Một Super Anti-Kaiju War Machine Mecha-Dogoran đang ngửa trên sân của tôi, và Jizukiru, the Star Destroying Kaiju đang ngửa trên sân của đối thủ của tôi. Nếu Interrupted Kaiju Slumber được kích hoạt, nhưng đối thủ của tôi xích Forbidden Lance để quái thú "Kaiju" của họ không bị ảnh hưởng bởi hiệu ứng bài Phép, thì Interrupted Kaiju Slumber thực thi như thế nào?
Trả lời: Interrupted Kaiju Slumber có thể được kích hoạt ngay cả khi đã có quái thú "Kaiju" trên sân. Tuy nhiên, khi thực thi phần hiệu ứng phá huỷ tất cả quái thú trên sân, nếu quái thú "Kaiju" không bị ảnh hưởng bởi hiệu ứng bài Phép, nó vẫn ở trên sân và không thể áp dụng các hiệu ứng tiếp theo của Interrupted Kaiju Slumber . (Trong ví dụ này, nếu hiệu ứng của Forbidden Lance được áp dụng cho Jizukiru, the Star Destroying Kaiju , thì chỉ có Super Anti-Kaiju War Machine Mecha-Dogoran bị phá hủy và việc thực thi Dứt điểm Interrupted Kaiju Slumber được hoàn thành.)
Cards related to this ruling

LIGHT
10ATK:
3300
DEF:
2600
You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When a card or effect is activated that targets exactly 1 card (and no other cards) (Quick Effect): You can remove 3 Kaiju Counters from anywhere on the field; negate that effect, and if you do, you can destroy 1 card on the field.

Spell
QuickTarget 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.

LIGHT
8ATK:
-1
DEF:
2000
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while your opponent controls a "Kaiju" monster. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; equip 1 "Kaiju" monster from your hand or Graveyard to this card. This card gains ATK equal to the combined original ATK of the "Kaiju" monsters equipped to it by this effect.

Spell
NormalDestroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.
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