Maharaghi
EARTH 4

Maharaghi

  • ATK:
  • 1200

  • DEF:
  • 1700

  • View:
  • 3105




This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.




 
 
AI Power Analysis
UtilityConfidence: LowEvaluated Oct 6, 2026
38± 8/ 100
Power Score
Intrinsic 40
Deck 37

Maharaghi — Power Evaluation

Final Score: 38 ± 8 · Confidence: Low

  • Intrinsic: 40 · Deck: 37 · Meta: provisional
  • Primary role: Utility · Secondary: Material body

Why it scores here

Maharaghi is a niche utility Spirit monster with severe accessibility constraints that confine it to specific archetype homes. Its inability to be Special Summoned and mandatory End-Phase bounce to hand restrict playability to Spirit and Flip-focused decks, confirmed by only 2 recorded main-deck instances. The Draw Phase peek effect provides modest deck filtering rather than genuine card advantage or combo acceleration. While its Level 4 EARTH Rock body offers moderate material utility when blanked, the restrictive deckbuilding cost and lack of opponent interaction or combo synergy severely limit its overall power.

Axis scores

Axis Score Evidence
Accessibility 25 Cannot be Special Summoned and requires Normal Summon; only 2 recorded deck instances with no visible searcher support in niche Spirit and Fableds homes (verified from card text and deck data).
Combo & Conversion 32 Temporary body that bounces to hand End Phase with a peek effect; no combo evidence supplied and card text alone suggests deck-filtering utility without combo generation capability (verified from card text).
Resource Economy 35 Draw Phase peek allows deck repositioning but creates no net card draw; roughly even or slightly positive through soft deck-thinning value (inferred from effect mechanics).
Effect & Interaction 15 Pure informational effect with zero disruption, negation, or removal; provides no opponent interaction or control (verified from card text).
Material Utility 58 Level 4 EARTH Rock with 1700 DEF provides usable Synchro and Xyz material even when effect-negated; generic attributes and defensive stats offer moderate material value (inferred from card stats and typing).
Resilience & Flexibility 40 Survives the opponent turn via End-Phase bounce but cannot establish multi-turn presence without repeated Normal Summons; limited zone and turn flexibility (verified from card text).
Deck-Building Efficiency 28 Severe No-Special-Summon restriction combined with Normal Summon consumption limits inclusion to 1-3 copies in archetype-specific builds; high deckbuilding cost with minimal splashability (verified from card text and deck distribution).

Calculation

Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 40, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Defensive Level 4 body (1700 DEF) suitable for Synchro and Xyz material
  • Clear, deterministic effect timing with End-Phase bounce survival mechanic
  • Soft resource advantage through deck peeking and draw optimization
  • Confirmed practical utility in 2 niche archetype homes (Ice Barrier, Fableds)

Weaknesses

  • Cannot be Special Summoned — severe accessibility restriction
  • Requires Normal Summon (limited resource) to deploy
  • Mandatory End-Phase bounce prevents multi-turn board presence
  • Provides no disruption, negation, removal, or interactive capability
  • Confined to niche Spirit and Flip-type archetype homes with limited portability
  • Very low ATK (1200) limits defensive utility when face-down

Counters / choke points

  • Effect negation (Ash Blossom & Joyous Spring, Infinite Impermanence) removes the peek effect
  • Normal Summon prevention (Vanity's Fiend, Zombie World) blocks deployment entirely
  • Hand disruption during the cycle (Maxx 'C', Gamma) can interrupt the peek timing

Best use

Niche utility deck-filtering body in Spirit-focused builds. Decks: Ice Barrier, Fableds. Suggested copies: 2.

Evidence & gaps

  • Verified: Cannot be Special Summoned (from card text); Returns to hand during End Phase of turn Normal Summoned or flipped face-up (from card text); Draw Phase peek allows looking at top deck card and repositioning to top or bottom (from card text); Appears in 2 recorded main-deck instances: Ice Barrier and Fableds archetypes (from deck data 2022-2023); Included at 2-3 copies per deck, never in side deck (from deck distribution data)
  • Observed: All top partners are Spirit or Flip-type monsters, confirming archetype-specific synergy (from top partners list); 100% of recorded decks are niche Spirit/Fableds builds, indicating zero crossover into meta archetypes (from archetype distribution data)
  • Inferred: Cannot function as combo starter or extender due to Special Summon lock and mandatory bounce (from card text + absence of combo appearances); Provides soft card advantage through deck filtering and draw manipulation rather than net advantage (from Draw Phase peek mechanic); Material utility moderate for a Level 4 EARTH Rock with defensive-focused stats (1700 DEF vs 1200 ATK) (from card stats); Strategic value confined to Spirit and Flip-heavy decks due to partner clustering and lack of generic support (from deck partners and archetype analysis)
  • Data gaps: No combo evidence supplied — combo_conversion is text-only inference with high uncertainty No guide mentions — human context on practical role and evaluation strategy missing Deck data is very old (2022-2023, nearly 2 years stale) — current viability unknown Only 2 total deck instances — sample too small to establish consistency or portability No usage statistics (StatisticsCard rows) — archetype inclusion rates unverified No banlist token — assumed 3 copies unlimited (standard)











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