Created by: YGO Mod (20517634)

Created On: 11/22/2023

Main: 40 Extra: 15

3 cardBattlin' Boxer Chief Second 3 cardBattlin' Boxer Chief Second
Battlin' Boxer Chief Second
FIRE 4
Battlin' Boxer Chief Second
  • ATK:

  • 500

  • DEF:

  • 2000


During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.


3 cardHeroic Challenger - Ambush Soldier 3 cardHeroic Challenger - Ambush Soldier
Heroic Challenger - Ambush Soldier
EARTH 1
Heroic Challenger - Ambush Soldier
  • ATK:

  • 0

  • DEF:

  • 0


During your Standby Phase: You can Tribute this card; Special Summon up to 2 "Heroic Challenger" monsters from your hand and/or Graveyard, except "Heroic Challenger - Ambush Soldier". You can only use this effect of "Heroic Challenger - Ambush Soldier" once per turn. When you do: You can banish this card from your Graveyard; make all "Heroic Challenger" monsters you currently control become Level 1.


3 cardHeroic Challenger - Assault Halberd 3 cardHeroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH 4
Heroic Challenger - Assault Halberd
  • ATK:

  • 1800

  • DEF:

  • 200


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.


3 cardHeroic Challenger - Knuckle Sword 3 cardHeroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


3 cardHeroic Challenger - Morning Star 3 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


3 cardHeroic Challenger - Thousand Blades 3 cardHeroic Challenger - Thousand Blades
Heroic Challenger - Thousand Blades
EARTH 4
Heroic Challenger - Thousand Blades
  • ATK:

  • 1300

  • DEF:

  • 1100


Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.


1 cardFoolish Burial
1 cardFoolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      3 cardHeroic Call 3 cardHeroic Call
      Heroic Call
      Spell Normal
      Heroic Call

        Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


        3 cardHeroic Envoy 3 cardHeroic Envoy
        Heroic Envoy
        Spell Normal
        Heroic Envoy

          Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


          1 cardMonster Reborn
          1 cardMonster Reborn
          Monster Reborn
          Spell Normal
          Monster Reborn

            Target 1 monster in either GY; Special Summon it.




            Tag(s):

            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              3 cardThe Claw of Hermos 3 cardThe Claw of Hermos
              The Claw of Hermos
              Spell Normal
              The Claw of Hermos

                (This card is also always treated as "Legendary Dragon Hermos".) Send 1 monster from your hand or field to the GY, of the Type that is listed on a Fusion Monster that can only be Special Summoned with "The Claw of Hermos" (if that card is Set, reveal it), then Special Summon that Fusion Monster from your Extra Deck. You can only activate 1 "The Claw of Hermos" per turn.


                3 cardAmaze Attraction Cyclo-Coaster 3 cardAmaze Attraction Cyclo-Coaster
                Amaze Attraction Cyclo-Coaster
                Trap Normal
                Amaze Attraction Cyclo-Coaster

                  Target 1 "Amazement" monster you control or 1 face-up monster your opponent controls; equip this card to it. You can activate the following effect, based on which player controls the equipped monster; ● You: Target 1 Spell/Trap your opponent controls; send both it and this card to the GY. ● Your opponent: Add 1 "Amazement" monster from your Deck to your hand, and if you do, send this card to the GY. You can only use this effect of "Amaze Attraction Cyclo-Coaster" once per turn.


                  3 cardReinforce Truth 3 cardReinforce Truth
                  Reinforce Truth
                  Trap Normal
                  Reinforce Truth

                    Special Summon 1 Level 2 or lower Warrior-Type monster from your Deck. You cannot conduct your Battle Phase the turn you activate this card.


                    3 cardThe Deep Grave 3 cardThe Deep Grave
                    The Deep Grave
                    Trap Normal
                    The Deep Grave

                      Target 1 monster in either player's GY; during your next Standby Phase, Special Summon it from the GY.


                      1 cardGoddess Bow 1 cardGoddess Bow
                      Goddess Bow
                      LIGHT 4
                      Goddess Bow
                      • ATK:

                      • 1500

                      • DEF:

                      • 1600


                      Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. While this card is equipped to a monster by this effect, negate the first effect activated by your opponent during each Battle Phase, also, after that, the equipped monster can make a second attack during this Battle Phase.


                      3 cardRocket Hermos Cannon 3 cardRocket Hermos Cannon
                      Rocket Hermos Cannon
                      LIGHT 4
                      Rocket Hermos Cannon
                      • ATK:

                      • 1500

                      • DEF:

                      • 1300


                      Must be Special Summoned with "The Claw of Hermos", using a Warrior monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. It can make a second attack during each Battle Phase, also, if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                      1 cardComics Hero King Arthur 1 cardComics Hero King Arthur
                      Comics Hero King Arthur
                      EARTH
                      Comics Hero King Arthur
                      • ATK:

                      • 2400

                      • DEF:

                      • 1200


                      2 Level 4 Warrior-Type monsters If this card would be destroyed by battle, you can detach 1 Xyz Material from this card instead. When you do: It gains 500 ATK, and if it does, inflict 500 damage to your opponent.


                      3 cardHeroic Champion - Claivesolish 3 cardHeroic Champion - Claivesolish
                      Heroic Champion - Claivesolish
                      LIGHT
                      Heroic Champion - Claivesolish
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                      3 cardHeroic Champion - Excalibur 3 cardHeroic Champion - Excalibur
                      Heroic Champion - Excalibur
                      LIGHT
                      Heroic Champion - Excalibur
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                      1 cardHeroic Champion - Gandiva 1 cardHeroic Champion - Gandiva
                      Heroic Champion - Gandiva
                      EARTH
                      Heroic Champion - Gandiva
                      • ATK:

                      • 2100

                      • DEF:

                      • 1800


                      2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


                      3 cardHeroic Champion - Jarngreipr 3 cardHeroic Champion - Jarngreipr
                      Heroic Champion - Jarngreipr
                      EARTH
                      Heroic Champion - Jarngreipr
                      • ATK:

                      • 700

                      • DEF:

                      • 1800


                      2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.




                      More OCG Info

                      Heroic Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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