Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
SR Rarity
Manju of the Ten Thousand Hands
LIGHT 4
Manju of the Ten Thousand Hands
  • ATK:

  • 1400

  • DEF:

  • 1000


When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
SR Rarity
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

N Rarity
Gunkan Suship Shari
N Rarity
Gunkan Suship Shari
N Rarity
Gunkan Suship Shari
FIRE 4
Gunkan Suship Shari
  • ATK:

  • 2000

  • DEF:

  • 0


''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''

R Rarity
Luster Dragon
R Rarity
Luster Dragon
R Rarity
Luster Dragon
WIND 4
Luster Dragon
  • ATK:

  • 1900

  • DEF:

  • 1600


A very beautiful dragon covered with sapphire. It does not like fights, but has incredibly high attack power.

UR Rarity
Shiny Black "C" Squadder
UR Rarity
Shiny Black "C" Squadder
UR Rarity
Shiny Black "C" Squadder
EARTH 4
Shiny Black "C" Squadder
  • ATK:

  • 2000

  • DEF:

  • 0


''Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!''

R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
R Rarity
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
N Rarity
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
SR Rarity
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
UR Rarity
Advanced Ritual Art
Spell Normal
Advanced Ritual Art

    This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.

    R Rarity
    Magikey Battle
    R Rarity
    Magikey Battle
    R Rarity
    Magikey Battle
    Spell Quick
    Magikey Battle

      Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.

      N Rarity
      Magikey Maftea
      N Rarity
      Magikey Maftea
      N Rarity
      Magikey Maftea
      Spell Normal
      Magikey Maftea

        Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

        UR Rarity
        Magikey World
        UR Rarity
        Magikey World
        UR Rarity
        Magikey World
        Spell Field
        Magikey World

          When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          UR Rarity
          Preparation of Rites
          Spell Normal
          Preparation of Rites

            Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.

            R Rarity
            Magikey Unlocking
            R Rarity
            Magikey Unlocking
            R Rarity
            Magikey Unlocking
            Trap Counter
            Magikey Unlocking

              When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

              Extra Deck

              N Rarity
              Magikey Beast - Ansyalabolas
              N Rarity
              Magikey Beast - Ansyalabolas
              N Rarity
              Magikey Beast - Ansyalabolas
              DARK 4
              Magikey Beast - Ansyalabolas
              • ATK:

              • 2200

              • DEF:

              • 2000


              1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

              R Rarity
              Magikey Dragon - Andrabime
              R Rarity
              Magikey Dragon - Andrabime
              R Rarity
              Magikey Dragon - Andrabime
              WIND 8
              Magikey Dragon - Andrabime
              • ATK:

              • 2800

              • DEF:

              • 2000


              1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

              UR Rarity
              Draco Berserker of the Tenyi
              UR Rarity
              Draco Berserker of the Tenyi
              UR Rarity
              Draco Berserker of the Tenyi
              DARK 8
              Draco Berserker of the Tenyi
              • ATK:

              • 3000

              • DEF:

              • 0


              1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.

              R Rarity
              Magikey Fiend - Transfurlmine
              R Rarity
              Magikey Fiend - Transfurlmine
              R Rarity
              Magikey Fiend - Transfurlmine
              FIRE 8
              Magikey Fiend - Transfurlmine
              • ATK:

              • 2800

              • DEF:

              • 2800


              1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

              SR Rarity
              Void Ogre Dragon
              SR Rarity
              Void Ogre Dragon
              SR Rarity
              Void Ogre Dragon
              DARK 8
              Void Ogre Dragon
              • ATK:

              • 3000

              • DEF:

              • 3000


              1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.

              N Rarity
              Magikey Spirit - Vepartu
              N Rarity
              Magikey Spirit - Vepartu
              N Rarity
              Magikey Spirit - Vepartu
              WATER
              Magikey Spirit - Vepartu
              • ATK:

              • 2000

              • DEF:

              • 2000


              2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

              Popular Skills

              Prescience: 100%
              Master of Rites

              Need 15 UR

              UR Rarity
              Shiny Black "C" Squadder1 card
              UR Rarity
              Abyss Dweller1 card
              UR Rarity
              Number 106: Giant Hand1 card
              UR Rarity
              Advanced Ritual Art2 card
              UR Rarity
              Cosmic Cyclone3 card
              UR Rarity
              Magikey World3 card
              UR Rarity
              Preparation of Rites3 card
              UR Rarity
              Terraforming1 card

              Main: 28 Extra: 8

              SR Rarity
              Manju of the Ten Thousand Hands
              SR Rarity
              Manju of the Ten Thousand Hands
              Manju of the Ten Thousand Hands
              LIGHT 4
              Manju of the Ten Thousand Hands
              • ATK:

              • 1400

              • DEF:

              • 1000


              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              SR Rarity
              Manju of the Ten Thousand Hands
              SR Rarity
              Manju of the Ten Thousand Hands
              Manju of the Ten Thousand Hands
              LIGHT 4
              Manju of the Ten Thousand Hands
              • ATK:

              • 1400

              • DEF:

              • 1000


              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              SR Rarity
              Manju of the Ten Thousand Hands
              SR Rarity
              Manju of the Ten Thousand Hands
              Manju of the Ten Thousand Hands
              LIGHT 4
              Manju of the Ten Thousand Hands
              • ATK:

              • 1400

              • DEF:

              • 1000


              When this card is Normal or Flip Summoned: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


              SR Rarity
              Clavkiys, the Magikey Skyblaster
              SR Rarity
              Clavkiys, the Magikey Skyblaster
              Clavkiys, the Magikey Skyblaster
              DARK 4
              Clavkiys, the Magikey Skyblaster
              • ATK:

              • 1900

              • DEF:

              • 1900


              ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


              N Rarity
              Gunkan Suship Shari
              N Rarity
              Gunkan Suship Shari
              Gunkan Suship Shari
              FIRE 4
              Gunkan Suship Shari
              • ATK:

              • 2000

              • DEF:

              • 0


              ''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''


              SR Rarity
              Megalosmasher X
              SR Rarity
              Megalosmasher X
              Megalosmasher X
              WATER 4
              Megalosmasher X
              • ATK:

              • 2000

              • DEF:

              • 0


              With its sound-baffling armor and gargantuan jaws, this primeval predator's phosphorescence was the only possible pardon for its primitive prey.


              SR Rarity
              Phantom Gryphon
              SR Rarity
              Phantom Gryphon
              Phantom Gryphon
              WIND 4
              Phantom Gryphon
              • ATK:

              • 2000

              • DEF:

              • 0


              A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.


              UR Rarity
              Shiny Black "C" Squadder
              UR Rarity
              Shiny Black "C" Squadder
              Shiny Black "C" Squadder
              EARTH 4
              Shiny Black "C" Squadder
              • ATK:

              • 2000

              • DEF:

              • 0


              ''Wherever there are shadows, you'll find the "C" Squad! Their hidden flying abilities let them confront the giants on equal terms!''


              R Rarity
              Magikey Mechmortar - Garesglasser
              R Rarity
              Magikey Mechmortar - Garesglasser
              Magikey Mechmortar - Garesglasser
              EARTH 8
              Magikey Mechmortar - Garesglasser
              • ATK:

              • 2000

              • DEF:

              • 2800


              You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


              N Rarity
              Magikey Mechmusket - Batosbuster
              N Rarity
              Magikey Mechmusket - Batosbuster
              Magikey Mechmusket - Batosbuster
              DARK 4
              Magikey Mechmusket - Batosbuster
              • ATK:

              • 2000

              • DEF:

              • 2200


              You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


              N Rarity
              Magikey Mechmusket - Batosbuster
              N Rarity
              Magikey Mechmusket - Batosbuster
              Magikey Mechmusket - Batosbuster
              DARK 4
              Magikey Mechmusket - Batosbuster
              • ATK:

              • 2000

              • DEF:

              • 2200


              You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


              SR Rarity
              Maginificent Magikey Mafteal
              SR Rarity
              Maginificent Magikey Mafteal
              Maginificent Magikey Mafteal
              LIGHT 4
              Maginificent Magikey Mafteal
              • ATK:

              • 1600

              • DEF:

              • 1600


              Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


              SR Rarity
              Maginificent Magikey Mafteal
              SR Rarity
              Maginificent Magikey Mafteal
              Maginificent Magikey Mafteal
              LIGHT 4
              Maginificent Magikey Mafteal
              • ATK:

              • 1600

              • DEF:

              • 1600


              Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


              UR Rarity
              Advanced Ritual Art
              UR Rarity
              Advanced Ritual Art
              Advanced Ritual Art
              Spell Normal
              Advanced Ritual Art

                This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                UR Rarity
                Advanced Ritual Art
                UR Rarity
                Advanced Ritual Art
                Advanced Ritual Art
                Spell Normal
                Advanced Ritual Art

                  This card is used to Ritual Summon any 1 Ritual Monster. You must also send Normal Monsters from your Deck to the GY whose total Levels equal the Level of that Ritual Monster.


                  UR Rarity
                  Cosmic Cyclone
                  UR Rarity
                  Cosmic Cyclone
                  Cosmic Cyclone
                  Spell Quick
                  Cosmic Cyclone

                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                    UR Rarity
                    Cosmic Cyclone
                    UR Rarity
                    Cosmic Cyclone
                    Cosmic Cyclone
                    Spell Quick
                    Cosmic Cyclone

                      Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        N Rarity
                        Magikey Maftea
                        N Rarity
                        Magikey Maftea
                        Magikey Maftea
                        Spell Normal
                        Magikey Maftea

                          Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                          UR Rarity
                          Magikey World
                          UR Rarity
                          Magikey World
                          Magikey World
                          Spell Field
                          Magikey World

                            When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                            UR Rarity
                            Magikey World
                            UR Rarity
                            Magikey World
                            Magikey World
                            Spell Field
                            Magikey World

                              When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                              UR Rarity
                              Magikey World
                              UR Rarity
                              Magikey World
                              Magikey World
                              Spell Field
                              Magikey World

                                When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                                UR Rarity
                                Preparation of Rites
                                UR Rarity
                                Preparation of Rites
                                Preparation of Rites
                                Spell Normal
                                Preparation of Rites

                                  Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                  UR Rarity
                                  Preparation of Rites
                                  UR Rarity
                                  Preparation of Rites
                                  Preparation of Rites
                                  Spell Normal
                                  Preparation of Rites

                                    Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                    UR Rarity
                                    Preparation of Rites
                                    UR Rarity
                                    Preparation of Rites
                                    Preparation of Rites
                                    Spell Normal
                                    Preparation of Rites

                                      Add 1 Level 7 or lower Ritual Monster from your Deck to your hand, then you can add 1 Ritual Spell from your GY to your hand.


                                      UR Rarity
                                      Terraforming
                                      UR Rarity
                                      Terraforming
                                      Terraforming
                                      Spell Normal
                                      Terraforming

                                        Add 1 Field Spell from your Deck to your hand.




                                        Tag(s):

                                        R Rarity
                                        Magikey Unlocking
                                        R Rarity
                                        Magikey Unlocking
                                        Magikey Unlocking
                                        Trap Counter
                                        Magikey Unlocking

                                          When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                          R Rarity
                                          Magikey Unlocking
                                          R Rarity
                                          Magikey Unlocking
                                          Magikey Unlocking
                                          Trap Counter
                                          Magikey Unlocking

                                            When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                            R Rarity
                                            Magikey Dragon - Andrabime
                                            R Rarity
                                            Magikey Dragon - Andrabime
                                            Magikey Dragon - Andrabime
                                            WIND 8
                                            Magikey Dragon - Andrabime
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2000


                                            1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            R Rarity
                                            Magikey Fiend - Transfurlmine
                                            Magikey Fiend - Transfurlmine
                                            FIRE 8
                                            Magikey Fiend - Transfurlmine
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2800


                                            1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                            SR Rarity
                                            Void Ogre Dragon
                                            SR Rarity
                                            Void Ogre Dragon
                                            Void Ogre Dragon
                                            DARK 8
                                            Void Ogre Dragon
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            1 DARK Tuner + 1 or more non-Tuner monsters Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card while you have no cards in your hand: You can negate the activation and destroy it.


                                            UR Rarity
                                            Abyss Dweller
                                            UR Rarity
                                            Abyss Dweller
                                            Abyss Dweller
                                            WATER
                                            Abyss Dweller
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1400


                                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            SR Rarity
                                            Castel, the Skyblaster Musketeer
                                            Castel, the Skyblaster Musketeer
                                            WIND
                                            Castel, the Skyblaster Musketeer
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 1500


                                            2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            SR Rarity
                                            Evilswarm Exciton Knight
                                            Evilswarm Exciton Knight
                                            LIGHT
                                            Evilswarm Exciton Knight
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 0


                                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                            N Rarity
                                            Magikey Spirit - Vepartu
                                            N Rarity
                                            Magikey Spirit - Vepartu
                                            Magikey Spirit - Vepartu
                                            WATER
                                            Magikey Spirit - Vepartu
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                            UR Rarity
                                            Number 106: Giant Hand
                                            UR Rarity
                                            Number 106: Giant Hand
                                            Number 106: Giant Hand
                                            EARTH
                                            Number 106: Giant Hand
                                            • ATK:

                                            • 2000

                                            • DEF:

                                            • 2000


                                            2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.



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