Có thể gửi Thunderspeed Summon đến Mộ để kích hoạt Joker's Wild trong lượt mà Thunderspeed Summon được kích hoạt không?
Câu hỏi: Tôi đã kích hoạt Thunderspeed Summon trong lượt này, đây là một lá bài chỉ có thể được kích hoạt một lần trong mỗi lượt.
Trong lượt này, tôi có thể gửi Thunderspeed Summon đến Mộ làm chi phí để kích hoạt Joker's Wild không?
Trả lời: Có, bạn có thể. Do đó, hiệu ứng của Thunderspeed Summon độ sẽ xảy ra hai lần trong lượt đó.
Ngay cả khi bạn gửi Thunderspeed Summon đến Mộ để kích hoạt Joker's Wild , hành động này không được coi là đang kích hoạt Thunderspeed Summon . Do đó, nó không áp dụng cho giới hạn chỉ có thể kích hoạt 1 lần Thunderspeed Summon mỗi lượt.
Điều này cũng đúng khi gửi Joker's Straight đến Mộ để kích hoạt Joker's Wild .
Cards related to this ruling

Spell
NormalDiscard 1 card, Special Summon 1 "Queen's Knight" from your Deck, add 1 "King's Knight" or "Jack's Knight" from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 monster. You cannot Special Summon monsters from the Extra Deck for the rest of this turn, except LIGHT Warrior monsters. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Straight" once per turn.

Spell
QuickDuring the Main or Battle Phase: Immediately after this effect resolves, Normal Summon 1 Level 10 monster, or, if you control "Queen's Knight", "King's Knight", and "Jack's Knight", you can apply this effect instead. ● Add 1 Level 10 non-DARK monster with ? ATK from your Deck to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Level 10 monster. You can only activate 1 "Thunderspeed Summon" per turn.

Trap
NormalDuring the Main or Battle Phase: Send 1 Spell from your Deck to the GY that specifically lists all of "Queen's Knight", "King's Knight", and "Jack's Knight"; this effect becomes that Spell's effect when that card is activated. During the End Phase, if this card is in your GY: You can target 1 LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Wild" once per turn.
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