Created by: YGO Mod (20517634)

Created On: 10/06/2023

Main: 54 Extra: 16

3 cardB.E.S. Big Core 3 cardB.E.S. Big Core
B.E.S. Big Core
DARK 6
B.E.S. Big Core
  • ATK:

  • 2300

  • DEF:

  • 1100


If this card is Normal Summoned: Place 3 counters on it. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


3 cardB.E.S. Big Core MK-2 3 cardB.E.S. Big Core MK-2
B.E.S. Big Core MK-2
FIRE 6
B.E.S. Big Core MK-2
  • ATK:

  • 2400

  • DEF:

  • 1100


If you control no monsters, you can Normal Summon this card without Tributing. When this card is Special Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it.


3 cardB.E.S. Big Core MK-3 3 cardB.E.S. Big Core MK-3
B.E.S. Big Core MK-3
LIGHT 8
B.E.S. Big Core MK-3
  • ATK:

  • 2700

  • DEF:

  • 1900


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand) in Defense Position. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it. You can banish this card from your Graveyard; shuffle all "B.E.S." monsters from your Graveyard into the Deck.


3 cardB.E.S. Blaster Cannon Core 3 cardB.E.S. Blaster Cannon Core
B.E.S. Blaster Cannon Core
EARTH 9
B.E.S. Blaster Cannon Core
  • ATK:

  • 2500

  • DEF:

  • 3000


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "B.E.S. Blaster Cannon Core" once per turn this way. If this card is Normal or Special Summoned: Place 3 counters on this card. Cannot be destroyed by battle. At the end of the Damage Step, if this card battled: Remove 1 counter from this card. If you cannot, destroy it.


3 cardB.E.S. Covered Core 3 cardB.E.S. Covered Core
B.E.S. Covered Core
EARTH 7
B.E.S. Covered Core
  • ATK:

  • 2500

  • DEF:

  • 800


When this card is Normal Summoned, put 2 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, at the end of the Damage Step toss a coin and call it. If you call it wrong, remove 1 counter. If this card battles without a counter, destroy it at the end of the Damage Step.


3 cardB.E.S. Crystal Core 3 cardB.E.S. Crystal Core
B.E.S. Crystal Core
WATER 5
B.E.S. Crystal Core
  • ATK:

  • 2100

  • DEF:

  • 1000


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, during your Main Phase, you can change 1 face-up Attack Position monster your opponent controls to face-up Defense Position.


3 cardB.E.S. Tetran 3 cardB.E.S. Tetran
B.E.S. Tetran
WIND 6
B.E.S. Tetran
  • ATK:

  • 1800

  • DEF:

  • 2300


When this card is Normal Summoned, put 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If you cannot, destroy it. Once per turn, you can remove 1 counter on this card to destroy 1 Spell or Trap Card on the field.


2 cardInfinitrack Harvester 2 cardInfinitrack Harvester
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


1 cardPlanet Pathfinder 1 cardPlanet Pathfinder
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.


1 cardStarship Spy Plane 1 cardStarship Spy Plane
Starship Spy Plane
WIND 4
Starship Spy Plane
  • ATK:

  • 1100

  • DEF:

  • 500


If your opponent controls a face-up Xyz Monster, you can Special Summon this card (from your hand). When this card is Special Summoned from the hand: Target 1 Spell/Trap Card your opponent controls; return that target to the hand.


1 cardDinomist Brachion 1 cardDinomist Brachion
Dinomist Brachion
WATER 56
Dinomist Brachion
  • ATK:

  • 2000

  • DEF:

  • 800


[ Pendulum Effect ] Once, while this card is in your Pendulum Zone, you can negate an activated card effect that targets another "Dinomist" card(s) you control, then destroy this card. [ Monster Effect ] If you do not control "Dinomist Brachion" in your Monster Zone and your opponent controls a monster that has the highest ATK on the field (even if it's tied), you can Special Summon this card (from your hand).


1 cardDinomist Ceratops 1 cardDinomist Ceratops
Dinomist Ceratops
WATER 53
Dinomist Ceratops
  • ATK:

  • 2100

  • DEF:

  • 400


[ Pendulum Effect ] If another "Dinomist" card(s) you control would be destroyed by battle or an opponent's card effect, you can destroy this card instead. [ Monster Effect ] If all monsters you control are "Dinomist" monsters (min. 1), and none are "Dinomist Ceratops", you can Special Summon this card (from your hand).


3 cardB.E.F. Zelos 3 cardB.E.F. Zelos
B.E.F. Zelos
Spell Field
B.E.F. Zelos

    When this card is activated: You can add 1 "Boss Rush" from your Deck to your hand. All "B.E.S." monsters you control gain 500 ATK and DEF, your opponent cannot target them with card effects, and they cannot be destroyed by your opponent's card effects. Once per turn: You can Special Summon 1 "B.E.S." monster from your hand. If a "B.E.S." monster(s) is Normal or Special Summoned to your field: Place 1 counter on it.


    1 cardBoss Rush 1 cardBoss Rush
    Boss Rush
    Spell Continuous
    Boss Rush

      You cannot Normal Summon or Set. During the End Phase of the turn that a "B.E.S." monster or a "Big Core" is destroyed and sent to the Graveyard, you can Special Summon 1 "B.E.S." monster or 1 "Big Core" from your Deck.


      1 cardD.D.R. - Different Dimension Reincarnation 1 cardD.D.R. - Different Dimension Reincarnation
      D.D.R. - Different Dimension Reincarnation
      Spell Equip
      D.D.R. - Different Dimension Reincarnation

        Discard 1 card, then target 1 of your banished monsters; Special Summon it in Attack Position, and equip it with this card. When this card leaves the field, destroy the equipped monster.


        1 cardInstant Fusion
        1 cardInstant Fusion
        Instant Fusion
        Spell Normal
        Instant Fusion

          Pay 1000 LP; Special Summon 1 Level 5 or lower Fusion Monster from your Extra Deck, but it cannot attack, also it is destroyed during the End Phase. (This is treated as a Fusion Summon.) You can only activate 1 "Instant Fusion" per turn.


          1 cardLimiter Removal 1 cardLimiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.


            1 cardMonster Reborn
            1 cardMonster Reborn
            Monster Reborn
            Spell Normal
            Monster Reborn

              Target 1 monster in either GY; Special Summon it.




              Tag(s):

              1 cardPot of Desires
              1 cardPot of Desires
              Pot of Desires
              Spell Normal
              Pot of Desires

                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                Tag(s):

                1 cardPot of Extravagance
                1 cardPot of Extravagance
                Pot of Extravagance
                Spell Normal
                Pot of Extravagance

                  At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                  Tag(s):

                  1 cardPower of the Guardians 1 cardPower of the Guardians
                  Power of the Guardians
                  Spell Equip
                  Power of the Guardians

                    If an attack is declared involving the equipped monster: Place 1 Spell Counter on this card. The equipped monster gains 500 ATK/DEF for each Spell Counter on this card. If the equipped monster would be destroyed by battle or card effect, you can remove 1 Spell Counter from your field, instead.


                    1 cardRank-Up-Magic Argent Chaos Force 1 cardRank-Up-Magic Argent Chaos Force
                    Rank-Up-Magic Argent Chaos Force
                    Spell Normal
                    Rank-Up-Magic Argent Chaos Force

                      Target 1 Rank 5 or higher Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster that is 1 Rank higher than that monster you control, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) When a Rank 5 or higher Xyz Monster(s) is Special Summoned to your side of the field while this card is in your Graveyard (except during the Damage Step): You can add this card from the Graveyard to your hand. You can only use this effect of "Rank-Up-Magic Argent Chaos Force" once per Duel.


                      1 cardRank-Up-Magic Astral Force 1 cardRank-Up-Magic Astral Force
                      Rank-Up-Magic Astral Force
                      Spell Normal
                      Rank-Up-Magic Astral Force

                        Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                        1 cardRank-Up-Magic Barian's Force 1 cardRank-Up-Magic Barian's Force
                        Rank-Up-Magic Barian's Force
                        Spell Normal
                        Rank-Up-Magic Barian's Force

                          Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" or "CXyz" monster with the same Type as that monster you control but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if possible, detach 1 Xyz Material from a monster your opponent controls and attach it to the Summoned monster as an Xyz Material.


                          1 cardRank-Up-Magic Numeron Force 1 cardRank-Up-Magic Numeron Force
                          Rank-Up-Magic Numeron Force
                          Spell Normal
                          Rank-Up-Magic Numeron Force

                            Target 1 face-up Xyz Monster you control; Special Summon from your Extra Deck, 1 "Number C" monster with the same Type as that monster you control, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to it also become Xyz Materials on the Summoned monster.) Then, if any face-up cards are on the field other than this card and the monster Summoned by it, negate the effects of those other cards.


                            1 cardRank-Up-Magic Quick Chaos 1 cardRank-Up-Magic Quick Chaos
                            Rank-Up-Magic Quick Chaos
                            Spell Quick
                            Rank-Up-Magic Quick Chaos

                              Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


                              1 cardScroll of Bewitchment 1 cardScroll of Bewitchment
                              Scroll of Bewitchment
                              Spell Equip
                              Scroll of Bewitchment

                                Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


                                1 cardSolidarity 1 cardSolidarity
                                Solidarity
                                Spell Continuous
                                Solidarity

                                  If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.


                                  2 cardSupply Squad 2 cardSupply Squad
                                  Supply Squad
                                  Spell Continuous
                                  Supply Squad

                                    Once per turn, if a monster(s) you control is destroyed by battle or card effect: Draw 1 card.


                                    1 cardTerraforming
                                    1 cardTerraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      1 cardTrade-In 1 cardTrade-In
                                      Trade-In
                                      Spell Normal
                                      Trade-In

                                        Discard 1 Level 8 monster; draw 2 cards.


                                        1 cardBack to the Front 1 cardBack to the Front
                                        Back to the Front
                                        Trap Normal
                                        Back to the Front

                                          Target 1 monster in your GY; Special Summon it in Defense Position.


                                          1 cardCall of the Haunted
                                          1 cardCall of the Haunted
                                          Call of the Haunted
                                          Trap Continuous
                                          Call of the Haunted

                                            Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                                            1 cardJar of Avarice 1 cardJar of Avarice
                                            Jar of Avarice
                                            Trap Normal
                                            Jar of Avarice

                                              Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                              1 cardThe Huge Revolution is Over 1 cardThe Huge Revolution is Over
                                              The Huge Revolution is Over
                                              Trap Counter
                                              The Huge Revolution is Over

                                                When a Spell/Trap Card, or monster effect, is activated that would destroy 2 or more cards on the field: Negate the activation, and if you do, banish it.


                                                1 cardTorrential Tribute
                                                1 cardTorrential Tribute
                                                Torrential Tribute
                                                Trap Normal
                                                Torrential Tribute

                                                  When a monster(s) is Summoned: Destroy all monsters on the field.


                                                  1 cardCyberdark End Dragon 1 cardCyberdark End Dragon
                                                  Cyberdark End Dragon
                                                  DARK 12
                                                  Cyberdark End Dragon
                                                  • ATK:

                                                  • 5000

                                                  • DEF:

                                                  • 3800


                                                  "Cyberdark Dragon" + "Cyber End Dragon" Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 or lower "Cyberdark" Fusion Monster equipped with "Cyber End Dragon". Unaffected by your opponent's activated effects. Once per turn: You can equip 1 monster from either GY to this card. This card can attack a number of times each Battle Phase, up to the number of Equip Cards equipped to it.


                                                  1 cardPanzer Dragon 1 cardPanzer Dragon
                                                  Panzer Dragon
                                                  LIGHT 5
                                                  Panzer Dragon
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 2600


                                                  1 Machine monster + 1 Dragon monster If this card is destroyed and sent to the GY: You can target 1 card on the field; destroy it.


                                                  2 cardDouble Headed Anger Knuckle 2 cardDouble Headed Anger Knuckle
                                                  Double Headed Anger Knuckle
                                                  EARTH
                                                  Double Headed Anger Knuckle
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom


                                                  2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                                  1 cardInfinitrack Fortress Megaclops 1 cardInfinitrack Fortress Megaclops
                                                  Infinitrack Fortress Megaclops
                                                  EARTH
                                                  Infinitrack Fortress Megaclops
                                                  • ATK:

                                                  • 4000

                                                  • LINK-3

                                                  Link Arrow:

                                                  Right

                                                  Bottom-Left

                                                  Bottom-Right


                                                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                                  1 cardQliphort Genius 1 cardQliphort Genius
                                                  Qliphort Genius
                                                  EARTH
                                                  Qliphort Genius
                                                  • ATK:

                                                  • 1800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                  1 cardCXyz Skypalace Babylon 1 cardCXyz Skypalace Babylon
                                                  CXyz Skypalace Babylon
                                                  WIND
                                                  CXyz Skypalace Babylon
                                                  • ATK:

                                                  • 3800

                                                  • DEF:

                                                  • 4000


                                                  3 Level 11 monsters When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the original ATK of the destroyed monster in the Graveyard. If this card has "Skypalace Gangaridai" as an Xyz Material, it gains this effect. ● Once per turn, if this card destroys a monster by battle: You can detach 1 Xyz Material from this card; it can make a second attack in a row.


                                                  1 cardCyber Dragon Infinity 1 cardCyber Dragon Infinity
                                                  Cyber Dragon Infinity
                                                  LIGHT
                                                  Cyber Dragon Infinity
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  3 Level 6 LIGHT Machine monsters Once per turn, you can also Xyz Summon "Cyber Dragon Infinity" by using "Cyber Dragon Nova" you control as material. (Transfer its materials to this card.) Gains 200 ATK for each material attached to it. Once per turn: You can target 1 face-up Attack Position monster on the field; attach it to this card as material. Once per turn, when a card or effect is activated (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy it.


                                                  1 cardCyber Dragon Nova 1 cardCyber Dragon Nova
                                                  Cyber Dragon Nova
                                                  LIGHT
                                                  Cyber Dragon Nova
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1600


                                                  2 Level 5 Machine monsters Once per turn: You can detach 1 material from this card, then target 1 "Cyber Dragon" in your GY; Special Summon that target. Once per turn (Quick Effect): You can banish 1 "Cyber Dragon" from your hand or face-up from your Monster Zone; this card gains 2100 ATK until the end of this turn. If this card in your possession is sent to your GY by your opponent's card effect: You can Special Summon 1 Machine Fusion Monster from your Extra Deck.


                                                  2 cardInfinitrack River Stormer 2 cardInfinitrack River Stormer
                                                  Infinitrack River Stormer
                                                  EARTH
                                                  Infinitrack River Stormer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 500


                                                  2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                                  1 cardNumber 42: Galaxy Tomahawk
                                                  1 cardNumber 42: Galaxy Tomahawk
                                                  Number 42: Galaxy Tomahawk
                                                  WIND
                                                  Number 42: Galaxy Tomahawk
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 3000


                                                  2 Level 7 monsters Once per turn: You can detach 2 Xyz Materials from this card; Special Summon as many "Battle Eagle Tokens" (Machine-Type/WIND/Level 6/ATK 2000/DEF 0) as possible, destroy them during the End Phase of this turn, also your opponent takes no further battle damage this turn.


                                                  1 cardNumber 9: Dyson Sphere 1 cardNumber 9: Dyson Sphere
                                                  Number 9: Dyson Sphere
                                                  LIGHT
                                                  Number 9: Dyson Sphere
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 3000


                                                  2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                                  1 cardNumber C9: Chaos Dyson Sphere 1 cardNumber C9: Chaos Dyson Sphere
                                                  Number C9: Chaos Dyson Sphere
                                                  LIGHT
                                                  Number C9: Chaos Dyson Sphere
                                                  • ATK:

                                                  • 3600

                                                  • DEF:

                                                  • 3200


                                                  3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                                  1 cardSkypalace Gangaridai 1 cardSkypalace Gangaridai
                                                  Skypalace Gangaridai
                                                  WIND
                                                  Skypalace Gangaridai
                                                  • ATK:

                                                  • 3400

                                                  • DEF:

                                                  • 3000


                                                  2 Level 10 monsters You can detach 1 Xyz Material from this card, then target 1 card your opponent controls; destroy that target, and if you do, inflict 1000 damage to your opponent. You can only use the effect of "Skypalace Gangaridai" once per turn. This card cannot attack the turn you activate this effect.


                                                  1 cardSpringans Ship - Exblowrer 1 cardSpringans Ship - Exblowrer
                                                  Springans Ship - Exblowrer
                                                  FIRE
                                                  Springans Ship - Exblowrer
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 2500


                                                  2+ Level 8 monsters You can choose 1 of your opponent's Monster Zones or Spell & Trap Zones; detach any number of materials from this card, and if you do, destroy the same number of cards your opponent controls in that chosen zone and its adjacent Monster Zones and/or Spell & Trap Zones. During your opponent's Main or Battle Phase (Quick Effect): You can banish this card until the End Phase. You can only use each effect of "Springans Ship - Exblowrer" once per turn.




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