Instructions for playing and using Tenyi Swordsoul

Instructions for playing and using Tenyi Swordsoul

Swordsoul - an archetype that is quite familiar to Duelists, it must be said that it is very familiar. The card line has also ranked at the top of the meta across many platforms such as OCG, Master Duel and now TCG! If you are a newbie and really want to build yourself a delicious Swordsoul set, I hope you will follow this article to the end!




Core

Almost nothing has changed compared to other formats... Maybe it's the Longyuan part that didn't get hit...

Swordsoul of Mo Ye (3x)

Swordsoul of Mo Ye Swordsoul of Mo Ye
Swordsoul of Mo Ye
WATER 4
Swordsoul of Mo Ye
  • ATK:

  • 1700

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


Your most basic starter, Mo Ye serves as an introduction to Swordsoul's main theme: Token Generation. Especially Tuner Token, which up to this point has never existed.

Mo Ye is the Swordsoul you'll want to see most often due to its Token spawn effect being the easiest way to get into your level 8 Synchro plays, requiring virtually no setup and also having a strong GY effect Best among all Swordsoul monsters. Never go with less than 3 copies.

The only weakness of this card is that it is susceptible to Infinite and Veiler ! Therefore, you need to be careful when using it!

Swordsoul Strategist Longyuan (2-3x)

Swordsoul Strategist Longyuan Swordsoul Strategist Longyuan
Swordsoul Strategist Longyuan
FIRE 6
Swordsoul Strategist Longyuan
  • ATK:

  • 1200

  • DEF:

  • 2300


You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


If Mo Ye is your most basic starter, then Longyuan is your most basic extender. The discard effect is basically pretty harmless since you'll be sending something that has a GY effect or can be taken back from it, and that effect itself combined with Longyuan's level makes for a very simple Baronne de Fleur Or any Level 10 Synchro Monster in the game, giving you ample space for a flexible toolbox.

In Master Duel, we are used to using only 2 Longyuan, but in other formats, this card is not hit so I think deckslot should optimize 3 cards to make it easier to access bosses early!

Swordsoul of Taia (2x)

Swordsoul of Taia Swordsoul of Taia
Swordsoul of Taia
WIND 4
Swordsoul of Taia
  • ATK:

  • 1800

  • DEF:

  • 1500


You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


Although less desirable as a drawn card than any of your other cards, Taia is a good card and a potential agent in play, especially since it is searchable (like any other card). anything in the Deck) and special GY effects that work very well with Tenyi's effects. In general, there can be 1 or 2 copies in the Main Deck, preferably 2 to avoid bricking...

Incredible Ecclesia the Virtuous (2-3x)

Incredible Ecclesia, the Virtuous Incredible Ecclesia, the Virtuous
Incredible Ecclesia, the Virtuous
LIGHT 4
Incredible Ecclesia, the Virtuous
  • ATK:

  • 1500

  • DEF:

  • 1500


If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


Giving you more ways to access Mo Ye, in addition to having a pretty versatile Special Summon condition AND a Tuner, makes Ecclesia a pretty good card. The only downside is that she is neither a Swordsoul nor a Wyrm Monster, making her completely unsearchable and unusable because of the effects of your other Swordsoul monsters, which can sometimes be a problem. topic, but that doesn't really cost you maximum Deck space .

Archnemeses Protos (0x - Ban)

Archnemeses Protos
Archnemeses Protos
Archnemeses Protos
DARK 11
Archnemeses Protos
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 monsters with different Attributes from your GY and/or face-up field. Cannot be destroyed by card effects. You can declare 1 monster Attribute on the field; destroy all monsters on the field with that Attribute, also until the end of the next turn, neither player can Special Summon monsters with that Attribute. You can only use this effect of "Archnemeses Protos" once per turn.


I like to put it in there already??? :v said but you're already here, just put it in for display...

That said, if you are released, you also need to know the abilities of this card! This card has the ability to completely lock your opponent out of the match thanks to its effect. Even if said effect doesn't end the fight, such as if you choose to be DARK, as you usually do, it can still lock your opponent out of generic OTK activations like Accesscode Talker or Borrelsword Dragon , keep you able to float a turn before you hit your opponent again. It's unbelievable that Konami was able to come up with this card, if I'm being honest. Note that Protos does not need to destroy a monster to apply its floodgate effect (but that Attribute must still be on the field). Since it is immune to destruction, you can always choose DARK for at least no cost.

Tenyi line

Tenyi Spirit - Shthana Tenyi Spirit - Shthana
Tenyi Spirit - Shthana
WATER 4
Tenyi Spirit - Shthana
  • ATK:

  • 400

  • DEF:

  • 2000


If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


Vessel for the Dragon Cycle
Vessel for the Dragon Cycle
Vessel for the Dragon Cycle
Spell Normal
Vessel for the Dragon Cycle

    Send 1 Wyrm monster from your Deck to the GY, then, if you control a face-up non-Effect Monster, you can add from your Deck to your hand 1 "Tenyi" monster with a different name from the monster sent to the GY. You can only activate 1 "Vessel for the Dragon Cycle" per turn.


    Tenyi Spirit - Vishuda Tenyi Spirit - Vishuda
    Tenyi Spirit - Vishuda
    DARK 7
    Tenyi Spirit - Vishuda
    • ATK:

    • 1500

    • DEF:

    • 2500


    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


    Tenyi Spirit - Ashuna Tenyi Spirit - Ashuna
    Tenyi Spirit - Ashuna
    LIGHT 7
    Tenyi Spirit - Ashuna
    • ATK:

    • 1600

    • DEF:

    • 2600


    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


    Tenyi Spirit - Adhara Tenyi Spirit - Adhara
    Tenyi Spirit - Adhara
    EARTH 1
    Tenyi Spirit - Adhara
    • ATK:

    • 0

    • DEF:

    • 0


    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


    Tenyi is the Wyrm line that is easiest to swarm the field with bodies to build Synchro, very suitable for Swordsoul!

    To clarify, one of the main drawbacks of pure Swordsoul is that the Deck can sometimes feel a bit weak, lacking both power and even a bit in extended plays (this is compensated for by large number of handtraps), Tenyis overcomes those problems by turning Swordsoul into an almost aggressive combo deck, acting as a starter, extender, and bait for handtraps. The sheer number of things they enable makes them the go-to engine, allowing for more Extra Deck possibilities. The only downside this brings is that the main Tenyi, Ashuna , locks you into Wyrms for the rest of the turn, forcing you to end up on the occasional sub-optimal field set (Also because of this, in some builds won't use Ashuna much...)

    Swordsoul Blackout, Swordsoul Emergence and Swordsoul Sacred Summit (Spell&Trap)

    Swordsoul Blackout Swordsoul Blackout
    Swordsoul Blackout
    Trap Normal
    Swordsoul Blackout

      Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


      Swordsoul Emergence Swordsoul Emergence
      Swordsoul Emergence
      Spell Normal
      Swordsoul Emergence

        Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


        Swordsoul Sacred Summit Swordsoul Sacred Summit
        Swordsoul Sacred Summit
        Spell Normal
        Swordsoul Sacred Summit

          Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn.


          We'll talk a bit about Swordsoul Spell&Trap...
          • Emergence is the Deck's main searcher. At the same time, a great starter with Mo Ye, a great extender with Longyuan and even a potential addition to the endgame deck when used to search Archnemeses Protos , these are 3 very obvious duplicates in any Which build of Swordsoul.
          • Blackout is an Icarus Attack archetype. Due to its ease of access, it is mostly only used with 1 copy in the game, but it cannot avoid the fact that this is a very stable card when used as a main end-of-court set. you in most of the deck's spread.
          • And finally there is Sumit, a card you will want to consider using. Being a searchable recycler itself proves to be quite good, however Swordsoul already has quite a few ways to get resources back from GY so that's not a huge priority, its best trading element is that it can increase the level of escalation to synchro in some cases where you need to bring out good monsters.



          Extra Deck

           

          Swordsoul Grandmaster - Chixiao (2x)

          Swordsoul Grandmaster - Chixiao Swordsoul Grandmaster - Chixiao
          Swordsoul Grandmaster - Chixiao
          LIGHT 8
          Swordsoul Grandmaster - Chixiao
          • ATK:

          • 2800

          • DEF:

          • 1000


          1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


          When it comes to Swordsoul, this is the Extra Deck card that NEEDS to be created. Thanks to Swordsoul Emergence (if not already in use), Chixiao can search any Swordsoul OR Wyrm card in the game when summoned. The second effect is a relatively free disruption to the deck and cannot be chain-blocked, as it does not need to respond directly to activations. Remember that you can only use one of Chixiao's effects per turn .

          Note : When summoning Chixiao using Taia or Mo Ye, arrange Chixiao chain link 1, Taia/Mo Ye chain link 2. By doing so, Chixiao will not be affected by Ash Blossom & Joyous Spring while deploying his effect.

          Swordsoul Sinister Sovereign - Qixing Longyuan (1x)

          Swordsoul Sinister Sovereign - Qixing Longyuan Swordsoul Sinister Sovereign - Qixing Longyuan
          Swordsoul Sinister Sovereign - Qixing Longyuan
          FIRE 10
          Swordsoul Sinister Sovereign - Qixing Longyuan
          • ATK:

          • 2900

          • DEF:

          • 2300


          1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


          Qixing Longyuan is not necessarily a good card, but it is an annoying target and causes opponents to discard first in some situations due to its effect: the ability to completely subtract from opp's life points every time they summon Special recovery, Spell/Trap activation up to 3600 (if used correctly). Not to mention, during that time, you can also banish a card that is being summoned/activated

          A small point in this card will help you expand your hand every time you summon another Wyrm Synchro to the field.

          Swordsoul Supreme Sovereign - Chengying (1x)

          Swordsoul Supreme Sovereign - Chengying Swordsoul Supreme Sovereign - Chengying
          Swordsoul Supreme Sovereign - Chengying
          WATER 10
          Swordsoul Supreme Sovereign - Chengying
          • ATK:

          • 3000

          • DEF:

          • 3000


          1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


          Chengying is less important, but still a strong monster. In terms of level 10 Synchro, it is superior to Baronne de Fleur , however it is almost always your second best choice. Good protection, a strong banish effect (even if it's not always the easiest to use), and a stat manipulation effect that can get pretty big in the late game make for a great card. Overall article is great.

          Baronne de Fleur (1x)

          Baronne de Fleur Baronne de Fleur
          Baronne de Fleur
          WIND 10
          Baronne de Fleur
          • ATK:

          • 3000

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


          This is the second most important card in the Extra Deck. A generic level 10 Synchro negate is quite easy to create, it can even replace Swordsoul to continue after you're done negating. If you haven't already then this might be a good time to get your hands on Baronne, the card only gets better from this point on.

          Baxia, Brightness of the Yang Zing, Yazi and Evil of the Yang Zing (Yang Zing_s)

          Baxia, Brightness of the Yang Zing Baxia, Brightness of the Yang Zing
          Baxia, Brightness of the Yang Zing
          LIGHT 8
          Baxia, Brightness of the Yang Zing
          • ATK:

          • 2300

          • DEF:

          • 2600


          1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


          Yazi, Evil of the Yang Zing Yazi, Evil of the Yang Zing
          Yazi, Evil of the Yang Zing
          DARK 7
          Yazi, Evil of the Yang Zing
          • ATK:

          • 2600

          • DEF:

          • 2100


          1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


          • Baxia is easily one of your main forms of removal, for both monsters and backrows. It can rarely act as a next extender / extended play by destroying itself (or any of your other cards) to revive monsters in the GY, this is often used as a result. works well with Taia's GY effect, as you can Summon any level 4 or lower Wyrm Monster from your Deck.
          • And Yazi can be called onto the field with Taia + Emergence/Sacred Summit. Yazi helps you bombard the opp field, then you can jump 1 Swordsoul (usually Mo Ye) to flood the field again.

          Chaofeng Phantom of the Yang Zing (1x)

          Chaofeng, Phantom of the Yang Zing Chaofeng, Phantom of the Yang Zing
          Chaofeng, Phantom of the Yang Zing
          LIGHT 9
          Chaofeng, Phantom of the Yang Zing
          • ATK:

          • 2800

          • DEF:

          • 2200


          1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


          Chaofeng is an auto-win card against Decks that rely on LIGHT Monsters like Invoked (by turning off Invoked Mechaba ) or Drytron (By turning off pretty much everything), or Blue-Eyes, Golden Boy, Cyber ​​Dragon, GE ,.... As Yang Zing's boss, I think I should probably mention it last.

          The reason is that you will be summoning this card primarily using Baxia and Adhara, which means your opponent will be completely unable to use any LIGHT effects in your hand, field, GY, anywhere. where. This is especially important because it means that Nibiru, the Primal Being becomes unusable once Chaofeng hits the field, so you always force your opponent to use it, usually before you are Normal Summoned.

          However, Chaofeng should never be your primary target, and you should only summon it knowing that you can continue playing with some other cards you have.

          Draco Berserker of the Tenyi (1x)

          Draco Berserker of the Tenyi
          Draco Berserker of the Tenyi
          Draco Berserker of the Tenyi
          DARK 8
          Draco Berserker of the Tenyi
          • ATK:

          • 3000

          • DEF:

          • 0


          1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


          Draco Berserker proves his worth quite well with Swordsoul, being a generic level 8 Wyrm (which is an important factor in synergy with the Tenyi version of the deck) with effects that make it a pretty good card to end and the second effect that makes it up deals the second most damage. You're not really tight on space in the Extra Deck anyway, so in any build I'd recommend using it in one copy.

          Toolbox Synchro

          Borreload Savage Dragon Borreload Savage Dragon
          Borreload Savage Dragon
          DARK 8
          Borreload Savage Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can equip 1 Link Monster from your GY to this card, and if you do, place Borrel Counters on this card equal to that Link Monster's Link Rating. This card gains ATK equal to half the ATK of the monster equipped to it by its effect. When your opponent activates a card or effect (Quick Effect): You can remove 1 Borrel Counter from this card; negate the activation. You can only use this effect of "Borreload Savage Dragon" once per turn.


          Crimson Blader Crimson Blader
          Crimson Blader
          FIRE 8
          Crimson Blader
          • ATK:

          • 2800

          • DEF:

          • 2600


          1 Tuner + 1 or more non-Tuner monsters If this card destroys an opponent's monster by battle and sends it to the Graveyard: Your opponent cannot Normal or Special Summon Level 5 or higher monsters during their next turn.


          PSY-Framelord Omega
          PSY-Framelord Omega
          PSY-Framelord Omega
          LIGHT 8
          PSY-Framelord Omega
          • ATK:

          • 2800

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


          Ruddy Rose Dragon Ruddy Rose Dragon
          Ruddy Rose Dragon
          FIRE 10
          Ruddy Rose Dragon
          • ATK:

          • 3200

          • DEF:

          • 2400


          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can banish all cards from the GYs, then, if this card was Synchro Summoned using "Black Rose Dragon" or a Plant Synchro Monster as material, you can destroy all other cards on the field. When your opponent activates a card or effect that would destroy a card(s) (Quick Effect): You can Tribute this card; negate the activation, then you can Special Summon 1 "Black Rose Dragon" from your Extra Deck or GY.


          Adamancipator Risen - Dragite Adamancipator Risen - Dragite
          Adamancipator Risen - Dragite
          WATER 8
          Adamancipator Risen - Dragite
          • ATK:

          • 3000

          • DEF:

          • 2200


          1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


          There are also other mercenary Synchros that I think are worth adding to your own Extra Deck (not to mention their cost is quite cheap). They are all level 8 and 10, so don't worry too much about their suitability in the deck.

          Shaman of the Tenyi and Monk of the Tenyi (Tenyi_s)

          Shaman of the Tenyi Shaman of the Tenyi
          Shaman of the Tenyi
          FIRE
          Shaman of the Tenyi
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


          Monk of the Tenyi Monk of the Tenyi
          Monk of the Tenyi
          EARTH
          Monk of the Tenyi
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Bottom


          1 non-Link "Tenyi" monster


          Combos MUST go together!
          • Monk is a body to easily trigger other Tenyi's effs, and is also a 1000ATK beater that punches opp every time you need a push for the game.
          • Shaman is a good recycle for Swordsoul or Tenyi, due to its ability to continuously bring Wyrms back into the field every time they are sent to the GY!



          Tech & Engine

           

          Fusion Package

          Destiny HERO - Malicious
          Destiny HERO - Malicious
          Destiny HERO - Malicious
          DARK 6
          Destiny HERO - Malicious
          • ATK:

          • 800

          • DEF:

          • 800


          You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


          Destiny HERO - Celestial
          Destiny HERO - Celestial
          Destiny HERO - Celestial
          DARK 4
          Destiny HERO - Celestial
          • ATK:

          • 1600

          • DEF:

          • 1400


          When this card declares an attack: You can target 1 face-up Spell your opponent controls; destroy it, and if you do, inflict 500 damage to your opponent. While you have no cards in your hand, except the turn this card was sent to the GY: You can banish this card and 1 "Destiny HERO" monster from your GY; draw 2 cards. You can only use this effect of "Destiny HERO - Celestial" once per turn.


          Destiny HERO - Destroyer Phoenix Enforcer Destiny HERO - Destroyer Phoenix Enforcer
          Destiny HERO - Destroyer Phoenix Enforcer
          DARK 8
          Destiny HERO - Destroyer Phoenix Enforcer
          • ATK:

          • 2500

          • DEF:

          • 2100


          1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


          Fusion Destiny
          Fusion Destiny
          Fusion Destiny
          Spell Normal
          Fusion Destiny

            Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


            A small package of this popular Fusion line won't do much harm to your existing card slots. Normally, they will not be used very much because by now Verte Anaconda has been banned, so putting them on the field will also make your combo not very smooth but it is still worth considering to stay on the field. (After all, I'm a child of Master Duel, so I thought I should include her in the article :v)

            Crystron Halqifibrax, Deskbot 001 and Mecha Phantom Beast Auroradon (Halqifibrax Auroradon Engine)

            Crystron Halqifibrax
            Crystron Halqifibrax
            Crystron Halqifibrax
            WATER
            Crystron Halqifibrax
            • ATK:

            • 1500

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


            Deskbot 001 Deskbot 001
            Deskbot 001
            EARTH 1
            Deskbot 001
            • ATK:

            • 500

            • DEF:

            • 500


            Gains 500 ATK/DEF for each Machine monster you control. If 2 or more Machine monsters are Special Summoned at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


            Mecha Phantom Beast Auroradon
            Mecha Phantom Beast Auroradon
            Mecha Phantom Beast Auroradon
            WIND
            Mecha Phantom Beast Auroradon
            • ATK:

            • 2100

            • LINK-3

            Link Arrow:

            Left

            Bottom

            Bottom-Right


            2+ Machine monsters If this card is Link Summoned: You can activate this effect; Special Summon 3 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0), also you cannot Link Summon for the rest of this turn. Once per turn: You can Tribute up to 3 monsters, then apply 1 of these effects, based on the number Tributed; ● 1: Destroy 1 card on the field. ● 2: Special Summon 1 "Mecha Phantom Beast" monster from your Deck. ● 3: Add 1 Trap from your GY to your hand.


            An add-on for the Tenyi Engine, this small package adds consistency, power, and resilience to the Deck. Tenyi Monsters will usually be able to go into Halqifibrax before you Normal Summon, and from there by Summoning Deskbot 001 into Auroradon, you'll be able to spawn Baronne de Fleur before being locked into anything important , can remove nibiru or any other handtrap. In addition, this engine also allows for better use of Level 7 Synchro Monsters, especially Yazi, Evil of the Yang Zing and since Auroradon can destroy any of your own cards via a second effect , you can get access to the Swordsoul engine with just one play of Halqifibrax, even without a Normal Summon.

            But it seems that by now this Engine is no longer useful and has been banned

            Pot of Desires (3x)

            Pot of Desires
            Pot of Desires
            Pot of Desires
            Spell Normal
            Pot of Desires

              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




              Tag(s):

              Your staple pot for consistency. Outside of very rare cases, you hardly have anything you don't want to banish, and when you do, you can take it out of the Deck at a time when you wish to use it or are too tempted to play it. You probably won't care about it, your main engine doesn't rely on any one of these.

              There's also a bit of interesting synergy with Chengying, as using Desires will give it a 1000 ATK/DEF boost and knock everything the opponent controls by 1000 ATK/DEF. This is also the reason why we trust using Pot more than Assessment :v Spell is better than Trap, right?

              General Tech

              Crossout Designator
              Crossout Designator
              Crossout Designator
              Spell Quick
              Crossout Designator

                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                Tag(s):

                Called by the Grave
                Called by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  Infinite Impermanence Infinite Impermanence
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                    Droll & Lock Bird Droll & Lock Bird
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    Effect Veiler Effect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    :v What else is there to say about these Techs? Too necessary in the current meta. Therefore, if you want to build a deck, you first need to prepare these techs!



                    Combo

                    Swordsoul's combos tend to be different from each other but end up relying on similar results, in the end you're always looking for an optimal ending deck that features something around the Chi Xiao , Baronne combo lines de Fleur , Blackout , other Synchro or Protos , now obviously there will be stronger decks than that but they will be a very rare exception.

                    Most of my featured combos will only show 2 card combos, so you won't see any big ending decks, this is just to get a general feel for the deck and how to act on what you have withdrawn.

                    Swordsoul of Mo Ye and Tenyi Spirit - Adhara (Mo Ye + Wyrm)

                    Swordsoul of Mo Ye Swordsoul of Mo Ye
                    Swordsoul of Mo Ye
                    WATER 4
                    Swordsoul of Mo Ye
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                    Tenyi Spirit - Adhara Tenyi Spirit - Adhara
                    Tenyi Spirit - Adhara
                    EARTH 1
                    Tenyi Spirit - Adhara
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                    1. Normal Summon Swordsoul of Mo Ye .
                    2. Activate Mo Ye's effect, revealing a Wyrm Monster in your hand to Summon Tokens.
                    3. Synchro Summon Swordsoul Grandmaster - Chixiao , using Mo Ye and Token.
                    4. Activate Chixiao's effect as Chain Link 1 to search Swordsoul Strategist Longyuan , then use Mo Ye's effect as Chain Link 2 to draw a card.
                    5. Activate Longyuan's effect in hand, discarding 1 Wyrm monster you previously revealed to Summon itself and a Token.
                    6. Summon Synchro Baronne de Fleur , using Longyuan and Token.
                    7. Use Longyuan's GY effect to deal 1200 damage to your opponent.
                    Yard staging:

                    Tenyi Spirit - Vishuda and Tenyi Spirit - Ashuna (2 Tenyi)

                    Tenyi Spirit - Vishuda Tenyi Spirit - Vishuda
                    Tenyi Spirit - Vishuda
                    DARK 7
                    Tenyi Spirit - Vishuda
                    • ATK:

                    • 1500

                    • DEF:

                    • 2500


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                    Tenyi Spirit - Ashuna Tenyi Spirit - Ashuna
                    Tenyi Spirit - Ashuna
                    LIGHT 7
                    Tenyi Spirit - Ashuna
                    • ATK:

                    • 1600

                    • DEF:

                    • 2600


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                    1. Activate the effect of Tenyi Spirit - Ashuna to Summon yourself.
                    2. Link summons Monk of the Tenyi using Ashuna.
                    3. Activate the effect of Tenyi Spirit - Vishuda to Summon yourself.
                    4. Activate Ashuna's GY effect, Special Summon from Deck Tenyi Spirit - Adhara . You are now locked into the Wyrms for the rest of the turn
                    5. Synchro Summon Swordsoul Grandmaster - Chixiao , using Vishuda and Adhara.
                    6. Activate Chixiao's effect, search Swordsoul Strategist Longyuan .
                    7. Activate Adhara's GY effect, adding back your banished Ashuna.
                    8. Activate Longyuan's effect in hand, discard Ashuna to Summon yourself and Token.
                    9. Synchro Summon Swordsoul Supreme Sovereign - Chengying , using Longyuan and Token.
                    10. Use Longyuan's GY effect to deal 1200 damage to your opponent.
                    Finished pitch:

                    Swordsoul Strategist Longyuan, Swordsoul of Taia and Swordsoul of Mo Ye (3 Swordsoul)

                    Swordsoul Strategist Longyuan Swordsoul Strategist Longyuan
                    Swordsoul Strategist Longyuan
                    FIRE 6
                    Swordsoul Strategist Longyuan
                    • ATK:

                    • 1200

                    • DEF:

                    • 2300


                    You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


                    Swordsoul of Taia Swordsoul of Taia
                    Swordsoul of Taia
                    WIND 4
                    Swordsoul of Taia
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


                    Swordsoul of Mo Ye Swordsoul of Mo Ye
                    Swordsoul of Mo Ye
                    WATER 4
                    Swordsoul of Mo Ye
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                    1. Normal summon Moye, click eff to reveal 1 Taia from hand and summon 1 Token to the field.
                    2. Synchro to Chixiao = Token + Mo Ye. Activate the effect Chixiao chain link 1, Mo Ye chain link 2. Mo Ye grants draw 1, Chixiao allows Sacred Summit.
                    3. Go to Longyuan by sending Taia down. Then spawn more Tokens.
                    4. Synchro to Baronne de Fleur = Token + Longyuan. Click on Longyuan eff, burn opp 1200 points.
                    5. Use Summer Summit, call Taia again. Taia activates eff, banishes any Swordsoul, spawns 1 token.
                    6. Synchro to Dragite = Token + Taia. In this step, you can activate the Taia effect to "bury" a Wyrm, here Ashuna goes to the grave to have goods in the next turn.

                    At the end of the combo, we have 3 negates: 1 negate monster from Chixiao, 1 negate all from Baronne, 1 negate Spell/Trap from Dragite.

                    Swordsoul Strategist Longyuan and Tenyi Spirit - Ashuna (Longyuan + Ashuna)

                    Swordsoul Strategist Longyuan Swordsoul Strategist Longyuan
                    Swordsoul Strategist Longyuan
                    FIRE 6
                    Swordsoul Strategist Longyuan
                    • ATK:

                    • 1200

                    • DEF:

                    • 2300


                    You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


                    Tenyi Spirit - Ashuna Tenyi Spirit - Ashuna
                    Tenyi Spirit - Ashuna
                    LIGHT 7
                    Tenyi Spirit - Ashuna
                    • ATK:

                    • 1600

                    • DEF:

                    • 2600


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                    1. Activate the effect of Swordsoul Strategist Longyuan , discard Ashuna to Summon yourself and Token.
                    2. Activate Ashuna's GY effect, Special Summon from Deck Tenyi Spirit - Shthana . You are now locked into the Wyrms for the rest of the turn
                    3. Synchro Summon Swordsoul Grandmaster - Chixiao , using Shthana and Token.
                    4. Activate Chixiao's effect, banishing your copy of Swordsoul Blackout from your Deck.
                    5. Activate Blackout's second effect, gain Token.
                    6. Synchro Summon Swordsoul Supreme Sovereign - Chengying , using Longyuan and Token
                    7. Use Longyuan's GY effect to deal 1200 damage to your opponent.
                    Finished pitch:

                    Swordsoul of Taia, Tenyi Spirit - Ashuna and Tenyi Spirit - Adhara (Chaofeng Line)

                    Swordsoul of Taia Swordsoul of Taia
                    Swordsoul of Taia
                    WIND 4
                    Swordsoul of Taia
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


                    Tenyi Spirit - Ashuna Tenyi Spirit - Ashuna
                    Tenyi Spirit - Ashuna
                    LIGHT 7
                    Tenyi Spirit - Ashuna
                    • ATK:

                    • 1600

                    • DEF:

                    • 2600


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                    Tenyi Spirit - Adhara Tenyi Spirit - Adhara
                    Tenyi Spirit - Adhara
                    EARTH 1
                    Tenyi Spirit - Adhara
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                    1. Activate the effect of Tenyi Spirit - Ashuna to Summon yourself.
                    2. Link summons Monk of the Tenyi using Ashuna.
                    3. Activate the effect of Tenyi Spirit - Adhara to Summon itself.
                    4. Activate Ashuna's GY effect, Special Summon from Deck Tenyi Spirit - Vishuda . You are now locked into the Wyrms for the rest of the turn
                    5. Synchro Summon Baxia, Brightness of the Yang Zing , uses Vishuda and Adhara.
                    6. Using Baxia's resurrection effect, destroy the Monk of the Tenyi to revive Adhara.
                    7. Synchro summon Chaofeng, Phantom of the Yang Zing , using Baxia and Adhara. Your opponent is currently not allowed to use LIGHT monster effects , meaning Nibiru is no longer usable after this point.
                    8. Normal Summon Swordsoul of Taia .
                    9. Activate Taia's effect, banish Baxia from the GY to Summon Tokens.
                    10. Synchro Summon Swordsoul Grandmaster - Chixiao , using Taia and Token.
                    11. Activate Chixiao's effect, search Swordsoul Strategist Longyuan . (At your option, you can use Taia's GY effect to send any Wyrm you want from the Deck to GY)
                    12. Activate Adhara's GY effect, adding back your banished Ashuna.
                    13. Activate Longyuan's effect in hand, discard Ashuna to Summon yourself and Token.
                    14. Synchro Summon Swordsoul Supreme Sovereign - Chengying , using Longyuan and Token.
                    15. Use Longyuan's GY effect to deal 1200 damage to your opponent.
                    Finished pitch:

                    Tenyi Spirit - Ashuna and Swordsoul of Mo Ye (Smallest summon combo)

                    Tenyi Spirit - Ashuna Tenyi Spirit - Ashuna
                    Tenyi Spirit - Ashuna
                    LIGHT 7
                    Tenyi Spirit - Ashuna
                    • ATK:

                    • 1600

                    • DEF:

                    • 2600


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                    Swordsoul of Mo Ye Swordsoul of Mo Ye
                    Swordsoul of Mo Ye
                    WATER 4
                    Swordsoul of Mo Ye
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                    This combo is intended to be used when you want to play around Nibiru and don't have enough resources to do so effectively, or when you get hit by Maxx "C" and still want to end up based on 1 thing what.

                    1. Normal Summon Swordsoul of Mo Ye .
                    2. Activate Mo Ye's effect, revealing a Wyrm Monster in your hand to Summon a Token.
                    3. Synchro Summon Swordsoul Grandmaster - Chixiao , using Mo Ye and Token.
                    4. Activate Chixiao's effect as Chain Link 1 to search for a Swordsoul Blackout , then use Mo Ye's effect as Chain Link 2 to draw a card.
                    Finished pitch:



                    Sample deck

                    To visualize it better, below are some sample Decks for the deck!

                    Deck #1

                    Main: 55 Extra: 15

                    3 cardSwordsoul of Mo Ye 3 cardSwordsoul of Mo Ye
                    Swordsoul of Mo Ye
                    WATER 4
                    Swordsoul of Mo Ye
                    • ATK:

                    • 1700

                    • DEF:

                    • 1800


                    If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                    2 cardSwordsoul of Taia 2 cardSwordsoul of Taia
                    Swordsoul of Taia
                    WIND 4
                    Swordsoul of Taia
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


                    3 cardSwordsoul Strategist Longyuan 3 cardSwordsoul Strategist Longyuan
                    Swordsoul Strategist Longyuan
                    FIRE 6
                    Swordsoul Strategist Longyuan
                    • ATK:

                    • 1200

                    • DEF:

                    • 2300


                    You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


                    3 cardTenyi Spirit - Ashuna 3 cardTenyi Spirit - Ashuna
                    Tenyi Spirit - Ashuna
                    LIGHT 7
                    Tenyi Spirit - Ashuna
                    • ATK:

                    • 1600

                    • DEF:

                    • 2600


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                    1 cardTenyi Spirit - Shthana 1 cardTenyi Spirit - Shthana
                    Tenyi Spirit - Shthana
                    WATER 4
                    Tenyi Spirit - Shthana
                    • ATK:

                    • 400

                    • DEF:

                    • 2000


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


                    3 cardTenyi Spirit - Vishuda 3 cardTenyi Spirit - Vishuda
                    Tenyi Spirit - Vishuda
                    DARK 7
                    Tenyi Spirit - Vishuda
                    • ATK:

                    • 1500

                    • DEF:

                    • 2500


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                    3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    2 cardEffect Veiler 2 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                    Ghost Belle & Haunted Mansion
                    EARTH 3
                    Ghost Belle & Haunted Mansion
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                    3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
                    Incredible Ecclesia, the Virtuous
                    LIGHT 4
                    Incredible Ecclesia, the Virtuous
                    • ATK:

                    • 1500

                    • DEF:

                    • 1500


                    If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                    3 cardTenyi Spirit - Adhara 3 cardTenyi Spirit - Adhara
                    Tenyi Spirit - Adhara
                    EARTH 1
                    Tenyi Spirit - Adhara
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                    3 cardBook of Eclipse 3 cardBook of Eclipse
                    Book of Eclipse
                    Spell Quick
                    Book of Eclipse

                      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                      2 cardCosmic Cyclone 2 cardCosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        2 cardDark Hole
                        2 cardDark Hole
                        Dark Hole
                        Spell Normal
                        Dark Hole

                          Destroy all monsters on the field.


                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            3 cardHeavenly Dragon Circle 3 cardHeavenly Dragon Circle
                            Heavenly Dragon Circle
                            Spell Quick
                            Heavenly Dragon Circle

                              Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.


                              3 cardSwordsoul Emergence 3 cardSwordsoul Emergence
                              Swordsoul Emergence
                              Spell Normal
                              Swordsoul Emergence

                                Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


                                1 cardSwordsoul Sacred Summit 1 cardSwordsoul Sacred Summit
                                Swordsoul Sacred Summit
                                Spell Normal
                                Swordsoul Sacred Summit

                                  Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn.


                                  3 cardAnti-Spell Fragrance
                                  3 cardAnti-Spell Fragrance
                                  Anti-Spell Fragrance
                                  Trap Continuous
                                  Anti-Spell Fragrance

                                    Both players must Set Spell Cards before activating them, and cannot activate them until their next turn after Setting them.


                                    1 cardAppointer of the Red Lotus
                                    1 cardAppointer of the Red Lotus
                                    Appointer of the Red Lotus
                                    Trap Normal
                                    Appointer of the Red Lotus

                                      Pay 2000 Life Points and reveal all cards in your hand. Look at your opponent's hand and select 1 card. Remove that card from play until your opponent's next End Phase.


                                      3 cardEvenly Matched 3 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          1 cardSwordsoul Blackout 1 cardSwordsoul Blackout
                                          Swordsoul Blackout
                                          Trap Normal
                                          Swordsoul Blackout

                                            Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                                            3 cardMonk of the Tenyi 3 cardMonk of the Tenyi
                                            Monk of the Tenyi
                                            EARTH
                                            Monk of the Tenyi
                                            • ATK:

                                            • 1000

                                            • LINK-1

                                            Link Arrow:

                                            Bottom


                                            1 non-Link "Tenyi" monster


                                            1 cardShaman of the Tenyi 1 cardShaman of the Tenyi
                                            Shaman of the Tenyi
                                            FIRE
                                            Shaman of the Tenyi
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


                                            1 cardAdamancipator Risen - Dragite 1 cardAdamancipator Risen - Dragite
                                            Adamancipator Risen - Dragite
                                            WATER 8
                                            Adamancipator Risen - Dragite
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                            1 cardBaronne de Fleur
                                            1 cardBaronne de Fleur
                                            Baronne de Fleur
                                            WIND 10
                                            Baronne de Fleur
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2400


                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                            2 cardBaxia, Brightness of the Yang Zing 2 cardBaxia, Brightness of the Yang Zing
                                            Baxia, Brightness of the Yang Zing
                                            LIGHT 8
                                            Baxia, Brightness of the Yang Zing
                                            • ATK:

                                            • 2300

                                            • DEF:

                                            • 2600


                                            1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                            1 cardChaofeng, Phantom of the Yang Zing 1 cardChaofeng, Phantom of the Yang Zing
                                            Chaofeng, Phantom of the Yang Zing
                                            LIGHT 9
                                            Chaofeng, Phantom of the Yang Zing
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 2200


                                            1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                                            1 cardDraco Berserker of the Tenyi
                                            1 cardDraco Berserker of the Tenyi
                                            Draco Berserker of the Tenyi
                                            DARK 8
                                            Draco Berserker of the Tenyi
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 0


                                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                            2 cardSwordsoul Grandmaster - Chixiao 2 cardSwordsoul Grandmaster - Chixiao
                                            Swordsoul Grandmaster - Chixiao
                                            LIGHT 8
                                            Swordsoul Grandmaster - Chixiao
                                            • ATK:

                                            • 2800

                                            • DEF:

                                            • 1000


                                            1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


                                            1 cardSwordsoul Sinister Sovereign - Qixing Longyuan 1 cardSwordsoul Sinister Sovereign - Qixing Longyuan
                                            Swordsoul Sinister Sovereign - Qixing Longyuan
                                            FIRE 10
                                            Swordsoul Sinister Sovereign - Qixing Longyuan
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2300


                                            1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


                                            1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                            Swordsoul Supreme Sovereign - Chengying
                                            WATER 10
                                            Swordsoul Supreme Sovereign - Chengying
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                            1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                                            Yazi, Evil of the Yang Zing
                                            DARK 7
                                            Yazi, Evil of the Yang Zing
                                            • ATK:

                                            • 2600

                                            • DEF:

                                            • 2100


                                            1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                            Pure Swordsoul

                                            Deck #2

                                            Main: 47 Extra: 16

                                            1 cardBystial Druiswurm
                                            1 cardBystial Druiswurm
                                            Bystial Druiswurm
                                            DARK 6
                                            Bystial Druiswurm
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                            3 cardBystial Magnamhut
                                            3 cardBystial Magnamhut
                                            Bystial Magnamhut
                                            DARK 6
                                            Bystial Magnamhut
                                            • ATK:

                                            • 2500

                                            • DEF:

                                            • 2000


                                            You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                            3 cardSwordsoul of Mo Ye 3 cardSwordsoul of Mo Ye
                                            Swordsoul of Mo Ye
                                            WATER 4
                                            Swordsoul of Mo Ye
                                            • ATK:

                                            • 1700

                                            • DEF:

                                            • 1800


                                            If this card is Normal or Special Summoned: You can reveal 1 "Swordsoul" card or 1 Wyrm monster in your hand; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can draw 1 card. You can only use each effect of "Swordsoul of Mo Ye" once per turn.


                                            2 cardSwordsoul of Taia 2 cardSwordsoul of Taia
                                            Swordsoul of Taia
                                            WIND 4
                                            Swordsoul of Taia
                                            • ATK:

                                            • 1800

                                            • DEF:

                                            • 1500


                                            You can banish 1 "Swordsoul" card or 1 Wyrm monster from your GY; Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can send 1 "Swordsoul" card or 1 Wyrm monster from your Deck to the GY. You can only use each effect of "Swordsoul of Taia" once per turn.


                                            3 cardSwordsoul Strategist Longyuan 3 cardSwordsoul Strategist Longyuan
                                            Swordsoul Strategist Longyuan
                                            FIRE 6
                                            Swordsoul Strategist Longyuan
                                            • ATK:

                                            • 1200

                                            • DEF:

                                            • 2300


                                            You can discard 1 other "Swordsoul" card or 1 other Wyrm monster; Special Summon this card from your hand, then you can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. If this card is sent to the GY as Synchro Material: You can inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Strategist Longyuan" once per turn.


                                            3 cardTenyi Spirit - Ashuna 3 cardTenyi Spirit - Ashuna
                                            Tenyi Spirit - Ashuna
                                            LIGHT 7
                                            Tenyi Spirit - Ashuna
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 2600


                                            If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY; Special Summon 1 "Tenyi" monster from your Deck, except "Tenyi Spirit - Ashuna", also you cannot Special Summon monsters for the rest of this turn, except Wyrm monsters. You can only use each effect of "Tenyi Spirit - Ashuna" once per turn.


                                            1 cardTenyi Spirit - Shthana 1 cardTenyi Spirit - Shthana
                                            Tenyi Spirit - Shthana
                                            WATER 4
                                            Tenyi Spirit - Shthana
                                            • ATK:

                                            • 400

                                            • DEF:

                                            • 2000


                                            If you control no Effect Monsters: You can Special Summon this card from your hand. If a face-up non-Effect Monster(s) you control is destroyed by battle or card effect: You can banish this card from your hand or GY, then target 1 of those destroyed monsters; Special Summon it, then you can destroy 1 monster your opponent controls. You can only use each effect of "Tenyi Spirit - Shthana" once per turn.


                                            2 cardTenyi Spirit - Vishuda 2 cardTenyi Spirit - Vishuda
                                            Tenyi Spirit - Vishuda
                                            DARK 7
                                            Tenyi Spirit - Vishuda
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 2500


                                            If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 card your opponent controls; return it to the hand. You can only use each effect of "Tenyi Spirit - Vishuda" once per turn.


                                            1 cardThe Abyss Dragon Swordsoul 1 cardThe Abyss Dragon Swordsoul
                                            The Abyss Dragon Swordsoul
                                            FIRE 8
                                            The Abyss Dragon Swordsoul
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 2900


                                            Cannot be Normal Summoned/Set. Must be Special Summoned by a Wyrm monster's effect. If a monster is banished by card effect (except during the Damage Step): You can Special Summon this card from the GY (if it was there when the monster was banished) or hand (even if not), but banish it when it leaves the field. If this card is Special Summoned: You can target 1 card in the Field Zone and 1 monster your opponent controls or in their GY; banish them. You can only use each effect of "The Abyss Dragon Swordsoul" once per turn.


                                            3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                            Ash Blossom & Joyous Spring
                                            FIRE 3
                                            Ash Blossom & Joyous Spring
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1800


                                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                            1 cardDestrudo the Lost Dragon's Frisson 1 cardDestrudo the Lost Dragon's Frisson
                                            Destrudo the Lost Dragon's Frisson
                                            DARK 7
                                            Destrudo the Lost Dragon's Frisson
                                            • ATK:

                                            • 1000

                                            • DEF:

                                            • 3000


                                            If this card is in your hand or GY: You can pay half your LP, then target 1 Level 6 or lower monster you control; Special Summon this card, and if you do, this card's Level is reduced by the Level of the targeted monster, also place this card on the bottom of the Deck if it leaves the field. You can only use this effect of "Destrudo the Lost Dragon's Frisson" once per turn.


                                            2 cardEffect Veiler 2 cardEffect Veiler
                                            Effect Veiler
                                            LIGHT 1
                                            Effect Veiler
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                                            3 cardIncredible Ecclesia, the Virtuous 3 cardIncredible Ecclesia, the Virtuous
                                            Incredible Ecclesia, the Virtuous
                                            LIGHT 4
                                            Incredible Ecclesia, the Virtuous
                                            • ATK:

                                            • 1500

                                            • DEF:

                                            • 1500


                                            If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Incredible Ecclesia, the Virtuous" once per turn this way. You can only use each of the following effects of "Incredible Ecclesia, the Virtuous" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Swordsoul" monster or 1 "Fallen of Albaz" from your hand or Deck. During the End Phase, if a Fusion Monster(s) was sent to your GY this turn: Add this card from the GY to your hand.


                                            2 cardTenyi Spirit - Adhara 2 cardTenyi Spirit - Adhara
                                            Tenyi Spirit - Adhara
                                            EARTH 1
                                            Tenyi Spirit - Adhara
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            If you control no Effect Monsters: You can Special Summon this card from your hand. If you control a face-up non-Effect Monster: You can banish this card from your hand or GY, then target 1 of your banished Wyrm monsters, except this card; add it to your hand. You can only use each effect of "Tenyi Spirit - Adhara" once per turn.


                                            3 cardBook of Eclipse 3 cardBook of Eclipse
                                            Book of Eclipse
                                            Spell Quick
                                            Book of Eclipse

                                              Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                              2 cardHeavenly Dragon Circle 2 cardHeavenly Dragon Circle
                                              Heavenly Dragon Circle
                                              Spell Quick
                                              Heavenly Dragon Circle

                                                Tribute 1 Wyrm monster; add 1 Wyrm monster from your Deck to your hand, or if you Tributed a non-Effect Monster to activate this card, you can Special Summon it instead, but negate its effects. During your Main Phase, if you control a face-up non-Effect Monster: You can banish this card from your GY; add 1 "Tenyi" card from your Deck to your hand. You can only use 1 "Heavenly Dragon Circle" effect per turn, and only once that turn.


                                                2 cardPot of Desires
                                                2 cardPot of Desires
                                                Pot of Desires
                                                Spell Normal
                                                Pot of Desires

                                                  Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                  Tag(s):

                                                  3 cardSwordsoul Emergence 3 cardSwordsoul Emergence
                                                  Swordsoul Emergence
                                                  Spell Normal
                                                  Swordsoul Emergence

                                                    Add 1 "Swordsoul" monster from your Deck to your hand, or if you control a Synchro Monster, you can add 1 Wyrm monster instead. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Emergence" once per turn.


                                                    1 cardSwordsoul Sacred Summit 1 cardSwordsoul Sacred Summit
                                                    Swordsoul Sacred Summit
                                                    Spell Normal
                                                    Swordsoul Sacred Summit

                                                      Target 1 "Swordsoul" monster in your GY, or if you control a Synchro Monster, you can target 1 Wyrm monster instead; Special Summon it. If this card is banished: You can target 1 "Swordsoul" monster, or Wyrm monster, you control; increase or decrease its Level by 1 until the end of this turn. You can only use each effect of "Swordsoul Sacred Summit" once per turn.


                                                      2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                                                      Triple Tactics Talent
                                                      Spell Normal
                                                      Triple Tactics Talent

                                                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                        Tag(s):

                                                        3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                        Infinite Impermanence
                                                        Trap Normal
                                                        Infinite Impermanence

                                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                          1 cardSwordsoul Blackout 1 cardSwordsoul Blackout
                                                          Swordsoul Blackout
                                                          Trap Normal
                                                          Swordsoul Blackout

                                                            Target 1 Wyrm monster you control and 2 cards your opponent controls; destroy them. If this card is banished: You can Special Summon 1 "Swordsoul Token" (Wyrm/Tuner/WATER/Level 4/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon monsters from the Extra Deck, except Synchro Monsters. You can only use each effect of "Swordsoul Blackout" once per turn.


                                                            2 cardMonk of the Tenyi 2 cardMonk of the Tenyi
                                                            Monk of the Tenyi
                                                            EARTH
                                                            Monk of the Tenyi
                                                            • ATK:

                                                            • 1000

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom


                                                            1 non-Link "Tenyi" monster


                                                            1 cardShaman of the Tenyi 1 cardShaman of the Tenyi
                                                            Shaman of the Tenyi
                                                            FIRE
                                                            Shaman of the Tenyi
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 Wyrm monsters You can discard 1 card, then target 1 Wyrm monster in your GY; Special Summon it, also, for the rest of this turn, you cannot activate the effects of monsters Special Summoned from the Extra Deck, except "Tenyi" monsters. When an attack is declared involving your face-up non-Effect Monster: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Shaman of the Tenyi" once per turn.


                                                            1 cardBaronne de Fleur
                                                            1 cardBaronne de Fleur
                                                            Baronne de Fleur
                                                            WIND 10
                                                            Baronne de Fleur
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 2400


                                                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                                                            2 cardBaxia, Brightness of the Yang Zing 2 cardBaxia, Brightness of the Yang Zing
                                                            Baxia, Brightness of the Yang Zing
                                                            LIGHT 8
                                                            Baxia, Brightness of the Yang Zing
                                                            • ATK:

                                                            • 2300

                                                            • DEF:

                                                            • 2600


                                                            1 Tuner + 1 or more non-Tuner Wyrm-Type monsters When this card is Synchro Summoned: You can target cards on the field, up to the number of different original Attributes of the Wyrm-Type monsters used for the Synchro Summon of this card; shuffle them into the Deck. Once per turn: You can target 1 card you control and 1 Level 4 or lower monster in your Graveyard; destroy that card on the field, and if you do, Special Summon that other monster from the Graveyard.


                                                            1 cardChaofeng, Phantom of the Yang Zing 1 cardChaofeng, Phantom of the Yang Zing
                                                            Chaofeng, Phantom of the Yang Zing
                                                            LIGHT 9
                                                            Chaofeng, Phantom of the Yang Zing
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 2200


                                                            1 Tuner + 1 or more non-Tuner monsters While this Synchro Summoned card is on the field, your opponent cannot activate effects of monsters with the same original Attribute(s) as the "Yang Zing" monster(s) used for the Synchro Summon of this card. When this Synchro Summoned card is destroyed by battle or card effect and sent to the Graveyard: You can add 1 Tuner monster from your Deck to your hand. Once per turn, when a monster(s) your opponent controls is destroyed by battle or card effect: You can Special Summon 1 Wyrm-Type monster from your Deck, in Defense Position, whose original Attribute matches the original Attribute that 1 of those destroyed monsters had on the field.


                                                            1 cardDraco Berserker of the Tenyi
                                                            1 cardDraco Berserker of the Tenyi
                                                            Draco Berserker of the Tenyi
                                                            DARK 8
                                                            Draco Berserker of the Tenyi
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 0


                                                            1 Tuner + 1+ non-Tuner monsters When your opponent activates a monster's effect (Quick Effect): You can banish it. If this attacking card destroys an Effect Monster by battle and sends it to the GY: This card gains ATK equal to the destroyed monster's original ATK, also it can make a second attack on a monster during this Battle Phase. You can only use each effect of "Draco Berserker of the Tenyi" once per turn.


                                                            1 cardGeomathmech Final Sigma 1 cardGeomathmech Final Sigma
                                                            Geomathmech Final Sigma
                                                            FIRE 12
                                                            Geomathmech Final Sigma
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 0


                                                            1 Tuner + 1+ non-Tuner monsters Unaffected by card effects, except "Mathmech" cards, while in the Extra Monster Zone. If this card in the Extra Monster Zone battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can add 1 "Mathmech" card from your Deck to your hand. You can only use this effect of "Geomathmech Final Sigma" once per turn.


                                                            1 cardIcejade Gymir Aegirine 1 cardIcejade Gymir Aegirine
                                                            Icejade Gymir Aegirine
                                                            WATER 10
                                                            Icejade Gymir Aegirine
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 1500


                                                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                            1 cardPsychic End Punisher 1 cardPsychic End Punisher
                                                            Psychic End Punisher
                                                            LIGHT 11
                                                            Psychic End Punisher
                                                            • ATK:

                                                            • 3500

                                                            • DEF:

                                                            • 3500


                                                            1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                                                            2 cardSwordsoul Grandmaster - Chixiao 2 cardSwordsoul Grandmaster - Chixiao
                                                            Swordsoul Grandmaster - Chixiao
                                                            LIGHT 8
                                                            Swordsoul Grandmaster - Chixiao
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 1000


                                                            1 Tuner + 1+ non-Tuner Wyrm monsters If this card is Synchro Summoned: You can add to your hand or banish 1 "Swordsoul" card from your Deck. (Quick Effect): You can banish 1 "Swordsoul" card or 1 Wyrm monster from your hand or GY, then target 1 other Effect Monster on the field; negate its effects until the end of this turn. You can only use 1 "Swordsoul Grandmaster - Chixiao" effect per turn, and only once that turn.


                                                            1 cardSwordsoul Sinister Sovereign - Qixing Longyuan 1 cardSwordsoul Sinister Sovereign - Qixing Longyuan
                                                            Swordsoul Sinister Sovereign - Qixing Longyuan
                                                            FIRE 10
                                                            Swordsoul Sinister Sovereign - Qixing Longyuan
                                                            • ATK:

                                                            • 2900

                                                            • DEF:

                                                            • 2300


                                                            1 Tuner + 1+ non-Tuner Wyrm monsters If you Synchro Summon another Wyrm monster, while this monster is on the field: You can draw 1 card. If your opponent Special Summons a monster(s) (except during the Damage Step): You can banish 1 of those monster(s), and if you do, inflict 1200 damage to your opponent. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can banish that card, and if you do, inflict 1200 damage to your opponent. You can only use each effect of "Swordsoul Sinister Sovereign - Qixing Longyuan" once per turn.


                                                            1 cardSwordsoul Supreme Sovereign - Chengying 1 cardSwordsoul Supreme Sovereign - Chengying
                                                            Swordsoul Supreme Sovereign - Chengying
                                                            WATER 10
                                                            Swordsoul Supreme Sovereign - Chengying
                                                            • ATK:

                                                            • 3000

                                                            • DEF:

                                                            • 3000


                                                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                            1 cardYazi, Evil of the Yang Zing 1 cardYazi, Evil of the Yang Zing
                                                            Yazi, Evil of the Yang Zing
                                                            DARK 7
                                                            Yazi, Evil of the Yang Zing
                                                            • ATK:

                                                            • 2600

                                                            • DEF:

                                                            • 2100


                                                            1 Tuner + 1 or more non-Tuner monsters Cannot be targeted by an opponent's card effects. You can only use each of these effects of "Yazi, Evil of the Yang Zing" once per turn. ● You can target 1 "Yang Zing" monster you control and 1 card your opponent controls; destroy them. ● When this card you control is destroyed by battle or card effect and sent to your Graveyard: You can Special Summon 1 Wyrm-Type monster from your Deck in Defense Position.


                                                            Bystial Ver




                                                            Companion unit:

                                                            - Yu-Gi-Oh! Guidance Vietnam





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