S:P Little Knight ( SP ) is a link 2 waifu that was first released in the Age of Overlord (AGOV) box at OCG and TCG. SP is considered by players to be one of the strongest staple monsters in the extra deck at the present time. Let's see if this monster really works as expected.
S:P Little Knight – Things to Know – Part 4
Sections covered in this guide:
PART 4: COMMENTARY
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I:P Masquerena and S:P Little Knight (Pals)
I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
S:P Little Knight
ATK:
1600
LINK-2
Link Arrow:
Left
Right
2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.
SP is so easy to play, easy to win!
Needless to say, SP is a generic monster that is too easy to summon and too easy to use both effects.
There are already many cards in the current game that have removal effects and are even better than SP . However, not all cards are effective and can be used in many situations like SP .
As long as you set up a field with IP or use an extra deck monster, you can trigger SP 's effect (1).
As for effect (2), perhaps your opponent did not activate any cards or effects?
Knightmare Unicorn (Replacement)
Knightmare Unicorn
ATK:
2200
LINK-3
Link Arrow:
Left
Bottom
Right
2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.
SP has completely replaced the position of Knightmare Unicorn .
Knightmare link monsters are extremely effective removals and are still very popular with many players to this day.
Previously, in combo deck strategies, IP was often used to summon Knightmare Unicorn during the opponent's turn and push a card on the field back to the deck.
This SP is not killed after triggering effect (1) like Knightmare Unicorn . When your SP or monsters are threatened by negate or destroy effects, this monster can also use effect (2) to protect them.
SP is a 2 link monster. For SP , you do not necessarily need to use a 2 link monster as a summoning material.
Unicorn is a 3-link monster with summoning conditions of 2+ monsters with different names. If you want to summon a Unicorn with only 2 ingredients, it must have a 2nd link monster.
Furthermore, SP is also flexible in how to use summoning materials. This monster can use link monsters with any link rating.
To activate Unicorn 's effect, you must pay the cost by discarding a card in your hand. SP does not need to pay the cost to activate the effect.
Your monster will not be able to attack directly during the turn SP uses effect (1). This doesn't matter because you're taking advantage of SP during your opponent's turn.
Unicorn can help you draw 1 card if this monster is co-linked when activating the effect (1). In fact, it is very difficult for Knightmare monsters to draw a card when using an effect, players will often accept 1 for 1 when using these monsters without it being too important to draw a card back. or not.
The big bosses
Baronne de Fleur
ATK:
3000
DEF:
2400
1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.
Borreload Savage Dragon
ATK:
3000
DEF:
2500
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.
Red-Eyes Dark Dragoon
ATK:
3000
DEF:
2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Apollousa, Bow of the Goddess
ATK:
0
LINK-4
Link Arrow:
Bottom-Left
Bottom
Bottom-Right
Top
2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.
SP is not a boss.
You should not be too important about summoning SP during your opponent's turn. Sometimes your deck has enough disruption after a combo without needing SP .
Normally, SP is only used in decks that do not have enough bosses to pressure the opponent or some decks with excess resources after combos.
Pot of Extravagance and Pot of Prosperity (Play more than 1 SP?)
Pot of Prosperity
Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.
That's right, some strategies play up to 2 or 3 SP in the extra deck.
Decks that play 2 to 3 SP are usually decks that use Pot of Extravagance to avoid this monster not being able to be used in that game.
In most decks, when playing more than 1 SP , players only use 2. In these decks, players will focus on summoning SP to deal with the opponent's annoying cards, or they will target key cards on the field or in the opponent's grave to slow down or interrupt their combos.
Using SP has the ability to help you handle many different situations
Dimensional Barrier
Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.
SP is almost an effective choice to be able to confront cards with a high level of influence from the opponent.
Cards like Dimensional Barrier , Maxx “C” , Dimension Shifter , Droll & Lock Bird are cards that have a great influence on many decks and have the ability to stop those decks in one turn.
When you face decks that use flood gates, you have to endure their discomfort for the whole game, not just one turn.
With SP , you can end your combo with 1 or 2 disruptions from SP . Furthermore, SP can also help you deal with quite a few flood gates coming from your opponents.
SP is an indispensable choice in decks that like banish cards
Thunder Dragon Colossus
ATK:
2600
DEF:
2400
"Thunder Dragon" + 1 Thunder monster Must be either Fusion Summoned, or Special Summoned during the turn a Thunder monster's effect was activated in the hand, by Tributing 1 Thunder Effect non-Fusion Monster (in which case you do not use "Polymerization"). Cards cannot be added from the Main Deck to your opponent's hand except by drawing them. If this card would be destroyed by battle or card effect, you can banish 1 Thunder monster from your GY instead.
Nemeses Corridor
ATK:
1900
DEF:
600
You can target 1 of your banished monsters, except "Nemeses Corridor"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. You can target 1 of your banished "Nemeses" monsters, except "Nemeses Corridor"; add it to your hand. You can only use each effect of "Nemeses Corridor" once per turn.
Thunder Dragonroar
ATK:
2400
DEF:
0
You can discard this card; add to your hand, 1 of your "Thunder Dragon" cards that is banished or in your GY, except "Thunder Dragonroar". If this card is banished, or sent from the field to the GY: You can Special Summon 1 "Thunder Dragon" monster from your Deck in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Thunder Dragonroar" effect per turn, and only once that turn.
Nemeses Flag
ATK:
1100
DEF:
200
You can target 1 of your banished monsters, except "Nemeses Flag"; Special Summon this card from your hand, and if you do, shuffle that target into the Deck. During your Main Phase: You can add 1 "Nemeses" monster from your Deck to your hand, except "Nemeses Flag". You can only use each effect of "Nemeses Flag" once per turn.
For archetypes that can interact with banned cards like Thunder Dragon or Bystial, SP can be used as a support for these decks.
Use effect (1) to banish Thunder Dragonroar from the field or grave so that Thunder Dragonroar can trigger the effect of special summoning 1 Thunder Dragon monster from the deck to the field.
Nemeses is an archetype that can summon monsters like Flag and Corridor by targeting and re-shuffling a banished monster to your deck. Instead of using SP 's effect (1) to banish your opponent's card, you can banish your card to create resources for these monsters to be summoned to the field.
These monsters provide bosses with extremely annoying locking abilities like Archnemeses Protos (search with Flag ) or Thunder Dragon Colossus (summon by sacrificing Corridor ) if you make good use of them.
S:P ft. Dragon Link
Bystial Magnamhut
ATK:
2500
DEF:
2000
You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.
Bystial Dis Pater
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.
Branded Regained
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.
The Bystial Lubellion
ATK:
2500
DEF:
3000
Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.
After a chain in which you use SP 's effect (2) to banish 1 of your opponent's LIGHT or DARK monsters, Branded Regained can kick that monster back into the deck, you draw 1, and only your monster returns to the field. .
Bystial Dis Pater helps you summon a banished monster if it is a LIGHT or DARK monster. If SP banishes an opponent's LIGHT or DARK monster, they lose that monster.
SP can be used to set up the effect (2) of Bystial Dis Pater . If the opponent's monster is banned by SP 's effect (2), it will be considered as being kicked home!
How to counter S:P
Ghost Belle & Haunted Mansion (Block effects (1))
Ghost Belle & Haunted Mansion
ATK:
0
DEF:
1800
When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.
Ghost Belle can negate SP 's (1) effect if the target is a card in the graveyard. Note that only if the target is in the grave!!
Ghost Ogre & Snow Rabbit and I:P Masquerena (Immediately block I:P instead of S:P)
Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
I:P Masquerena
ATK:
800
LINK-2
Link Arrow:
Bottom-Left
Bottom-Right
2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.
Ghost Ogre can be used to chain while SP's effect is active (2). If you chain Ghost Ogre when the opponent activates SP 's effect (1), they can continue to chain SP 's effect (2) to run away, meaningless!
However, if SP is summoned using IP , then Ghost Ogre will be useless if chained to SP ( IP will help prevent SP from being destroyed by effects). In these cases, it is best to completely kill the grass right at the moment the IP activates its effect.
Need to chain at the right time!
Infinite Impermanence
Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.
Ghost Ogre & Snow Rabbit
ATK:
0
DEF:
1800
When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Cards with the ability to destroy or negate such as Ghost Ogre , Infinite Impermanence , Dark Ruler No More , Forbidden Droplet can all be used to counter SP . You need to choose the correct time to use them to avoid SP out play.
These cards are best used when your opponent activates SP 's (2) effect.
Of course you can also use them to negate SP 's (1) effect. To avoid having SP bypass those cards with effect (2), you need to use them when there is only SP on the field or targets that are not beneficial to SP . Or if there is only SP monster on the field, this monster will not be able to activate effect (2).
Anti-target and unaffected effects
Vanquish Soul Caesar Valius
ATK:
3000
DEF:
1500
During the Main Phase (Quick Effect): You can target 1 non-Dragon "Vanquish Soul" monster you control; return it to the hand, and if you do, Special Summon this card from your hand. (Quick Effect): You can activate 1 of these effects, by revealing monster(s) in your hand with the listed Attribute(s); ● EARTH: This face-up card is unaffected by your opponent's activated effects this turn. ● EARTH, FIRE, & DARK: Destroy 1 other card on the field. You can only use each effect of "Vanquish Soul Caesar Valius" once per turn, and cannot activate more than 1 in the same Chain.
Red-Eyes Dark Dragoon
ATK:
3000
DEF:
2500
"Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.
Psychic End Punisher
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.
Mekk-Knight Crusadia Avramax
ATK:
3000
LINK-4
Link Arrow:
Left
Bottom-Left
Bottom-Right
Right
2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.
Using monsters with anti-targeting effects is also an advantage for you because SP effects require targeting. Immune monsters are fine…
It takes 2 cards to get out S:P
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
You can use a card with the ability to clear the field like Lightning Storm to bait the opponent into using SP , you can chain Forbidden Droplet or Forbidden Chalice right after to clear the opponent's field.
Don't give S:P a chance to protest
Branded Lost
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.
Accesscode Talker
ATK:
2300
LINK-4
Link Arrow:
Top
Left
Bottom
Right
2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".
Sky Striker Mecha Modules - Multirole
Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.
Dark Ruler No More
Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.
Forbidden Droplet
Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.
Cards that do not allow monsters to activate quick effects to chain to such as Super Polymerization , Dark Ruler No More or Forbidden Droplet will not give SP any chance to activate the effect.
Some cards like Branded Lost , Witchcrafter Unveiling , Sky Striker Mecha Modules – Multirole , Accesscode Talker do not give players response effects at specific times. Players can take advantage of these moments to deal with SP .
Dinowrestler Pankratops and Kashtira Fenrir (Use your ATK/DEF advantage)
Dinowrestler Pankratops
ATK:
2600
DEF:
0
If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.
Kashtira Fenrir
ATK:
2400
DEF:
2400
If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.
After all, SP is just a monster with 1600 ATK. This monster can be easily dealt with by punching each other in the battle phase. Monsters that have the ability to special summon themselves such as Kashtira Fenrir or Pankratops all have over 2000 ATK. Do not activate any effects before battle.
In cases where SP uses the (2) effect to target that monster itself along with 1 other monster, you can chain to cards that have the ability to lose at least 1 targeted monster ( Pankratops ) to makes the SP 's effect unresolvable.
The DARK system always has a way to deal with...
Branded Lost
The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent cannot activate cards or effects when a monster is Fusion Summoned this way. If you Fusion Summon a Fusion Monster: You can add 1 "Fallen of Albaz", or 1 monster that mentions it, from your Deck to your hand. You can only use this effect of "Branded Lost" once per turn.
Fallen of Albaz
ATK:
1800
DEF:
0
If this card is Normal or Special Summoned (except during the Damage Step): You can discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters on either field as Fusion Material, including this card, but you cannot use other monsters you control as Fusion Material. You can only use this effect of "Fallen of Albaz" once per turn.
Bystial Dis Pater
ATK:
3500
DEF:
3500
1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.
Branded Regained
If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.
Branded Regained and Bystial Dis Pater are two double-edged swords. If you use them in combination to increase the power of SP , the opponent can also use them to deal with your SP . SP is a DARK-type monster!
Epilogue
S:P Little Knight can be said to be one of the hottest link monsters this year, what do you think about this card, let me know what you think.
Thank you for watching, see you again.