S:P Little Knight - Things to Know - Part 1

S:P Little Knight - Things to Know - Part 1

S:P Little Knight ( SP ) is a link 2 waifu that was first released in the Age of Overlord (AGOV) box at the OCG and TCG. SP is considered by players to be one of the strongest staple monsters in the extra deck at the present time. Let's see if this monster really works as expected.

A monster that can replace Knightmare Unicorn , a monster that has PSY-Framelord Zeta 's abilities and more...

See more: Part 1 - Part 2 - Part 3 - Part 4




PART 1: SUMMARY

PART 1: SUMMARY

 



Index

 

S:P Little Knight (Today's main character)

S:P Little Knight
S:P Little Knight
S:P Little Knight
DARK
S:P Little Knight
  • ATK:

  • 1600

  • LINK-2

Link Arrow:

Left

Right


2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


Tên: S:P Little Knight

Hệ: DARK

Type: Warrior

ATK: 1600

Link rating: 2

Link: Trái t, Phải u

Điều kiện triệu hồi: 2 quái thú có effect

Effect:

(1) If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn.

 

(2) When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase.

 

You can only use each effect of "S:P Little Knight" once per turn.



Summoning conditions

Summoning conditions

SP has very simple summoning conditions with only 2 effect monsters and does not require a different name.

If you use an extra deck monster as a link material for SP , you can activate this monster's effect (1).

During the entire turn you summon SP , this monster does not create any restrictions on summoning or activating effects on your deck.

The only trade-off when using SP is that you cannot use monsters to directly attack your opponent during the turn you use this card's (1) effect. This doesn't have a big impact at all while you can still combo extremely comfortably and your monsters can still attack the opponent's monsters.



Effects (1)

Effects (1)

 

Content of the effect (1)

SP has 2 effects and each SP effect can only be used once/turn.

Effect (1) can be activated when the SP is Link Summoned and uses Fusion, Synchro, Xyz, Link monsters as materials. This is a "If... you can..." trigger effect so it cannot miss the timing.

You can target 1 card on the field or graveyard of both players, banishing that card.

You cannot use a monster to attack directly after you use this effect (1). But you can still attack directly before!!

This is an extremely good effect that can be used to break the board when going behind as well as create more disruption when going ahead.

I:P Masquerena (Support)

I:P Masquerena I:P Masquerena
I:P Masquerena
DARK
I:P Masquerena
  • ATK:

  • 800

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


With the ability to target both on the field and in the grave of both players, SP creates many mutations in the game, when it can slow down the opponent's combo or be used to circumvent some of the opponent's effects. One of the most common ways for you to summon SP link during your opponent's turn is through I:P Masquerena ( IP ).

SP can be a pretty annoying board breaker when this monster banishes 1 of your opponent's cards (monster, spell, trap). Banished cards will certainly be more difficult to reuse than cards in the grave, so when SP activates effect (1) and targets an important opponent's card, you almost have can get a negation from them!

This effect can be used to deal with cards that are resistant to destruction, cards that can activate effects when destroyed or when they are sent to the grave.

SP can easily banish link monsters summoned with IP (monsters that use IP as summon material cannot be destroyed by card effects).

Most graveyard decks are afraid of meeting S:P

Unchained Soul Lord of Yama Unchained Soul Lord of Yama
Unchained Soul Lord of Yama
DARK
Unchained Soul Lord of Yama
  • ATK:

  • 2000

  • LINK-2

Link Arrow:

Bottom-Left

Bottom-Right


2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.


Tearlaments Kaleido-Heart Tearlaments Kaleido-Heart
Tearlaments Kaleido-Heart
DARK 9
Tearlaments Kaleido-Heart
  • ATK:

  • 3000

  • DEF:

  • 3000


"Tearlaments Reinoheart" + 2 Aqua monsters Cannot be used as Fusion Material. If this card is Special Summoned, or if an Aqua monster is sent to your GY by card effect while this card is on the field: You can target 1 card your opponent controls; shuffle it into the Deck. If this card is sent to the GY by card effect: You can Special Summon this card, and if you do, send 1 "Tearlaments" card from your Deck to the GY. You can only use each effect of "Tearlaments Kaleido-Heart" once per turn.


Sacred Fire King Garunix Sacred Fire King Garunix
Sacred Fire King Garunix
FIRE 8
Sacred Fire King Garunix
  • ATK:

  • 2700

  • DEF:

  • 1700


If your monster(s) that was originally FIRE is destroyed by battle or card effect: You can Special Summon this card from your GY (if it was there when the monster was destroyed) or hand (even if not). If this card is Normal or Special Summoned: You can destroy 1 FIRE Beast, Beast-Warrior, or Winged Beast monster in your hand, Deck, or face-up field, except "Sacred Fire King Garunix", and if you do, this card gains ATK equal to half the destroyed monster's ATK it had there, until the end of this turn. You can only use each effect of "Sacred Fire King Garunix" once per turn.


Salamangreat Gazelle
Salamangreat Gazelle
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


With the Fire King archetype, using destruction effects is like helping your opponent. With SP , you can easily remove their monsters without fear of Fire King trigger monsters from the grave.

Tearlaments is an archetype with strong gameplay revolving around graves across many formats. The effects that can put your Tearlaments on target or not cannot help you completely solve them. If you keep Tearlaments cards on the field it's not good for you, if you take them to the grave it's not good for you either. With SP , the ability to banish 1 Tearlament monster from the field or grave can prevent the return of Reinoheart , Kaleido-Heart , Rulkallos or prevent Merrli , Havnis , Scheiren from successfully performing fusion summons.

Decks whose gameplay revolves around 1 card are even more difficult to breathe...

Sea Stealth II Sea Stealth II
Sea Stealth II
Spell Continuous
Sea Stealth II

    This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


    Eldlich the Golden Lord Eldlich the Golden Lord
    Eldlich the Golden Lord
    LIGHT 10
    Eldlich the Golden Lord
    • ATK:

    • 2500

    • DEF:

    • 2800


    You can send this card and 1 Spell/Trap from your hand to the GY, then target 1 card on the field; send it to the GY. If this card is in your GY: You can send 1 Spell/Trap you control to the GY; add this card to your hand, then you can Special Summon 1 Zombie monster from your hand, and if you do, until the end of your opponent's turn, it gains 1000 ATK/DEF and cannot be destroyed by card effects. You can only use each effect of "Eldlich the Golden Lord" once per turn.


    Runick Fountain
    Runick Fountain
    Runick Fountain
    Spell Field
    Runick Fountain

      You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


      Marincess Battle Ocean Marincess Battle Ocean
      Marincess Battle Ocean
      Spell Field
      Marincess Battle Ocean

        All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


        King's Sarcophagus King's Sarcophagus
        King's Sarcophagus
        Spell Continuous
        King's Sarcophagus

          "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


          With SP's ability to banish Runick Fountain , King's Sarcophagus or other important monster/spell cards on the field/in the opponent 's graveyard, SP is a suitable choice to counter decks whose gameplay revolves around 1 important card. like Runick, Horus, decks using Umi , ...



          Effects (2)

          Effects (2)

           

          Content of the effect (2)

          SP has 2 effects and each SP effect can only be used once/turn.


          Your opponent will also have more headaches with this SP effect.

          This is a quick effect that can be activated when your opponent activates a card or effect. You can target 2 face-up monsters on the field, including 1 monster on your field, banish both until the End Phase.

          An effect can be activated when your opponent activates a card or effect. It's not that difficult to use.

          Both of these monsters will be banned, until the End Phase they will return to the field.

          This SP effect allows you to optionally target on the field, as long as there is 1 monster on your field. The target monsters must be face-up, of course the SP itself that is activating the effect is also a valid target.

          Use a combination of 2 effects of S:P

          Combining the effects (1) and (2) of SP , the opponent will be able to lose up to 2 combo cards (if you summon SP link during the opponent's turn) or you can easily hook 2 of the opponent's disrupts with just 1 SP .

          If the opponent chains into SP 's effect (1), you can activate effect (2) immediately after, otherwise you can gain 1 of the opponent's cards that were banned by effect (1).

          Use S:P to protect your monsters

          Dingirsu, the Orcust of the Evening Star Dingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


          Baronne de Fleur
          Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


          Lightning Storm
          Lightning Storm
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




            Tag(s):

            Kashtira Fenrir
            Kashtira Fenrir
            Kashtira Fenrir
            EARTH 7
            Kashtira Fenrir
            • ATK:

            • 2400

            • DEF:

            • 2400


            If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


            Evenly Matched Evenly Matched
            Evenly Matched
            Trap Normal
            Evenly Matched

              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


              SP also has the additional task of protecting important monsters on your field when effects cause them to leave the field.

              It is very important that you can only protect your monsters in the monster zone because SP 's (2) effect cannot target spells/traps on the field.

              When your opponent's Baronne de Fleur uses your monster target and effects to destroy them, you can use SP to banish the target and protect it from being destroyed. This can also be used to avoid monster targets from the effects of Kashtira Fenrir, Knightmare Unicorn or Dingirsu .

               

              For large field clearing effects of Raigeki or Evenly Matched , SP can only protect 2 of your monsters. Something is better than nothing, isn't it!

               

              If your opponent activates Baronne de Fleur 's effect to negate the activation effect and destroy 1 of your monsters, you can also use SP 's effect (2) to banish that monster. That monster's effects are still negated, however that monster will avoid destruction. You can use this method to protect your important monsters.




              Companion unit:

              - Yu-Gi-Oh! Guidance Vietnam





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