Created by: YGO Mod (20517634)

Created On: 09/24/2023

Main: 40 Extra: 15

3 cardBlue Mountain Butterspy 3 cardBlue Mountain Butterspy
Blue Mountain Butterspy
DARK 4
Blue Mountain Butterspy
  • ATK:

  • 0

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


3 cardHeroic Challenger - Assault Halberd 3 cardHeroic Challenger - Assault Halberd
Heroic Challenger - Assault Halberd
EARTH 4
Heroic Challenger - Assault Halberd
  • ATK:

  • 1800

  • DEF:

  • 200


If your opponent controls a monster and you control no monsters, you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can add 1 "Heroic" card from your Deck to your hand.


3 cardHeroic Challenger - Clasp Sword 3 cardHeroic Challenger - Clasp Sword
Heroic Challenger - Clasp Sword
EARTH 1
Heroic Challenger - Clasp Sword
  • ATK:

  • 300

  • DEF:

  • 100


When this card is Special Summoned by the effect of a "Heroic Challenger" monster: You can add 1 "Heroic Challenger" monster from your Deck to your hand. You can only use the effect of "Heroic Challenger - Clasp Sword" once per turn.


3 cardHeroic Challenger - Double Lance 3 cardHeroic Challenger - Double Lance
Heroic Challenger - Double Lance
EARTH 4
Heroic Challenger - Double Lance
  • ATK:

  • 1700

  • DEF:

  • 900


When this card is Normal Summoned: You can Special Summon 1 "Heroic Challenger - Double Lance" from your hand or Graveyard in face-up Defense Position. This card cannot be used as a Synchro Material Monster. This card cannot be used as an Xyz Material, except for the Xyz Summon of a Warrior-Type monster.


3 cardHeroic Challenger - Extra Sword 3 cardHeroic Challenger - Extra Sword
Heroic Challenger - Extra Sword
EARTH 4
Heroic Challenger - Extra Sword
  • ATK:

  • 1000

  • DEF:

  • 1000


An Xyz Monster that was Summoned using this card as Xyz Material gains this effect. ● When it is Xyz Summoned: It gains 1000 ATK.


3 cardHeroic Challenger - Knuckle Sword 3 cardHeroic Challenger - Knuckle Sword
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


3 cardHeroic Challenger - Morning Star 3 cardHeroic Challenger - Morning Star
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


3 cardHeroic Challenger - Thousand Blades 3 cardHeroic Challenger - Thousand Blades
Heroic Challenger - Thousand Blades
EARTH 4
Heroic Challenger - Thousand Blades
  • ATK:

  • 1300

  • DEF:

  • 1100


Once per turn, if this card is in Attack Position: You can discard 1 "Heroic" card; you cannot Special Summon monsters for the rest of this turn, except "Heroic" monsters, also Special Summon 1 "Heroic" monster from your Deck, and if you do, change this card to Defense Position. When you take damage while this card is in your Graveyard: You can Special Summon this card in Attack Position. You can only use this effect of "Heroic Challenger - Thousand Blades" once per turn.


3 cardEffect Veiler 3 cardEffect Veiler
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


1 cardFoolish Burial
1 cardFoolish Burial
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.




    Tag(s):

    1 cardHarpie's Feather Duster
    1 cardHarpie's Feather Duster
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.




      Tag(s):

      3 cardHeroic Chance 3 cardHeroic Chance
      Heroic Chance
      Spell Normal
      Heroic Chance

        Target 1 face-up "Heroic" monster you control; this turn, double its ATK, but it cannot attack your opponent directly. You can only activate 1 "Heroic Chance" per turn.


        3 cardHeroic Envoy 3 cardHeroic Envoy
        Heroic Envoy
        Spell Normal
        Heroic Envoy

          Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


          2 cardNight Beam 2 cardNight Beam
          Night Beam
          Spell Normal
          Night Beam

            Target 1 Set Spell/Trap your opponent controls; destroy that target. Your opponent cannot activate the targeted card in response to this card's activation.


            1 cardReinforcement of the Army
            1 cardReinforcement of the Army
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


              1 cardInfinite Impermanence 1 cardInfinite Impermanence
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                1 cardRed Reboot
                1 cardRed Reboot
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                  3 cardHeroic Champion - Claivesolish 3 cardHeroic Champion - Claivesolish
                  Heroic Champion - Claivesolish
                  LIGHT
                  Heroic Champion - Claivesolish
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                  3 cardHeroic Champion - Excalibur 3 cardHeroic Champion - Excalibur
                  Heroic Champion - Excalibur
                  LIGHT
                  Heroic Champion - Excalibur
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                  2 cardHeroic Champion - Gandiva 2 cardHeroic Champion - Gandiva
                  Heroic Champion - Gandiva
                  EARTH
                  Heroic Champion - Gandiva
                  • ATK:

                  • 2100

                  • DEF:

                  • 1800


                  2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


                  3 cardHeroic Champion - Jarngreipr 3 cardHeroic Champion - Jarngreipr
                  Heroic Champion - Jarngreipr
                  EARTH
                  Heroic Champion - Jarngreipr
                  • ATK:

                  • 700

                  • DEF:

                  • 1800


                  2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.


                  1 cardHeroic Champion - Kusanagi 1 cardHeroic Champion - Kusanagi
                  Heroic Champion - Kusanagi
                  EARTH
                  Heroic Champion - Kusanagi
                  • ATK:

                  • 2500

                  • DEF:

                  • 2400


                  3 Level 4 Warrior-Type monsters Once per turn, during either player's turn, when a Trap Card is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, destroy it, then this card gains 500 ATK.


                  1 cardNight Papilloperative 1 cardNight Papilloperative
                  Night Papilloperative
                  DARK
                  Night Papilloperative
                  • ATK:

                  • 2600

                  • DEF:

                  • 2000


                  3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 300 ATK for each Xyz Material attached to a monster on the field.


                  2 cardZubaba General 2 cardZubaba General
                  Zubaba General
                  EARTH
                  Zubaba General
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card; equip 1 Warrior-Type monster from your hand to this card. This card gains ATK equal to the combined ATK of the monsters equipped to it by this effect.




                  More OCG Info

                  Heroic Breakdown

                   

                   

                   

                   

                   

                   

                   

                   

                   

                   

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