Union Scramble được kích hoạt và X-Head Cannon , Y-Dragon Head và Z-Metal Tank đều được Triệu hồi Đặc biệt đồng thời. Trong trường hợp này, tôi có thể kích hoạt hiệu ứng thứ hai của Union Hangar không?
Trả lời: Ngay cả khi bạn Triệu hồi Đặc biệt (các) quái thú Union Loại Máy ÁNH SÁNG cùng với các quái thú khác đồng thời, bạn có thể kích hoạt hiệu ứng của Union Hangar . Trong trường hợp này, bạn có thể kích hoạt nó bằng cách chọn mục tiêu Y-Dragon Head hoặc Z-Metal Tank .
Cards related to this ruling

LIGHT
4ATK:
1500
DEF:
1600
Once per turn, you can either: Target 1 "X-Head Cannon" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 400 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

LIGHT
4ATK:
1800
DEF:
1500
A monster with a mighty cannon barrel, it is able to integrate its attacks. It attacks in many ways by combining and separating with other monsters.

LIGHT
4ATK:
1500
DEF:
1300
Once per turn, you can either: Target 1 "X-Head Cannon" or "Y-Dragon Head" you control; equip this card to that target, OR: Unequip this card and Special Summon it. A monster equipped with this card gains 600 ATK/DEF, also if the equipped monster would be destroyed by battle or card effect, destroy this card instead.

Trap
NormalTarget up to 3 of your banished LIGHT Machine-Type Normal Monsters and/or LIGHT Machine-Type Union monsters; Special Summon them. During either player's turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 of your banished LIGHT Machine-Type Normal Monsters or LIGHT Machine-Type Union monsters; return it to the hand. You can only activate 1 "Union Scramble" per turn.

Spell
FieldWhen this card is activated: You can add 1 LIGHT Machine Union monster from your Deck to your hand. Once per turn, if a LIGHT Machine Union monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can target 1 of those monsters; equip 1 appropriate LIGHT Machine Union monster, with a different name, from your Deck to that monster, but the Union monster you equipped cannot be Special Summoned this turn. You can only activate 1 "Union Hangar" per turn.
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