Phantom Knights' Wing đã được kích hoạt trong lượt này bằng cách chọn mục tiêu vào một Odd-Eyes Phantom Dragon . Trong trường hợp này, hiệu ứng quái thú của Odd-Eyes Mirage Dragon có thể được kích hoạt bằng cách chọn mục tiêu vào Odd-Eyes Phantom Dragon đó không?
Trả lời: Một quái thú bị ảnh hưởng bởi Phantom Knights' Wing có thể bị chọn mục tiêu khi kích hoạt hiệu ứng của Odd-Eyes Mirage Dragon . Tuy nhiên, ngay cả khi cả hai hiệu ứng được áp dụng cùng một lúc, quái thú đó sẽ không bị phá huỷ bởi chiến đấu hoặc hiệu ứng bài chỉ một lần. (Nhưng nếu hiệu ứng của Phantom Knights' Wing đã ngăn quái thú đó bị phá huỷ bởi chiến đấu hoặc hiệu ứng của lá bài, thì hiệu ứng của Odd-Eyes Mirage Dragon sẽ có thể bảo vệ nó một lần nữa.)
Cards related to this ruling

DARK
3
8ATK:
1200
DEF:
600
[ Pendulum Effect ] Once per turn, if a face-up "Odd-Eyes" Pendulum Monster(s) you control is destroyed by battle or card effect: You can destroy 1 card in your Pendulum Zone, and if you do, place 1 face-up "Odd-Eyes" Pendulum Monster in your Extra Deck in your Pendulum Zone, except "Odd-Eyes Mirage Dragon". [ Monster Effect ] While an "Odd-Eyes" card is in your Pendulum Zone (Quick Effect): You can target 1 "Odd-Eyes" monster you control; the first time it would be destroyed by battle or card effect this turn, it is not destroyed. You can only use this effect of "Odd-Eyes Mirage Dragon" once per turn.

DARK
7
4ATK:
2500
DEF:
2000
[ Pendulum Effect ] Once per turn, when an attack is declared involving your face-up monster and an opponent's monster, if you have an "Odd-Eyes" card in your other Pendulum Zone: You can make that monster you control gain 1200 ATK until the end of the Battle Phase (even if this card leaves the field). [ Monster Effect ] When this Pendulum Summoned card inflicts battle damage to your opponent by attacking: You can inflict damage to your opponent equal to the number of "Odd-Eyes" cards in your Pendulum Zones x 1200. You can only use this effect of "Odd-Eyes Phantom Dragon" once per turn.

Trap
NormalTarget 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.
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