Created by: YGO Mod (20517634)

Created On: 11/01/2023

Main: 41 Extra: 18

1 cardArmed Dragon Thunder LV7 1 cardArmed Dragon Thunder LV7
Armed Dragon Thunder LV7
WIND 7
Armed Dragon Thunder LV7
  • ATK:

  • 2800

  • DEF:

  • 1000


This card's name becomes "Armed Dragon LV7" while on the field or in the GY. You can only use each of the following effects of "Armed Dragon Thunder LV7" once per turn. You can send 1 monster from your hand to the GY; send this card from the field to the GY, and if you do, Special Summon 1 Level 10 or lower "Armed Dragon" monster from your hand or Deck. If this card is sent to the GY to activate a Dragon monster's effect: You can add 1 "Armed Dragon" card from your Deck to your hand.


3 cardCross Keeper 3 cardCross Keeper
Cross Keeper
DARK 2
Cross Keeper
  • ATK:

  • 400

  • DEF:

  • 400


You can send this card from your hand or field to the GY; Special Summon 1 "Elemental HERO" monster or 1 "Neo-Spacian" monster from your hand or GY, but negate its effects if Summoned from the GY. If you Special Summon an "Elemental HERO" Fusion Monster, while this card is in your GY (except during the Damage Step): You can banish this card; draw 2 cards, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Cross Keeper" once per turn.


1 cardDestiny HERO - Celestial 1 cardDestiny HERO - Celestial
Destiny HERO - Celestial
DARK 4
Destiny HERO - Celestial
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


1 cardDestiny HERO - Dasher 1 cardDestiny HERO - Dasher
Destiny HERO - Dasher
DARK 6
Destiny HERO - Dasher
  • ATK:

  • 2100

  • DEF:

  • 1000


Once per turn: You can Tribute 1 other monster; this card gains 1000 ATK until the End Phase. If this card attacks, change it to Defense Position at the end of the Battle Phase. One time only, when you draw a Monster Card during your Draw Phase while this card is in your Graveyard: You can reveal it; Special Summon it. This card must be in the Graveyard to activate and to resolve this effect.


1 cardElemental HERO Honest Neos 1 cardElemental HERO Honest Neos
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.


2 cardElemental HERO Spirit of Neos 2 cardElemental HERO Spirit of Neos
Elemental HERO Spirit of Neos
LIGHT 7
Elemental HERO Spirit of Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


2 cardElemental HERO Stratos 2 cardElemental HERO Stratos
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


3 cardMaxx "C"
3 cardMaxx "C"
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


1 cardNeo-Spacian Air Hummingbird 1 cardNeo-Spacian Air Hummingbird
Neo-Spacian Air Hummingbird
WIND 3
Neo-Spacian Air Hummingbird
  • ATK:

  • 800

  • DEF:

  • 600


Once per turn: You can gain 500 LP for each card in your opponent's hand.


1 cardNeo-Spacian Aqua Dolphin 1 cardNeo-Spacian Aqua Dolphin
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


1 cardNeo-Spacian Dark Panther 1 cardNeo-Spacian Dark Panther
Neo-Spacian Dark Panther
DARK 3
Neo-Spacian Dark Panther
  • ATK:

  • 1000

  • DEF:

  • 500


Once per turn: You can target 1 face-up monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, also replace this effect with that monster's original effects (if any).


1 cardNeo-Spacian Flare Scarab 1 cardNeo-Spacian Flare Scarab
Neo-Spacian Flare Scarab
FIRE 3
Neo-Spacian Flare Scarab
  • ATK:

  • 500

  • DEF:

  • 500


Gains 400 ATK for each Spell/Trap your opponent controls.


2 cardNeo-Spacian Grand Mole 2 cardNeo-Spacian Grand Mole
Neo-Spacian Grand Mole
EARTH 3
Neo-Spacian Grand Mole
  • ATK:

  • 900

  • DEF:

  • 300


At the start of the Damage Step, if this card battles an opponent's monster: You can return both the opponent's monster and this card to the hand.


3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


2 cardA Hero Lives 2 cardA Hero Lives
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


    2 cardA.I. Love Fusion 2 cardA.I. Love Fusion
    A.I. Love Fusion
    Spell Normal
    A.I. Love Fusion

      Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


      3 cardEN - Engage Neo Space 3 cardEN - Engage Neo Space
      EN - Engage Neo Space
      Spell Normal
      EN - Engage Neo Space

        Send 1 "Neo-Spacian" monster and 1 "Elemental HERO" monster (1 from your hand and 1 from your Deck) to the GY; Special Summon 1 "Neo-Spacian" monster or 1 Level 5 or higher "Elemental HERO" monster from your Deck, and if you do, add 1 "Polymerization" from your Deck or GY to your hand. If you Special Summoned "Elemental HERO Neos" by this effect, it gains 1000 ATK. You cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "EN - Engage Neo Space" per turn.


        1 cardFusion Destiny 1 cardFusion Destiny
        Fusion Destiny
        Spell Normal
        Fusion Destiny

          Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


          2 cardInstant Contact 2 cardInstant Contact
          Instant Contact
          Spell Normal
          Instant Contact

            Pay 1000 LP; Special Summon 1 Level 7 or lower "Elemental HERO" or "Neo-Spacian" monster from your Extra Deck, ignoring its Summoning conditions. While "Elemental HERO Neos" is neither on your field nor in your GY, the Summoned monster cannot attack, its effects are negated, also it returns to the Extra Deck during the End Phase. You can only activate 1 "Instant Contact" per turn.


            2 cardMiracle Contact 2 cardMiracle Contact
            Miracle Contact
            Spell Normal
            Miracle Contact

              Shuffle into the Deck, from your hand, field, or GY, the Fusion Materials that are listed on an "Elemental HERO" Fusion Monster that lists "Elemental HERO Neos" as Fusion Material, then Special Summon that Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


              2 cardNeos Fusion 2 cardNeos Fusion
              Neos Fusion
              Spell Normal
              Neos Fusion

                Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                1 cardReinforcement of the Army
                1 cardReinforcement of the Army
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                  2 cardTerminal World NEXT 2 cardTerminal World NEXT
                  Terminal World NEXT
                  Spell Continuous
                  Terminal World NEXT

                    Activate this card if your opponent controls 3 or fewer monsters and 3 or fewer Spell/Trap Cards, while you control no other cards. Cards cannot be placed on the field if it would give any player more than 3 monsters or more than 3 Spell/Trap Cards on their field.


                    1 cardFavorite Contact 1 cardFavorite Contact
                    Favorite Contact
                    Trap Normal
                    Favorite Contact

                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                      1 cardArmed Neos 1 cardArmed Neos
                      Armed Neos
                      WIND 10
                      Armed Neos
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      "Elemental HERO Neos" + 1 "Armed Dragon" monster Must be Fusion Summoned. If this card is Special Summoned: You can choose 1 Dragon monster in your GY and destroy all monsters your opponent controls with an equal or lower Level than it. When this card destroys a monster by battle: You can make this card gain the following effect. ● During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, ignoring its Summoning conditions.


                      1 cardDestiny HERO - Destroyer Phoenix Enforcer 1 cardDestiny HERO - Destroyer Phoenix Enforcer
                      Destiny HERO - Destroyer Phoenix Enforcer
                      DARK 8
                      Destiny HERO - Destroyer Phoenix Enforcer
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                      1 cardElemental HERO Air Neos 1 cardElemental HERO Air Neos
                      Elemental HERO Air Neos
                      WIND 7
                      Elemental HERO Air Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Elemental Hero Neos" + "Neo-Spacian Air Hummingbird" This card can only be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. (You do not use "Polymerization".) While your Life Points are lower than your opponent's, this card gains ATK equal to the difference. This card returns to the Extra Deck during the End Phase.


                      2 cardElemental HERO Aqua Neos 2 cardElemental HERO Aqua Neos
                      Elemental HERO Aqua Neos
                      WATER 7
                      Elemental HERO Aqua Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                      1 cardElemental HERO Brave Neos 1 cardElemental HERO Brave Neos
                      Elemental HERO Brave Neos
                      LIGHT 7
                      Elemental HERO Brave Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                      1 cardElemental HERO Cosmo Neos 1 cardElemental HERO Cosmo Neos
                      Elemental HERO Cosmo Neos
                      LIGHT 11
                      Elemental HERO Cosmo Neos
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      "Elemental HERO Neos" + 3 "Neo-Spacian" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: You can activate this effect; for the rest of this turn, your opponent cannot activate cards, also cards your opponent controls cannot activate their effects. Your opponent cannot activate cards or effects in response to this effect's activation. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, destroy all cards your opponent controls.


                      1 cardElemental HERO Dark Neos 1 cardElemental HERO Dark Neos
                      Elemental HERO Dark Neos
                      DARK 7
                      Elemental HERO Dark Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Elemental HERO Neos" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is not already targeting a monster with its effect: You can target 1 face-up Effect Monster on the field; while you control this face-up card, that target's effect on the field is negated. During the End Phase: Shuffle this card into the Extra Deck.


                      1 cardElemental HERO Flame Wingman 1 cardElemental HERO Flame Wingman
                      Elemental HERO Flame Wingman
                      WIND 6
                      Elemental HERO Flame Wingman
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


                      1 cardElemental HERO Flame Wingman - Infernal Rage 1 cardElemental HERO Flame Wingman - Infernal Rage
                      Elemental HERO Flame Wingman - Infernal Rage
                      WIND 8
                      Elemental HERO Flame Wingman - Infernal Rage
                      • ATK:

                      • 2100

                      • DEF:

                      • 1200


                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                      1 cardElemental HERO Grand Neos 1 cardElemental HERO Grand Neos
                      Elemental HERO Grand Neos
                      EARTH 7
                      Elemental HERO Grand Neos
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can target 1 monster your opponent controls; return that target to the hand. During the End Phase: Shuffle this card into the Extra Deck.


                      1 cardElemental HERO Nebula Neos 1 cardElemental HERO Nebula Neos
                      Elemental HERO Nebula Neos
                      EARTH 9
                      Elemental HERO Nebula Neos
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Elemental HERO Neos" + "Neo-Spacian Grand Mole" + "Neo-Spacian Dark Panther" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) If this card is Special Summoned from the Extra Deck: Draw cards equal to the number of cards your opponent controls, then negate the effects of 1 face-up card on the field until the end of this turn. Once per turn, during the End Phase: Shuffle this card into the Extra Deck, and if you do, banish all cards on the field face-down.


                      1 cardElemental HERO Shining Neos Wingman 1 cardElemental HERO Shining Neos Wingman
                      Elemental HERO Shining Neos Wingman
                      LIGHT 8
                      Elemental HERO Shining Neos Wingman
                      • ATK:

                      • 3100

                      • DEF:

                      • 2500


                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                      1 cardElemental HERO Sunrise 1 cardElemental HERO Sunrise
                      Elemental HERO Sunrise
                      LIGHT 7
                      Elemental HERO Sunrise
                      • ATK:

                      • 2500

                      • DEF:

                      • 1200


                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                      1 cardRainbow Neos 1 cardRainbow Neos
                      Rainbow Neos
                      LIGHT 10
                      Rainbow Neos
                      • ATK:

                      • 4500

                      • DEF:

                      • 3000


                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                      1 cardRainbow Overdragon 1 cardRainbow Overdragon
                      Rainbow Overdragon
                      LIGHT 12
                      Rainbow Overdragon
                      • ATK:

                      • 4000

                      • DEF:

                      • 0


                      7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                      1 cardXtra HERO Infernal Devicer 1 cardXtra HERO Infernal Devicer
                      Xtra HERO Infernal Devicer
                      DARK
                      Xtra HERO Infernal Devicer
                      • ATK:

                      • 1700

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom


                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                      1 cardXtra HERO Wonder Driver 1 cardXtra HERO Wonder Driver
                      Xtra HERO Wonder Driver
                      LIGHT
                      Xtra HERO Wonder Driver
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.




                      More OCG Info

                      Heroic Breakdown

                       

                       

                       

                       

                       

                       

                       

                       

                       

                       

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