Created by: YGO Mod (20517634)

Created On: 10/15/2023

Need 12 UR

UR Rarity
Saryuja Skull Dread1 card
UR Rarity
Antihuman Intelligence ME-PSY-YA1 card
UR Rarity
Accel Synchro Stardust Dragon1 card
UR Rarity
Ancient Fairy Dragon1 card
UR Rarity
T.G. Hyper Librarian1 card
UR Rarity
Monster Reborn1 card
UR Rarity
Moray of Avarice1 card
UR Rarity
Primal Seed2 card
UR Rarity
Upstart Goblin3 card

Main: 57 Extra: 15

R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
R Rarity
1 cardChaos Emperor Dragon - Envoy of the End
Chaos Emperor Dragon - Envoy of the End
DARK 8
Chaos Emperor Dragon - Envoy of the End
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


SR Rarity
3 cardSummoner Monk
SR Rarity
3 cardSummoner Monk
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


N Rarity
3 cardSuper Quantum Green Layer
N Rarity
3 cardSuper Quantum Green Layer
Super Quantum Green Layer
WIND 4
Super Quantum Green Layer
  • ATK:

  • 1600

  • DEF:

  • 1400


When this card is Normal or Special Summoned: You can Special Summon 1 "Super Quant" monster from your hand. If this card is sent to the Graveyard: You can discard 1 "Super Quant" card; draw 1 card. You can only use each effect of "Super Quantum Green Layer" once per turn.


R Rarity
3 cardSuper Quantum White Layer
R Rarity
3 cardSuper Quantum White Layer
Super Quantum White Layer
LIGHT 7
Super Quantum White Layer
  • ATK:

  • 2400

  • DEF:

  • 2400


You can send 1 non-LIGHT "Super Quant" monster from your hand or face-up field to the GY; Special Summon this card from your hand in Defense Position. When this card is Normal or Special Summoned: You can send 1 "Super Quant" monster from your Deck to the GY, and if you do, this card's Attribute and Level become the same as that monster's. If this card is sent to the GY: You can add 1 "Super Quantal Fairy Alphan" from your Deck or GY to your hand. You can only use each effect of "Super Quantum White Layer" once per turn.


R Rarity
3 cardTreasure Panda
R Rarity
3 cardTreasure Panda
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


N Rarity
1 cardLeft Arm of the Forbidden One
N Rarity
1 cardLeft Arm of the Forbidden One
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardLeft Leg of the Forbidden One
N Rarity
1 cardLeft Leg of the Forbidden One
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Arm of the Forbidden One
N Rarity
1 cardRight Arm of the Forbidden One
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardRight Leg of the Forbidden One
N Rarity
1 cardRight Leg of the Forbidden One
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


N Rarity
1 cardThousand-Eyes Idol
N Rarity
1 cardThousand-Eyes Idol
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


R Rarity
1 cardFlamvell Guard
R Rarity
1 cardFlamvell Guard
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


N Rarity
2 cardWater Spirit
N Rarity
2 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
UR Rarity
1 cardAntihuman Intelligence ME-PSY-YA
Antihuman Intelligence ME-PSY-YA
LIGHT 8
Antihuman Intelligence ME-PSY-YA
  • ATK:

  • 2500

  • DEF:

  • 3000


[ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


SR Rarity
3 cardAllure of Darkness
SR Rarity
3 cardAllure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


    R Rarity
    1 cardBook of Moon
    R Rarity
    1 cardBook of Moon
    Book of Moon
    Spell Quick
    Book of Moon

      Target 1 face-up monster on the field; change that target to face-down Defense Position.


      N Rarity
      1 cardBook of Taiyou
      N Rarity
      1 cardBook of Taiyou
      Book of Taiyou
      Spell Normal
      Book of Taiyou

        Flip 1 face-down monster on the field into face-up Attack Position.


        SR Rarity
        3 cardInto the Void
        SR Rarity
        3 cardInto the Void
        Into the Void
        Spell Normal
        Into the Void

          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


          R Rarity
          3 cardMagical Mallet
          R Rarity
          3 cardMagical Mallet
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


            UR Rarity
            1 cardMonster Reborn
            UR Rarity
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              UR Rarity
              1 cardMoray of Avarice
              UR Rarity
              1 cardMoray of Avarice
              Moray of Avarice
              Spell Normal
              Moray of Avarice

                Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                SR Rarity
                1 cardPot of Acquisitiveness
                SR Rarity
                1 cardPot of Acquisitiveness
                Pot of Acquisitiveness
                Spell Quick
                Pot of Acquisitiveness

                  Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                  Tag(s):

                  SR Rarity
                  3 cardPot of Avarice
                  SR Rarity
                  3 cardPot of Avarice
                  Pot of Avarice
                  Spell Normal
                  Pot of Avarice

                    Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                    Tag(s):

                    UR Rarity
                    2 cardPrimal Seed
                    UR Rarity
                    2 cardPrimal Seed
                    Primal Seed
                    Spell Normal
                    Primal Seed

                      If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                      SR Rarity
                      1 cardRank-Up-Magic Astral Force
                      SR Rarity
                      1 cardRank-Up-Magic Astral Force
                      Rank-Up-Magic Astral Force
                      Spell Normal
                      Rank-Up-Magic Astral Force

                        Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                        SR Rarity
                        1 cardRank-Up-Magic Barian's Force
                        SR Rarity
                        1 cardRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          N Rarity
                          3 cardReload
                          N Rarity
                          3 cardReload
                          Reload
                          Spell Quick
                          Reload

                            Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                            SR Rarity
                            1 cardSacred Sword of Seven Stars
                            SR Rarity
                            1 cardSacred Sword of Seven Stars
                            Sacred Sword of Seven Stars
                            Spell Normal
                            Sacred Sword of Seven Stars

                              Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                              SR Rarity
                              1 cardSpellbook of Knowledge
                              SR Rarity
                              1 cardSpellbook of Knowledge
                              Spellbook of Knowledge
                              Spell Normal
                              Spellbook of Knowledge

                                Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                UR Rarity
                                3 cardUpstart Goblin
                                UR Rarity
                                3 cardUpstart Goblin
                                Upstart Goblin
                                Spell Normal
                                Upstart Goblin

                                  Draw 1 card, then your opponent gains 1000 LP.


                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  R Rarity
                                  3 cardWhite Elephant's Gift
                                  White Elephant's Gift
                                  Spell Normal
                                  White Elephant's Gift

                                    Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                    SR Rarity
                                    3 cardWonder Wand
                                    SR Rarity
                                    3 cardWonder Wand
                                    Wonder Wand
                                    Spell Equip
                                    Wonder Wand

                                      Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                      UR Rarity
                                      1 cardSaryuja Skull Dread
                                      UR Rarity
                                      1 cardSaryuja Skull Dread
                                      Saryuja Skull Dread
                                      EARTH
                                      Saryuja Skull Dread
                                      • ATK:

                                      • 2800

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Bottom-Left

                                      Bottom

                                      Bottom-Right


                                      2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                      UR Rarity
                                      1 cardAccel Synchro Stardust Dragon
                                      UR Rarity
                                      1 cardAccel Synchro Stardust Dragon
                                      Accel Synchro Stardust Dragon
                                      WIND 8
                                      Accel Synchro Stardust Dragon
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      UR Rarity
                                      1 cardAncient Fairy Dragon
                                      Ancient Fairy Dragon
                                      LIGHT 7
                                      Ancient Fairy Dragon
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                      N Rarity
                                      1 cardCyberse Integrator
                                      N Rarity
                                      1 cardCyberse Integrator
                                      Cyberse Integrator
                                      LIGHT 3
                                      Cyberse Integrator
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                      SR Rarity
                                      1 cardDark Strike Fighter
                                      SR Rarity
                                      1 cardDark Strike Fighter
                                      Dark Strike Fighter
                                      DARK 7
                                      Dark Strike Fighter
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1 or more non-Tuner monsters During your Main Phase 1: You can Tribute 1 monster; inflict damage to your opponent equal to the Tributed monster's Level on the field x 200. You can only use this effect of "Dark Strike Fighter" once per turn.


                                      N Rarity
                                      1 cardOld Entity Cthugua
                                      N Rarity
                                      1 cardOld Entity Cthugua
                                      Old Entity Cthugua
                                      FIRE 4
                                      Old Entity Cthugua
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.


                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      Ravenous Crocodragon Archethys
                                      WATER 9
                                      Ravenous Crocodragon Archethys
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      R Rarity
                                      1 cardStardust Charge Warrior
                                      Stardust Charge Warrior
                                      WIND 6
                                      Stardust Charge Warrior
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1300


                                      1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                      UR Rarity
                                      1 cardT.G. Hyper Librarian
                                      UR Rarity
                                      1 cardT.G. Hyper Librarian
                                      T.G. Hyper Librarian
                                      DARK 5
                                      T.G. Hyper Librarian
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                      SR Rarity
                                      1 cardFormula Synchron
                                      SR Rarity
                                      1 cardFormula Synchron
                                      Formula Synchron
                                      LIGHT 2
                                      Formula Synchron
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      SR Rarity
                                      1 cardMartial Metal Marcher
                                      Martial Metal Marcher
                                      WIND 3
                                      Martial Metal Marcher
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                      R Rarity
                                      1 cardShamisen Samsara Sorrowcat
                                      R Rarity
                                      1 cardShamisen Samsara Sorrowcat
                                      Shamisen Samsara Sorrowcat
                                      DARK 3
                                      Shamisen Samsara Sorrowcat
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                      SR Rarity
                                      1 cardNumber 9: Dyson Sphere
                                      SR Rarity
                                      1 cardNumber 9: Dyson Sphere
                                      Number 9: Dyson Sphere
                                      LIGHT
                                      Number 9: Dyson Sphere
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 3000


                                      2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                      R Rarity
                                      1 cardNumber C9: Chaos Dyson Sphere
                                      R Rarity
                                      1 cardNumber C9: Chaos Dyson Sphere
                                      Number C9: Chaos Dyson Sphere
                                      LIGHT
                                      Number C9: Chaos Dyson Sphere
                                      • ATK:

                                      • 3600

                                      • DEF:

                                      • 3200


                                      3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                      SR Rarity
                                      1 cardSuper Quantal Mech Beast Lusterrex
                                      SR Rarity
                                      1 cardSuper Quantal Mech Beast Lusterrex
                                      Super Quantal Mech Beast Lusterrex
                                      LIGHT
                                      Super Quantal Mech Beast Lusterrex
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1900


                                      2 Level 7 monsters Cannot attack unless it has material. Once per turn: You can detach 1 material from this card, then target 1 Effect Monster on the field; negate that face-up monster's effects until the end of this turn. This is a Quick Effect if this card has "Super Quantum White Layer" as material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as material.




                                      More Master Duel Info

                                      Book of Breakdown

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                       

                                      https://metaduelist.com/
                                      Toparrow_upward