[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.
FIRE6
Ansler the Magical Swordsman
ATK:
2000
DEF:
500
A magical sword that uses a flame spirit puppet to wield itself. It is said that the sword recognizes the one who can best the flame spirit as its true wielder.
DARK7
Dark Magician
ATK:
2500
DEF:
2100
The ultimate wizard in terms of attack and defense.
DARK4
Dark Sorcerer
ATK:
1500
DEF:
0
A sorcerer whose hands have been tainted by the forbidden arts. He does not yet know the price for the power he desired.
EARTH4
Doriado
ATK:
1200
DEF:
1400
A spirit of the forest powered by the surrounding trees and wildlife.
FIRE3
Fire Golem
ATK:
1200
DEF:
800
[REQUIREMENT] Pay 600 LP.
[EFFECT] 1 face-up monster on your opponent's field loses 600 DEF until the end of this turn.
FIRE3
Magical Beast Wolfang
ATK:
1100
DEF:
100
The former familiar of a well-known magician. At some point its magical power surpassed that of its master, and it now toys with its foes by manipulating flames at will.
DARK4
Magical Ghost
ATK:
1300
DEF:
1400
This creature casts a spell of terror and confusion just before attacking its enemies.
WATER3
Mystic Dealer
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Spellcaster Type Monster from your hand to the Graveyard.
[EFFECT] Draw 1 Card
DARK7
Sevens Road Magician
ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
WIND3
Spell Archer
ATK:
1000
DEF:
400
A young bowman loved by the wind. His arrows are made from magic and fly endlessly.
EARTH1
Straynge Cat
ATK:
0
DEF:
1400
A familiar said to hold great powers. It doesn't like being alone, and is very lonely now that it's been separated from its friends.
WIND6
Torna the Windweaver
ATK:
1600
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.
A magical sword that uses a flame spirit puppet to wield itself. It is said that the sword recognizes the one who can best the flame spirit as its true wielder.
The former familiar of a well-known magician. At some point its magical power surpassed that of its master, and it now toys with its foes by manipulating flames at will.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
[REQUIREMENT] Send 1 card from your hand to the Graveyard.
[EFFECT] Change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.
DARK7
Dark Magician
ATK:
2500
DEF:
2100
The ultimate wizard in terms of attack and defense.
DARK7
Sevens Road Magician
ATK:
2100
DEF:
1500
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] Increase the Level of 1 face-up Spellcaster Type monster on your field by 2 and its ATK by 200 until the end of this turn.
[REQUIREMENT] Send the top card of your Deck to the Graveyard.
[EFFECT] This card gains ATK equal to [the number of different Attributes in your Graveyard] x 300, until the end of this turn.
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