Have you noticed that recently there are some decks using level 8 monsters with the ability to massively spam from the grave? They are crowded, difficult to deal with, and when you deal with them, you get hit with some effect and they continue to reappear.
Instructions for playing Horus - Part 1
Brief introduction
Some cards in the Horus card family
Horus the Black Flame Deity
ATK:
3000
DEF:
1800
If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.
Imsety, Glory of Horus
ATK:
3000
DEF:
1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
Metaphys Horus
ATK:
2300
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; ● Normal Monster: This face-up card is unaffected by other card effects this turn. ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
Horus the Black Flame Dragon LV8
ATK:
3000
DEF:
1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
Horus is a card race introduced in Yu-Gi-Oh! very early. Debuting in Soul of the Duelist (2004), the first Horus cards were the monsters Horus the Black Flame Dragon LV4 , Horus the Black Flame Dragon LV6 , Horus the Black Flame Dragon LV8 along with supports for Horus the Black Flame Dragon and support for LV monsters.
It wasn't until 2023, in the Age of Overlord (AGOV) product, that Horus received other cards in the clan, helping this clan have a clearer and more timely strategy.
Horus before AGOV
Horus the Black Flame Dragon LV4, Horus the Black Flame Dragon LV6 and Horus the Black Flame Dragon LV8 (Horus the Black Flame Dragon clan)
Horus the Black Flame Dragon LV4
ATK:
1600
DEF:
1000
Control of this face-up card cannot switch. During the End Phase, if this card destroyed a monster by battle this turn: You can send this face-up card to the Graveyard; Special Summon 1 "Horus the Black Flame Dragon LV6" from your hand or Deck.
Horus the Black Flame Dragon LV8
ATK:
3000
DEF:
1800
Cannot be Normal Summoned/Set. Must be Special Summoned by "Horus the Black Flame Dragon LV6", and cannot be Special Summoned by other ways. During either player's turn, when a Spell Card is activated: You can negate the activation, and if you do, destroy it. You must control this face-up card to activate and to resolve this effect.
Horus the Black Flame Dragon consists of LV monsters, the goal of this strategy is simple: let your monsters upgrade their LV to increase their power.
In LV4 form, this Horus Black Flame Dragon monster cannot be controlled. When leveled up to LV6 form, this monster will not be affected by spell card effects. Horus Black Flame Dragon LV8 is the highest evolution form with Unlimited ability to negate spell cards per turn.
A little bit about LV monsters
Armed Dragon Thunder LV10
ATK:
3000
DEF:
2000
If this card was Special Summoned by the effect of an "Armed Dragon" monster, it gains the following effects based on its ATK. ● 1+: Its name becomes "Armed Dragon LV10". ● 10+: Control of it cannot switch. ● 100+: Cannot be destroyed by battle. ● 1000+: Once per opponent's turn (Quick Effect): You can send 1 card from your hand to the GY, then target 1 other card on the field; destroy it, and if you do, this card gains 1000 ATK. ● 10000+: Once per turn: You can destroy all other cards on the field.
LV monsters are monsters that appeared in the battle between Yugi Muto and Yami Yugi including Silent Magician and Silent Swordsman. The main strategy of these monsters is that you need to wait until a certain point and meet the requirements of those monsters, then they will be "leveled up".
Coming to the Yu-Gi-Oh! Gx, these LV monsters are appearing again including the powerful dragon clan monsters Armed Dragon played by the character Chazz Princeton.
Due to the nature of these LV monsters requiring low LV monsters to be summoned and their LV levels upgraded, sometimes other conditions and timing are required to activate the effect. The strategies of these LV monsters are not very promising and are too slow compared to the current game speed.
Even with additional support coming from Level Up! and the Armed Dragon cards also have a new look as the Armed Dragon Thunder monsters, the tactics of the LV monsters are still not too popular.
Horus' Servant, Metaphys Horus and Dark Horus (Other Horus monsters)
Metaphys Horus
ATK:
2300
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can activate the appropriate effect(s), depending on the non-Tuner monster(s) used as Synchro Material; ● Normal Monster: This face-up card is unaffected by other card effects this turn. ● Effect Monster: You can target 1 other face-up card on the field; negate that target's effects. ● Pendulum Monster: Your opponent chooses 1 monster they control and gives control of it to you, but it cannot attack this turn.
- Metaphys Horus often appears in the Metaphys strategy or some pendulum decks.
- Horus' Servant is a support for the Horus the Black Flame Dragon monsters.
- Dark Horus has the ability to revive DARK-type monsters from the grave during your opponent's turn.
Horus cards were released in AGOV
Forget about the above for now, because the Horus cards I'm about to mention have a completely different strategy than the cards of the same archetype released previously.
Overview of Horus after AGOV
Imsety, Glory of Horus
ATK:
3000
DEF:
1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
Hapi, Guidance of Horus
ATK:
2400
DEF:
1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
Qebehsenuef, Protection of Horus
ATK:
2500
DEF:
2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
Duamutef, Blessing of Horus
ATK:
0
DEF:
0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
King's Sarcophagus
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
Attribute: Diversity
Type: Various
Level: 8
Effect: These cards all play around a permanent spell card called King's Sarcophagus . Each Horus monster has 2 to 3 effects.
(1) Effect allows them to re-summon themselves from the grave when you have King's Sarcophagus on the field.
(2) Effects can be activated while they are on the field. After your opponent has finished using an effect that causes your cards to leave the field, you can activate this effect.
King's Sarcophagus (Key)
King's Sarcophagus
"Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.
King's Sarcophagus is the most important card in this strategy. This card has 3 different effects:
(1) Your Horus monsters cannot be destroyed by effects unless they are targeted by those effects.
(2) You can send 1 card from your hand to the Graveyard (cost) to send 1 Horus monster from your Deck to the Graveyard. This effect of King's Sarcophagus can be used up to 4 times/turn.
(3) Once per turn, at the start of the Damage Step, if your Horus monster battles an opponent's monster, you can activate this effect to send that opponent's monster to the Graveyard.
Surely you will easily recognize that the most important effect of King's Sarcophagus is effect (2) that allows you to send up to 4 Horus monsters from the deck to the grave in just 1 turn. Besides, the appearance of this card on the field is also extremely important to the Horus archetype. Let's look at the following 4 Horus monsters to know why.
There are a total of 4 Horus monsters in the AGOV box including:
- Imsety, Glory of Horus (DARK Spellcaster)
- Qebehsenuef, Protection of Horus (EARTH Winged Beast)
- Hapi, Guidance of Horus (WIND Beast-Warrior)
- Duamutef, Blessing of Horus (WATER Beast)
All four of these Horus monsters have effects that allow them to be summoned from the grave to the field when you have King's Sarcophagus on the field. This summoning effect does not create a chain, and each monster of the same name can only be summoned this way once per turn.
Just need King's Sarcophagus and any card in your hand, you can summon any Horus monster.
B1: Activate King's Sarcophagus from hand.
B2: Activate the effect of King's Sarcophagus , send 1 card in hand to the grave (cost) to send 1 Horus monster ( Imsety , Qebehsenuef , Hapi , or Duamutef ) from the deck to the grave.
B3: Summon the Horus monster that was just sent to the grave with its own effect (no chain created).
You can do this up to 4 times/turn!!! However, for each monster Imsety , Qebehsenuef , Hapi , and Duamutef , you can only summon them with their own effects once/turn.
Imsety Glory of Horus (Key)
Imsety, Glory of Horus
ATK:
3000
DEF:
1800
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.
Imsety is the most important Horus monster in this strategy. In addition to the ability to revive like the other 3 Horus, Imsety also plays two other important roles: a searcher and also a board breaker.
Imsety 's search effect can be activated from the hand. You can send 2 cards from your hand to the grave (including 1 Imsety activating this effect and 1 other card) (cost) to get 1 King's Sarcophagus from your deck to your hand, then draw 1 card.
Imsety allows you to pull up an extremely important card of the clan from the deck to your hand, not only that, you can also draw an additional card. You pay the cost of 2 cards and get back King's Sarcophagus and another card from the deck, not to mention you can re-summon Imsety from the grave immediately afterwards. It seems that the disadvantage I see from this effect is that drawing on King's Sarcophagus or Imsety later is just due to bad luck, other than that, Imsety doesn't have any weaknesses at all.
While Imsety is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can activate Imsety 's on-field effect to send 1 card of your choice from the yard to the grave.
A slightly passive version of Horus's Dingirsu, the Orcust of the Evening Star , which makes sense since Imsety can be summoned again every turn in a very simple way.
Each of Imsety 's above effects can only be used once/turn.
Hapi Guidance of Horus (Key)
Hapi, Guidance of Horus
ATK:
2400
DEF:
1600
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.
Hapi is the second most important Horus monster after Imsety . By targeting 2 cards (any in the Graveyard or being discarded), you can return both cards to your hand or return both to the Deck. This effect of Hapi can only be used once per turn.
Qebehsenuef Protection of Horus (Key)
Qebehsenuef, Protection of Horus
ATK:
2500
DEF:
2000
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.
Qebehsenuef is a monster that can protect your Horus monsters. While Qebehsenuef is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can activate the following effect:
During this turn, your opponent's monsters cannot target your Horus monsters for attacks, and your opponent cannot target Horus monsters on your field for their effects.
This effect of Qebehsenuef can only be used once per turn.
Qebehsenuef gives your Horus an extra layer of shield, plus King's Sarcophagus , your Horus monsters will be more difficult to deal with.
Duamutef Blessing of Horus (Key)
Duamutef, Blessing of Horus
ATK:
0
DEF:
0
If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.
Duamutef will gain 1200 ATK/DEF for each Horus monster you control.
While Duamutef is on the field, if your opponent uses an effect that causes your other cards to leave the field, you can draw cards corresponding to the number of monsters with different names currently in your Main Monster Zone. Duamutef 's effect can only be used once per turn.
A beatstick with the ability to add cards after damage is not bad.
Canopic Protector (Key)
Canopic Protector
Once per Chain, when your opponent activates a card or effect: You can Special Summon 1 "Horus" monster from your hand or GY, but for the rest of this turn, you cannot Special Summon monsters with the same original name by the effect of "Canopic Protector". If this card is sent from the hand or field to the GY: You can Set this card, but banish it when it leaves the field. You can only use this effect of "Canopic Protector" once per turn.
Canopic Protector is a permanent trap support for Horus.
Once per chain, when your opponent activates a card or effect, you can summon 1 Horus monster from your hand or Graveyard.
However, until the end of that turn, you cannot use this effect to summon additional monsters with the same original name that were summoned by the first effect of Canopic Protector .
If this card is sent from your hand or field to the grave, you can place this card face-down on the field again, but this card is then discarded if it leaves the field. This effect of Canopic Protector can only be used once per turn.
A permanent trap card with the ability to revive Horus monsters giving you additional disruptions during your opponent's turn with Imsety or Hapi 's effects.
Canopic Protector 's ability to self-recover after being sent from the hand or field to the grave helps you minimize the loss of resources after paying the cost of other cards ( King's Sarcophagus ).
Basically, Canopic Protector is a trap card so you still need to wait at least 1 turn to be able to play this card.
Support cards for Horus come after the AGOV box
After the AGOV product, Konami continued to launch two new supports for Horus including Horus the Black Flame Deity and Stone Walls of the Imperial Tombs in the Phantom Nightmare (PHNI) product.
Horus the Black Flame Deity (Key)
Horus the Black Flame Deity
ATK:
3000
DEF:
1800
If you control a "Horus" monster and "King's Sarcophagus": You can reveal this card in your hand, then send 1 card from your hand or field to the GY; send 1 card on the field to the GY. If a face-up "Horus" monster(s) you control, except "Horus the Black Flame Deity", or a face-up "King's Sarcophagus" you control, leaves the field by an opponent's card effect (except during the Damage Step): You can Special Summon this card from your hand, then you can send all other monsters on the field to the GY. You can only use each effect of "Horus the Black Flame Deity" once per turn.
Horus the Black Flame Deity reminds the player of the Horus the Black Flame Dragon monsters, but does not help in summoning them.
Horus the Black Flame Deity has 2 effects and each effect of Horus the Black Flame Deity can only be used once/turn.
If you have at least 1 Horus monster on the field and a King's Sarcophagus monster, you can reveal this card from your hand and send 1 card from your hand/field to the Graveyard (cost). to send 1 card from the field to the graveyard.
If King's Sarcophagus or a Horus (face-up) monster, other than Horus the Black Flame Deity , you control is removed from the field by your opponent's effect, you can special summon this monster from your hand , then you can send all other monsters from the field to the Graveyard.
This monster has 2 effects that can sweep the opponent's field quite well. The first effect allows you to actively send an opponent's card to the grave without a target, you can also send Horus the Black Flame Deity itself that is activating the effect to the grave for this card's cost.
The second effect allows you to sweep a large number of monsters on the field to the grave. The same activation condition is that your card on the field is removed from the field by your opponent's effect, similar to other Horus monsters, but Horus the Black Flame Deity has a more difficult requirement.
This monster requires the face-up card to be a King's Sarcophagus or a Horus monster (except Horus the Black Flame Deity ), unlike other Horus monsters that only require 1 random card. another period on your turf.
The second difference when comparing Horus the Black Flame Deity to the remaining Horus monsters is that Horus the Black Flame Deity activates effects in the hand, this is an advantage because other Horus monsters can only activate effects. react when on the field and they will likely be negated by cards like Infinite Impermanence or Skill Drain .
Walls of the Imperial Tomb (Key)
Walls of the Imperial Tomb
This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.
Stone Walls of the Imperial Tombs is an environmental spell that supports the Horus family.
This card when in the field zone will be treated as King's Sarcophagus .
You can activate this effect of Stone Walls of the Imperial Tombs during your Main Phase and only once per turn:
- You can add 1 Horus monster from your Deck to your hand, then place 1 card from your hand back to the bottom of the pile.
This effect helps you get necessary Horus monsters like Imsety or Horus the Black Flame Deity from your deck to your hand and exchange 1 card from your deck for 1 card in your hand.
Conclusion
Above, I introduced to you the cards of the Horus archetype. In the next part, I will continue to talk about the strategies as well as the strengths and weaknesses of this archetype.
Part 1: Cards in the Horus card family.