Magical Citadel of Endymion với 6 Spell Counters trên đó nằm ngửa trong Field Zone của tôi, Endymion, the Mighty Master of Magic ở trong Pendulum Zone của tôi, và một Mythical Beast Cerberus có hiệu ứng bị Forbidden Chalice vô hiệu hóa ở trong tôi Khu quái thú. Trong tình huống này, nếu tôi kích hoạt Hiệu ứng Pendulum của Endymion, the Mighty Master of Magic , tôi có thể phá hủy bao nhiêu lá bài trên sân với nó?
Trả lời: Trong trường hợp này, mặc dù hiệu ứng của Mythical Beast Cerberus đã bị Forbidden Chalice vô hiệu hoá, nhưng nó vẫn được coi như một lá bài có hiệu ứng cho phép nó có Counter Phép trên đó. Các lá bài trên sân của bạn có thể có Counter Phép là Endymion, the Mighty Master of Magic , Mythical Beast Cerberus , và Magical Citadel of Endymion , vì vậy bạn sẽ phá hủy tối đa 3 lá bài trên sân.
Cards related to this ruling

LIGHT
4ATK:
1400
DEF:
1400
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. Gains 500 ATK for each Spell Counter on it. At the end of the Battle Phase, if this card battled, remove all Spell Counters on it.

Spell
QuickTarget 1 face-up monster on the field; until the end of this turn, that target gains 400 ATK, but its effects are negated.

DARK
7
8ATK:
2800
DEF:
1700
[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Spell
FieldEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
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