Instructions for playing pure Battlin' Boxer - Part 3

Instructions for playing pure Battlin' Boxer - Part 3

Battlin' Boxer is a card race that debuted in the Yu-Gi-Oh! Zexal is used by the character Alito, one of the seven Barian emperors. Battlin' Boxer has a gameplay style of spamming strong xyz monsters and using these warriors' ATK to win.




Battlin' Boxer core analysis

Regarding Battlin' Boxer's new support monsters, the new monsters all bring changes to the deck and become key monsters in combos. All four cards Promoter , Uppercutter , Chief Second , and King Dempsey appear in the deck's combos. These monsters are considered to be played in the maximum number possible in the deck.

Battlin' Boxer Promoter (Key)

Battlin' Boxer Promoter Battlin' Boxer Promoter
Battlin' Boxer Promoter
FIRE 4
Battlin' Boxer Promoter
  • ATK:

  • 1700

  • DEF:

  • 800


If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.


Promoter can summon up to 2 Battlin' Boxer monsters with different names from the deck, which is the start of combos that help you summon King Dempsey .

In addition, you can also remove Promoter from the grave (cost) to adjust the level of Battlin' Boxer monsters on your field to 3 or 5. This is the fastest way to help you summon Number C79 or sometimes Cheat Commissioner .

When there is a monster on the opponent's field, Promoter can special summon from the hand. This effect is quite useful when following to help you not lose the normal summon during the turn.

When you activate any of Promoter 's effects, you cannot special summon monsters for the entire turn, except Battlin' Boxer.

Battlin' Boxer Uppercutter (Key)

Battlin' Boxer Uppercutter Battlin' Boxer Uppercutter
Battlin' Boxer Uppercutter
FIRE 4
Battlin' Boxer Uppercutter
  • ATK:

  • 1600

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin’ Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.


Uppercutter has 2 effects: 1 to help search, 1 to help restore inventory, each effect can be used depending on whether this monster is on the field or in the grave.

One thing to note is that you can only choose between searching or retrieving goods during that turn with Uppercutter .

Some ways to trigger Uppercutter 's search effect are:

  • Double Summon this card equal to Chief Second .
  • Summon straight from the deck with Promoter .
  • Revive this card from the grave with Switchitter , Battlin' Boxing Spirits , or Number 79 .

If you want to use Uppercutter 's grave effect, you can:

  • Send this card from the Deck to the Graveyard with King Dempsey , Headgeared when these monsters are normal or special summoned.
  • King Dempsey (using quick effect), Shadow (summoned from hand using this monster's effect), Lead Yoke (when using protection effect), or Number C79 (when using quick effect) can use this effect. Their response to send Uppercutter being xyz material to the grave.

Battlin' Boxer Chief Second (Key)

Battlin' Boxer Chief Second Battlin' Boxer Chief Second
Battlin' Boxer Chief Second
FIRE 4
Battlin' Boxer Chief Second
  • ATK:

  • 500

  • DEF:

  • 2000


During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.


Chief Second brings the Double Summon effect specifically for Battlin' Boxer and can also be considered another extender that can replace Sparrer , sometimes more useful. This monster also appears in most deck combos.

This monster's protection effect during the Battle Phase is not too bad. You can use this effect to protect 1 of your Battlin' Boxer monsters or use it to defend against an attack from an opponent's monster.

Battlin' Boxer Switchitter and Battlin' Boxer Headgeared (Key)

Battlin' Boxer Switchitter Battlin' Boxer Switchitter
Battlin' Boxer Switchitter
FIRE 4
Battlin' Boxer Switchitter
  • ATK:

  • 1500

  • DEF:

  • 1400


When this card is Normal Summoned: You can target 1 "Battlin' Boxer" monster in your Graveyard; Special Summon that target. You cannot Special Summon any monsters during the turn you activate this effect, except "Battlin' Boxer" monsters.


Battlin' Boxer Headgeared Battlin' Boxer Headgeared
Battlin' Boxer Headgeared
FIRE 4
Battlin' Boxer Headgeared
  • ATK:

  • 1000

  • DEF:

  • 1800


When this card is Normal Summoned: You can send 1 "Battlin' Boxer" monster from your Deck to the Graveyard. Once per turn, this face-up Attack Position card cannot be destroyed by battle.


Although Switchitter and Headgeared are no longer the main targets for normal summoning during turns, these monsters still occasionally appear in some combos of the deck. Note that their effects are only used when they are normally summoned.

You cannot special summon monsters other than Battlin' Boxer during the same turn you use Switchitter 's effect.

Battlin' Boxer Sparrer (Key)

Battlin' Boxer Sparrer Battlin' Boxer Sparrer
Battlin' Boxer Sparrer
FIRE 4
Battlin' Boxer Sparrer
  • ATK:

  • 1200

  • DEF:

  • 1400


If you control a "Battlin' Boxer" monster, you can Special Summon this card (from your hand). If you do, you cannot conduct your Battle Phase for the rest of this turn.


Sparrer is an extender that is useless on the field simply when you have a Battlin' Boxer monster on the field. Don't forget that after you use this effect of Sparrer , you lose Battle Phase for that turn. If you are already in Battle Phase this turn, you can still summon Sparrer with this effect.

Battlin' Boxer King Dempsey (Key)

Battlin' Boxer King Dempsey Battlin' Boxer King Dempsey
Battlin' Boxer King Dempsey
FIRE
Battlin' Boxer King Dempsey
  • ATK:

  • 2300

  • DEF:

  • 1800


2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


King Dempsey is a monster that can be considered a combination of Uppercutter , Headgeared , and Lead Yoke . This is the monster summoned in most deck combos.

This card can also search for spells/traps of the deck ( Battlin' Boxing Spirits , Battlin' Boxing Cross Counter ).

This monster does not require being summoned to xyz to use the first effect, so you can also use Switchitter , Uppercutter or Battlin' Boxing Spirits to re-summon King Dempsey from the grave and use the search effect. of this card.

Distinguish between COST and EFFECT

Battlin' Boxer King Dempsey Battlin' Boxer King Dempsey
Battlin' Boxer King Dempsey
FIRE
Battlin' Boxer King Dempsey
  • ATK:

  • 2300

  • DEF:

  • 1800


2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.


Battlin' Boxer Shadow Battlin' Boxer Shadow
Battlin' Boxer Shadow
FIRE 4
Battlin' Boxer Shadow
  • ATK:

  • 1800

  • DEF:

  • 1400


During your Main Phase: You can detach 1 Xyz Material from a "Battlin' Boxer" Xyz Monster you control, and if you do, Special Summon this card from your hand. You can only use this effect of "Battlin' Boxer Shadow" once per turn.


Battlin' Boxer Lead Yoke Battlin' Boxer Lead Yoke
Battlin' Boxer Lead Yoke
FIRE
Battlin' Boxer Lead Yoke
  • ATK:

  • 2200

  • DEF:

  • 2000


2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.


Number C79: Battlin' Boxer General Kaiser Number C79: Battlin' Boxer General Kaiser
Number C79: Battlin' Boxer General Kaiser
FIRE
Number C79: Battlin' Boxer General Kaiser
  • ATK:

  • 2600

  • DEF:

  • 2000


3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.


xyz materials when detached by cards like Shadow , King Dempsey , Lead Yoke , Number C79 are counted as effects, so when Uppercutter is sent to the grave by these cards, it will be able to trigger the effect when it goes to the grave. .

If Glassjaw is detached with Shadow , Glassjaw can use the effect from his grave because the actions performed during Shadow 's effect are coincidentally at the same time, Glassjaw will not miss the timing in this situation. Same case for King Dempsey and Number C79 (activate quick effect in chain link 1), Lead Yoke (when protecting kill by battle or kill effect in chain link 1), don't forget the ATK increase effect of Lead Yoke is a trigger effect that must be chained before Glassjaw .

Distinguish between COST and EFFECT

Number 105: Battlin' Boxer Star Cestus Number 105: Battlin' Boxer Star Cestus
Number 105: Battlin' Boxer Star Cestus
FIRE
Number 105: Battlin' Boxer Star Cestus
  • ATK:

  • 2500

  • DEF:

  • 1600


3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.


Battlin' Boxer Glassjaw Battlin' Boxer Glassjaw
Battlin' Boxer Glassjaw
FIRE 4
Battlin' Boxer Glassjaw
  • ATK:

  • 2000

  • DEF:

  • 0


When this card is targeted for an attack: Destroy this card. When this card is sent to the Graveyard by a card effect: You can target 1 "Battlin' Boxer" monster in your Graveyard, except "Battlin' Boxer Glassjaw"; add that target to your hand.


Number C105: Battlin' Boxer Comet Cestus Number C105: Battlin' Boxer Comet Cestus
Number C105: Battlin' Boxer Comet Cestus
FIRE
Number C105: Battlin' Boxer Comet Cestus
  • ATK:

  • 2800

  • DEF:

  • 2000


4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.


Battlin' Boxer Cheat Commissioner Battlin' Boxer Cheat Commissioner
Battlin' Boxer Cheat Commissioner
FIRE
Battlin' Boxer Cheat Commissioner
  • ATK:

  • 0

  • DEF:

  • 1300


2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.


For Number 105 , Number C105 , Cheat Commissioner , because the xyz material is detached to pay the cost of the effects of these monsters, Uppercutter or Glassjaw will not be able to use their effects in these cases.

Battlin' Boxing Cross Counter (Key)

Battlin' Boxing Cross Counter Battlin' Boxing Cross Counter
Battlin' Boxing Cross Counter
Trap Counter
Battlin' Boxing Cross Counter

    When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn.


    Cross Counter is the new counter trap support for Battlin' Boxer, this card can be taken from the deck to hand with Uppercutter or King Dempsey . In addition, Uppercutter can also help you retrieve this card from the grave.

    You will not be able to summon the xyz Battlin' Boxer monster from the extra deck if you cannot successfully destroy the monster with its effect disabled.

    Another thing is that monsters summoned by Cross Counter will not be counted as xyz summons, so Switchitter and Uppercutter cannot help you revive them in these situations.



    Cards outside the clan

     

    Reinforcement of the Army (Play 1 because it is limited)

    Reinforcement of the Army
    Reinforcement of the Army
    Reinforcement of the Army
    Spell Normal
    Reinforcement of the Army

      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


      Reinforcement of the Army is an indispensable choice in Warrior decks.

      "Infernoble Arms - Durendal" (Play 2 or 3)

      "Infernoble Arms - Durendal" "Infernoble Arms - Durendal"
      "Infernoble Arms - Durendal"
      Spell Equip
      "Infernoble Arms - Durendal"

        While this card is equipped to a monster: You can add 1 Level 5 or lower FIRE Warrior monster from your Deck to your hand, then destroy this card. If this card is sent to the GY because the equipped monster is sent to the GY: You can target 1 Level 5 or lower FIRE Warrior monster in your GY; Special Summon it, also you cannot Special Summon monsters for the rest of the turn, except Warrior monsters. You can only use 1 ""Infernoble Arms - Durendal"" effect per turn, and only once that turn.


        Since the Battlin' Boxer monsters are FIRE Warriors, you can also add “Infernoble Arms – Durendal” as a searcher to the deck.

        Flamvell Counter (Play 1)

        Flamvell Counter Flamvell Counter
        Flamvell Counter
        Trap Counter
        Flamvell Counter

          When a Spell/Trap Card is activated: Banish 1 FIRE monster with 200 DEF from your Graveyard; negate the activation, and if you do, destroy it.


          An interesting thing is the card Flamvell Counter , a card that does not belong to the Battlin' Boxer family but can be searched or reused with Uppercutter and can be activated by removing Uppercutter from the grave (cost).

          Rank-Up-Magic - The Seventh One and Rank-Up-Magic Quick Chaos (You are Alito, a Barian Seven Emperor)

          Rank-Up-Magic - The Seventh One Rank-Up-Magic - The Seventh One
          Rank-Up-Magic - The Seventh One
          Spell Normal
          Rank-Up-Magic - The Seventh One

            To activate this card, you must draw it for your normal draw in your Draw Phase, reveal it, and keep it revealed until the start of Main Phase 1. At the start of your Main Phase 1 that same turn, you can: Special Summon, from your Extra Deck or Graveyard, 1 monster that has a number between "Number 101" and "Number 107" in its name, except "Number C" monsters, then Xyz Summon, from your Extra Deck, 1 "Number C" monster with the same number in its name as the first monster, by using it as the Xyz Material. You can only apply the effect of "Rank-Up-Magic - The Seventh One" once per Duel.


            Rank-Up-Magic Quick Chaos Rank-Up-Magic Quick Chaos
            Rank-Up-Magic Quick Chaos
            Spell Quick
            Rank-Up-Magic Quick Chaos

              Target 1 "Number" Xyz Monster you control, except a "Number C" monster; Special Summon from your Extra Deck, 1 "Number C" monster with the same number in its name as that target, but 1 Rank higher, by using it as the Xyz Material. (This Special Summon is treated as an Xyz Summon. Xyz Materials attached to that target also become Xyz Materials on the Summoned monster.)


              If you want to experience the feeling of being defeated when summoning Number 105 and Number C105 then you can use Rank-Up-Magic – The Seventh One . Having to draw this card in the Draw Phase is difficult, but using it is extremely cool.

               

              You can rank up from Number 79 to Number C79 with Rank-Up-Magic Quick Chaos to be able to use Number C79 's maximum potential. Sometimes when you can't have 3 level 5 monsters in your combo, Rank-Up-Magic Quick Chaos has a chance to show up. Furthermore, Rank-Up-Magic Quick Chaos is also a card with the ability to jump scare Number C79 up to 4 materials during the opponent's turn.

              Seventh Force (An equally interesting card)

              Seventh Force Seventh Force
              Seventh Force
              Spell Quick
              Seventh Force

                During the Battle Phase, if a monster(s) is destroyed by battle or card effect: Target 1 "Number" Xyz Monster in your GY; Special Summon from your Extra Deck 1 "Number C" monster with the same Type but 1 Rank higher, and if you do, attach that monster to it as material, then, if you Special Summoned a "Number C" monster with a number between "101" and "107" in its name, you can add 1 "Seventh" or "Barian's" Spell/Trap, or 1 "Rank-Up-Magic" Quick-Play Spell, except "Seventh Force", from your Deck to your hand.


                Seventh Force is also a card that has the ability to summon 1 Number C from your extra deck.

                The requirements to use this card are relatively difficult, you can only activate this card during the Battle Phase and after a monster is destroyed by battle or effect.

                Target 1 xyz Number monster in your grave, summon 1 Number C monster from an extra deck of the same type but 1 rank higher, then insert the target monster in the grave as material for the summoned Number C monster. After summoning, if the monster you summoned is from Number 101 to 107, you can add 1 Seventh or Barian's spell/trap or 1 quick-play spell Rank-Up-Magic card from your Deck to your hand (except Seventh Force ).

                The easiest way to activate this card is during your Battle Phase. You will be the one to actively use the monster to attack, then activate Seventh Force from your hand. This card does not matter which side's monster is destroyed, so you can use your low ATK monsters to attack.

                Number 79 is a monster that could not be more suitable when combined with Seventh Force to overcome giant ATK monsters. As a generic xyz 4 monster that requires 2 materials, Number 79 is the Number monster that is most likely to be summoned in most combos instead of Number 105 .

                You need to set up 2 Number 79 monsters on the field. Use your 1 Number 79 to attack your opponent's monster with greater ATK.

                Number 79, when destroyed in battle, can trigger effects from the grave, target and summon a number of level 4 or lower Battlin' Boxer monsters from the grave, usually 2 because this monster's xyz materials are rarely used. used, sometimes 3 because Number 79 also has the ability to stuff xyz ingredients into its body.

                After activating Number 79 's trigger effect, you can chain into Seventh Force , targeting the Number 79 monster that is activating the effect.

                The monster summoned to the field is Number C105 , Number 79 in the grave will become the material for this monster. Then take Rank-Up-Magic Quick Chaos from your deck to your hand.

                Rank-Up-Magic Quick Chaos is the card that helps Number C79 take advantage of the full power of this monster, ranking up the remaining Number 79 on the field to Number C79 .

                When there is an attack involving a Battlin' Boxer monster, Number C79 if there is Number 79 as material can activate this effect, send 1 Battlin' Boxer monster from the hand or Deck to the Graveyard and transform the monster in that battle the opponent uses material for this monster.

                A way that can help you overcome the opponent's large ATK monsters since Battlin' Boxer doesn't have too many bombardment effects. If Number C79 sends Uppercutter to the grave with that effect, then in that turn's Battle Phase, you have revived up to 3 or all 4 Battlin' Boxer monsters from the grave!

                Seventh Ascension (Play 2 or 3)

                Seventh Ascension Seventh Ascension
                Seventh Ascension
                Spell Normal
                Seventh Ascension

                  Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                  All three Rank-Up-Magic cards – The Seventh One , Rank-Up-Magic Quick Chaos , Seventh Force can be taken from the deck into the hand or placed on the top deck thanks to Seventh Ascension .

                  Not only that, you can also use the effect of Rank-Up-Magic – The Seventh One without having to draw this card with Draw Phase. If your opponent controls a summoned monster from the extra deck, you can remove Seventh Ascension from the grave and send 1 Rank-Up-Magic spell card from your hand to the grave (cost), this effect of Seventh Ascension will change to the effect of that Rank-Up-Magic card when activated.

                  Each effect of Seventh Ascension can only be used once per turn.



                  Monsters in the Extra deck

                   

                  Divine Arsenal AA-ZEUS - Sky Thunder (Play 1)

                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                  Tag(s):

                   

                  Number 41: Bagooska the Terribly Tired Tapir (Play 1)

                  Number 41: Bagooska the Terribly Tired Tapir Number 41: Bagooska the Terribly Tired Tapir
                  Number 41: Bagooska the Terribly Tired Tapir
                  EARTH
                  Number 41: Bagooska the Terribly Tired Tapir
                  • ATK:

                  • 2100

                  • DEF:

                  • 2000


                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                  Use Number 41 in your deck's defensive strategies because you can't always dance it.

                  Heroic Champion - Claivesolish (Unique effect)

                  Heroic Champion - Claivesolish Heroic Champion - Claivesolish
                  Heroic Champion - Claivesolish
                  LIGHT
                  Heroic Champion - Claivesolish
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                  Heroic Champion – Claivesolish can grant additional ATK to your Battlin' Boxer monsters.

                  Number 80: Rhapsody in Berserk and Number C80: Requiem in Berserk (ATK increasing effect)

                  Number 80: Rhapsody in Berserk Number 80: Rhapsody in Berserk
                  Number 80: Rhapsody in Berserk
                  DARK
                  Number 80: Rhapsody in Berserk
                  • ATK:

                  • 0

                  • DEF:

                  • 1200


                  2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.


                  Number C80: Requiem in Berserk Number C80: Requiem in Berserk
                  Number C80: Requiem in Berserk
                  DARK
                  Number C80: Requiem in Berserk
                  • ATK:

                  • 0

                  • DEF:

                  • 2000


                  3 Level 5 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 2000 ATK. If a monster equipped with this card would be destroyed, destroy this card instead. If this card has "Number 80: Rhapsody in Berserk" as an Xyz Material, it gains this effect. ● You can detach 1 Xyz Material from this card, then target 1 card on the field; banish that target.


                  Number 80 and Number C80 have an equip effect that increases your monster's ATK.

                  Number F0: Utopic Draco Future, Number F0: Utopic Future and Gagagaga Magician (Backup strategy)

                  Number F0: Utopic Draco Future Number F0: Utopic Draco Future
                  Number F0: Utopic Draco Future
                  LIGHT
                  Number F0: Utopic Draco Future
                  • ATK:

                  • 3000

                  • DEF:

                  • 2000


                  3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                  Number F0: Utopic Future Number F0: Utopic Future
                  Number F0: Utopic Future
                  LIGHT
                  Number F0: Utopic Future
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.


                  Gagagaga Magician Gagagaga Magician
                  Gagagaga Magician
                  DARK
                  Gagagaga Magician
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 4 monsters You can detach 1 material from this card, then target 1 Xyz Monster in your GY, except "Gagagaga Magician"; Special Summon it, but negate its effects. You can only use this effect of "Gagagaga Magician" once per turn. A "Utopic Future" Xyz Monster that has this card as material gains this effect. ● During your Main Phase: You can detach 2 materials from this card, then target 1 Xyz Monster you control; until the end of this turn, change its ATK to 4000, also negate its effects.


                  Gagagaga Magician with the ability to revive 1 xyz monster from your grave with disabled effects can continue to combo to summon Number F0: Utopic Draco Future .



                  Deck list reference




                  Companion unit:

                  - Yu-Gi-Oh! Guidance Vietnam





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