Timelord Deck Breakdown
Cards Usage Statistic
Main Deck

 
            x2 in 100%

 
            x2 in 100%


 FIRE
FIRE 4
                            4Fire Cracker
- ATK: 
- 1700 
- DEF: 
- 200 
(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.

 
            x2 in 100%

 
            x2 in 100%


 FIRE
FIRE 10
                            10Michion, the Timelord
- ATK: 
- 0 
- DEF: 
- 0 
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.

 
            x1 in 100%

 
            x1 in 100%


 LIGHT
LIGHT 4
                            4Trickstar Narkissus
- ATK: 
- 1000 
- DEF: 
- 1800 
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.

 
            x2 in 100%

 
            x2 in 100%


 WATER
WATER 1
                            1Mokomoko
- ATK: 
- 300 
- DEF: 
- 300 
FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.

 
            x2 in 100%

 
            x2 in 100%


 EARTH
EARTH 3
                            3Self-Destruct Ant
- ATK: 
- 1500 
- DEF: 
- 1000 
FLIP: Each player takes 1000 damage. If this card is destroyed by battle or card effect and sent to the GY: Inflict 1000 damage to your opponent. You can only use each effect of "Self-Destruct Ant" once per turn.

 
            x1 in 100%

 
            x1 in 100%


 LIGHT
LIGHT 5
                            5Mahaama the Fairy Dragon
- ATK: 
- 0 
- DEF: 
- 2500 
During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

 
            x1 in 100%

 
            x1 in 100%


 Spell
Spell Normal
                        NormalCard Destruction
Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

 
            x2 in 100%

 
            x2 in 100%


 Spell
Spell Continuous
                        ContinuousChain Energy
Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

 
            x1 in 100%

 
            x1 in 100%


 Spell
Spell Quick
                        QuickChain Strike
Activate only as Chain Link 2 or higher; inflict 400 damage to your opponent times the Chain Link number of this card. You cannot activate this card if multiple cards/effects with the same name are in that Chain.

 
            x2 in 100%

 
            x2 in 100%


 Spell
Spell Continuous
                        ContinuousDark Room of Nightmare
Each time your opponent takes damage from a card effect, except "Dark Room of Nightmare", inflict 300 damage to your opponent.

 
            x1 in 100%

 
            x1 in 100%


 Spell
Spell Normal
                        NormalPot of Extravagance
At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.

 
            x1 in 100%

 
            x1 in 100%


 Spell
Spell Normal
                        NormalThunder Short
Inflict 400 damage to your opponent for each monster they control.

 
            x1 in 100%

 
            x1 in 100%


 Spell
Spell Continuous
                        ContinuousToll
Each player must pay 500 Life Points to declare an attack.

 
            x1 in 100%

 
            x1 in 100%


 Trap
Trap Normal
                        NormalBad Luck Blast
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.

 
            x2 in 100%

 
            x2 in 100%


 Trap
Trap Normal
                        NormalCeasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.

 
            x1 in 100%

 
            x1 in 100%


 Trap
Trap Normal
                        NormalDefense Draw
During your opponent's turn, at damage calculation: Make the battle damage you take from this battle 0, and if you do, draw 1 card.

 
            x2 in 100%

 
            x2 in 100%


 Trap
Trap Normal
                        NormalJust Desserts
Inflict 500 damage to your opponent for each monster they control.

 
            x2 in 100%

 
            x2 in 100%


 Trap
Trap Normal
                        NormalMagic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

 
            x2 in 100%

 
            x2 in 100%


 Trap
Trap Normal
                        NormalSecret Barrel
Inflict 200 damage to your opponent for each card in their hand and for each card they control.

 
            x2 in 100%

 
            x2 in 100%


 Trap
Trap Normal
                        NormalSecret Blast
Inflict 300 damage to your opponent for each card they control. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent.

 
            x3 in 100%

 
            x3 in 100%


 Trap
Trap Continuous
                        ContinuousSkull Invitation
Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

 
            x3 in 100%

 
            x3 in 100%


 Trap
Trap Continuous
                        ContinuousSoul Levy
You can only control 1 "Soul Levy". Each time your opponent Special Summons a monster(s), send the top 3 cards of your opponent's Deck to the GY.
Extra Deck

 
            x1 in 100%

 
            x1 in 100%


 EARTH
EARTH 11
                            11Ultra Beetrooper Absolute Hercules
- ATK: 
- 4000 
- DEF: 
- 4000 
4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.

 
            x2 in 100%

 
            x2 in 100%


 FIRE
FIRERagnaraika Chain Coils
- ATK: 
- 2900 
- LINK-4 
Link Arrow:
 Right
 Right
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.

 
            x2 in 100%

 
            x2 in 100%


 WIND
WINDRagnaraika Mantis Monk
- ATK: 
- 2300 
- LINK-3 
Link Arrow:
 Left
 Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.

 
            x2 in 100%

 
            x2 in 100%


 WATER
WATERRagnaraika Selene Snapper
- ATK: 
- 2600 
- LINK-3 
Link Arrow:
 Left
 Left
 Right
 Right
 Bottom
 Bottom
2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.

 
            x1 in 100%

 
            x1 in 100%


 EARTH
EARTHRagnaraika Stag Sovereign
- ATK: 
- 3300 
- LINK-5 
Link Arrow:
 Left
 Left
 Right
 Right
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.

 
            x1 in 100%

 
            x1 in 100%


 WIND
WINDSeraphim Papillion
- ATK: 
- 2100 
- LINK-3 
Link Arrow:
 Top
 Top
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
Main: 40 Extra: 9


 
    

 
    

 FIRE
FIRE 4
                            4Fire Cracker
- ATK: 
- 1700 
- DEF: 
- 200 
(Quick Effect): You can discard this card; inflict 1000 damage to your opponent, and if you do, skip your next Draw Phase. You can only use this effect of "Fire Cracker" once per turn. Each time your opponent takes effect damage, place 1 counter on this card. Once per turn, during the End Phase: Remove all counters from this card that were placed by its effect, and if you do, inflict 300 damage to your opponent for each.


 
    

 
    

 FIRE
FIRE 10
                            10Michion, the Timelord
- ATK: 
- 0 
- DEF: 
- 0 
Cannot be Special Summoned from the Deck. If you control no monsters, you can Normal Summon this card without Tributing. Cannot be destroyed by battle or card effects. You take no battle damage from attacks involving this card. At the end of the Battle Phase, if this card battled: Halve your opponent's LP. Once per turn, during your Standby Phase: Shuffle this card into the Deck.


 
    

 
    

 LIGHT
LIGHT 4
                            4Trickstar Narkissus
- ATK: 
- 1000 
- DEF: 
- 1800 
If your opponent takes effect damage (except during the Damage Step): You can Special Summon this card from your hand. You can only use this effect of "Trickstar Narkissus" once per turn. Each time your opponent activates a monster effect in their hand or GY, inflict 200 damage to them immediately after it resolves.


 
    

 
    

 Trap
Trap Normal
                        NormalBad Luck Blast
Target 1 face-up monster your opponent controls; take damage equal to half its ATK, then inflict damage to your opponent, equal to the damage you took. If this card you control is destroyed by an opponent's card and sent to your Graveyard: Inflict 1000 damage to your opponent. You can only activate 1 "Bad Luck Blast" per turn.


 
    

 
    

 Trap
Trap Normal
                        NormalCeasefire
If a face-down Defense Position monster or an Effect Monster is on the field: Change all face-down Defense Position monsters on the field to face-up Defense Position (Flip monsters' effects are not activated at this time), also inflict 500 damage to your opponent for each Effect Monster on the field.


 
    

 
    

 EARTH
EARTH 11
                            11Ultra Beetrooper Absolute Hercules
- ATK: 
- 4000 
- DEF: 
- 4000 
4 Insect monsters After this card is Fusion Summoned, it is unaffected by other cards' effects until the end of your next turn. At the end of the Battle Phase: You can target 1 Insect monster with 3000 or less ATK in your GY; Special Summon it. You can only use this effect of "Ultra Beetrooper Absolute Hercules" once per turn.


 
    

 
    

 FIRE
FIRERagnaraika Chain Coils
- ATK: 
- 2900 
- LINK-4 
Link Arrow:
 Right
 Right
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including an Insect, Plant, or Reptile monster If your opponent activates a monster effect (except during the Damage Step): You can activate this effect; neither player can activate the effects of monsters in the hand this turn. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Chain Coils" once per turn.


 
    

 
    

 WIND
WINDRagnaraika Mantis Monk
- ATK: 
- 2300 
- LINK-3 
Link Arrow:
 Left
 Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ monsters, including an Insect, Plant, or Reptile monster You can banish 2 Insect, Plant, and/or Reptile monsters from your GY; add 1 "Ragnaraika" Trap from your Deck to your hand. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Mantis Monk" once per turn.


 
    

 
    

 WATER
WATERRagnaraika Selene Snapper
- ATK: 
- 2600 
- LINK-3 
Link Arrow:
 Left
 Left
 Right
 Right
 Bottom
 Bottom
2+ Insect, Plant, and/or Reptile monsters You can banish up to 2 monsters from your GY, then target that many Spells/Traps your opponent controls; destroy them. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Selene Snapper" once per turn.


 
    

 
    

 EARTH
EARTHRagnaraika Stag Sovereign
- ATK: 
- 3300 
- LINK-5 
Link Arrow:
 Left
 Left
 Right
 Right
 Bottom-Left
 Bottom-Left
 Bottom
 Bottom
 Bottom-Right
 Bottom-Right
2+ Insect, Plant, and/or Reptile monsters If a monster(s) is Special Summoned from your opponent's Deck and/or Extra Deck (except during the Damage Step): You can destroy 2 monsters on the field. If this card is in your GY: You can target 1 Insect, Plant, or Reptile monster you control; place it on the bottom of the Deck, and if you do, Special Summon this card, also you cannot Special Summon for the rest of this turn, except Insect, Plant, or Reptile monsters. You can only use each effect of "Ragnaraika Stag Sovereign" once per turn.


 
    

 
    

 WIND
WINDSeraphim Papillion
- ATK: 
- 2100 
- LINK-3 
Link Arrow:
 Top
 Top
 Bottom-Left
 Bottom-Left
 Bottom-Right
 Bottom-Right
2+ monsters with different names Gains 200 ATK for each counter on it. You can only use 1 of the following effects of "Seraphim Papillion" per turn, and only once that turn. ● If this card is Link Summoned: Place 1 counter on this card for each Insect monster used as its Link Material. ● (Quick Effect): You can remove 1 counter from this card; Special Summon 1 Level 4 or lower Insect monster from your GY in Defense Position.
 
                        




 
            

 
            


 
                                     
                                     
                                     
                                     
                                     
                                     
                                     
                                     
                                     
                                    