Created by: YGO Mod (20517634)

Created On: 11/18/2023

Need 11 UR

UR Rarity
Avendread Savior1 card
UR Rarity
Linkmail Archfiend3 card
UR Rarity
Drytron Mu Beta Fafnir2 card
UR Rarity
Harpie's Feather Duster1 card
UR Rarity
Raigeki1 card
UR Rarity
Destructive Daruma Karma Cannon2 card
UR Rarity
Solemn Judgment1 card

Main: 40 Extra: 15

SR Rarity
3 cardGameciel, the Sea Turtle Kaiju
SR Rarity
3 cardGameciel, the Sea Turtle Kaiju
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


SR Rarity
2 cardKumongous, the Sticky String Kaiju
SR Rarity
2 cardKumongous, the Sticky String Kaiju
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.


N Rarity
3 cardYosenju Izna
N Rarity
3 cardYosenju Izna
Yosenju Izna
WIND 4
Yosenju Izna
  • ATK:

  • 800

  • DEF:

  • 1200


Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand. You can only use each of the following effects of "Yosenju Izna" once per turn. ● You can discard this card; this turn, your opponent cannot activate cards or effects when a "Yosenju" monster(s) is Normal or Special Summoned. ● If you control another "Yosenju" monster: You can draw 1 card.


R Rarity
3 cardYosenju Kama 1
R Rarity
3 cardYosenju Kama 1
Yosenju Kama 1
WIND 4
Yosenju Kama 1
  • ATK:

  • 1600

  • DEF:

  • 500


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 1". If you control another "Yosenju" monster: You can target 1 face-up card your opponent controls; return it to the hand. This effect can only be used once while this card is face-up on the field. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


R Rarity
3 cardYosenju Kama 2
R Rarity
3 cardYosenju Kama 2
Yosenju Kama 2
WIND 4
Yosenju Kama 2
  • ATK:

  • 1800

  • DEF:

  • 200


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 2". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


R Rarity
3 cardYosenju Kama 3
R Rarity
3 cardYosenju Kama 3
Yosenju Kama 3
WIND 4
Yosenju Kama 3
  • ATK:

  • 1500

  • DEF:

  • 800


If this card is Normal Summoned, you can: Immediately after this effect resolves, Normal Summon 1 "Yosenju" monster from your hand, except "Yosenju Kama 3". When another "Yosenju" monster you control inflicts battle damage to your opponent: You can add 1 "Yosenju" card from your Deck to your hand, except "Yosenju Kama 3". You can only use this effect of "Yosenju Kama 3" once per turn. Once per turn, during the End Phase, if this card was Normal Summoned this turn: Return it to the hand.


SR Rarity
3 cardFire Formation - Tenki
SR Rarity
3 cardFire Formation - Tenki
Fire Formation - Tenki
Spell Continuous
Fire Formation - Tenki

    When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


    UR Rarity
    1 cardHarpie's Feather Duster
    UR Rarity
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      UR Rarity
      1 cardRaigeki
      UR Rarity
      1 cardRaigeki
      Raigeki
      Spell Normal
      Raigeki

        Destroy all monsters your opponent controls.




        Tag(s):

        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        UR Rarity
        2 cardDestructive Daruma Karma Cannon
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


          SR Rarity
          3 cardDrowning Mirror Force
          SR Rarity
          3 cardDrowning Mirror Force
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


            SR Rarity
            3 cardLose 1 Turn
            SR Rarity
            3 cardLose 1 Turn
            Lose 1 Turn
            Trap Continuous
            Lose 1 Turn

              Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


              UR Rarity
              1 cardSolemn Judgment
              UR Rarity
              1 cardSolemn Judgment
              Solemn Judgment
              Trap Counter
              Solemn Judgment

                When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                Tag(s):

                SR Rarity
                3 cardStorming Mirror Force
                SR Rarity
                3 cardStorming Mirror Force
                Storming Mirror Force
                Trap Normal
                Storming Mirror Force

                  When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                  R Rarity
                  2 cardThe Huge Revolution is Over
                  R Rarity
                  2 cardThe Huge Revolution is Over
                  The Huge Revolution is Over
                  Trap Counter
                  The Huge Revolution is Over

                    When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                    R Rarity
                    3 cardTorrential Tribute
                    R Rarity
                    3 cardTorrential Tribute
                    Torrential Tribute
                    Trap Normal
                    Torrential Tribute

                      When a monster(s) is Summoned: Destroy all monsters on the field.


                      R Rarity
                      1 cardYosenjus' Sword Sting
                      R Rarity
                      1 cardYosenjus' Sword Sting
                      Yosenjus' Sword Sting
                      Trap Normal
                      Yosenjus' Sword Sting

                        If you control no monsters: Reveal up to 2 "Yosenju" monsters with different names in your hand, then target the same number of face-up cards your opponent controls; return them to the hand. You can only activate 1 "Yosenjus' Sword Sting" per turn.


                        SR Rarity
                        1 cardThousand-Eyes Restrict
                        SR Rarity
                        1 cardThousand-Eyes Restrict
                        Thousand-Eyes Restrict
                        DARK 1
                        Thousand-Eyes Restrict
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                        UR Rarity
                        1 cardAvendread Savior
                        UR Rarity
                        1 cardAvendread Savior
                        Avendread Savior
                        DARK
                        Avendread Savior
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Zombie monsters This card's name becomes "Revendread Slayer" while on the field. You can only use each of the following effects of "Avendread Savior" once per turn. ● You can target 1 "Vendread" card in your GY; add it to your hand. ● During damage calculation, if this card battles an opponent's monster (Quick Effect): You can send 1 Zombie monster from your Deck to the GY; that opponent's monster loses ATK equal to the Level of the monster sent to the GY x 200, until the end of this turn.


                        R Rarity
                        1 cardCross-Sheep
                        R Rarity
                        1 cardCross-Sheep
                        Cross-Sheep
                        EARTH
                        Cross-Sheep
                        • ATK:

                        • 700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                        R Rarity
                        1 cardCyberse Witch
                        R Rarity
                        1 cardCyberse Witch
                        Cyberse Witch
                        DARK
                        Cyberse Witch
                        • ATK:

                        • 800

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                        SR Rarity
                        2 cardDyna Mondo
                        SR Rarity
                        2 cardDyna Mondo
                        Dyna Mondo
                        EARTH
                        Dyna Mondo
                        • ATK:

                        • 2200

                        • LINK-2

                        Link Arrow:

                        Bottom

                        Top


                        2 monsters, including a Ritual Monster If this card is Special Summoned: You can target 1 card on the field and 1 Ritual Monster in your GY; shuffle both into the Deck. During your opponent's turn (Quick Effect): You can Tribute this card, then target 1 Ritual Monster in your GY; either add it to your hand or Special Summon it. You can only use each effect of "Dyna Mondo" once per turn.


                        R Rarity
                        1 cardHerald of Mirage Lights
                        R Rarity
                        1 cardHerald of Mirage Lights
                        Herald of Mirage Lights
                        LIGHT
                        Herald of Mirage Lights
                        • ATK:

                        • 600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                        UR Rarity
                        3 cardLinkmail Archfiend
                        UR Rarity
                        3 cardLinkmail Archfiend
                        Linkmail Archfiend
                        DARK
                        Linkmail Archfiend
                        • ATK:

                        • 2800

                        • LINK-4

                        Link Arrow:

                        Top-Left

                        Left

                        Bottom-Left

                        Bottom-Right


                        2+ monsters, including a Ritual, Fusion, Synchro, or Xyz Monster If this card is Special Summoned: You can target 1 Ritual, Fusion, Synchro, or Xyz Monster you control or in your GY; all monsters your opponent currently controls lose ATK equal to the targeted monster's ATK, until the end of this turn. Your opponent cannot target monsters you control, that were Special Summoned from the Extra Deck, with monster effects. If this card would be destroyed by battle or card effect, you can banish 1 Ritual, Fusion, Synchro, or Xyz Monster from your GY instead.


                        R Rarity
                        1 cardNephthys, the Sacred Preserver
                        R Rarity
                        1 cardNephthys, the Sacred Preserver
                        Nephthys, the Sacred Preserver
                        FIRE
                        Nephthys, the Sacred Preserver
                        • ATK:

                        • 1200

                        • LINK-2

                        Link Arrow:

                        Bottom

                        Bottom-Right


                        2 "Nephthys" monsters You can only use the following effect of "Nephthys, the Sacred Preserver" once per turn. During your Main Phase, if this card was Link Summoned: You can activate 1 of these effects; ● Add 1 Level 8 Winged Beast monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand. ● Destroy 1 "Nephthys" monster this card points to, and Special Summon 1 "Nephthys" monster with a different original name from your GY, but negate its effects.


                        SR Rarity
                        1 cardPatissciel Couverture
                        SR Rarity
                        1 cardPatissciel Couverture
                        Patissciel Couverture
                        DARK 51
                        Patissciel Couverture
                        • ATK:

                        • 1700

                        • DEF:

                        • 700


                        [ Pendulum Effect ] If you have no card in your other Pendulum Zone: You can place 1 face-up Pendulum Monster from your Extra Deck in your Pendulum Zone. You can only use this effect of "Patissciel Couverture" once per turn. [ Monster Effect ] 2 Pendulum Monsters If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                        SR Rarity
                        1 cardHerald of the Arc Light
                        SR Rarity
                        1 cardHerald of the Arc Light
                        Herald of the Arc Light
                        LIGHT 4
                        Herald of the Arc Light
                        • ATK:

                        • 600

                        • DEF:

                        • 1000


                        1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                        UR Rarity
                        2 cardDrytron Mu Beta Fafnir
                        UR Rarity
                        2 cardDrytron Mu Beta Fafnir
                        Drytron Mu Beta Fafnir
                        LIGHT
                        Drytron Mu Beta Fafnir
                        • ATK:

                        • 2000

                        • DEF:

                        • 0


                        2+ Level 1 monsters When you Ritual Summon, you can detach a material(s) from this card as monster(s) required for the Ritual Summon. You can only use each of the following effects of "Drytron Mu Beta Fafnir" once per turn. If this card is Xyz Summoned: You can send 1 "Drytron" card from your Deck to the GY. When your opponent activates a Spell/Trap Card, while you control a Machine Ritual Monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card.




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