Battlin' Boxer is a card race that debuted in the Yu-Gi-Oh! Zexal is used by the character Alito, one of the seven Barian emperors. Battlin' Boxer has a gameplay style of spamming strong xyz monsters and using these warriors' ATK to win.
Instructions for playing pure Battlin' Boxer - Part 1
Identifying characteristics of the card clan
Battlin' Boxer monsters
Battlin' Boxer Uppercutter
ATK:
1600
DEF:
200
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin’ Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
Number 79: Battlin' Boxer Nova Kaiser
ATK:
2300
DEF:
1600
2 Level 4 monsters Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
Battlin' Boxer King Dempsey
ATK:
2300
DEF:
1800
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
Battlin' Boxer Promoter
ATK:
1700
DEF:
800
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
Number C79: Battlin' Boxer General Kaiser
ATK:
2600
DEF:
2000
3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
- FIRE system.
- Type Warrior.
- Levels range from 2 to 4, however we only need to care about level 4 monsters.
- Rank from 3 to 5.
Spells and traps of the card clan
Battlin' Boxing Cross Counter
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn.
- The spell cards of this clan are called "Battlin' Boxing".
- Counter trap cards related to Battlin' Boxer will often have "Counter" in the name.
Battlin' Boxer monsters
Before getting to Battlin' Boxer's new supports, let's review the Battlin' Boxer cards that are still useful today.
Battlin' Boxer Sparrer (Play 3)
Sparrer is the extender of the deck, this monster can be special summoned from your hand if you have a Battlin' Boxer monster on the field.
However, if you special summon Sparrer with this monster's effect before entering a Battle Phase, you cannot perform a Battle Phase that turn. This does not affect the deck too much because Sparrer has already completed his task in turn 1.
Sparrer has no limit on using self-summoning effects, so you can completely spam this monster during your turn.
Play 3, this monster always plays an important role for Battlin' Boxer.
Battlin' Boxer Switchitter (Play 2)
When Switchitter is Normal Summoned, you can Special Summon 1 Battlin' Boxer monster from the Graveyard (with target). During the turn you use this effect, you cannot special summon monsters except Battln' Boxer.
There is no limit to using effects on Switchitter , but to normally summon 2 Switchitters in 1 turn is not easy.
Play 1 or 2, although the effect is good, Switchitter is not the optimal choice for a normal summon on your turn.
Battlin' Boxer Shadow (Play 1)
As an extender similar to Sparrer , Shadow was also used in this era. You can detach 1 material from your xyz Battlin' Boxer monster and summon Shadow from your hand. You can only use this Shadow effect once per turn.
Play 1 or 2, even though it's a xyz spam deck, you won't want to see this card too many times without any setup.
Battlin' Boxer Glassjaw (Play 1)
Glassjaw is the last monster in the list of main deck Battlin' Boxing monsters that can be used in this era.
If this monster is selected as an attack target and destroys this card, this is an effect that the player must activate. It seems like this is the price to pay for a level 4 2000 ATK monster, but there's one more thing...
When this monster is sent to the Graveyard by an effect, you can target and return 1 Battlin' Boxer monster, except Glassjaw , to your hand. So Glassjaw 's first effect is to combine combos with this effect to create a cause for your next turn. However, this is not realistic at all...
Having to rely on your opponent's Battle Phase to use Glassjaw 's cooldown effect is very, very slow. There are many other ways you can use Glassjaw 's restock effect.
First you need to note that this is a "When... you can..." effect, so the chance of this effect missing the timing is very high. Foolish Burial is a card that can help Glassjaw trigger this effect easily. Because it is a Battlin' Boxer monster, other Battlin' Boxer cards like Shadow or King Dempsey will have a way to make Glassjaw not miss the timing.
Play 1 or 2.
Battlin' Boxer Headgeared (Play 1)
When Headgeared is normal summoned, you can send 1 Battlin' Boxer monster from your deck to the Graveyard. This monster is no longer used too much because Headgeared 's effect has been integrated into King Dempsey , but Headgeared is still useful in certain situations. Play 1 or 2.
- Send Glassjaw to the grave to retrieve Promoter, Shadow , or Sparrer from the grave with Glassjaw .
- Send any 1 monster you want to the Graveyard to be revived with Battlin' Boxing Spirits in your hand.
- Send Promoter to the grave when you need to level up Battlin' Boxer monsters on your field.
- Send Uppercutter to the grave to activate the revive effect or place the counter trap back on Uppercutter 's field.
- Number 79 can utilize Battlin' Boxer monsters sent to the grave as xyz materials for this card.
The appearance of new fighters
Next are the main deck Battlin' Boxer monsters in the deck's recent support.
Battlin' Boxer Uppercutter (Play 3)
Battlin' Boxer Uppercutter
ATK:
1600
DEF:
200
If this card is Normal or Special Summoned: You can add 1 "Battlin' Boxer" monster or 1 "Counter" Counter Trap from your Deck to your hand, except "Battlin' Boxer Uppercutter". If this card is sent to the GY by card effect: You can activate 1 of these effects; ● Special Summon 1 "Battlin' Boxer" monster from your GY, except "Battlin’ Boxer Uppercutter". ● Set 1 "Counter" Counter Trap from your GY to your field. You can only use 1 "Battlin' Boxer Uppercutter" effect per turn, and only once that turn.
Uppercutter has 2 effects that demonstrate this monster's 2 important roles: both a searcher and a recovery.
If this monster is normal or special summoned, you can add 1 Battlin' Boxer monster or 1 counter trap with "Counter" in the name from your Deck to your hand. This effect can be activated even if Uppercutter is special summoned, so you still have summons left during your turn for other more important monsters.
If Uppercuter is sent to the grave by an effect, you can choose 1 of the following 2 effects to activate:
- Special Summon 1 Battlin' Boxer monster from your grave, except Uppercutter .
- Set a counter trap with “Counter” in the name from your grave to your side of the field.
Uppercutter has an improvement over Glassjaw in that Uppercutter 's grave effect cannot miss the timing.
Uppercutter has 3 effects, however you can only choose 1 effect to activate and only 1 time/turn.
This monster gives Battlin' Boxer a big change in the deck's combo style. From now on, the deck does not need to combo in a roundabout way through Headgeared or staple cards outside the clan. The number of cards needed for the deck's combo is significantly reduced, giving the deck more slots for other more useful cards.
Play 3.
Battlin' Boxer Promoter (Play 3)
Battlin' Boxer Promoter
ATK:
1700
DEF:
800
If your opponent controls a monster: You can Special Summon this card from your hand. You can Tribute this card; Special Summon up to 2 "Battlin' Boxer" monsters with different names from your Deck, except "Battlin' Boxer Promoter". You can banish this card from your GY; increase or decrease the Levels of all "Battlin' Boxer" monsters you currently control by 1. You can only use each effect of "Battlin' Boxer Promoter" once per turn, also you cannot Special Summon monsters during the turn you activate any of this card's effects, except "Battlin' Boxer" monsters.
Battlin' Boxer can now combo summon xyz with just 1 card thanks to Promoter .
You can Tribute this monster on the field (cost) to special summon 1 or 2 Battlin' Boxer monsters with different names from your deck, except Promoter .
With the above effect, Promoter has become the deck's top normal summoning priority, helping the deck to spam as quickly as possible.
If your opponent controls a monster, you can special summon this monster from your hand. This is an effect that can be activated in case you have to go later to give you a little advantage and use the normal summon during the turn on other monsters.
You can remove the Promoter from the grave (cost) to cause the level of all Battlin' Boxer monsters on your field to increase/decrease by 1. You can use this effect to summon rank 5 or more monsters. 3 from extra decks like Number C79: Battlin' Boxer General Kaiser or Battlin' Boxer Cheat Commissioner .
Promoter has 3 effects and each Promoter effect can only be used once/turn. Additionally, you cannot special summon the same turn you use one of these effects, except the Battlin' Boxer monster.
Play 3.
Battlin' Boxer Chief Second (Play 3)
Battlin' Boxer Chief Second
ATK:
500
DEF:
2000
During your Main Phase, you can Normal Summon 1 "Battlin' Boxer" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When an opponent's monster declares an attack, while you control a Warrior or FIRE monster: You can Special Summon this card from your hand, and if you do, negate that attack, then banish 1 monster on the field until the End Phase. You can only use this effect of "Battlin' Boxer Chief Second" once per turn.
Chief Second has a Double Summon effect that allows you to summon another Battlin' Boxer monster during your turn to get xyz summoning materials.
When your opponent's monster attacks, if you control a Warrior monster or have a FIRE-type monster, you can activate this effect and summon Chief Second from your hand, negate the attack, then discard 1 monster on the field (this monster will return in the End Phase the same turn). This effect helps you live 1 more turn in case you cannot end the game early and this effect of Chief Second can only be used once/turn.
xyz monsters
Just now there are 3 new main deck monster support for Battlin' Boxer, all 3 of these monsters have separate and important roles in the deck. Their ultimate goal is to help you have as many materials as possible to summon xyz monsters from the extra deck.
Battlin' Boxer King Dempsey (Play 3)
Battlin' Boxer King Dempsey
ATK:
2300
DEF:
1800
2 Level 4 monsters If this card is Special Summoned: You can take 1 Level 4 or lower FIRE Warrior monster or 1 "Battlin' Boxing" Spell/Trap from your Deck, and either add it to your hand or send it to the GY. (Quick Effect): You can detach 1 material from a monster you control, and if you do, apply the following effect. ● Your opponent cannot target "Battlin' Boxer" monsters you control with card effects for the rest of this turn. You can only use each effect of "Battlin' Boxer King Dempsey" once per turn.
King Dempsey is another Battlin' Boxer searcher besides Uppercutter . If this monster is special summoned, you can select 1 level 4 or lower FIRE Warrior monster from your deck or 1 Battlin' Boxing spell/trap from your deck to add that card to your hand or send it to the Graveyard.
King Dempsey has great potential and can be used in many different decks, not just Battlin' Boxer because this monster is so easy to summon (materials are 2 level 4 monsters) and the search ability of this monster is also good. very large.
This monster also has a quick effect that can be activated during both players' turns. You can detach 1 xyz material from any 1 of your monsters and from then until the end of your turn, your opponent will not be able to use effects to target your Battlin' Boxer monsters.
Each of King Dempsey 's effects can only be used once per turn.
Play 3.
Number C79: Battlin' Boxer General Kaiser (Play 2)
Number C79: Battlin' Boxer General Kaiser
ATK:
2600
DEF:
2000
3 Level 5 monsters Gains 200 ATK for each material attached to it. Once per turn, when your opponent would Special Summon a monster(s) (Quick Effect): You can detach 2 materials from this card, and if you do, negate the Summon, and if you do that, destroy that monster(s). If this card has "Number 79: Battlin' Boxer Nova Kaiser" as material, it gains this effect. ● Once per turn, when an attack is declared involving your "Battlin' Boxer" monster and an opponent's monster: You can send 1 "Battlin' Boxer" monster from your hand or Deck to the GY, and if you do, attach that opponent's monster to this card as material.
Number C79: Battlin' Boxer General Kaiser is a new boss of Battlin' Boxer. This monster can be xyz summoned in the usual way with any 3 level 5 monsters.
Number C79 will increase ATK by 200 for each material this monster has.
Once per turn, when your opponent special summons a non-chained monster, you can detach 2 materials from this monster and negate the summon and destroy that monster.
If this monster has Number 79: Battlin' Boxer Nova Kaiser as material, Number C79 will gain another effect. Once per turn, when attacks involving your Battlin' Boxer monster and your opponent's monster occur, you can send 1 Battlin' Boxer monster from your hand or Deck to the Graveyard and transform your opponent's monster. The enemy in that battle becomes the material for this card.
Has an effect worthy of a key monster that can negate the summons of strong monsters such as Pankratops , Kashtira monsters, Spright monsters, or the summons of most synchro monsters , xyz, pendulum, link from extra deck, ...
Furthermore, Number C79 also has the typical effect of other Chaos xyz monsters, which requires the original monster as a raw material so that this monster can show its full power, increasing the excitement of the game. Zexal fans.
Number 79: Battlin' Boxer Nova Kaiser (Play 1)
Number 79: Battlin' Boxer Nova Kaiser
ATK:
2300
DEF:
1600
2 Level 4 monsters Once per turn: You can attach 1 "Battlin' Boxer" monster from your hand or Graveyard to this card as an Xyz Material. This card gains 100 ATK for each Xyz Material attached to it. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can target Level 4 or lower "Battlin' Boxer" monsters in your Graveyard, up to the number of Xyz Materials this card had on the field; Special Summon those targets.
Number 79: Battlin' Boxer Nova Kaiser is a rank 4 generic monster.
Number 79 will increase ATK by 100 for each material this monster has.
Once per turn, during your Main Phase, you can turn 1 Battlin' Boxer monster from your hand or Graveyard into this card's xyz material.
When this monster on your side of the field is destroyed by your opponent, you can summon up to the number of level 4 or lower Battlin' Boxer monsters to your grave (with target) equal to the number of materials Number 79 has. on the field.
As for effects, Number 79 only has 1 effect that allows you to reattach materials from the grave so that you can take advantage of the effects of Glassjaw and Uppercutter . The revival effect is a bit passive as you have to rely on your opponent.
Play 1 or 2.
Battlin' Boxer Lead Yoke (Play 2)
Battlin' Boxer Lead Yoke
ATK:
2200
DEF:
2000
2 Level 4 "Battlin' Boxer" monsters If a "Battlin' Boxer" monster(s) you control would be destroyed by battle or by a card effect, you can detach 1 Xyz Material from this card instead of destroying 1 of those monsters. When an Xyz Material(s) is detached from this card: This card gains 800 ATK.
When mentioning Battlin' Boxer, it is impossible not to mention Lead Yoke . This monster is xyz summoned with 2 level 4 Battlin' Boxer monsters.
When your Battlin' Boxer monster is about to be destroyed by battle or effect, you can detach 1 material from this card to protect 1 of those monsters.
Additionally, each time this card has its materials detached, this monster will gain 800 ATK.
Lead Yoke can protect your monsters for an unlimited number of turns, as long as this monster has xyz materials. Even more annoying, the 800 ATK from Lead Yoke 's effect will be permanently increased.
Play 1 or 2.
Number 105: Battlin' Boxer Star Cestus and Number C105: Battlin' Boxer Comet Cestus (Play 1)
Number 105: Battlin' Boxer Star Cestus
ATK:
2500
DEF:
1600
3 Level 4 monsters During either player's Battle Step, if a "Battlin' Boxer" monster you control battles an opponent's monster: You can detach 1 Xyz Material from this card; negate the effects of the opponent's monster until the end of the turn, that monster you control cannot be destroyed by that battle, also your opponent takes any battle damage you would have taken from that battle.
Number C105: Battlin' Boxer Comet Cestus
ATK:
2800
DEF:
2000
4 Level 5 monsters When this card destroys an opponent's monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to half the destroyed monster's original ATK. If this card has "Number 105: Battlin' Boxer Star Cestus" as an Xyz Material, it gains this effect. ● Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; destroy it, and if you do, inflict damage to your opponent equal to the destroyed monster's ATK on the field.
Number 105 and Number C105 are played with Rank-Up-Magic – The Seventh One just for fun, these two monsters are not really strong.
Play 1 or 0 for each monster.
Battlin' Boxer Cheat Commissioner (Play 1)
Battlin' Boxer Cheat Commissioner
ATK:
0
DEF:
1300
2 Level 3 monsters All monsters your opponent controls must attack, if able. While you control another "Battlin' Boxer" monster, your opponent cannot target this card for attacks. When an attack is declared involving another "Battlin' Boxer" monster you control: You can detach 2 Xyz Materials from this card; look at your opponent's hand, then Set 1 Spell Card from their hand to your side of the field.
Cheat Commissioner can be played in fun checking hand situations.
Battlin' Boxing
Spell and trap cards of the clan.
Battlin' Boxing Spirits (Play 2)
Battlin' Boxing Spirits is a Monster Reborn of Battlin' Boxer.
By sending 1 card from your top Deck to the grave (cost), you can special summon 1 Battlin' Boxer monster from your grave in defense mode (with target). You can only activate 1 Battlin' Boxing Spirits per turn.
With the cost of discarding 1 card from the top deck to the grave, you will have an additional chance to target another Battlin' Boxer monster if you are lucky enough to send them to the grave. Because the act of sending cards from the deck to the grave is a cost, Glassjaw or Uppercutter will not be able to activate their grave effects.
Battlin' Boxing Cross Counter (Play 1)
Battlin' Boxing Cross Counter
When your opponent activates a monster effect: Destroy 1 "Battlin' Boxer" or "Number" Xyz Monster you control, and if you do, negate the activation, and if you do that, destroy that monster, then you can apply the following effect. ● Special Summon 1 "Battlin' Boxer" Xyz Monster from your Extra Deck with a different name than the first monster, and if you do, attach this card to it as material. You can only activate 1 "Battlin' Boxing Cross Counter" per turn.
Battlin' Boxing Cross Counter is a new counter trap support for this family and is also the most useful trap card for the deck.
When your opponent activates a monster's effect, you can destroy 1 of your xyz Number or Battlin' Boxer monsters and negate the activation of that effect, destroying the activated monster as well.
Additionally, after successfully neutralizing and destroying, you can also special summon 1 additional xyz Battlin' Boxer monster from your extra deck, the summoned monster must have a different name from the monster. If your xyz Number or Battlin' Boxer monster has been destroyed before, the Battlin' Boxing Cross Counter on the field will turn into material for a new monster.
You can only activate 1 Battlin' Boxing Cross Counter per turn.
A counter trap card has the ability to neutralize monster effects and also has the ability to summon other monsters from your extra deck. Moreover, this card can be taken from the deck into your hand very easily. thanks to Uppercutter or King Dempsey . Play 1 or 2.
Lead Yoke can completely protect your Battlin' Boxer monster from destruction coming from Battlin' Boxing Cross Counter , however if you do so, everything will become meaningless, you will not be able to neutralize it. enemy monster effects as well as summoning additional monsters from the extra deck.
Another thing to note is that you will not be able to summon xyz monsters from the extra deck if you cannot destroy the monster that activated your opponent's effect.
Monsters summoned using Cross Counter do not count as xyz summons, so Switchitter or Battlin' Boxing Spirits cannot revive these monsters.
Ring Announcer (Play 2)
Ring Announcer always counts as a Battlin' Boxing card. When activated, this card will help you summon 1 Battlin' Boxer monster from your hand, then you can destroy a maximum number of spell/trap cards on the field equal to the number of xyz monsters you control. . You can only activate 1 Ring Announcer per turn. The ability to summon a Battlin' Boxer monster from your hand is not too necessary, moreover, shooting 1 or 2 spells/traps with a normal spell card is not too meaningful.