Hiệu ứng thứ hai của Union Hangar được kích hoạt và B-Buster Drake được trang bị cho A-Assault Core . Trong cùng một lượt, nếu A-Assault Core tấn công, tôi có thể kích hoạt Combination Attack không?
Trả lời: Quái thú Union được trang bị bởi hiệu ứng của Union Hangar không thể được Triệu hồi Đặc biệt trong lượt đó, không chỉ bởi hiệu ứng của riêng chúng mà còn bởi hiệu ứng của các lá bài khác. Trong trường hợp này, A-Assault Core không thể được chọn làm mục tiêu bằng Combination Attack .
Cards related to this ruling

LIGHT
4ATK:
1900
DEF:
200
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's monster effects (except its own), also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 other Union monster from your GY to your hand.

LIGHT
4ATK:
1500
DEF:
1800
Once per turn, you can either: Target 1 LIGHT Machine monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card is unaffected by your opponent's Spell effects, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can add 1 Union monster from your Deck to your hand.

Spell
QuickDuring a Battle Phase, you can use this effect on 1 monster that has attacked this turn and is equipped with a Union Monster. Change the Union Monster back to a monster in face-up Attack or Defense Position. Also, the monster that was equipped with the Union Monster may attack again this turn.

Spell
FieldWhen this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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