Trap
NormalFusionic Defense
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10
[REQUIREMENT] When your opponent Normal or Special Summons a monster. [EFFECT] Set 1 "Fusion" or 1 "Fusion Cancel" from your Graveyard in your Spell & Trap Zone. Then, you can choose 1 face-up monster on your field. If you do, that monster cannot be destroyed by battle or card effects this turn.





