Nếu tôi có Secret Six Samurai - Rihan trong Vùng quái thú phụ của tôi và Secret Six Samurai - Fuma , Secret Six Samurai - Genba , Secret Six Samurai - Hatsume , Secret Six Samurai - Doji và Secret Six Samurai - Kizaru trong Vùng Main Monster Zones của tôi , Tôi có thể kích hoạt Secret Skills of the Six Samurai không?
Câu hỏi: Nếu tôi có Secret Six Samurai - Rihan trong Vùng quái thú phụ của tôi và Secret Six Samurai - Fuma , Secret Six Samurai - Genba , Secret Six Samurai - Hatsume , Secret Six Samurai - Doji và Secret Six Samurai - Kizaru trong Vùng Main Monster Zones của tôi , Tôi có thể kích hoạt Secret Skills of the Six Samurai không?
Trả lời: Ngay cả trong trường hợp này, bạn có thể kích hoạt Secret Skills of the Six Samurai . Tuy nhiên, vì Secret Skills of the Six Samurai phải Triệu hồi Đặc biệt quái thú bị loại bỏ mục tiêu đến Vùng quái thú Chính, bạn phải gửi một quái thú từ Vùng quái thú Chính của bạn đến Mộ như chi phí khi kích hoạt nó.
Các lá bài liên quan đến Rulling này

WATER
3Secret Six Samurai - Hatsume
ATK:
1600
DEF:
1500
You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

FIRE
2Secret Six Samurai - Genba
ATK:
500
DEF:
2100
When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

DARK
4Secret Six Samurai - Doji
ATK:
1700
DEF:
1200
When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

EARTH
4Secret Six Samurai - Kizaru
ATK:
1900
DEF:
1000
When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.

LIGHT
5Secret Six Samurai - Rihan
ATK:
2400
DEF:
2400
3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

WIND
1Secret Six Samurai - Fuma
ATK:
200
DEF:
1800
If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.













