Rescue-ACE Impulse
ATK 1500 DEF 1500
You can use the first and second effects of this card name once per turn.
- During your Main Phase: You can make the 1 Effect Monster your opponent controls with the highest ATK (your choice, if equal) unable to activate its effects on the field this turn .
- When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 "Rescue-ACE" Machine monster from your Deck.
Rescue-ACE Air Hoister
ATK 1700 DEF 1700
You can use the first and second effects of this card name once per turn.
- If this card is Normal or Special Summoned: You can add 1 “Rescue-ACE” Spell from your Deck to your hand.
- When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or field; Special Summon 1 “Rescue-ACE” monster from your hand, except “Rescue-ACE Air Hoister”.
Rescue-ACE Hydrant
ATK 0 DEF 0
You can use the 2nd and 3rd effects of this card name once per turn.
- Your opponent cannot target this card for attacks or with card effects when you control a “Rescue-ACE” monster other than “Rescue-ACE Hydrant”.
- You can activate 1 Quick-Play Spell or Trap during the turn it is set by the effect of your “Rescue-ACE”.
- During your Main Phase: You can add 1 “Rescue-ACE” monster from your Deck to your hand, except “Rescue-ACE Hydrant”.
Rescue-ACE Fire Attacker
ATK 2200 DEF 2200
You can use the first and second effects of this card name once per turn.
- If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Attacker” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
- If a card(s) is added to your opponent's hand, other than by drawing: You can draw 2 cards, then send 1 card from your hand to the GY.
Rescue-ACE Fire Engine
ATK 2500 DEF 2500
You can use the first and second effects of this card name once per turn.
- If a “Rescue-ACE” monster(s) other than “Rescue-ACE Fire Engine” is Normal or Special Summoned to your field: You can Special Summon this card from your hand.
- If the monster(s) are Special Summoned to your opponent's field: You can Special Summon 1 Level 4 or lower monster from your hand, Deck, or GY.
Rescue-ACE Turbulance
ATK 3000 DEF 3000
You can use the 1st, 2nd, and 3rd effects of this card name once per turn.
- You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand.
- During your Main Phase: You can Set up to 4 “Rescue-ACE” Quick-Play Spells and/or Normal Traps with different names directly from your Deck.
- If another card(s) you control leaves the field due to your opponent's card effect: You can target 1 card on the field; destroy it.
Rescue-ACE Headquarters
- “Rescue-ACE” monsters you control gain 500 ATK/DEF while your opponent controls the monster.
- During your Main Phase, you can Normal Summon 1 “Rescue-ACE” monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)
- Once per turn: You can target 4 of the banished “Rescue-ACE” cards and/or in your GY; Shuffle them into the Deck, then draw 1 card.
RESCUE!
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
Target 1 “Rescue-ACE” monster in your GY or, if you control “Rescue-ACE Hydrant”, you can target 1 monster in your opponent's GY; Special Summon it to your field.
ALERT!
( This card is always considered a “Rescue-ACE” ) You can only activate 1 card with this card's name per turn.
CONTAIN!
EXTINGUISH!






