Khi tôi kích hoạt hiệu ứng đầu tiên của The Phantom Knights of Rusty Bardiche , nhưng đối thủ của tôi lại chuỗi Call of the Haunted và Triệu hồi Đặc biệt Dark Simorgh , hiệu ứng này sẽ thực thi như thế nào?
Trả lời: Trong trường hợp này, hiệu ứng của The Phantom Knights of Rusty Bardiche thực thi trong khi hiệu ứng Dark Simorgh của đối thủ ngăn cản bạn Úp lá bài đang áp dụng. Bạn vẫn gửi 1 quái thú "The Phantom Knights" từ Deck của bạn đến Mộ, nhưng bạn không Úp Bài Phép / Bẫy "Phantom Knights" từ Deck của mình. Ngoài ra, nếu hiệu ứng Dark Simorgh của đối thủ đã được áp dụng, bạn không thể kích hoạt hiệu ứng đầu tiên của The Phantom Knights of Rusty Bardiche .
Cards related to this ruling

DARK
7ATK:
2700
DEF:
1000
While face-up on the field, this card is also WIND-Attribute. You can banish 1 DARK monster and 1 WIND monster from your Graveyard; Special Summon this card from your hand. You can banish 1 DARK monster and 1 WIND monster from your hand; Special Summon this card from your Graveyard. Your opponent cannot Set any cards on the field.

Trap
ContinuousActivate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

DARKATK:
2100
LINK-3
Link Arrow:
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2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.
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