Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
SR Rarity
Evilswarm Heliotrope
DARK 4
Evilswarm Heliotrope
  • ATK:

  • 1950

  • DEF:

  • 650


.ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"

R Rarity
Mekk-Knight Avram
R Rarity
Mekk-Knight Avram
R Rarity
Mekk-Knight Avram
LIGHT 4
Mekk-Knight Avram
  • ATK:

  • 2000

  • DEF:

  • 0


"Check THIS out!"

SR Rarity
Phantom Gryphon
SR Rarity
Phantom Gryphon
SR Rarity
Phantom Gryphon
WIND 4
Phantom Gryphon
  • ATK:

  • 2000

  • DEF:

  • 0


A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.

R Rarity
Sabersaurus
R Rarity
Sabersaurus
R Rarity
Sabersaurus
EARTH 4
Sabersaurus
  • ATK:

  • 1900

  • DEF:

  • 500


This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.

R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

    UR Rarity
    Infestation Pandemic
    UR Rarity
    Infestation Pandemic
    UR Rarity
    Infestation Pandemic
    Spell Quick
    Infestation Pandemic

      All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.

      UR Rarity
      Magikey Maftea
      UR Rarity
      Magikey Maftea
      UR Rarity
      Magikey Maftea
      Spell Normal
      Magikey Maftea

        Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

        UR Rarity
        Magikey World
        UR Rarity
        Magikey World
        UR Rarity
        Magikey World
        Spell Field
        Magikey World

          When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            R Rarity
            Infestation Terminus
            R Rarity
            Infestation Terminus
            R Rarity
            Infestation Terminus
            Trap Normal
            Infestation Terminus

              Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.

              R Rarity
              Magikey Unlocking
              R Rarity
              Magikey Unlocking
              R Rarity
              Magikey Unlocking
              Trap Counter
              Magikey Unlocking

                When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

                Extra Deck

                N Rarity
                Magikey Beast - Ansyalabolas
                N Rarity
                Magikey Beast - Ansyalabolas
                N Rarity
                Magikey Beast - Ansyalabolas
                DARK 4
                Magikey Beast - Ansyalabolas
                • ATK:

                • 2200

                • DEF:

                • 2000


                1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

                R Rarity
                Magikey Dragon - Andrabime
                R Rarity
                Magikey Dragon - Andrabime
                R Rarity
                Magikey Dragon - Andrabime
                WIND 8
                Magikey Dragon - Andrabime
                • ATK:

                • 2800

                • DEF:

                • 2000


                1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

                UR Rarity
                Draco Berserker of the Tenyi
                UR Rarity
                Draco Berserker of the Tenyi
                UR Rarity
                Draco Berserker of the Tenyi
                DARK 8
                Draco Berserker of the Tenyi
                • ATK:

                • 3000

                • DEF:

                • 0


                1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

                R Rarity
                Magikey Fiend - Transfurlmine
                R Rarity
                Magikey Fiend - Transfurlmine
                R Rarity
                Magikey Fiend - Transfurlmine
                FIRE 8
                Magikey Fiend - Transfurlmine
                • ATK:

                • 2800

                • DEF:

                • 2800


                1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                UR Rarity
                Abyss Dweller
                WATER
                Abyss Dweller
                • ATK:

                • 1700

                • DEF:

                • 1400


                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                UR Rarity
                Evilswarm Ophion
                UR Rarity
                Evilswarm Ophion
                UR Rarity
                Evilswarm Ophion
                DARK
                Evilswarm Ophion
                • ATK:

                • 2550

                • DEF:

                • 1650


                2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.

                 Rarity
                Evolzar Dolkka
                 Rarity
                Evolzar Dolkka
                 Rarity
                Evolzar Dolkka
                FIRE
                Evolzar Dolkka
                • ATK:

                • 2300

                • DEF:

                • 1700


                2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.

                SR Rarity
                Evolzar Laggia
                SR Rarity
                Evolzar Laggia
                SR Rarity
                Evolzar Laggia
                FIRE
                Evolzar Laggia
                • ATK:

                • 2400

                • DEF:

                • 2000


                2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                N Rarity
                Magikey Spirit - Vepartu
                N Rarity
                Magikey Spirit - Vepartu
                N Rarity
                Magikey Spirit - Vepartu
                WATER
                Magikey Spirit - Vepartu
                • ATK:

                • 2000

                • DEF:

                • 2000


                2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

                Popular Skills

                Rescue Rabbit Call: 100%
                Rescue Rabbit Call

                Need 16 UR

                UR Rarity
                Rescue Rabbit2 card
                UR Rarity
                Draco Berserker of the Tenyi1 card
                UR Rarity
                Abyss Dweller1 card
                UR Rarity
                Evilswarm Ophion1 card
                 Rarity
                Evolzar Dolkka1 card
                UR Rarity
                Advanced Ritual Art3 card
                UR Rarity
                Infestation Pandemic1 card
                UR Rarity
                Magikey Maftea2 card
                UR Rarity
                Magikey World2 card
                UR Rarity
                Preparation of Rites2 card

                Main: 30 Extra: 9

                SR Rarity
                Manju of the Ten Thousand Hands
                SR Rarity
                Manju of the Ten Thousand Hands
                Manju of the Ten Thousand Hands
                LIGHT 4
                Manju of the Ten Thousand Hands
                • ATK:

                • 1400

                • DEF:

                • 1000


                When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                SR Rarity
                Manju of the Ten Thousand Hands
                SR Rarity
                Manju of the Ten Thousand Hands
                Manju of the Ten Thousand Hands
                LIGHT 4
                Manju of the Ten Thousand Hands
                • ATK:

                • 1400

                • DEF:

                • 1000


                When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                SR Rarity
                Manju of the Ten Thousand Hands
                SR Rarity
                Manju of the Ten Thousand Hands
                Manju of the Ten Thousand Hands
                LIGHT 4
                Manju of the Ten Thousand Hands
                • ATK:

                • 1400

                • DEF:

                • 1000


                When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                UR Rarity
                Rescue Rabbit
                UR Rarity
                Rescue Rabbit
                Rescue Rabbit
                EARTH 4
                Rescue Rabbit
                • ATK:

                • 300

                • DEF:

                • 100


                Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                UR Rarity
                Rescue Rabbit
                UR Rarity
                Rescue Rabbit
                Rescue Rabbit
                EARTH 4
                Rescue Rabbit
                • ATK:

                • 300

                • DEF:

                • 100


                Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                SR Rarity
                Clavkiys, the Magikey Skyblaster
                SR Rarity
                Clavkiys, the Magikey Skyblaster
                Clavkiys, the Magikey Skyblaster
                DARK 4
                Clavkiys, the Magikey Skyblaster
                • ATK:

                • 1900

                • DEF:

                • 1900


                ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


                SR Rarity
                Evilswarm Heliotrope
                SR Rarity
                Evilswarm Heliotrope
                Evilswarm Heliotrope
                DARK 4
                Evilswarm Heliotrope
                • ATK:

                • 1950

                • DEF:

                • 650


                .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                SR Rarity
                Evilswarm Heliotrope
                SR Rarity
                Evilswarm Heliotrope
                Evilswarm Heliotrope
                DARK 4
                Evilswarm Heliotrope
                • ATK:

                • 1950

                • DEF:

                • 650


                .ytilaer a maerd rieht ekam thgim yeht taht os ydob a rof gninraey ,sluos mrawsleetS gniregnil fo sthguoht eht era esehT "!etanimretxE !etacidarE !etanimilE"


                R Rarity
                Mekk-Knight Avram
                R Rarity
                Mekk-Knight Avram
                Mekk-Knight Avram
                LIGHT 4
                Mekk-Knight Avram
                • ATK:

                • 2000

                • DEF:

                • 0


                "Check THIS out!"


                SR Rarity
                Phantom Gryphon
                SR Rarity
                Phantom Gryphon
                Phantom Gryphon
                WIND 4
                Phantom Gryphon
                • ATK:

                • 2000

                • DEF:

                • 0


                A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.


                R Rarity
                Sabersaurus
                R Rarity
                Sabersaurus
                Sabersaurus
                EARTH 4
                Sabersaurus
                • ATK:

                • 1900

                • DEF:

                • 500


                This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.


                R Rarity
                Sabersaurus
                R Rarity
                Sabersaurus
                Sabersaurus
                EARTH 4
                Sabersaurus
                • ATK:

                • 1900

                • DEF:

                • 500


                This normally gentle dinosaur enjoys relaxing in its nest in the prairies. If it becomes angered, it turns terribly ferocious.


                R Rarity
                Magikey Mechmortar - Garesglasser
                R Rarity
                Magikey Mechmortar - Garesglasser
                Magikey Mechmortar - Garesglasser
                EARTH 8
                Magikey Mechmortar - Garesglasser
                • ATK:

                • 2000

                • DEF:

                • 2800


                You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                N Rarity
                Magikey Mechmusket - Batosbuster
                N Rarity
                Magikey Mechmusket - Batosbuster
                Magikey Mechmusket - Batosbuster
                DARK 4
                Magikey Mechmusket - Batosbuster
                • ATK:

                • 2000

                • DEF:

                • 2200


                You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                N Rarity
                Magikey Mechmusket - Batosbuster
                N Rarity
                Magikey Mechmusket - Batosbuster
                Magikey Mechmusket - Batosbuster
                DARK 4
                Magikey Mechmusket - Batosbuster
                • ATK:

                • 2000

                • DEF:

                • 2200


                You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                SR Rarity
                Maginificent Magikey Mafteal
                SR Rarity
                Maginificent Magikey Mafteal
                Maginificent Magikey Mafteal
                LIGHT 4
                Maginificent Magikey Mafteal
                • ATK:

                • 1600

                • DEF:

                • 1600


                Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                SR Rarity
                Maginificent Magikey Mafteal
                SR Rarity
                Maginificent Magikey Mafteal
                Maginificent Magikey Mafteal
                LIGHT 4
                Maginificent Magikey Mafteal
                • ATK:

                • 1600

                • DEF:

                • 1600


                Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                SR Rarity
                Maginificent Magikey Mafteal
                SR Rarity
                Maginificent Magikey Mafteal
                Maginificent Magikey Mafteal
                LIGHT 4
                Maginificent Magikey Mafteal
                • ATK:

                • 1600

                • DEF:

                • 1600


                Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                UR Rarity
                Advanced Ritual Art
                UR Rarity
                Advanced Ritual Art
                Advanced Ritual Art
                Spell Normal
                Advanced Ritual Art

                  This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                  UR Rarity
                  Advanced Ritual Art
                  UR Rarity
                  Advanced Ritual Art
                  Advanced Ritual Art
                  Spell Normal
                  Advanced Ritual Art

                    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                    UR Rarity
                    Advanced Ritual Art
                    UR Rarity
                    Advanced Ritual Art
                    Advanced Ritual Art
                    Spell Normal
                    Advanced Ritual Art

                      This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                      UR Rarity
                      Infestation Pandemic
                      UR Rarity
                      Infestation Pandemic
                      Infestation Pandemic
                      Spell Quick
                      Infestation Pandemic

                        All face-up "lswarm" monsters you currently control are unaffected by other Spell/Trap effects this turn.


                        UR Rarity
                        Magikey Maftea
                        UR Rarity
                        Magikey Maftea
                        Magikey Maftea
                        Spell Normal
                        Magikey Maftea

                          Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                          UR Rarity
                          Magikey Maftea
                          UR Rarity
                          Magikey Maftea
                          Magikey Maftea
                          Spell Normal
                          Magikey Maftea

                            Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                            UR Rarity
                            Magikey World
                            UR Rarity
                            Magikey World
                            Magikey World
                            Spell Field
                            Magikey World

                              When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                              UR Rarity
                              Magikey World
                              UR Rarity
                              Magikey World
                              Magikey World
                              Spell Field
                              Magikey World

                                When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                UR Rarity
                                Preparation of Rites
                                UR Rarity
                                Preparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  UR Rarity
                                  Preparation of Rites
                                  UR Rarity
                                  Preparation of Rites
                                  Preparation of Rites
                                  Spell Normal
                                  Preparation of Rites

                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                    R Rarity
                                    Infestation Terminus
                                    R Rarity
                                    Infestation Terminus
                                    Infestation Terminus
                                    Trap Normal
                                    Infestation Terminus

                                      Target 1 "lswarm" monster you control and 2 cards your opponent controls; banish the first target, and if you do, return the second targets to the hand.


                                      R Rarity
                                      Magikey Unlocking
                                      R Rarity
                                      Magikey Unlocking
                                      Magikey Unlocking
                                      Trap Counter
                                      Magikey Unlocking

                                        When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                        N Rarity
                                        Magikey Beast - Ansyalabolas
                                        N Rarity
                                        Magikey Beast - Ansyalabolas
                                        Magikey Beast - Ansyalabolas
                                        DARK 4
                                        Magikey Beast - Ansyalabolas
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2000


                                        1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                        R Rarity
                                        Magikey Dragon - Andrabime
                                        R Rarity
                                        Magikey Dragon - Andrabime
                                        Magikey Dragon - Andrabime
                                        WIND 8
                                        Magikey Dragon - Andrabime
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        UR Rarity
                                        Draco Berserker of the Tenyi
                                        Draco Berserker of the Tenyi
                                        DARK 8
                                        Draco Berserker of the Tenyi
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 0


                                        1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                        R Rarity
                                        Magikey Fiend - Transfurlmine
                                        R Rarity
                                        Magikey Fiend - Transfurlmine
                                        Magikey Fiend - Transfurlmine
                                        FIRE 8
                                        Magikey Fiend - Transfurlmine
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2800


                                        1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                        UR Rarity
                                        Abyss Dweller
                                        UR Rarity
                                        Abyss Dweller
                                        Abyss Dweller
                                        WATER
                                        Abyss Dweller
                                        • ATK:

                                        • 1700

                                        • DEF:

                                        • 1400


                                        2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                        UR Rarity
                                        Evilswarm Ophion
                                        UR Rarity
                                        Evilswarm Ophion
                                        Evilswarm Ophion
                                        DARK
                                        Evilswarm Ophion
                                        • ATK:

                                        • 2550

                                        • DEF:

                                        • 1650


                                        2 Level 4 "lswarm" monsters While this card has Xyz Material, Level 5 or higher monsters cannot be Special Summoned. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Infestation" Spell/Trap Card from your Deck to your hand.


                                         Rarity
                                        Evolzar Dolkka
                                         Rarity
                                        Evolzar Dolkka
                                        Evolzar Dolkka
                                        FIRE
                                        Evolzar Dolkka
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 1700


                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster effect activates: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy that monster.


                                        SR Rarity
                                        Evolzar Laggia
                                        SR Rarity
                                        Evolzar Laggia
                                        Evolzar Laggia
                                        FIRE
                                        Evolzar Laggia
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2000


                                        2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                        N Rarity
                                        Magikey Spirit - Vepartu
                                        N Rarity
                                        Magikey Spirit - Vepartu
                                        Magikey Spirit - Vepartu
                                        WATER
                                        Magikey Spirit - Vepartu
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


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