Nếu tôi có Secret Six Samurai - Rihan trong Vùng quái thú phụ của tôi và Secret Six Samurai - Fuma , Secret Six Samurai - Genba , Secret Six Samurai - Hatsume , Secret Six Samurai - DojiSecret Six Samurai - Kizaru trong Vùng Main Monster Zones của tôi , Tôi có thể kích hoạt Secret Skills of the Six Samurai không?


Câu hỏi: Nếu tôi có Secret Six Samurai - Rihan trong Vùng quái thú phụ của tôi và Secret Six Samurai - Fuma , Secret Six Samurai - Genba , Secret Six Samurai - Hatsume , Secret Six Samurai - DojiSecret Six Samurai - Kizaru trong Vùng Main Monster Zones của tôi , Tôi có thể kích hoạt Secret Skills of the Six Samurai không?


Trả lời: Ngay cả trong trường hợp này, bạn có thể kích hoạt Secret Skills of the Six Samurai . Tuy nhiên, vì Secret Skills of the Six Samurai phải Triệu hồi Đặc biệt quái thú bị loại bỏ mục tiêu đến Vùng quái thú Chính, bạn phải gửi một quái thú từ Vùng quái thú Chính của bạn đến Mộ như chi phí khi kích hoạt nó.


Các lá bài liên quan đến Rulling này


Secret Six Samurai - Hatsume Secret Six Samurai - Hatsume
Secret Six Samurai - Hatsume
WATER 3
Secret Six Samurai - Hatsume
  • ATK:

  • 1600

  • DEF:

  • 1500


You can banish 2 "Six Samurai" monsters from your GY and/or face-up from your field, then target 1 "Six Samurai" monster in your GY, except "Secret Six Samurai - Hatsume"; Special Summon it. You can only use this effect of "Secret Six Samurai - Hatsume" once per turn. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


Secret Skills of the Six Samurai Secret Skills of the Six Samurai
Secret Skills of the Six Samurai
Spell Quick
Secret Skills of the Six Samurai

    Send 1 monster you control to the GY, then target 1 of your banished "Six Samurai" monsters; Special Summon it. You can only activate 1 "Secret Skills of the Six Samurai" per turn.


    Secret Six Samurai - Genba Secret Six Samurai - Genba
    Secret Six Samurai - Genba
    FIRE 2
    Secret Six Samurai - Genba
    • ATK:

    • 500

    • DEF:

    • 2100


    When this card is Normal Summoned: You can target 1 of your banished "Six Samurai" monsters; add it to your hand. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    Secret Six Samurai - Doji Secret Six Samurai - Doji
    Secret Six Samurai - Doji
    DARK 4
    Secret Six Samurai - Doji
    • ATK:

    • 1700

    • DEF:

    • 1200


    When another "Six Samurai" monster is Normal or Special Summoned to your field (except during the Damage Step): You can send 1 "Six Samurai" card from your Deck to the GY. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    Secret Six Samurai - Kizaru Secret Six Samurai - Kizaru
    Secret Six Samurai - Kizaru
    EARTH 4
    Secret Six Samurai - Kizaru
    • ATK:

    • 1900

    • DEF:

    • 1000


    When this card is Special Summoned: You can add from your Deck to your hand, 1 "Six Samurai" monster with a different Attribute from every monster you control. If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


    Secret Six Samurai - Rihan Secret Six Samurai - Rihan
    Secret Six Samurai - Rihan
    LIGHT 5
    Secret Six Samurai - Rihan
    • ATK:

    • 2400

    • DEF:

    • 2400


    3 "Six Samurai" monsters with different Attributes Must first be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Cannot be used as Fusion Material. Once per turn: You can banish 1 "Six Samurai" card from your hand or face-up from your field, then target 1 card on the field; banish it. If a "Six Samurai" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.


    Secret Six Samurai - Fuma Secret Six Samurai - Fuma
    Secret Six Samurai - Fuma
    WIND 1
    Secret Six Samurai - Fuma
    • ATK:

    • 200

    • DEF:

    • 1800


    If this card is destroyed by battle or card effect: You can Special Summon 1 "Six Samurai" monster from your Deck, except "Secret Six Samurai - Fuma". If exactly 1 "Six Samurai" monster you control (and no other cards) would be destroyed by card effect, you can banish this card from your GY instead.


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