Created by: YGO Mod (20517634)

Created On: 11/12/2023

Master of Rites

Need 16 UR

UR Rarity
Axe Raider1 card
UR Rarity
Draco Berserker of the Tenyi1 card
UR Rarity
Abyss Dweller1 card
UR Rarity
Advanced Ritual Art3 card
UR Rarity
Cosmic Cyclone3 card
UR Rarity
Magikey Maftea1 card
UR Rarity
Magikey World2 card
UR Rarity
Preparation of Rites1 card
UR Rarity
Compulsory Evacuation Device2 card
UR Rarity
Ice Dragon's Prison1 card

Main: 22 Extra: 8

UR Rarity
Axe Raider
UR Rarity
Axe Raider
Axe Raider
EARTH 4
Axe Raider
  • ATK:

  • 1700

  • DEF:

  • 1150


An axe-wielding monster of tremendous strength and agility.


SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


    UR Rarity
    Advanced Ritual Art
    UR Rarity
    Advanced Ritual Art
    Advanced Ritual Art
    Spell Normal
    Advanced Ritual Art

      This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


      UR Rarity
      Advanced Ritual Art
      UR Rarity
      Advanced Ritual Art
      Advanced Ritual Art
      Spell Normal
      Advanced Ritual Art

        This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


        UR Rarity
        Cosmic Cyclone
        UR Rarity
        Cosmic Cyclone
        Cosmic Cyclone
        Spell Quick
        Cosmic Cyclone

          Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


          UR Rarity
          Cosmic Cyclone
          UR Rarity
          Cosmic Cyclone
          Cosmic Cyclone
          Spell Quick
          Cosmic Cyclone

            Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


            UR Rarity
            Cosmic Cyclone
            UR Rarity
            Cosmic Cyclone
            Cosmic Cyclone
            Spell Quick
            Cosmic Cyclone

              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


              UR Rarity
              Magikey Maftea
              UR Rarity
              Magikey Maftea
              Magikey Maftea
              Spell Normal
              Magikey Maftea

                Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                UR Rarity
                Magikey World
                UR Rarity
                Magikey World
                Magikey World
                Spell Field
                Magikey World

                  When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                  UR Rarity
                  Magikey World
                  UR Rarity
                  Magikey World
                  Magikey World
                  Spell Field
                  Magikey World

                    When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                    UR Rarity
                    Preparation of Rites
                    UR Rarity
                    Preparation of Rites
                    Preparation of Rites
                    Spell Normal
                    Preparation of Rites

                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                      UR Rarity
                      Compulsory Evacuation Device
                      UR Rarity
                      Compulsory Evacuation Device
                      Compulsory Evacuation Device
                      Trap Normal
                      Compulsory Evacuation Device

                        Target 1 monster on the field; return that target to the hand.


                        UR Rarity
                        Compulsory Evacuation Device
                        UR Rarity
                        Compulsory Evacuation Device
                        Compulsory Evacuation Device
                        Trap Normal
                        Compulsory Evacuation Device

                          Target 1 monster on the field; return that target to the hand.


                          UR Rarity
                          Ice Dragon's Prison
                          UR Rarity
                          Ice Dragon's Prison
                          Ice Dragon's Prison
                          Trap Normal
                          Ice Dragon's Prison

                            Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                            R Rarity
                            Magikey Unlocking
                            R Rarity
                            Magikey Unlocking
                            Magikey Unlocking
                            Trap Counter
                            Magikey Unlocking

                              When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                              R Rarity
                              Magikey Dragon - Andrabime
                              R Rarity
                              Magikey Dragon - Andrabime
                              Magikey Dragon - Andrabime
                              WIND 8
                              Magikey Dragon - Andrabime
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                              UR Rarity
                              Draco Berserker of the Tenyi
                              UR Rarity
                              Draco Berserker of the Tenyi
                              Draco Berserker of the Tenyi
                              DARK 8
                              Draco Berserker of the Tenyi
                              • ATK:

                              • 3000

                              • DEF:

                              • 0


                              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                              R Rarity
                              Magikey Fiend - Transfurlmine
                              R Rarity
                              Magikey Fiend - Transfurlmine
                              Magikey Fiend - Transfurlmine
                              FIRE 8
                              Magikey Fiend - Transfurlmine
                              • ATK:

                              • 2800

                              • DEF:

                              • 2800


                              1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                              SR Rarity
                              Void Ogre Dragon
                              SR Rarity
                              Void Ogre Dragon
                              Void Ogre Dragon
                              DARK 8
                              Void Ogre Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                              UR Rarity
                              Abyss Dweller
                              UR Rarity
                              Abyss Dweller
                              Abyss Dweller
                              WATER
                              Abyss Dweller
                              • ATK:

                              • 1700

                              • DEF:

                              • 1400


                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                              SR Rarity
                              Evilswarm Exciton Knight
                              SR Rarity
                              Evilswarm Exciton Knight
                              Evilswarm Exciton Knight
                              LIGHT
                              Evilswarm Exciton Knight
                              • ATK:

                              • 1900

                              • DEF:

                              • 0


                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                              SR Rarity
                              Evilswarm Nightmare
                              SR Rarity
                              Evilswarm Nightmare
                              Evilswarm Nightmare
                              DARK
                              Evilswarm Nightmare
                              • ATK:

                              • 950

                              • DEF:

                              • 1950


                              2 Level 4 DARK monsters When your opponent Special Summons a monster(s) (except during the Damage Step): You can detach 1 material from this card; change that Special Summoned monster(s) to face-down Defense Position.


                              N Rarity
                              Magikey Spirit - Vepartu
                              N Rarity
                              Magikey Spirit - Vepartu
                              Magikey Spirit - Vepartu
                              WATER
                              Magikey Spirit - Vepartu
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.




                              More Duel Links Info

                              Magikey Breakdown

                               

                               

                               

                               

                               

                               

                               

                               

                               

                               

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