EARTH
4Maharaghi
ATK:
1200
DEF:
1700
View:
3105
This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. If this card is Normal Summoned or flipped face-up, look at 1 card on the top of your Deck during your next Draw Phase (before you draw), and return the card to the top or the bottom of your Deck.
Maharaghi — Power Evaluation
Final Score: 38 ± 8 · Confidence: Low
- Intrinsic: 40 · Deck: 37 · Meta: provisional
- Primary role: Utility · Secondary: Material body
Why it scores here
Maharaghi is a niche utility Spirit monster with severe accessibility constraints that confine it to specific archetype homes. Its inability to be Special Summoned and mandatory End-Phase bounce to hand restrict playability to Spirit and Flip-focused decks, confirmed by only 2 recorded main-deck instances. The Draw Phase peek effect provides modest deck filtering rather than genuine card advantage or combo acceleration. While its Level 4 EARTH Rock body offers moderate material utility when blanked, the restrictive deckbuilding cost and lack of opponent interaction or combo synergy severely limit its overall power.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 25 | Cannot be Special Summoned and requires Normal Summon; only 2 recorded deck instances with no visible searcher support in niche Spirit and Fableds homes (verified from card text and deck data). |
| Combo & Conversion | 32 | Temporary body that bounces to hand End Phase with a peek effect; no combo evidence supplied and card text alone suggests deck-filtering utility without combo generation capability (verified from card text). |
| Resource Economy | 35 | Draw Phase peek allows deck repositioning but creates no net card draw; roughly even or slightly positive through soft deck-thinning value (inferred from effect mechanics). |
| Effect & Interaction | 15 | Pure informational effect with zero disruption, negation, or removal; provides no opponent interaction or control (verified from card text). |
| Material Utility | 58 | Level 4 EARTH Rock with 1700 DEF provides usable Synchro and Xyz material even when effect-negated; generic attributes and defensive stats offer moderate material value (inferred from card stats and typing). |
| Resilience & Flexibility | 40 | Survives the opponent turn via End-Phase bounce but cannot establish multi-turn presence without repeated Normal Summons; limited zone and turn flexibility (verified from card text). |
| Deck-Building Efficiency | 28 | Severe No-Special-Summon restriction combined with Normal Summon consumption limits inclusion to 1-3 copies in archetype-specific builds; high deckbuilding cost with minimal splashability (verified from card text and deck distribution). |
Calculation
Weight profile: 0.7 Utility + 0.3 Material body. Intrinsic ≈ 40, Deck ≈ 37, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Defensive Level 4 body (1700 DEF) suitable for Synchro and Xyz material
- Clear, deterministic effect timing with End-Phase bounce survival mechanic
- Soft resource advantage through deck peeking and draw optimization
- Confirmed practical utility in 2 niche archetype homes (Ice Barrier, Fableds)
Weaknesses
- Cannot be Special Summoned — severe accessibility restriction
- Requires Normal Summon (limited resource) to deploy
- Mandatory End-Phase bounce prevents multi-turn board presence
- Provides no disruption, negation, removal, or interactive capability
- Confined to niche Spirit and Flip-type archetype homes with limited portability
- Very low ATK (1200) limits defensive utility when face-down
Counters / choke points
- Effect negation (Ash Blossom & Joyous Spring, Infinite Impermanence) removes the peek effect
- Normal Summon prevention (Vanity's Fiend, Zombie World) blocks deployment entirely
- Hand disruption during the cycle (Maxx 'C', Gamma) can interrupt the peek timing
Best use
Niche utility deck-filtering body in Spirit-focused builds. Decks: Ice Barrier, Fableds. Suggested copies: 2.
Evidence & gaps
- Verified: Cannot be Special Summoned (from card text); Returns to hand during End Phase of turn Normal Summoned or flipped face-up (from card text); Draw Phase peek allows looking at top deck card and repositioning to top or bottom (from card text); Appears in 2 recorded main-deck instances: Ice Barrier and Fableds archetypes (from deck data 2022-2023); Included at 2-3 copies per deck, never in side deck (from deck distribution data)
- Observed: All top partners are Spirit or Flip-type monsters, confirming archetype-specific synergy (from top partners list); 100% of recorded decks are niche Spirit/Fableds builds, indicating zero crossover into meta archetypes (from archetype distribution data)
- Inferred: Cannot function as combo starter or extender due to Special Summon lock and mandatory bounce (from card text + absence of combo appearances); Provides soft card advantage through deck filtering and draw manipulation rather than net advantage (from Draw Phase peek mechanic); Material utility moderate for a Level 4 EARTH Rock with defensive-focused stats (1700 DEF vs 1200 ATK) (from card stats); Strategic value confined to Spirit and Flip-heavy decks due to partner clustering and lack of generic support (from deck partners and archetype analysis)
- Data gaps: No combo evidence supplied — combo_conversion is text-only inference with high uncertainty No guide mentions — human context on practical role and evaluation strategy missing Deck data is very old (2022-2023, nearly 2 years stale) — current viability unknown Only 2 total deck instances — sample too small to establish consistency or portability No usage statistics (StatisticsCard rows) — archetype inclusion rates unverified No banlist token — assumed 3 copies unlimited (standard)






