Created by: Mèo Fool Gaming (37156024)

Created On: 06/23/2022

Need 10 UR

UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
UR Rarity
Solemn Judgment
UR Rarity
Solemn Judgment
UR Rarity
Solemn Judgment
UR Rarity
Solemn Strike
UR Rarity
Solemn Strike
UR Rarity
Solemn Strike
UR Rarity
Vanity's Emptiness

Main: 40 Extra: 15

SR Rarity
1 cardBarrier Statue of the Stormwinds
SR Rarity
1 cardBarrier Statue of the Stormwinds
Barrier Statue of the Stormwinds
WIND 4
Barrier Statue of the Stormwinds
  • ATK:

  • 1000

  • DEF:

  • 1000


No monsters can be Special Summoned, except for WIND monsters.




Tag(s):

SR Rarity
2 cardBarrier Statue of the Torrent
SR Rarity
2 cardBarrier Statue of the Torrent
Barrier Statue of the Torrent
WATER 4
Barrier Statue of the Torrent
  • ATK:

  • 1000

  • DEF:

  • 1000


Neither player can Special Summon monsters, except WATER monsters.




Tag(s):

SR Rarity
3 cardFossil Dyna Pachycephalo
SR Rarity
3 cardFossil Dyna Pachycephalo
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


UR Rarity
3 cardInspector Boarder
UR Rarity
3 cardInspector Boarder
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


SR Rarity
3 cardCard of Demise
SR Rarity
3 cardCard of Demise
Card of Demise
Spell Normal
Card of Demise

    Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


    R Rarity
    2 cardMoon Mirror Shield
    R Rarity
    2 cardMoon Mirror Shield
    Moon Mirror Shield
    Spell Equip
    Moon Mirror Shield

      If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


      SR Rarity
      3 cardPot of Duality
      SR Rarity
      3 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        SR Rarity
        2 cardPot of Extravagance
        SR Rarity
        2 cardPot of Extravagance
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




          Tag(s):

          SR Rarity
          1 cardPot of Prosperity
          SR Rarity
          1 cardPot of Prosperity
          Pot of Prosperity
          Spell Normal
          Pot of Prosperity

            Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




            Tag(s):

            SR Rarity
            2 cardPower of the Guardians
            SR Rarity
            2 cardPower of the Guardians
            Power of the Guardians
            Spell Equip
            Power of the Guardians

              If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


              SR Rarity
              2 cardArmory Call
              SR Rarity
              2 cardArmory Call
              Armory Call
              Trap Normal
              Armory Call

                Add 1 Equip Spell from your Deck to your hand, then you can equip it to 1 appropriate monster you control. You can only activate 1 "Armory Call" per turn.


                R Rarity
                1 cardCompulsory Evacuation Device
                R Rarity
                1 cardCompulsory Evacuation Device
                Compulsory Evacuation Device
                Trap Normal
                Compulsory Evacuation Device

                  Target 1 monster on the field; return that target to the hand.


                  SR Rarity
                  3 cardDark Bribe
                  SR Rarity
                  3 cardDark Bribe
                  Dark Bribe
                  Trap Counter
                  Dark Bribe

                    When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                    SR Rarity
                    3 cardMacro Cosmos
                    SR Rarity
                    3 cardMacro Cosmos
                    Macro Cosmos
                    Trap Continuous
                    Macro Cosmos

                      When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                      UR Rarity
                      3 cardSolemn Judgment
                      UR Rarity
                      3 cardSolemn Judgment
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                        Tag(s):

                        UR Rarity
                        3 cardSolemn Strike
                        UR Rarity
                        3 cardSolemn Strike
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                          Tag(s):

                          SR Rarity
                          2 cardStorming Mirror Force
                          SR Rarity
                          2 cardStorming Mirror Force
                          Storming Mirror Force
                          Trap Normal
                          Storming Mirror Force

                            When an opponent's monster declares an attack: Return all your opponent's Attack Position monsters to the hand.


                            UR Rarity
                            1 cardVanity's Emptiness
                            UR Rarity
                            1 cardVanity's Emptiness
                            Vanity's Emptiness
                            Trap Continuous
                            Vanity's Emptiness

                              Neither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.


                              R Rarity
                              3 cardCode Talker
                              R Rarity
                              3 cardCode Talker
                              Code Talker
                              DARK
                              Code Talker
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                              SR Rarity
                              3 cardCode Talker Inverted
                              SR Rarity
                              3 cardCode Talker Inverted
                              Code Talker Inverted
                              LIGHT
                              Code Talker Inverted
                              • ATK:

                              • 1300

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                              N Rarity
                              3 cardPowercode Talker
                              N Rarity
                              3 cardPowercode Talker
                              Powercode Talker
                              FIRE
                              Powercode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom-Left

                              Right


                              3 monsters Once per turn: You can target 1 face-up monster on the field; negate that target's effects until the end of this turn. Once per turn, if this card battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute 1 monster this card points to; this card's ATK becomes double its original ATK during that damage calculation only.


                              N Rarity
                              3 cardShootingcode Talker
                              N Rarity
                              3 cardShootingcode Talker
                              Shootingcode Talker
                              WATER
                              Shootingcode Talker
                              • ATK:

                              • 2300

                              • LINK-3

                              Link Arrow:

                              Top

                              Left

                              Bottom


                              2+ Cyberse monsters At the start of your Battle Phase: You can activate this effect; this Battle Phase, this card can make attacks on your opponent's monsters, up to the number of monsters this card currently points to +1, but this turn, when it attacks your opponent's only monster, this card loses 400 ATK during that damage calculation only. At the end of each Battle Phase: You can draw cards equal to the number of monsters this card destroyed by battle this turn.


                              N Rarity
                              3 cardTalkback Lancer
                              N Rarity
                              3 cardTalkback Lancer
                              Talkback Lancer
                              DARK
                              Talkback Lancer
                              • ATK:

                              • 1200

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 2 or lower Cyberse monster You can Tribute 1 other Cyberse monster, then target 1 "Code Talker" monster in your GY with a different original name from that monster; Special Summon it to your zone this card points to. You can only use this effect of "Talkback Lancer" once per turn.




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