Endymion's Lab ngửa trong Vùng bài Phép & Bẫy của tôi. Trong tình huống này, tôi kích hoạt hiệu ứng của Rogue of Endymion , và Úp một Endymion's Lab khác từ Deck của tôi. Trong cùng một lượt, sau đó tôi có thể kích hoạt hiệu ứng của Endymion's Lab đã sẵn sàng không?
Trả lời: Hiệu ứng của Rogue of Endymion ngăn bạn kích hoạt các lá bài hoặc hiệu ứng trùng tên với Bài Phép Liên Tục đã được Úp. Trong trường hợp này, lá bài được đặt bởi hiệu ứng của Rogue of Endymion được gọi là Endymion's Lab , nhưng vì lá đã úp trên sân được coi là Magical Citadel of Endymion , bạn có thể kích hoạt hiệu ứng của nó trong cùng một lượt.
Cards related to this ruling

FIRE
3ATK:
1500
DEF:
200
If this card is Normal or Special Summoned: Place 1 Spell Counter on it. You can remove 1 Spell Counter from this card and discard 1 Spellcaster monster; Set 1 Continuous Spell directly from your Deck, but for the rest of this turn you cannot activate it, or activate cards, or the effects of cards, with its name. You can only use each effect of "Rogue of Endymion" once per turn.

Spell
FieldEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.

Spell
ContinuousThis card's name becomes "Magical Citadel of Endymion" while in the Spell & Trap Zone. Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Once per turn, after damage calculation, if your Spellcaster monster is destroyed by battle: You can remove 6 Spell Counters from your field; Special Summon 1 Level 7 or higher Spellcaster monster from your hand or Deck. You can only activate 1 "Endymion's Lab" per turn.
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