Created by: YGO Mod (20517634)

Created On: 10/06/2023

Main: 51 Extra: 19

2 cardDinomight Knight, the True Dracofighter 2 cardDinomight Knight, the True Dracofighter
Dinomight Knight, the True Dracofighter
WATER 6
Dinomight Knight, the True Dracofighter
  • ATK:

  • 2500

  • DEF:

  • 1200


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Trap from your Deck, and either activate it or add it to your hand.


2 cardDreiath III, the True Dracocavalry General 2 cardDreiath III, the True Dracocavalry General
Dreiath III, the True Dracocavalry General
EARTH 6
Dreiath III, the True Dracocavalry General
  • ATK:

  • 2100

  • DEF:

  • 2800


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap Card you control, instead of a monster. Your opponent cannot target face-up "True Draco" or "True King" monsters on the field with card effects, except this one, also they cannot be destroyed by your opponent's card effects. If this face-up Tribute Summoned monster leaves the field: You can Special Summon 1 "True Draco" or "True King" monster from your Deck in Defense Position.


2 cardIgnis Heat, the True Dracowarrior 2 cardIgnis Heat, the True Dracowarrior
Ignis Heat, the True Dracowarrior
FIRE 5
Ignis Heat, the True Dracowarrior
  • ATK:

  • 2400

  • DEF:

  • 1000


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can take 1 "True Draco" or "True King" Continuous Spell from your Deck, and either activate it or add it to your hand.


2 cardMajesty Maiden, the True Dracocaster 2 cardMajesty Maiden, the True Dracocaster
Majesty Maiden, the True Dracocaster
WIND 5
Majesty Maiden, the True Dracocaster
  • ATK:

  • 2300

  • DEF:

  • 1500


To Tribute Summon this card face-up, you can Tribute a Continuous Spell/Trap you control, instead of a monster. Once per turn, when your opponent activates a card or effect while you control this Tribute Summoned monster (Quick Effect): You can add 1 "True Draco" or "True King" monster from your Deck to your hand.


1 cardMariamne, the True Dracophoenix 1 cardMariamne, the True Dracophoenix
Mariamne, the True Dracophoenix
WIND 9
Mariamne, the True Dracophoenix
  • ATK:

  • 2700

  • DEF:

  • 2100


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WIND monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were WIND, you can also banish exactly 4 cards from the top of your opponent's Deck. If this card is destroyed by card effect: You can add 1 non-WIND Wyrm monster from your Deck to your hand. You can only use each effect of "Mariamne, the True Dracophoenix" once per turn.


3 cardMaster Peace, the True Dracoslayer 3 cardMaster Peace, the True Dracoslayer
Master Peace, the True Dracoslayer
LIGHT 8
Master Peace, the True Dracoslayer
  • ATK:

  • 2950

  • DEF:

  • 2950


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "Dracoslayer" monster and 1 "Dracoverlord" monster, and cannot be Special Summoned by other ways. Once per turn, during either player's turn, when a card or effect is activated: You can negate the activation, and if you do, destroy that card. If this card in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 "Dracoslayer" monster and 1 "Dracoverlord" monster from your Deck.


2 cardMetaltron XII, the True Dracombatant 2 cardMetaltron XII, the True Dracombatant
Metaltron XII, the True Dracombatant
LIGHT 9
Metaltron XII, the True Dracombatant
  • ATK:

  • 3000

  • DEF:

  • 3000


Requires 3 Tributes to Normal Summon (cannot be Normal Set). To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. If this Tribute Summoned monster in its owner's control is destroyed by an opponent's card (by battle or card effect): You can Special Summon 1 Fusion, Synchro, or Xyz Monster that is EARTH, WATER, FIRE, or WIND from your Extra Deck.


1 cardTrue King Agnimazud, the Vanisher 1 cardTrue King Agnimazud, the Vanisher
True King Agnimazud, the Vanisher
FIRE 9
True King Agnimazud, the Vanisher
  • ATK:

  • 2900

  • DEF:

  • 1900


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including a FIRE monster, and if you do, Special Summon this card, and if you do that, you can banish 1 monster from your opponent's field or GY, if both the destroyed monsters were FIRE. If this card is destroyed by card effect: You can add 1 non-FIRE Wyrm monster from your GY to your hand. You can only use each effect of "True King Agnimazud, the Vanisher" once per turn.


1 cardTrue King Bahrastos, the Fathomer 1 cardTrue King Bahrastos, the Fathomer
True King Bahrastos, the Fathomer
WATER 9
True King Bahrastos, the Fathomer
  • ATK:

  • 1800

  • DEF:

  • 3000


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up on your field, including a WATER monster, and if you do, Special Summon this card, and if you do that, you can banish up to 2 Spell/Trap Cards from your opponent's field and/or Graveyard, if both the destroyed monsters were WATER. If this card is destroyed by card effect: You can Special Summon 1 non-WATER Wyrm-Type monster from your Deck in Defense Position. You can only use each effect of "True King Bahrastos, the Fathomer" once per turn.


1 cardTrue King Lithosagym, the Disaster 1 cardTrue King Lithosagym, the Disaster
True King Lithosagym, the Disaster
EARTH 9
True King Lithosagym, the Disaster
  • ATK:

  • 2500

  • DEF:

  • 2300


If this card is in your hand: You can destroy 2 other monsters in your hand and/or face-up field, including an EARTH monster, and if you do, Special Summon this card, and if you do that, and both destroyed monsters were EARTH, you can also look at your opponent's Extra Deck and banish up to 3 monsters from it with different names. If this card is destroyed by card effect: You can Special Summon 1 non-EARTH Wyrm monster from your GY. You can only use each effect of "True King Lithosagym, the Disaster" once per turn.


1 cardDinomight Powerload, the Dracoslayer 1 cardDinomight Powerload, the Dracoslayer
Dinomight Powerload, the Dracoslayer
WATER 46
Dinomight Powerload, the Dracoslayer
  • ATK:

  • 1700

  • DEF:

  • 1800


[ Pendulum Effect ] You can target 1 "Dracoslayer" or "Dinomist" card in your other Pendulum Zone; Special Summon it. You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Dinomist" card.) If this card is Tributed: You can add 1 face-up "Dracoslayer" or "Dinomist" Pendulum Monster from your Extra Deck to your hand, except "Dinomight Powerload, the Dracoslayer". You can only use this effect of "Dinomight Powerload, the Dracoslayer" once per turn.


1 cardIgnis Phoenix, the Dracoslayer 1 cardIgnis Phoenix, the Dracoslayer
Ignis Phoenix, the Dracoslayer
FIRE 47
Ignis Phoenix, the Dracoslayer
  • ATK:

  • 1700

  • DEF:

  • 1900


[ Pendulum Effect ] During your Main Phase: You can shuffle 1 face-up Pendulum Monster from your Extra Deck into the Deck, then add 1 non-Pendulum "Dracoslayer" or "Igknight" monster from your Deck to your hand. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as an "Igknight" card.) If this card on the field is destroyed by battle or card effect: You can Special Summon 1 "Dracoslayer" or "Igknight" monster from your Deck, except "Ignis Phoenix, the Dracoslayer", and if you do, it is treated as a Tuner. You can only use this effect of "Ignis Phoenix, the Dracoslayer" once per turn.


1 cardLector Pendulum, the Dracoverlord 1 cardLector Pendulum, the Dracoverlord
Lector Pendulum, the Dracoverlord
DARK 45
Lector Pendulum, the Dracoverlord
  • ATK:

  • 1950

  • DEF:

  • 0


[ Pendulum Effect ] Negate the effects of face-up Pendulum Monsters while your opponent controls them. [ Monster Effect ] At the start of the Damage Step, if this card battles a Pendulum Monster: Destroy both that monster and this card.


1 cardMajesty Pegasus, the Dracoslayer 1 cardMajesty Pegasus, the Dracoslayer
Majesty Pegasus, the Dracoslayer
WIND 42
Majesty Pegasus, the Dracoslayer
  • ATK:

  • 1500

  • DEF:

  • 1500


[ Pendulum Effect ] If you have a "Dracoslayer" or "Majespecter" card in your other Pendulum Zone: You can add 1 "Dracoslayer" Pendulum Monster with a different original name than that card from your Deck to your hand, then you can destroy 1 card in your Pendulum Zone. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn. [ Monster Effect ] (This card is always treated as a "Majespecter" card.) (Quick Effect): You can discard this card; for the rest of this turn, your opponent cannot target "Dracoslayer" monsters you control with card effects, also they cannot be destroyed by your opponent's card effects. If this card is Special Summoned by the effect of a "Dracoslayer" card, or Pendulum Summoned: You can add 1 Field Spell from your Deck to your hand, then discard 1 card. You can only use this effect of "Majesty Pegasus, the Dracoslayer" once per turn.


1 cardVector Pendulum, the Dracoverlord 1 cardVector Pendulum, the Dracoverlord
Vector Pendulum, the Dracoverlord
DARK 43
Vector Pendulum, the Dracoverlord
  • ATK:

  • 1850

  • DEF:

  • 0


[ Pendulum Effect ] Negate all card effects in your opponent's Pendulum Zones. [ Monster Effect ] ''This Overlord overran an entire world with his army of Dracofiends, using his Dragon Alchemy to convert all life into his terrible minions. The source of this power is unidentified, and probably extra-dimensional.''


1 cardLuster Pendulum, the Dracoslayer 1 cardLuster Pendulum, the Dracoslayer
Luster Pendulum, the Dracoslayer
LIGHT 45
Luster Pendulum, the Dracoslayer
  • ATK:

  • 1850

  • DEF:

  • 0


[ Pendulum Effect ] Once per turn, if you have a card in your other Pendulum Zone: You can destroy that card, and if you do, add 1 card from your Deck to your hand, with the same name as that card. [ Monster Effect ] Cannot Special Summon Fusion, Synchro, or Xyz Monsters using this card as material, except "Dracoslayer" monsters.


2 cardAmorphactor Pain, the Imagination Dracoverlord 2 cardAmorphactor Pain, the Imagination Dracoverlord
Amorphactor Pain, the Imagination Dracoverlord
EARTH 8
Amorphactor Pain, the Imagination Dracoverlord
  • ATK:

  • 2950

  • DEF:

  • 2500


You can Ritual Summon this card with "Amorphous Persona". If this card is Ritual Summoned: Your opponent skips their next Main Phase 1. Negate the effects of face-up Fusion, Synchro, and Xyz Monsters while they are on the field. If this card is sent from the field to the Graveyard: You can add 1 "Dracoverlord" monster from your Deck to your hand, except "Amorphactor Pain, the Imagination Dracoverlord".


1 cardAmorphous Persona 1 cardAmorphous Persona
Amorphous Persona
Spell Field
Amorphous Persona

    All "Amorphage" monsters on the field gain 300 ATK and DEF. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You can banish this card from your Graveyard; Tribute Pendulum Monsters from your hand or field whose total Levels exactly equal 8, then Ritual Summon 1 "Amorphactor Pain, the Imagination Dracoverlord" from your hand.


    1 cardCard of Demise
    1 cardCard of Demise
    Card of Demise
    Spell Normal
    Card of Demise

      Draw until you have 3 cards in your hand, also for the rest of this turn after this card resolves, your opponent takes no damage. During the End Phase of this turn, send your entire hand to the GY. You can only activate 1 "Card of Demise" per turn. You cannot Special Summon during the turn you activate this card.


      1 cardDigit Jamming 1 cardDigit Jamming
      Digit Jamming
      Spell Continuous
      Digit Jamming

        During damage calculation, if a monster battles while a monster with 1000 or more ATK is on the field: The ATK of all monsters currently on the field becomes reduced by 1000 for every 1000 ATK they have, also their DEF becomes reduced by 1000 for every 1000 DEF they have. If this card is destroyed: Apply the above ATK/DEF adjustments to all monsters currently on the field, until the end of this turn.


        1 cardDisciples of the True Dracophoenix 1 cardDisciples of the True Dracophoenix
        Disciples of the True Dracophoenix
        Spell Continuous
        Disciples of the True Dracophoenix

          You can target 3 "True Draco" and/or "True King" cards in your GY; shuffle them into the Deck, then draw 1 card. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "Disciples of the True Dracophoenix" once per turn.


          1 cardDraco Face-Off 1 cardDraco Face-Off
          Draco Face-Off
          Spell Quick
          Draco Face-Off

            Reveal 1 "Dracoslayer" Pendulum Monster and 1 "Dracoverlord" Pendulum Monster from your Deck, your opponent randomly picks 1 of them for you to place in your Pendulum Zone or Special Summon (your choice), and you add the other card to your Extra Deck face-up. You can only activate 1 "Draco Face-Off" per turn.


            1 cardDragonic Diagram 1 cardDragonic Diagram
            Dragonic Diagram
            Spell Field
            Dragonic Diagram

              All "True Draco" and "True King" monsters on the field gain 300 ATK/DEF. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Once per turn: You can destroy 1 other card you control or in your hand, and if you do, add 1 "True Draco" or "True King" card from your Deck to your hand.


              1 cardDragonic Pendulum 1 cardDragonic Pendulum
              Dragonic Pendulum
              Spell Field
              Dragonic Pendulum

                All "Dracoslayer" monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Dragonic Pendulum" once per turn. If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can either add to your hand or Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck.


                1 cardDuelist Alliance 1 cardDuelist Alliance
                Duelist Alliance
                Spell Normal
                Duelist Alliance

                  If there is a card in the Pendulum Zone: Add 1 "Pendulum" Pendulum Monster or "Pendulum" Spell/Trap from your Deck to your hand. You can only activate 1 "Duelist Alliance" per turn.


                  1 cardForge of the True Dracos 1 cardForge of the True Dracos
                  Forge of the True Dracos
                  Spell Normal
                  Forge of the True Dracos

                    If a "Dracoslayer" monster, that is not a Pendulum Monster, and a "Dracoverlord" monster are on the field: Shuffle as many cards on the field as possible into the Deck, then you can Special Summon 1 "Dracoslayer" or "Dracoverlord" monster from your Deck, ignoring its Summoning conditions.


                    1 cardMonster Reborn
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      1 cardPendulum Paradox 1 cardPendulum Paradox
                      Pendulum Paradox
                      Spell Normal
                      Pendulum Paradox

                        Add 2 face-up Pendulum Monsters with the same Pendulum Scale, but different names, from your Extra Deck to your hand. You can only activate 1 "Pendulum Paradox" per turn.


                        1 cardPot of Desires
                        1 cardPot of Desires
                        Pot of Desires
                        Spell Normal
                        Pot of Desires

                          Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                          Tag(s):

                          1 cardPot of Duality
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            1 cardTerraforming
                            1 cardTerraforming
                            Terraforming
                            Spell Normal
                            Terraforming

                              Add 1 Field Spell from your Deck to your hand.




                              Tag(s):

                              1 cardThe Monarchs Stormforth
                              1 cardThe Monarchs Stormforth
                              The Monarchs Stormforth
                              Spell Quick
                              The Monarchs Stormforth

                                Once during this turn, if you would Tribute a monster for a Tribute Summon, you can Tribute 1 monster your opponent controls even though you do not control it. You can only activate 1 "The Monarchs Stormforth" per turn. During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck.


                                1 cardTrade-In 1 cardTrade-In
                                Trade-In
                                Spell Normal
                                Trade-In

                                  Discard 1 Level 8 monster; draw 2 cards.


                                  1 cardTrue Draco Heritage 1 cardTrue Draco Heritage
                                  True Draco Heritage
                                  Spell Continuous
                                  True Draco Heritage

                                    During your Main Phase: You can draw cards equal to the number of "True Draco" and "True King" card types (Monster, Spell, and Trap) sent from the field to the GY this turn. During your Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. If this card is sent from the Spell & Trap Zone to the GY: You can target 1 Spell/Trap on the field; destroy it. You can only use each effect of "True Draco Heritage" once per turn.


                                    1 cardWorld Legacy Monstrosity 1 cardWorld Legacy Monstrosity
                                    World Legacy Monstrosity
                                    Spell Quick
                                    World Legacy Monstrosity

                                      Activate 1 of these effects. ● Special Summon 1 Level 9 monster from your hand. ● Target 1 Level 9 monster you control; Special Summon from your Deck, 2 Level 9 monsters each with different original Type and Attribute from that face-up targeted monster, and with different names from each other, but these 2 monsters cannot attack, also destroy them during the End Phase. You can only activate 1 "World Legacy Monstrosity" per turn.


                                      1 cardPendulum Dimension 1 cardPendulum Dimension
                                      Pendulum Dimension
                                      Trap Continuous
                                      Pendulum Dimension

                                        If you Special Summon any of these monsters using a Pendulum Monster(s) as material, while this card is already face-up in your Spell & Trap Zone: You can activate the appropriate effect. You cannot apply that same effect of "Pendulum Dimension" for the rest of this turn (even if this card leaves the field). ● Fusion: Special Summon 1 monster from your Deck with the same original Level as that Fusion Monster, in Defense Position, but negate its effects. ● Synchro: Add 1 "Polymerization" from your Deck to your hand. ● Xyz: Take 1 Tuner from your Deck with an equal or lower Level than that Xyz Monster's Rank, and add it to your hand or Special Summon it.


                                        2 cardSafe Zone 2 cardSafe Zone
                                        Safe Zone
                                        Trap Continuous
                                        Safe Zone

                                          Activate this card by targeting 1 face-up Attack Position monster on the field; that face-up monster cannot be destroyed by battle or your opponent's card effects, your opponent cannot target it with card effects, also it cannot attack your opponent directly. When this card leaves the field, destroy that monster. When that monster leaves the field, destroy this card.


                                          1 cardSkill Drain
                                          1 cardSkill Drain
                                          Skill Drain
                                          Trap Continuous
                                          Skill Drain

                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                            1 cardTrue Draco Apocalypse 1 cardTrue Draco Apocalypse
                                            True Draco Apocalypse
                                            Trap Continuous
                                            True Draco Apocalypse

                                              If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True Draco Apocalypse" in the same Chain. ● You can target 1 other "True Draco" or "True King" card you control; destroy it, and if you do, the ATK/DEF of all face-up monsters your opponent controls become half their current ATK/DEF (even if this card leaves the field). ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True Draco Apocalypse" once per turn.


                                              1 cardTrue King's Return 1 cardTrue King's Return
                                              True King's Return
                                              Trap Continuous
                                              True King's Return

                                                If this card is sent from the Spell & Trap Zone to the GY: You can target 1 monster on the field; destroy it. You cannot activate the following effects of "True King's Return" in the same Chain. ● You can target 1 "True Draco" or "True King" monster in your GY; Special Summon it in Defense Position, also for the rest of this turn, you cannot Special Summon. ● During your opponent's Main Phase, you can: Immediately after this effect resolves, Tribute Summon 1 "True Draco" or "True King" monster face-up. You can only use each effect of "True King's Return" once per turn.


                                                1 cardUnending Nightmare 1 cardUnending Nightmare
                                                Unending Nightmare
                                                Trap Continuous
                                                Unending Nightmare

                                                  You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                  1 cardWaterfall of Dragon Souls 1 cardWaterfall of Dragon Souls
                                                  Waterfall of Dragon Souls
                                                  Trap Normal
                                                  Waterfall of Dragon Souls

                                                    Activate 1 of these effects; ● Add 1 Wyrm monster from your Deck to your hand. ● Send any number of Wyrm monsters from your hand and/or face-up from your field to the GY; draw cards equal to the number of monsters you sent to the GY +1.


                                                    3 cardDinoster Power, the Mighty Dracoslayer 3 cardDinoster Power, the Mighty Dracoslayer
                                                    Dinoster Power, the Mighty Dracoslayer
                                                    WATER 8
                                                    Dinoster Power, the Mighty Dracoslayer
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2950


                                                    1 "Dracoslayer" Pendulum Monster + 1 Pendulum Monster Must first be Special Summoned (from your Extra Deck) by Tributing the above cards. (You do not use "Polymerization".) Pendulum Monster Cards in your Monster Zones and Pendulum Zones cannot be destroyed by battle or your opponent's card effects. Once per turn: You can Special Summon 1 "Dracoslayer" Pendulum Monster from your hand or Graveyard, but it cannot be used as a Fusion Material.


                                                    1 cardCross-Sheep 1 cardCross-Sheep
                                                    Cross-Sheep
                                                    EARTH
                                                    Cross-Sheep
                                                    • ATK:

                                                    • 700

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                                    1 cardHeavymetalfoes Electrumite
                                                    1 cardHeavymetalfoes Electrumite
                                                    Heavymetalfoes Electrumite
                                                    FIRE
                                                    Heavymetalfoes Electrumite
                                                    • ATK:

                                                    • 1800

                                                    • LINK-2

                                                    Link Arrow:

                                                    Bottom-Left

                                                    Bottom-Right


                                                    2 Pendulum Monsters If this card is Link Summoned: You can add 1 Pendulum Monster from your Deck to your Extra Deck face-up. Once per turn: You can target 1 other face-up card you control; destroy it, then add 1 face-up Pendulum Monster from your Extra Deck to your hand. If a card(s) in your Pendulum Zone leaves the field: Draw 1 card. You can only use this effect of "Heavymetalfoes Electrumite" once per turn.


                                                    1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                                    Accel Synchro Stardust Dragon
                                                    WIND 8
                                                    Accel Synchro Stardust Dragon
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                    3 cardIgnister Prominence, the Blasting Dracoslayer 3 cardIgnister Prominence, the Blasting Dracoslayer
                                                    Ignister Prominence, the Blasting Dracoslayer
                                                    FIRE 8
                                                    Ignister Prominence, the Blasting Dracoslayer
                                                    • ATK:

                                                    • 2850

                                                    • DEF:

                                                    • 0


                                                    1 Tuner + 1 or more non-Tuner Pendulum Monsters Once per turn: You can target 1 Pendulum Monster on the field or 1 card in the Pendulum Zone; destroy it, and if you do, shuffle 1 card on the field into the Deck. Once per turn: You can Special Summon 1 "Dracoslayer" monster from your Deck in Defense Position, but it cannot be used as a Synchro Material for a Summon.


                                                    3 cardMagikey Spirit - Vepartu 3 cardMagikey Spirit - Vepartu
                                                    Magikey Spirit - Vepartu
                                                    WATER
                                                    Magikey Spirit - Vepartu
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.


                                                    3 cardMajester Paladin, the Ascending Dracoslayer 3 cardMajester Paladin, the Ascending Dracoslayer
                                                    Majester Paladin, the Ascending Dracoslayer
                                                    WIND
                                                    Majester Paladin, the Ascending Dracoslayer
                                                    • ATK:

                                                    • 1850

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 Pendulum Monsters When this card is Xyz Summoned: You can add 1 Pendulum Monster from your Deck to your hand during the End Phase of this turn. Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 face-up "Dracoslayer" Pendulum Monster from your Extra Deck, but it cannot be used as an Xyz Material for a Summon.


                                                    1 cardNumber 82: Heartlandraco 1 cardNumber 82: Heartlandraco
                                                    Number 82: Heartlandraco
                                                    EARTH
                                                    Number 82: Heartlandraco
                                                    • ATK:

                                                    • 2000

                                                    • DEF:

                                                    • 1500


                                                    2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.


                                                    3 cardSupreme King Dragon Dark Rebellion 3 cardSupreme King Dragon Dark Rebellion
                                                    Supreme King Dragon Dark Rebellion
                                                    DARK
                                                    Supreme King Dragon Dark Rebellion
                                                    • ATK:

                                                    • 2500

                                                    • DEF:

                                                    • 2000


                                                    2 Level 4 DARK Pendulum Monsters Once per turn, before damage calculation, if this card battles an opponent's monster: You can detach 1 material from this card; until the end of this turn, change the ATK of that face-up opponent's monster to 0, and if you do, this card gains ATK equal to the original ATK of that opponent's monster. During the Battle Phase (Quick Effect): You can return this card to the Extra Deck; Special Summon up to 2 face-up "Supreme King Dragon" and/or "Supreme King Gate" Pendulum Monsters from your Extra Deck in Defense Position.




                                                    More OCG Info

                                                    True Draco Breakdown

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

                                                     

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