Nếu "Adventurer Token" không thể được Triệu hồi Đặc biệt bởi Rite of Aramesir , tôi vẫn có thể đặt Fateful Adventure trên sân chứ?
Câu hỏi: Trong khi tôi không điều khiển lá bài nào, đối thủ của tôi sẽ kích hoạt Vanity's Emptiness để đáp lại Rite of Aramesir .
Do đó, hiệu ứng Rite of Aramesir không thể Triệu hồi Đặc biệt một "Adventurer Token". Tôi vẫn có thể đặt Fateful Adventure ngửa trên sân chứ?
Trả lời: Không, bạn không thể.
Nếu bạn đã Triệu hồi Đặc biệt thành công "Adventurer Token" bằng Rite of Aramesir và không điều khiển Fateful Adventure , bạn có thể chọn có đặt nó ngửa trên sân hay không. Nếu bạn không Triệu hồi Đặc biệt một "Adventurer Token", Fateful Adventure sẽ không thể được đặt trên sân.
Cards related to this ruling

Spell
ContinuousOnce per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

Spell
NormalIf you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

Trap
ContinuousNeither player can Special Summon monsters. If a card is sent from the Deck or the field to your Graveyard: Destroy this card.
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