Created by: YGO Mod (20517634)

Created On: 10/08/2023

Main: 49 Extra: 21

3 cardAppliancer Breakerbuncle 3 cardAppliancer Breakerbuncle
Appliancer Breakerbuncle
WATER 1
Appliancer Breakerbuncle
  • ATK:

  • 0

  • DEF:

  • 0


During damage calculation, if an "Appliancer" monster you control battles an opponent's monster (Quick Effect): You can discard this card; for that battle, that monster you control cannot be destroyed, also you take no battle damage. If an "Appliancer" monster(s) you control would be destroyed by a card effect, you can banish this card from your field or GY instead.


3 cardAppliancer Copybokkle 3 cardAppliancer Copybokkle
Appliancer Copybokkle
DARK 1
Appliancer Copybokkle
  • ATK:

  • 0

  • DEF:

  • 0


You can target 1 "Appliancer" monster you control; Special Summon this card from your hand, and if you do, this card's name becomes that monster's name until the End Phase. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Appliancer" monster you control; Special Summon 1 monster with the same name from your hand or GY. You can only use each effect of "Appliancer Copybokkle" once per turn.


3 cardAppliancer Socketroll 3 cardAppliancer Socketroll
Appliancer Socketroll
DARK 1
Appliancer Socketroll
  • ATK:

  • 100

  • DEF:

  • 100


If you control an "Appliancer" monster: You can Special Summon this card from your hand. If another "Appliancer Socketroll" is Special Summoned to your field while you control this monster (except during the Damage Step): You can Special Summon 1 "Appliancer Socketroll" from your Deck. You can only use each effect of "Appliancer Socketroll" once per turn.


1 cardD.D. Assault Carrier 1 cardD.D. Assault Carrier
D.D. Assault Carrier
DARK 8
D.D. Assault Carrier
  • ATK:

  • 2500

  • DEF:

  • 2500


Cannot declare an attack unless you banish 1 card from your GY. If exactly 3 of your cards are banished: You can Special Summon this card from your hand. You can only use this effect of "D.D. Assault Carrier" once per turn.


1 cardDeep-Space Cruiser IX 1 cardDeep-Space Cruiser IX
Deep-Space Cruiser IX
LIGHT 9
Deep-Space Cruiser IX
  • ATK:

  • 900

  • DEF:

  • 900


You can Special Summon this card (from your hand) by sending 1 other Machine-Type monster from your hand to the Graveyard.


1 cardGearspring Spirit 1 cardGearspring Spirit
Gearspring Spirit
DARK 8
Gearspring Spirit
  • ATK:

  • 100

  • DEF:

  • 100


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by having only Machine-Type monsters in your Graveyard (min. 1). Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes 0 until the End Phase.


1 cardMachina Air Raider 1 cardMachina Air Raider
Machina Air Raider
EARTH 8
Machina Air Raider
  • ATK:

  • 1500

  • DEF:

  • 2600


You can discard 1 other "Machina" monster; Special Summon this card from your hand. During your opponent's turn (Quick Effect): You can target 1 Machine monster you control; Special Summon from your Deck, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Air Raider" once per turn.


1 cardMachina Cannon 1 cardMachina Cannon
Machina Cannon
EARTH 8
Machina Cannon
  • ATK:

  • 0

  • DEF:

  • 2200


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 1 or more other Machine monsters from your hand to the GY. Gains 800 ATK for each monster sent to the GY for this Special Summon.


1 cardMachina Irradiator 1 cardMachina Irradiator
Machina Irradiator
EARTH 8
Machina Irradiator
  • ATK:

  • 1700

  • DEF:

  • 2400


You can discard 1 other "Machina" monster; Special Summon this card from your hand. You can target 1 Machine monster you control; Special Summon from your GY, 1 "Machina" monster with a different name and an equal or lower Level than that monster, and if you do, destroy that targeted monster. You can only use each effect of "Machina Irradiator" once per turn.


1 cardMachina Metalcruncher 1 cardMachina Metalcruncher
Machina Metalcruncher
EARTH 9
Machina Metalcruncher
  • ATK:

  • 2800

  • DEF:

  • 0


If you control no face-up cards, you can Normal Summon this card without Tributing, but its original ATK becomes 1800. If this card is Normal or Special Summoned: You can reveal 3 EARTH Machine monsters from your Deck, then your opponent randomly adds 1 of them to your hand, and you shuffle the rest back into your Deck. You can only use this effect of "Machina Metalcruncher" once per turn.


1 cardMachina Ruinforce 1 cardMachina Ruinforce
Machina Ruinforce
DARK 10
Machina Ruinforce
  • ATK:

  • 4600

  • DEF:

  • 4100


Cannot be Normal Summoned/Set. Must be Special Summoned (from your GY) by banishing Machine monsters from your GY whose total Levels equal 12 or more. When your opponent activates a card or effect during the Battle Phase (Quick Effect): You can pay half your LP; negate that activation, and if you do, halve your opponent's LP. If this card is destroyed by battle or card effect: You can Special Summon up to 3 of your banished "Machina" monsters, whose total Levels equal 12 or less. You can only use each effect of "Machina Ruinforce" once per turn.


1 cardSolar Wind Jammer 1 cardSolar Wind Jammer
Solar Wind Jammer
LIGHT 5
Solar Wind Jammer
  • ATK:

  • 800

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand), but its original ATK and DEF become halved. During each of your Standby Phases: Increase the Level of this card by 1. There can only be 1 "Solar Wind Jammer" on the field.


1 cardA.I. Love Fusion 1 cardA.I. Love Fusion
A.I. Love Fusion
Spell Normal
A.I. Love Fusion

    Fusion Summon 1 Cyberse Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use your "@Ignister" monster as Fusion Material, you can also use 1 Link Monster your opponent controls as material. You can only activate 1 "A.I. Love Fusion" per turn.


    1 cardAppliancer Conversion 1 cardAppliancer Conversion
    Appliancer Conversion
    Spell Quick
    Appliancer Conversion

      Banish as many "Appliancer" Link Monsters from your Main Monster Zone as possible, then you can Special Summon your banished "Appliancer" Link Monsters up to the number banished by this effect. During your Main Phase, if this card is in your GY, except the turn it was sent there: You can banish 1 other "Appliancer" Spell/Trap from your GY; add this card to your hand. You can only use each effect of "Appliancer Conversion" once per turn.


      1 cardAppliancer Electrilyrical World 1 cardAppliancer Electrilyrical World
      Appliancer Electrilyrical World
      Spell Field
      Appliancer Electrilyrical World

        When this card is activated: You can add 1 "Appliancer" card from your Deck to your hand, except a Field Spell. Once per turn, if you Link Summon an "Appliancer" Link Monster(s): You can add 1 "Appliancer" monster from your GY to your hand. Once per turn, when a monster declares an attack: You can move 1 "Appliancer" monster you control to another of your Main Monster Zones. You can only activate 1 "Appliancer Electrilyrical World" per turn.


        1 cardAppliancer Reuse 1 cardAppliancer Reuse
        Appliancer Reuse
        Spell Normal
        Appliancer Reuse

          Target 1 "Appliancer" monster in your GY; Special Summon it, but place it on the bottom of the Deck when it leaves the field.


          1 cardAppliancer Test 1 cardAppliancer Test
          Appliancer Test
          Spell Normal
          Appliancer Test

            Target 1 "Appliancer" Link Monster you control; Special Summon as many Link-1 "Appliancer" monsters from your GY as possible to your zones that monster points to, but banish them during the End Phase. You can only activate 1 "Appliancer Test" per turn.


            1 cardClockwork Night 1 cardClockwork Night
            Clockwork Night
            Spell Continuous
            Clockwork Night

              All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


              1 cardDouble Summon 1 cardDouble Summon
              Double Summon
              Spell Normal
              Double Summon

                You can conduct 2 Normal Summons/Sets this turn, not just 1.


                2 cardFlash Fusion 2 cardFlash Fusion
                Flash Fusion
                Spell Quick
                Flash Fusion

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material. Destroy it during the End Phase.


                  2 cardFusion Armament 2 cardFusion Armament
                  Fusion Armament
                  Spell Normal
                  Fusion Armament

                    Reveal 1 Fusion Monster in your Extra Deck, and Special Summon 1 of the Fusion Materials whose name is mentioned on that monster from your Extra Deck or GY, but until the end of your opponent's turn, it cannot attack and its effects (if any) are negated. You can only activate 1 "Fusion Armament" per turn.


                    2 cardFusion Deployment 2 cardFusion Deployment
                    Fusion Deployment
                    Spell Normal
                    Fusion Deployment

                      Reveal 1 Fusion Monster in your Extra Deck and Special Summon, from your hand or Deck, 1 of the Fusion Materials whose name is specifically listed on that card, also you cannot Special Summon monsters from the Extra Deck, except Fusion Monsters, the turn you activate this card. You can only activate 1 "Fusion Deployment" per turn.


                      1 cardIron Call 1 cardIron Call
                      Iron Call
                      Spell Normal
                      Iron Call

                        If you control a Machine monster: Target 1 Level 4 or lower Machine monster in your GY; Special Summon that target, but its effects are negated, also destroy it during the End Phase.


                        1 cardMachina Armored Unit 1 cardMachina Armored Unit
                        Machina Armored Unit
                        Spell Continuous
                        Machina Armored Unit

                          Once per turn, when a Machine monster is destroyed by battle and sent to your GY: You can Special Summon 1 Machine monster from your Deck that has the same Attribute and less ATK than that destroyed monster in the GY.


                          1 cardMachine Duplication 1 cardMachine Duplication
                          Machine Duplication
                          Spell Normal
                          Machine Duplication

                            Target 1 Machine monster you control with 500 or less ATK; Special Summon up to 2 monsters from your Deck with the same name as that face-up monster.


                            1 cardMonster Reborn
                            1 cardMonster Reborn
                            Monster Reborn
                            Spell Normal
                            Monster Reborn

                              Target 1 monster in either GY; Special Summon it.




                              Tag(s):

                              1 cardOne for One
                              1 cardOne for One
                              One for One
                              Spell Normal
                              One for One

                                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                1 cardOverload Fusion 1 cardOverload Fusion
                                Overload Fusion
                                Spell Normal
                                Overload Fusion

                                  Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                  1 cardOverload Future Fusion 1 cardOverload Future Fusion
                                  Overload Future Fusion
                                  Spell Continuous
                                  Overload Future Fusion

                                    You can activate 1 of these effects (but you can only use each effect of "Overload Future Fusion" once per turn); ● Reveal 1 Fusion Monster in your Extra Deck and send 1 material whose name is mentioned on it from your Deck to the GY, but for the rest of this turn, you cannot Special Summon, nor activate the effects of, monsters with the same name as the one sent to the GY by this effect. ● Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing its materials from your GY.


                                    2 cardPot of Desires
                                    2 cardPot of Desires
                                    Pot of Desires
                                    Spell Normal
                                    Pot of Desires

                                      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                      Tag(s):

                                      1 cardPot of Extravagance
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        1 cardPower Bond 1 cardPower Bond
                                        Power Bond
                                        Spell Normal
                                        Power Bond

                                          Fusion Summon 1 Machine Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, and it gains ATK equal to its original ATK. During the End Phase of the turn this card is activated, you take damage equal to the amount of ATK gained from this effect at the time of the Summon.


                                          1 cardSacred Sword of Seven Stars
                                          1 cardSacred Sword of Seven Stars
                                          Sacred Sword of Seven Stars
                                          Spell Normal
                                          Sacred Sword of Seven Stars

                                            Banish 1 Level 7 monster from your hand or face-up from your side of the field; draw 2 cards. You can only activate 1 "Sacred Sword of Seven Stars" per turn.


                                            1 cardTerraforming
                                            1 cardTerraforming
                                            Terraforming
                                            Spell Normal
                                            Terraforming

                                              Add 1 Field Spell from your Deck to your hand.




                                              Tag(s):

                                              1 cardTrade-In 1 cardTrade-In
                                              Trade-In
                                              Spell Normal
                                              Trade-In

                                                Discard 1 Level 8 monster; draw 2 cards.


                                                1 cardUpstart Goblin
                                                1 cardUpstart Goblin
                                                Upstart Goblin
                                                Spell Normal
                                                Upstart Goblin

                                                  Draw 1 card, then your opponent gains 1000 LP.


                                                  1 cardWhere Arf Thou? 1 cardWhere Arf Thou?
                                                  Where Arf Thou?
                                                  Spell Normal
                                                  Where Arf Thou?

                                                    If you control a face-up Level 1 monster: Add 1 Level 1 monster from your Deck to your hand. During the End Phase of this turn, take 2000 damage if you did not Normal Summon the added monster, or a card with the same name, after activating this card.


                                                    1 cardLimit Reverse 1 cardLimit Reverse
                                                    Limit Reverse
                                                    Trap Continuous
                                                    Limit Reverse

                                                      Target 1 monster with 1000 or less ATK in your Graveyard; Special Summon it in Attack Position. If the target is changed to Defense Position, destroy it and this card. When this card leaves the field, destroy the target. When the target is destroyed, destroy this card.


                                                      1 cardMagnet Force 1 cardMagnet Force
                                                      Magnet Force
                                                      Trap Normal
                                                      Magnet Force

                                                        This turn, all monsters on the field whose original Types are Machine or Rock, are unaffected by your opponent's monster effects (except their own).


                                                        1 cardChimeratech Fortress Dragon 1 cardChimeratech Fortress Dragon
                                                        Chimeratech Fortress Dragon
                                                        DARK 8
                                                        Chimeratech Fortress Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        "Cyber Dragon" + 1+ Machine monsters Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1000 x the number of Fusion Materials used for its Special Summon.


                                                        1 cardChimeratech Megafleet Dragon 1 cardChimeratech Megafleet Dragon
                                                        Chimeratech Megafleet Dragon
                                                        DARK 10
                                                        Chimeratech Megafleet Dragon
                                                        • ATK:

                                                        • 0

                                                        • DEF:

                                                        • 0


                                                        1 "Cyber Dragon" monster + 1+ monsters in the Extra Monster Zone Cannot be used as Fusion Material. Must first be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. (You do not use "Polymerization".) The original ATK of this card becomes 1200 x the number of Fusion Materials used for its Special Summon.


                                                        1 cardChimeratech Overdragon 1 cardChimeratech Overdragon
                                                        Chimeratech Overdragon
                                                        DARK 9
                                                        Chimeratech Overdragon
                                                        • ATK:

                                                        • -1

                                                        • DEF:

                                                        • -1


                                                        "Cyber Dragon" + 1+ Machine monsters Must be Fusion Summoned. If this card is Fusion Summoned: Send all other cards you control to the GY. The original ATK/DEF of this card each become equal to the number of Fusion Materials used for its Fusion Summon x 800. Each turn, this card can attack your opponent's monsters a number of times equal to the number of Fusion Materials used for its Fusion Summon.


                                                        1 cardCyber Eternity Dragon 1 cardCyber Eternity Dragon
                                                        Cyber Eternity Dragon
                                                        LIGHT 10
                                                        Cyber Eternity Dragon
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 4000


                                                        1 "Cyber Dragon" monster + 2 Machine monsters If you have a Machine Fusion Monster(s) in your GY, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. If this Fusion Summoned card you control is sent to your GY by an opponent's card: You can Special Summon 1 "Cyber Dragon" from your hand, Deck, or GY. You can banish this card from your GY; this turn, your opponent cannot target Fusion Monsters you control with card effects, also they cannot be destroyed by your opponent's card effects.


                                                        1 cardCyberdark End Dragon 1 cardCyberdark End Dragon
                                                        Cyberdark End Dragon
                                                        DARK 12
                                                        Cyberdark End Dragon
                                                        • ATK:

                                                        • 5000

                                                        • DEF:

                                                        • 3800


                                                        "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                                        2 cardAppliancer Celtopus 2 cardAppliancer Celtopus
                                                        Appliancer Celtopus
                                                        DARK
                                                        Appliancer Celtopus
                                                        • ATK:

                                                        • 0

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom


                                                        2 "Appliancer" monsters This linked card cannot be targeted by your opponent's card effects, or their monsters' attacks. During damage calculation, if an "Appliancer" Link Monster you control co-linked to this card battles an opponent's monster: Your battling monster gains ATK equal to the number of monsters co-linked to this card x 1000, during that damage calculation only. Once per turn, if an "Appliancer" Link Monster(s) you control that is not co-linked to this card is destroyed by battle or card effect: You can draw 1 card.


                                                        2 cardAppliancer Dryer Drake 2 cardAppliancer Dryer Drake
                                                        Appliancer Dryer Drake
                                                        FIRE
                                                        Appliancer Dryer Drake
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Right


                                                        1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This linked card gains 1000 ATK. Once per turn, during your Battle Phase, if this card is co-linked (except during the Damage Step): You can switch the locations of 2 "Appliancer" monsters in your Main Monster Zones, including this card, and if you do, the other monster can make a second attack during each Battle Phase this turn. Once per turn, when this card that is not co-linked is targeted for an attack: You can negate that attack.


                                                        2 cardAppliancer Kappa Scale 2 cardAppliancer Kappa Scale
                                                        Appliancer Kappa Scale
                                                        WATER
                                                        Appliancer Kappa Scale
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. You can Tribute this co-linked card; Special Summon 1 "Appliancer" Link Monster from your GY, except "Appliancer Kappa Scale". You can Tribute this card that is not co-linked; Special Summon 1 Level 4 or lower "Appliancer" monster from your GY. You can only use each effect of "Appliancer Kappa Scale" once per turn.


                                                        2 cardAppliancer Laundry Dragon 2 cardAppliancer Laundry Dragon
                                                        Appliancer Laundry Dragon
                                                        WATER
                                                        Appliancer Laundry Dragon
                                                        • ATK:

                                                        • 1500

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Neither player takes any battle damage from attacks involving this card. Once per turn, after damage calculation, if this co-linked card battles an opponent's monster: You can banish that opponent's monster. Once per turn, after damage calculation, if this monster that is not co-linked battles an opponent's monster: You can destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                        2 cardAppliancer Propelion 2 cardAppliancer Propelion
                                                        Appliancer Propelion
                                                        WIND
                                                        Appliancer Propelion
                                                        • ATK:

                                                        • 1200

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. This card can attack directly. Once per turn, during damage calculation, if your monster battles an opponent's monster, while this card is co-linked (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only. Once per turn, during damage calculation, if this monster that is not co-linked battles an opponent's monster (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                                        2 cardAppliancer Vacculephant 2 cardAppliancer Vacculephant
                                                        Appliancer Vacculephant
                                                        DARK
                                                        Appliancer Vacculephant
                                                        • ATK:

                                                        • 1000

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top-Right


                                                        1 "Appliancer" monster Cannot be used as Link Material the turn it is Link Summoned. Can attack directly while it is not co-linked. You can send 1 card from your hand to the GY, then target 1 card your opponent controls; destroy it. If this card is co-linked: You can target 1 monster in your opponent's Main Monster Zone; destroy it. You can only use 1 "Appliancer Vacculephant" effect per turn, and only once that turn.


                                                        1 cardCyber Dragon Infinity
                                                        1 cardCyber Dragon Infinity
                                                        Cyber Dragon Infinity
                                                        LIGHT
                                                        Cyber Dragon Infinity
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1600


                                                        3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                        1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                                        Cyber Dragon Nova
                                                        LIGHT
                                                        Cyber Dragon Nova
                                                        • ATK:

                                                        • 2100

                                                        • DEF:

                                                        • 1600


                                                        2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                        1 cardDingirsu, the Orcust of the Evening Star 1 cardDingirsu, the Orcust of the Evening Star
                                                        Dingirsu, the Orcust of the Evening Star
                                                        DARK
                                                        Dingirsu, the Orcust of the Evening Star
                                                        • ATK:

                                                        • 2600

                                                        • DEF:

                                                        • 2100


                                                        2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                        1 cardPhantom Fortress Enterblathnir 1 cardPhantom Fortress Enterblathnir
                                                        Phantom Fortress Enterblathnir
                                                        WIND
                                                        Phantom Fortress Enterblathnir
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2500


                                                        2 Level 9 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects; ● Banish 1 card your opponent controls. ● Banish 1 random card from your opponent's hand. ● Banish 1 card from your opponent's GY. ● Banish the top card of your opponent's Deck, face-up.




                                                        More OCG Info

                                                        Appliancer Breakdown

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

                                                         

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