Tôi đã kích hoạt và thực thi hiệu ứng của Shooting Riser Dragon khi nó được Triệu hồi Synchro trong lượt này, và gửi một Jet Synchron từ Deck của tôi đến Mộ. Sau đó, nếu Skill Drain được kích hoạt và các hiệu ứng của Shooting Riser Dragon bị vô hiệu hóa, điều gì sẽ xảy ra?
Trả lời: Khi hiệu ứng của Skill Drain được áp dụng và hiệu ứng của Shooting Riser Dragon bị vô hiệu hóa, Shooting Star Dragon sẽ trở lại Cấp độ ban đầu. Mặc dù vậy, phần hiệu ứng ngăn bạn kích hoạt hiệu ứng của lá bài trùng tên với quái thú đã gửi ở lượt này vẫn được áp dụng. (Trong trường hợp này, bạn không thể kích hoạt hiệu ứng của Jet Synchron ở lượt này.)
Cards related to this ruling

WIND
10ATK:
3300
DEF:
2500
1 Tuner Synchro Monster + "Stardust Dragon" Once per turn: You can excavate the top 5 cards of your Deck, shuffle them back in, also this card's maximum number of attacks per Battle Phase this turn equals the number of Tuner monsters excavated. Once per turn, during either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You can negate the effect, and if you do, destroy it. Once per turn, when an opponent's monster declares an attack: You can target the attacking monster; banish this card, and if you do, negate that attack. During the next End Phase: Special Summon this card banished by this effect.

LIGHT
7ATK:
2100
DEF:
1700
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can send 1 monster from your Deck to the GY, whose Level is lower than this card's on the field, and if you do, reduce this card's Level by that monster's, but for the rest of this turn, you cannot activate the effects of monsters with the same name the sent monster had in the GY. You can only use this effect of "Shooting Riser Dragon" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

Trap
ContinuousActivate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

FIRE
1ATK:
500
DEF:
0
If this card is sent to the GY as Synchro Material: You can add 1 "Junk" monster from your Deck to your hand. If this card is in your GY: You can send 1 card from your hand to the GY; Special Summon this card, but banish it when it leaves the field. You can only use 1 "Jet Synchron" effect per turn, and only once that turn.
Search
Card type All expand_more
Sub-type All expand_more
Loading options…
Attribute All expand_more
Race All expand_more
Loading options…
Level / Rank / Link All expand_more
Level, Rank and Link Rating share one field — pick one type.
ATK All expand_more
Cards with ? are excluded from the numeric range.
DEF All expand_more
Cards with ? are excluded from the numeric range.
Archetype All expand_more
Link Arrows All expand_more
Banlist (TCG/OCG) All expand_more
Loading options…
Banlist (Master Duel) All expand_more
Loading options…
Banlist (Duel Links) All expand_more
Loading options…
Rarity (Duel Links) All expand_more
Loading options…
Rarity (Master Duel) All expand_more
Loading options…
Available in All expand_more
YGOVN tags All expand_more
Card type All expand_more
Attribute All expand_more
Race All expand_more
Loading options…
Level All expand_more
ATK All expand_more
Cards with ? are excluded from the numeric range.
DEF All expand_more
Cards with ? are excluded from the numeric range.
MAXIMUM ATK All expand_more
Cards with ? are excluded from the numeric range.
Archetype All expand_more
Action All expand_more
Loading options…
Banlist All expand_more
Loading options…
Rarity All expand_more
Loading options…
YGOVN tags All expand_more
Format All expand_more
Loading options…
Archetype All expand_more
Author All expand_more
Loading options…
Updated All expand_more
Something went wrong while loading this card.
Card data is not available.









