Endymion, the Mighty Master of Magic đang ở trong Vùng Pendulum của tôi, và một Dark Valkyria được coi như một quái thú Bình thường bằng hiệu ứng riêng của nó đang ngửa trong Vùng quái thú của tôi. Trong tình huống này, nếu tôi kích hoạt Hiệu ứng Pendulum của Endymion, the Mighty Master of Magic , tôi có thể phá hủy bao nhiêu lá bài trên sân với nó?
Trả lời: Trong trường hợp này, một Dark Valkyria được coi là quái thú Bình thường không phải là một lá bài mà bạn có thể đặt Counter Phép và vì lá bài duy nhất trên sân của bạn có Counter Phép trên đó là Endymion, the Mighty Master of Magic , bạn sẽ phá hủy 1 lá bài trên sân với hiệu ứng của nó.
Cards related to this ruling

DARK
7
8ATK:
2800
DEF:
1700
[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

DARK
4ATK:
1800
DEF:
1050
This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is a Normal Monster on the field, you can Normal Summon it to have it become an Effect Monster with this effect. ● Once, while this card is face-up on the field: You can place 1 Spell Counter on it. This card gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 monster on the field; destroy that target.
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