Magical Citadel of Endymion với 6 Spell Counters trên đó nằm ngửa trong Field Zone của tôi, Endymion, the Mighty Master of Magic ở trong Pendulum Zone của tôi, và Breaker the Magical Warrior với Spell Counter trên đó là mặt ngửa của tôi Khu quái thú. Trong tình huống này, nếu tôi kích hoạt Hiệu ứng Pendulum của Endymion, the Mighty Master of Magic , tôi có thể phá hủy bao nhiêu lá bài trên sân với nó?
Trả lời: Trong trường hợp này, một Breaker the Magical Warrior với Counter Phép trên đó không thể đặt thêm Counter Phép nữa, nhưng nó vẫn là một lá bài có hiệu ứng cho phép nó có Counter Phép. Các lá bài trên sân của bạn có thể có Counter Phép là Endymion, the Mighty Master of Magic , Breaker the Magical Warrior , và Magical Citadel of Endymion , vì vậy bạn sẽ phá hủy từ 1 đến 3 lá bài trên sân.
Cards related to this ruling

DARK
4ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

DARK
7
8ATK:
2800
DEF:
1700
[ Pendulum Effect ] You can remove 6 Spell Counters from your field; Special Summon this card from the Pendulum Zone, then count the number of cards you control that can have a Spell Counter, destroy up to that many cards on the field, and if you do, place Spell Counters on this card equal to the number of cards destroyed. You can only use this effect of "Endymion, the Mighty Master of Magic" once per turn. [ Monster Effect ] Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can return 1 card you control with a Spell Counter to the hand, and if you do, negate the activation, and if you do that, destroy it. Then, you can place the same number of Spell Counters on this card that the returned card had. While this card has a Spell Counter, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card with a Spell Counter is destroyed by battle: You can add 1 Normal Spell from your Deck to your hand.

Spell
FieldEach time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves. If a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card. Once per turn, if you would activate a card effect by removing a Spell Counter(s) from a card you control, you can remove that many Spell Counters from this card instead. If this card would be destroyed, you can remove 1 Spell Counter from this card instead.
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