Created by: YGO Mod (20517634)
Created On: 10/11/2023
Main: 60 Extra: 15






FIRE
4Fushi No Tori
ATK:
1200
DEF:
0
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card inflicts Battle Damage to your opponent's Life Points, increase your Life Points by an amount equal to the Battle Damage.






WATER
4Gishki Emilia
ATK:
1600
DEF:
800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: Negate all Trap Card effects on the field, until the End Phase. You must control another face-up "Gishki" monster to activate and to resolve this effect.






WATER
4Gishki Natalia
ATK:
1800
DEF:
900
Cannot be Special Summoned. During the End Phase of the turn this card was Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 "Gishki" monster in your Graveyard; return that target to the top of the Deck.






FIRE
4Gundari
ATK:
1000
DEF:
200
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. If this card battles a Synchro Monster, return both monsters to their owners' hands at the start of the Damage Step (without damage calculation).






WATER
4Izanami
ATK:
1100
DEF:
1800
This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Normal Summoned or flipped face-up, you can discard 1 card to add 1 Spirit monster from your Graveyard to your hand.






EARTH
3Konohanasakuya
ATK:
1300
DEF:
1300
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by controlling a Spirit monster. You can only Special Summon "Konohanasakuya" once per turn this way. Once per turn, during the End Phase, if this card was Special Summoned this turn: Return it to the hand. Once per turn, during the End Phase: You can banish this card from your GY, then target 1 Spirit monster you control; neither player can activate that face-up monster's effects on the field for the rest of this turn.






EARTH
4Maharaghi
ATK:
1200
DEF:
1700
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.






LIGHT
4Nikitama
ATK:
800
DEF:
1800
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.






LIGHT
3Otohime
ATK:
0
DEF:
100
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 face-up monster your opponent controls; change that target's battle position.






FIRE
4Rasetsu
ATK:
1500
DEF:
1900
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can reveal 1 Spirit monster from your hand, except "Rasetsu", then target 1 face-up Attack Position monster your opponent controls; return that target to the hand. You cannot Special Summon during the turn you activate this effect.






WATER
4Sacred Spirit of the Ice Barrier
ATK:
1600
DEF:
1200
This card cannot be Special Summoned. This card returns to the hand during the End Phase of the turn it is Normal Summoned or flipped face-up, unless you control another face-up "Ice Barrier" monster. In that case, this card's effect changes to select 1 monster your opponent controls and return it to the hand, instead.






WIND
4Shinobird Crow
ATK:
0
DEF:
0
Cannot be Special Summoned. Once per turn, during either player's Damage Step, when this card battles an opponent's monster: You can discard 1 Spirit monster; until the end of the Battle Phase, this card gains ATK and DEF equal to the ATK and DEF of the discarded monster. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.






DARK
4Tsukuyomi
ATK:
1100
DEF:
1400
Cannot be Special Summoned. If this card is Normal Summoned or flipped face-up: Target 1 face-up monster on the field; change that target to face-down Defense Position. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.






WATER
4Yaksha
ATK:
1900
DEF:
1500
Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is Normal Summoned or flipped face-up: You can target 1 Spell/Trap Card your opponent controls; return that target to the hand.






LIGHT
3Cyberse Integrator
ATK:
1000
DEF:
1000
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.






EARTH
3Goyo Defender
ATK:
1000
DEF:
1000
1 Tuner + 1 or more non-Tuner monsters Once per turn, if all monsters you control are EARTH Warrior-Type Synchro Monsters (min. 1): You can Special Summon "Goyo Defender" from your Extra Deck. When this card is targeted for an attack: You can make this card gain 1000 ATK for each EARTH Warrior-Type Synchro Monster you control (other than this card), until the end of the Damage Step.






EARTH
3Oboro-Guruma, the Wheeled Mayakashi
ATK:
800
DEF:
2100
1 Tuner + 1+ non-Tuner monsters / You can only control 1 "Oboro-Guruma, the Wheeled Mayakashi". You can only use each of these effects of "Oboro-Guruma, the Wheeled Mayakashi" once per turn. ● If a Synchro Monster in your possession whose original Level is 5 is destroyed by battle or an opponent's card effect while this card is in the GY: You can banish 1 other Zombie monster from your GY, and if you do, Special Summon this card. ● If this card is Special Summoned from the GY: You can activate this effect; this turn, your monsters cannot be destroyed by battle.






DARK
3Shamisen Samsara Sorrowcat
ATK:
1600
DEF:
1200
1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.





































