar
LIGHT 3
Dice Jar
  • ATK:

  • 200

  • DEF:

  • 300


FLIP: Both players roll a six-sided die. The player with the lower result takes damage equal to their opponent's roll x 500. However, if the winner rolled a 6, the loser takes 6000 damage. If the rolls are the same, both players roll again.


SR Rarity
3 cardMahaama the Fairy Dragon
SR Rarity
3 cardMahaama the Fairy Dragon
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.


UR Rarity
1 cardHarpie's Feather Duster
UR Rarity
1 cardHarpie's Feather Duster
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.




    Tag(s):

    N Rarity
    2 cardBalance of Judgment
    N Rarity
    2 cardBalance of Judgment
    Balance of Judgment
    Trap Normal
    Balance of Judgment

      If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


      SR Rarity
      3 cardBlazing Mirror Force
      SR Rarity
      3 cardBlazing Mirror Force
      Blazing Mirror Force
      Trap Normal
      Blazing Mirror Force

        When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.


        SR Rarity
        3 cardCeasefire
        SR Rarity
        3 cardCeasefire
        Ceasefire
        Trap Normal
        Ceasefire

          If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


          R Rarity
          3 cardCurse of Darkness
          R Rarity
          3 cardCurse of Darkness
          Curse of Darkness
          Trap Continuous
          Curse of Darkness

            Each time a Spell Card is activated, immediately after it resolves, the player that activated it takes 1000 damage.


            R Rarity
            3 cardDimension Wall
            R Rarity
            3 cardDimension Wall
            Dimension Wall
            Trap Normal
            Dimension Wall

              Activate only when an opponent's monster declares an attack. Instead of you, your opponent takes the Battle Damage you would have taken from this battle.


              SR Rarity
              3 cardGravedigger's Trap Hole
              SR Rarity
              3 cardGravedigger's Trap Hole
              Gravedigger's Trap Hole
              Trap Normal
              Gravedigger's Trap Hole

                When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.


                UR Rarity
                3 cardInfinite Impermanence
                UR Rarity
                3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  SR Rarity
                  3 cardJust Desserts
                  SR Rarity
                  3 cardJust Desserts
                  Just Desserts
                  Trap Normal
                  Just Desserts

                    Inflict 500 damage to your opponent for each monster they control.


                    SR Rarity
                    3 cardMagic Cylinder
                    SR Rarity
                    3 cardMagic Cylinder
                    Magic Cylinder
                    Trap Normal
                    Magic Cylinder

                      When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.


                      UR Rarity
                      1 cardSolemn Judgment
                      UR Rarity
                      1 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        R Rarity
                        3 cardBlue-Eyes Ultimate Dragon
                        R Rarity
                        3 cardBlue-Eyes Ultimate Dragon
                        Blue-Eyes Ultimate Dragon
                        LIGHT 12
                        Blue-Eyes Ultimate Dragon
                        • ATK:

                        • 4500

                        • DEF:

                        • 3800


                        "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                        R Rarity
                        3 cardDragon Master Knight
                        R Rarity
                        3 cardDragon Master Knight
                        Dragon Master Knight
                        LIGHT 12
                        Dragon Master Knight
                        • ATK:

                        • 5000

                        • DEF:

                        • 5000


                        "Black Luster Soldier" + "Blue-Eyes Ultimate Dragon" Must be Fusion Summoned. This card gains 500 ATK for each Dragon monster you control, except this card.


                        R Rarity
                        3 cardCross-Sheep
                        R Rarity
                        3 cardCross-Sheep
                        Cross-Sheep
                        EARTH
                        Cross-Sheep
                        • ATK:

                        • 700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                        R Rarity
                        3 cardHerald of Mirage Lights
                        R Rarity
                        3 cardHerald of Mirage Lights
                        Herald of Mirage Lights
                        LIGHT
                        Herald of Mirage Lights
                        • ATK:

                        • 600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                        R Rarity
                        3 cardNephthys, the Sacred Preserver
                        R Rarity
                        3 cardNephthys, the Sacred Preserver
                        Nephthys, the Sacred Preserver
                        FIRE
                        Nephthys, the Sacred Preserver
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Bottom

                        Bottom-Right


                        2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.




                        More Master Duel Info

                        Timelord Breakdown

                         

                         

                         

                         

                         

                         

                         

                         

                         

                         

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