Instructions for playing Lunalight - Part 2, common playing errors

Instructions for playing Lunalight - Part 2, common playing errors

Hello everyone, in the previous article, I introduced you to the members of the Lunalight clan. This time, I will introduce to you some ways to play Lunalight and things to note when playing this card family.




General introduction to archetype

Some Lunalight cards

Lunalight Kaleido Chick Lunalight Kaleido Chick
Lunalight Kaleido Chick
DARK 4
Lunalight Kaleido Chick
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


Lunalight Fusion Lunalight Fusion
Lunalight Fusion
Spell Normal
Lunalight Fusion

    Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


    Lunalight Tiger
    Lunalight Tiger
    Lunalight Tiger
    LIGHT 35
    Lunalight Tiger
    • ATK:

    • 1200

    • DEF:

    • 800


    [ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


    Lunalight Cat Dancer Lunalight Cat Dancer
    Lunalight Cat Dancer
    DARK 7
    Lunalight Cat Dancer
    • ATK:

    • 2400

    • DEF:

    • 2000


    2 "Lunalight" monsters Cannot be destroyed by battle. Once per turn, during your Main Phase 1: You can Tribute 1 other "Lunalight" monster; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card declares an attack: Inflict 100 damage to your opponent.


    Lunalight Yellow Marten Lunalight Yellow Marten
    Lunalight Yellow Marten
    DARK 4
    Lunalight Yellow Marten
    • ATK:

    • 800

    • DEF:

    • 2000


    If this card is in your hand or GY: You can target 1 "Lunalight" card you control, except "Lunalight Yellow Marten"; return it to the hand, and if you do, Special Summon this card in Defense Position, but banish this card when it leaves the field. If this card is sent to the GY by a card effect: You can add 1 "Lunalight" Spell/Trap from your Deck to your hand. You can only use each effect of "Lunalight Yellow Marten" once per turn.


    Lunalight Serenade Dance Lunalight Serenade Dance
    Lunalight Serenade Dance
    Trap Continuous
    Lunalight Serenade Dance

      When a Fusion Monster(s) is Fusion Summoned to your field (except during the Damage Step): You can target 1 of those monsters; apply these effects in sequence. ● Special Summon 1 "Lunalight Token" (Beast-Warrior/DARK/Level 4/ATK 2000/DEF 2000) to your opponent's field. ● That target gains 500 ATK for each monster your opponent controls (even if this card leaves the field). During your Main Phase: You can banish this card from your GY; send 1 card from your hand to the GY, and if you do, Special Summon 1 "Lunalight" monster from your Deck. You can only use this effect of "Lunalight Serenade Dance" once per turn.


      Linalight monsters will usually have the following effects:

      • Ignition effect.
      • Trigger effect when this monster is sent to the Graveyard by another card's effect.



      Distinguish between cost and effect

      The first mistake that new players often encounter is confusing cost and effect with each other.

      It is stated in the text that Lunalight monsters can only trigger effects if they are sent to the grave by a card's effect , these effects cannot be activated if they are sent to the grave for pay. COST for other cards.

      Normally, you can easily tell whether the action of sending a card to the grave when a card activates is a cost or an effect thanks to the text of the card. The cost part of the card will be separated from the effect part by a semicolon (;). The action of sending a card to the grave if preceded by a sign (;) will be counted as COST.

      Twin Twisters and Dark World Dealings (Discard is the effect and discard is the cost)

      Twin Twisters Twin Twisters
      Twin Twisters
      Spell Quick
      Twin Twisters

        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


        Dark World Dealings Dark World Dealings
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.


          The Twin Twister card has the effect of destroying 1 or 2 spells/traps on the field at the cost of discarding 1 card from the hand, since the discard action is preceded by a semicolon (;). Dark World Dealings allows both players to draw 1 card, then discard 1 card from their hand to the grave, both of these actions are counted as effects because there is no action before the (;) .

          Cherubini, Ebon Angel of the Burning Abyss and Foolish Burial (Sending from the deck to the grave is sometimes also a cost)

          Cherubini, Ebon Angel of the Burning Abyss Cherubini, Ebon Angel of the Burning Abyss
          Cherubini, Ebon Angel of the Burning Abyss
          DARK
          Cherubini, Ebon Angel of the Burning Abyss
          • ATK:

          • 500

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Level 3 monsters Monsters this card points to cannot be destroyed by card effects. If this card would be destroyed by battle or an opponent's card effect, you can send 1 other card you control to the GY instead. You can send 1 Level 3 monster from your Deck to the GY, then target 1 "Burning Abyss" monster on the field; it gains ATK/DEF equal to the ATK/DEF of the monster sent to the GY, until the end of this turn. You can only use this effect of "Cherubini, Ebon Angel of the Burning Abyss" once per turn.


          Foolish Burial
          Foolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.




            Tag(s):

            Foolish Burial allows you to send 1 monster from your deck to the grave as an effect because this action is not preceded by a (;). However, the act of sending a level 3 monster from the deck to Cherubini's grave, Ebon Angel of the Burning Abyss , is COST to perform the effect of increasing this monster's ATK. In addition, this monster also has another ability that helps you protect this monster from being destroyed by sending another card you control to the grave, the card sent to the grave will be counted as sent by the effect. response.

            Number 101: Silent Honor ARK (detach raw material xyz)

            Number 101: Silent Honor ARK Number 101: Silent Honor ARK
            Number 101: Silent Honor ARK
            WATER
            Number 101: Silent Honor ARK
            • ATK:

            • 2100

            • DEF:

            • 1000


            2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


            Number 101 monster can capture the opponent's monster as xyz material for this card by detach 2 materials from this monster (with target), 2 materials are sent to the grave to pay COST to this effect. When Number 101 is in danger of being destroyed, you can detach 1 material from this monster instead of that destruction, this counts as an effect and the card sent to the Graveyard is considered sent. go to the grave by the card's effect.

            Lunalight Kaleido Chick and Lunalight Emerald Bird (For Lunalight monsters)

            Lunalight Kaleido Chick Lunalight Kaleido Chick
            Lunalight Kaleido Chick
            DARK 4
            Lunalight Kaleido Chick
            • ATK:

            • 1400

            • DEF:

            • 800


            Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


            Lunalight Emerald Bird
            Lunalight Emerald Bird
            Lunalight Emerald Bird
            DARK 4
            Lunalight Emerald Bird
            • ATK:

            • 1200

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can send 1 "Lunalight" card from your hand to the GY, and if you do, draw 1 card. If this card is sent to the GY by a card effect: You can target 1 of your Level 4 or lower "Lunalight" monsters that is banished or in your GY, except "Lunalight Emerald Bird"; Special Summon it in Defense Position, but negate its effects. You can only use each effect of "Lunalight Emerald Bird" once per turn.


            Kaleido Chick's first effect allows you to use this monster on the field to replace fusion materials for a Lunalight monster by sending a Lunalight monster from your deck or extra deck to the grave as COST. Therefore, monsters sent from the deck to the grave by Kaleido Chick such as Yellow Marten or Emerald Bird will not be able to use their effects when sent to the grave.

            With Emerald Bird , if this monster is normal/special summoned, you can send 1 Lunalight card from your hand to the Graveyard, and draw 1 card if you do. Since Emerald Bird 's action of dropping a card to the grave is not preceded by a (;), Lunalight cards can trigger effects sent to the grave by their effects. Furthermore, you can also send another Emerald Bird to the grave for Emerald Bird 's effect to be able to use both of her effects thoroughly.



            Foreign cards!?

             

            Lunalight Wolf, Lunalight Tiger and Allure of Darkness (LIGHT-type Lunalight monsters)

            Lunalight Wolf Lunalight Wolf
            Lunalight Wolf
            LIGHT 61
            Lunalight Wolf
            • ATK:

            • 2000

            • DEF:

            • 1800


            [ Pendulum Effect ] You cannot Pendulum Summon monsters, except "Lunalight" monsters. This effect cannot be negated. Once per turn: You can Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or Graveyard. [ Monster Effect ] If a "Lunalight" monster you control attacks a Defense Position monster, inflict piercing battle damage to your opponent.


            Lunalight Tiger
            Lunalight Tiger
            Lunalight Tiger
            LIGHT 35
            Lunalight Tiger
            • ATK:

            • 1200

            • DEF:

            • 800


            [ Pendulum Effect ] Once per turn: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it, but it cannot attack, its effects are negated, also it is destroyed during the End Phase. [ Monster Effect ] If this card on the field is destroyed by battle or card effect: You can target 1 "Lunalight" monster in your Graveyard; Special Summon it. You can only use this effect of "Lunalight Tiger" once per turn.


            Allure of Darkness
            Allure of Darkness
            Allure of Darkness
            Spell Normal
            Allure of Darkness

              Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


              Lunalight is a deck with most DARK-type monsters, so support for DARK-type monsters is an indispensable part. One of the drawing support cards most often seen in DARK decks is Allure of Darkness . This card allows you to draw 2, then discard 1 DARK monster from your hand, or send all cards in your hand to the Graveyard if you don't have a DARK-type monster in your hand to discard. So what needs to be noticed here?

              Not all Lunalight monsters are DARK-type!! Tiger and Wolf are two LIGHT-type Lunalight monsters. Some of you will sometimes be confused about the systems of these two monsters. An easy way to remember is that the pendulum monsters of the Lunalight card family in the main deck will have the LIGHT system. Another interesting thing is that the name of each Lunalight monster is composed of a word for color and the name of an animal, only Tiger and Wolf do not have a word for color in the name.

              Luna Light Perfume (Luna Light ...)

              Luna Light Perfume Luna Light Perfume
              Luna Light Perfume
              Spell Normal
              Luna Light Perfume

                Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.


                As an indispensable support card in the Lunalight deck, it is a shame that Luna Light Perfume is not a Lunalight card. With just a small space between Luna and Light, Perfume does not count as a card with the phrase “Lunalight” in its name.

                This means that Luna Light Perfume cannot be taken from the deck into your hand with Yellow Marten and the only way you can use this card depends almost entirely on card draws. It seems that using this card's graveside effect is easier than using this card to revive a Lunalight monster from the grave, Tiger will replace Luna Light Perfume to complete this task. You have more ways to send Luna Light Perfume to the grave than drawing this card to your hand, you can send this card from your deck to the grave thanks to Foolish Burial Goods or Curious, the Lightsworn Dominion , and of course you won't. Luna Light Perfume can be used for Emerald Bird 's card draw effect.



                One of the ways to counter Lunalight Fusion

                 

                Lunalight Fusion, Book of Moon and Ash Blossom & Joyous Spring (How to counter Lunalight Fusion)

                Lunalight Fusion Lunalight Fusion
                Lunalight Fusion
                Spell Normal
                Lunalight Fusion

                  Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


                  Book of Moon Book of Moon
                  Book of Moon
                  Spell Quick
                  Book of Moon

                    Target 1 face-up monster on the field; change that target to face-down Defense Position.


                    Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    As a deck whose main force is fusion monsters, it is not strange that Lunalight has a unique fusion support for its main card clan, Lunalight Fusion .

                    In addition to the ability to use fusion materials from your hand and on the field such as Polymerization , this card also allows you to use 1 Lunalight monster from your deck or extra deck as a fusion material if your opponent controls the monster. Animals are summoned from the extra deck.

                    When Lunalight Fusion is activated, this card's effect will always count as including the "send card from deck to grave effect" even if your opponent does not control any monsters summoned from extra deck. This is also an effect that can be disabled by an extremely famous hand trap and used in most current decks, Ash Blossom . For this reason, playing Lunalight purely in the fusion direction becomes more difficult when the deck has another version of Shaddoll Fusion that can be disabled at any time.

                    Additionally, the ability to send a Lunalight monster from the deck/extra deck to the Graveyard cannot be used if the opponent does not have a monster summoned from the extra deck at the time Lunalight Fusion resolves. This is also one of the ways to deal with this card if there are effects that cause that monster (summoned from the extra deck) to leave the field, being placed face down (changing to face-down Defense Position) before the card This resolves. In Duel Links, Book of Moon is a counter when facing Lunalight, this card will place monsters summoned from the extra deck face down.



                    Fusion summoning with "replacement material"

                     

                    Cards that support the integration of the deck

                    Lunalight Kaleido Chick Lunalight Kaleido Chick
                    Lunalight Kaleido Chick
                    DARK 4
                    Lunalight Kaleido Chick
                    • ATK:

                    • 1400

                    • DEF:

                    • 800


                    Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


                    King of the Swamp King of the Swamp
                    King of the Swamp
                    WATER 3
                    King of the Swamp
                    • ATK:

                    • 500

                    • DEF:

                    • 1100


                    This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                    Lunalight Black Sheep Lunalight Black Sheep
                    Lunalight Black Sheep
                    DARK 2
                    Lunalight Black Sheep
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    You can discard this card, then activate 1 of these effects; ● Add 1 "Lunalight" monster from your Graveyard to your hand, except "Lunalight Black Sheep". ● Add 1 "Polymerization" from your Deck to your hand. If this card is sent to the Graveyard as a Fusion Material for a Fusion Summon: You can add to your hand, 1 face-up "Lunalight" Pendulum Monster from your Extra Deck or 1 "Lunalight" monster from your Graveyard, except "Lunalight Black Sheep".


                    Polymerization Polymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                      Talking about fusion summons, it is impossible not to mention Polymerization , an extremely classic fusion summon support card in Yu-Gi-Oh!. In Lunalight, Polymerization can also be searched from the deck or picked up from the grave thanks to Lunalight cards, specifically Kaleido Chick , Black Sheep .

                      King of the Swamp is a monster that allows players to search for Polymerization from the deck by discarding this monster from their hand (cost). This monster has recently resurfaced thanks to Tearlaments decks that can utilize it as a name replacement fusion material and as an Aqua-type monster material for Tearlaments. After the recent Tearlaments hit, King of the Swamp has become even more important in the deck as it replaces Kitkallos to fusion summon Rulkallos .

                      King of the Swamp can give monsters the material that is the EXACT NAME of a monster

                      Mirrorjade the Iceblade Dragon Mirrorjade the Iceblade Dragon
                      Mirrorjade the Iceblade Dragon
                      DARK 8
                      Mirrorjade the Iceblade Dragon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Fallen of Albaz" + 1 Fusion, Synchro, Xyz, or Link Monster You can only control 1 "Mirrorjade the Iceblade Dragon". Once per turn (Quick Effect): You can send 1 Fusion Monster from your Extra Deck to the GY that mentions "Fallen of Albaz" as material; banish 1 monster on the field, also this card cannot use this effect next turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can destroy all monsters your opponent controls during the End Phase of this turn.


                      Red-Eyes Dark Dragoon
                      Red-Eyes Dark Dragoon
                      Red-Eyes Dark Dragoon
                      DARK 8
                      Red-Eyes Dark Dragoon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                      Frightfur Tiger Frightfur Tiger
                      Frightfur Tiger
                      DARK 6
                      Frightfur Tiger
                      • ATK:

                      • 1900

                      • DEF:

                      • 1200


                      "Edge Imp Sabres" + 1 or more "Fluffal" monsters When this card is Fusion Summoned: You can target cards on the field, up to the number of Fusion Materials used for its Fusion Summon; destroy them. All "Frightfur" monsters you control gain 300 ATK for each "Fluffal" monster and "Frightfur" monster you control. You can only control 1 "Frightfur Tiger".


                      Tearlaments Rulkallos Tearlaments Rulkallos
                      Tearlaments Rulkallos
                      WATER 8
                      Tearlaments Rulkallos
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Tearlaments Kitkallos" + 1 "Tearlaments" monster Other Aqua monsters you control cannot be destroyed by battle. You can only use each of the following effects of "Tearlaments Rulkallos" once per turn. When your opponent activates a card or effect that includes an effect that Special Summons a monster(s) (Quick Effect): You can negate the activation, and if you do, destroy it, then, send 1 "Tearlaments" card from your hand or face-up field to the GY. If this Fusion Summoned card is sent to the GY by a card effect: You can Special Summon this card.


                      For example, to fusion summon Red-eyes Dark Dragoon using Polymerization , you need to have the fusion materials of 1 Dark Magician and 1 Red-Eyes Black Dragon (or 1 Dragon monster with effects).

                      With King of the Swamp , you will be more likely to fusion summon Dragoon :
                      Dark Magician + Red-Eyes Black Dragon (regular Dragoon fusion summon) (1)
                      Dark Magician + Dragon effect monster (normal Dragoon fusion summon) (2)
                      King of the Swamp + Red-Eyes Black Dragon ( King of the Swamp instead of Dark Magician ) (3)

                      King of the Swamp + Dragon effect monster (King of the Swamp replaces Dark Magician ) (4)

                      Dark Magician + King of the Swamp ( King of the Swamp replaces Red-Eyes Black Dragon ) (5)

                      Not all monsters can take advantage of King of the Swamp...

                      Naturia Exterio Naturia Exterio
                      Naturia Exterio
                      EARTH 10
                      Naturia Exterio
                      • ATK:

                      • 2800

                      • DEF:

                      • 2400


                      "Naturia Beast" + "Naturia Barkion" A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field, you can negate the activation of a Spell/Trap Card, and destroy it, by removing from play 1 card from your Graveyard, then sending the top card of your Deck to the Graveyard.


                      Lunalight Panther Dancer Lunalight Panther Dancer
                      Lunalight Panther Dancer
                      DARK 8
                      Lunalight Panther Dancer
                      • ATK:

                      • 2800

                      • DEF:

                      • 2500


                      "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


                      Lunalight Leo Dancer Lunalight Leo Dancer
                      Lunalight Leo Dancer
                      DARK 10
                      Lunalight Leo Dancer
                      • ATK:

                      • 3500

                      • DEF:

                      • 3000


                      "Lunalight Panther Dancer" + 2 "Lunalight" monsters Must be Fusion Summoned with the above Fusion Materials. Your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. This card can make a second attack during each Battle Phase. Once per turn, at the end of the Damage Step, if this card attacked a monster: You can destroy all Special Summoned monsters your opponent controls.


                      Rainbow Neos Rainbow Neos
                      Rainbow Neos
                      LIGHT 10
                      Rainbow Neos
                      • ATK:

                      • 4500

                      • DEF:

                      • 3000


                      "Elemental HERO Neos" + 1 "Ultimate Crystal" monster Must be Fusion Summoned with the above Fusion Material Monsters and cannot be Special Summoned by other ways. Once per turn: You can activate 1 of these effects. ● Send 1 monster you control to the Graveyard; shuffle all monsters your opponent controls into the Deck. ● Send 1 Spell/Trap Card you control to the Graveyard; shuffle all Spell and Trap Cards your opponent controls into the Deck. ● Send 1 card from the top of your Deck to the Graveyard; shuffle all cards in your opponent's Graveyard into the Deck.


                      However, King of the Swamp cannot always replace material monsters. For fusion monsters that are listed in the text as “with above Fusion Materials” such as Naturia Exterio , King of the Swamp cannot be used as a monster that replaces the name of the fusion material and must be used instead. Use the correct materials as required.

                      Similarly, Lunalight monsters such as Panther Dancer and Leo Dancer, which are both listed in the card text as " Must be Fusion Summoned with the above Fusion Materials ", will also not be able to use King of the Swamp or other similar monsters. ( Muddy Mudragon ) to replace the name of the fusion material (substitute).

                      "Substitute" monsters for fusion materials cannot be used on "Must be ... the above Fusion Materials" monsters!!!

                      Patchwork Fluffal Patchwork Fluffal
                      Patchwork Fluffal
                      EARTH 1
                      Patchwork Fluffal
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      This card is also treated as a "Frightfur" monster while face-up on the field. This card on the field can be used as a substitute for any 1 Fusion Material whose name is specifically listed on a "Frightfur" Fusion Monster, but the other Fusion Material(s) must be correct.


                      Muddy Mudragon Muddy Mudragon
                      Muddy Mudragon
                      DARK 6
                      Muddy Mudragon
                      • ATK:

                      • 500

                      • DEF:

                      • 2200


                      1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                      The Light - Hex-Sealed Fusion The Light - Hex-Sealed Fusion
                      The Light - Hex-Sealed Fusion
                      LIGHT 3
                      The Light - Hex-Sealed Fusion
                      • ATK:

                      • 1000

                      • DEF:

                      • 1600


                      You can substitute this card for any 1 Fusion Material Monster, but the other Fusion Material Monster(s) must be correct. You can Tribute Fusion Material Monsters on the field, including this face-up card; Special Summon 1 corresponding LIGHT Fusion Monster from your Extra Deck.


                      Fusion Parasite Fusion Parasite
                      Fusion Parasite
                      DARK 1
                      Fusion Parasite
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. Cannot be used as Fusion Material otherwise. If this card is Special Summoned (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Materials, including this card.


                      As for Kaleido Chick , this monster can still be used as a fusion material instead of Cat Dancer (when fusion summoning Panther Dancer ) or Panther Dancer (when fusion summoning Leo Dancer ).

                      And of course you cannot use Kaleido Chick to pay Kaleido Chick 's cost because... she cannot be "treated as" herself as a fusion material.



                      Other cards can be played with Lunalight

                       

                      Polymerization (A classic card from YuGiOh!)

                      Polymerization Polymerization
                      Polymerization
                      Spell Normal
                      Polymerization

                        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                        Polymerization is indispensable in the fusion-oriented strategy of this deck, this card can also be searched from the deck or retrieved from the grave thanks to Black Sheep and Kaleido Chick .

                        Fire Formation - Tenki and Allure of Darkness (Support searching/drawing cards)

                        Fire Formation - Tenki Fire Formation - Tenki
                        Fire Formation - Tenki
                        Spell Continuous
                        Fire Formation - Tenki

                          When this card is activated: You can add 1 Level 4 or lower Beast-Warrior monster from your Deck to your hand. All Beast-Warrior monsters you control gain 100 ATK. You can only activate 1 "Fire Formation - Tenki" per turn.


                          Allure of Darkness
                          Allure of Darkness
                          Allure of Darkness
                          Spell Normal
                          Allure of Darkness

                            Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                            Because it is an archetype with a large number of DARK Beast-Warrior monsters, Lunalight can take advantage of both good search/card draw supports in the game, Fire Formation – Tenki and Allure of Darkness .

                            Fire Formation – Tenki helps you take 1 additional level 4 or lower Beast-Warrior monster from your deck when activated. This is a card used in almost all decks that use Beast-Warrior monsters.

                            Allure of Darkness allows you to draw 2 cards, then discard 1 DARK monster from your hand. In case you cannot discard any monsters, send all cards in your hand to the Graveyard instead. This is a card that helps you increase your odds of drawing staple or non-searchable cards more easily.

                            and Foolish Burial Goods and Foolish Burial (Sometimes it's faster to "bury" than to search)

                            Foolish Burial Goods
                            Foolish Burial Goods
                            Foolish Burial Goods
                            Spell Normal
                            Foolish Burial Goods

                              Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                              Foolish Burial
                              Foolish Burial
                              Foolish Burial
                              Spell Normal
                              Foolish Burial

                                Send 1 monster from your Deck to the GY.




                                Tag(s):

                                One way to access cards from other decks besides getting them into your hand is to send them from the deck to the grave. Of course, Foolish Burial is indispensable, a card that helps Lunalight monsters trigger effects and combos more smoothly, and Foolish Burial is also a card with no cost.

                                 

                                Luna Light Perfume , as I mentioned, this card has no way to search from the deck to hand. However, there is still a way to get this card from the deck to the grave to take advantage of this card's search effect with Foolish Burial Goods (once per turn). If you open your hand with Luna Light Perfume , it's great because you just get 1 Monster Reborn and 1 Tenki for Lunalight monsters, and don't forget that Luna Light Perfume is not limited to once per turn on any effect. of this card.



                                Conclusion

                                Recently I have compiled a few notes for you when using Lunalight cards. Basically, this is a deck that is not too complicated for long-time players who are well versed in game rules.

                                But for those of you who have just been exposed to the game not long ago, there is a lot to say about this deck, each punctuation mark, each different character will lead to many different problems.

                                Below I would like to summarize the things to note in this article.

                                Clearly distinguish between COST and EFFECT

                                Mathmech Circular
                                Mathmech Circular
                                Mathmech Circular
                                LIGHT 4
                                Mathmech Circular
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                                Tearlaments Scheiren
                                Tearlaments Scheiren
                                Tearlaments Scheiren
                                DARK 4
                                Tearlaments Scheiren
                                • ATK:

                                • 1800

                                • DEF:

                                • 1300


                                During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.


                                Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                Evil Eyes Unleashed Evil Eyes Unleashed
                                Evil Eyes Unleashed
                                Spell Normal
                                Evil Eyes Unleashed

                                  Send 1 "Evil Eye" monster and 1 "Evil Eye" Spell/Trap from your Deck to the GY; add 1 "Evil Eye" Equip Spell from your Deck to your hand, but for the rest of this turn, each time you activate a non-"Evil Eye" card or effect, you lose 500 LP. If you Link Summon an "Evil Eye" Link Monster: You can banish this card from your GY; equip 1 "Evil Eye" Equip Spell from your GY to 1 "Evil Eye" Link Monster you control. You can only use each effect of "Evil Eyes Unleashed" once per turn.


                                  Cost and effect are two completely different things, usually cost will be placed before a semicolon (;).

                                  Effect can be negated by other effects but cost cannot.

                                  Always look carefully at the stat and text, including the name of the card

                                  D/D Ghost D/D Ghost
                                  D/D Ghost
                                  DARK 2
                                  D/D Ghost
                                  • ATK:

                                  • 600

                                  • DEF:

                                  • 300


                                  If this card is sent to the Graveyard: You can target 1 "D/D" monster or "Dark Contract" card in your Graveyard, except "D/D Ghost"; send 1 card from your Deck to the Graveyard with that name. If this card is banished: You can target 1 of your banished "D/D" monsters or "Dark Contract" cards, except "D/D Ghost"; return it to the Graveyard.


                                  Luna Light Perfume Luna Light Perfume
                                  Luna Light Perfume
                                  Spell Normal
                                  Luna Light Perfume

                                    Target 1 "Lunalight" monster in your GY; Special Summon it. You can banish this card from your GY, then discard 1 card; add 1 "Lunalight" monster from your Deck to your hand.


                                    D.D. Crow D.D. Crow
                                    D.D. Crow
                                    DARK 1
                                    D.D. Crow
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                                    SPYGAL Misty SPYGAL Misty
                                    SPYGAL Misty
                                    DARK 4
                                    SPYGAL Misty
                                    • ATK:

                                    • 1500

                                    • DEF:

                                    • 1600


                                    If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.


                                    Although some cards are released, used, and the meaning of the card text is related to each other and sometimes belongs to the same archetype, they do not always support each other.

                                    The “ABC” cards mentioned in the text can only be interacted with cards with the exact same name. Character changes (spaces, letter changes, special characters) will turn them into a completely different name and make these cards unable to interact and support each other.

                                    Ash Blossom can disable the "include" effect in text

                                    Lunalight Fusion Lunalight Fusion
                                    Lunalight Fusion
                                    Spell Normal
                                    Lunalight Fusion

                                      Fusion Summon 1 "Lunalight" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use 1 "Lunalight" monster in your Deck or Extra Deck as Fusion Material. You can only activate 1 "Lunalight Fusion" per turn.


                                      Shaddoll Fusion Shaddoll Fusion
                                      Shaddoll Fusion
                                      Spell Normal
                                      Shaddoll Fusion

                                        Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                                        Time Thief Redoer Time Thief Redoer
                                        Time Thief Redoer
                                        DARK
                                        Time Thief Redoer
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 2000


                                        2 Level 4 monsters Once per turn, during the Standby Phase: You can attach the top card of your opponent's Deck to this card as material. (Quick Effect): You can detach up to 3 different types of materials from this card, then apply the following effect(s) depending on what was detached. ● Monster: Banish this card until the End Phase. ● Spell: Draw 1 card. ● Trap: Place 1 face-up card your opponent controls on the top of the Deck. You can only use this effect of "Time Thief Redoer" once per turn.


                                        Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
                                        Ash Blossom & Joyous Spring
                                        FIRE 3
                                        Ash Blossom & Joyous Spring
                                        • ATK:

                                        • 0

                                        • DEF:

                                        • 1800


                                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                        For effects like Lunalight Fusion , Shaddoll Fusion , although you are not eligible to use the ability to use materials from the deck of these cards, since this effect will be checked at resolution, Ash Blossom always has Their effects cannot be negated because these cards always "include" the action of sending cards from the deck to the grave.

                                        Be careful with monsters that "substitute" for fusion materials

                                        Lunalight Kaleido Chick Lunalight Kaleido Chick
                                        Lunalight Kaleido Chick
                                        DARK 4
                                        Lunalight Kaleido Chick
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 800


                                        Once per turn: You can send 1 "Lunalight" monster from your Deck or Extra Deck to the GY; the name of this face-up card on the field can be treated as the sent monster's, if used as Fusion Material this turn. If this card is sent to the GY by a card effect: You can target 1 "Polymerization" in your GY; add it to your hand. You can only use this effect of "Lunalight Kaleido Chick" once per turn. If this card is banished: You can activate this effect; this turn, your opponent's cards and effects cannot be activated during the Battle Phase.


                                        Grapha, Dragon Overlord of Dark World Grapha, Dragon Overlord of Dark World
                                        Grapha, Dragon Overlord of Dark World
                                        DARK 10
                                        Grapha, Dragon Overlord of Dark World
                                        • ATK:

                                        • 3200

                                        • DEF:

                                        • 2300


                                        "Grapha, Dragon Lord of Dark World" + 1 DARK monster When your opponent activates a monster effect, or a Normal Spell/Trap Card, while you have a card(s) in your hand (Quick Effect): You can activate this effect; the activated effect becomes "Your opponent discards 1 card". You can only use this effect of "Grapha, Dragon Overlord of Dark World" once per turn. If this Fusion Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 of your "Grapha, Dragon Lord of Dark World" that is banished or in your GY, then each player with a hand discards 1 card.


                                        King of the Swamp King of the Swamp
                                        King of the Swamp
                                        WATER 3
                                        King of the Swamp
                                        • ATK:

                                        • 500

                                        • DEF:

                                        • 1100


                                        This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                                        Lunalight Panther Dancer Lunalight Panther Dancer
                                        Lunalight Panther Dancer
                                        DARK 8
                                        Lunalight Panther Dancer
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2500


                                        "Lunalight Cat Dancer" + 1 "Lunalight" monster Must first be Fusion Summoned with the above Fusion Materials. Cannot be destroyed by your opponent's card effects. Once per turn, during your Main Phase 1: You can activate this effect; for the rest of this turn, the first time each monster your opponent controls would be destroyed by battle, it is not destroyed, also this card can attack all monsters your opponent controls, twice each, this turn. If this card destroys an opponent's monster by battle: This card gains 200 ATK until the end of the Battle Phase.


                                        Monsters that can replace fusion materials can only be used to replace the exact name of a monster that is a fusion material.

                                        These cards cannot be used as replacement materials if the fusion monster requires the exact original material (with the above Fusion Materials).




                                        Companion unit:

                                        - Yu-Gi-Oh! Guidance Vietnam





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