Liệu một quái thú Fusion có thể bị chọn mục tiêu bởi hiệu ứng của Joker's Knight trong Mộ không?


Câu hỏi: Một quái thú Fusion, như Arcana Knight Joker , có thể bị chọn mục tiêu bởi hiệu ứng của Joker's Knight , Joker's Straight , hoặc Joker's Wild in the mộ không?


Trả lời: Có, nó có thể. Tương tự, bạn có thể chọn mục tiêu các quái thú Synchro, Xyz hoặc Link.

Trong trường hợp đó, quái thú được trả về Extra Deck và lá bài đã kích hoạt hiệu ứng sẽ được trả lại từ Mộ về tay bạn.


Các lá bài liên quan đến Rulling này


Joker's Straight Joker's Straight
Joker's Straight
Spell Normal
Joker's Straight

    Discard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.


    Joker's Wild Joker's Wild
    Joker's Wild
    Trap Normal
    Joker's Wild

      During the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.


      Arcana Knight Joker Arcana Knight Joker
      Arcana Knight Joker
      LIGHT 9
      Arcana Knight Joker
      • ATK:

      • 3800

      • DEF:

      • 2500


      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


      Joker's Knight Joker's Knight
      Joker's Knight
      LIGHT 5
      Joker's Knight
      • ATK:

      • 2000

      • DEF:

      • 1400


      You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


      https://metaduelist.com/
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