Remove Brainwashing được áp dụng trong Vùng bài Phép & Bẫy của tôi, và hiệu ứng của nó giúp trả lại quyền điều khiển tất cả quái thú trên sân cho chủ nhân của chúng. Nếu Dogoran, the Mad Flame Kaiju cũng ngửa trên sân của tôi, tôi có thể kích hoạt Interrupted Kaiju Slumber không?
Trả lời: Ngay cả khi hiệu ứng của Remove Brainwashing đang được áp dụng, bạn vẫn có thể kích hoạt Interrupted Kaiju Slumber . Ví dụ lên trường hợp này, nếu bạn Triệu hồi Đặc biệt Jizukiru, the Star Destroying Kaiju đến sân của mình và Kumongous, the Sticky String Kaiju đến sân của đối thủ, Kumongous, the Sticky String Kaiju sẽ quay trở lại sân của bạn sau khi Giải quyết xong Dừng Interrupted Kaiju Slumber . (Vì bạn chỉ có thể điều khiển 1 quái thú "Kaiju" , Kumongous, the Sticky String Kaiju sẽ bị phá hủy.)
Cards related to this ruling

LIGHT
10ATK:
3300
DEF:
2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

FIRE
8ATK:
3000
DEF:
1200
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

EARTH
7ATK:
2400
DEF:
2500
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

Trap
ContinuousThe control of all monsters on the field returns to the owners.

Spell
NormalDestroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
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