Instructions for building and playing Spright - TCG

Instructions for building and playing Spright - TCG

Spright - a top tier deck in OCG, ranked first for more than 40 consecutive weeks in the YTC metareport since its launch, accounting for more than 51% of decks used. A very strong deck, but the question is: Will it be as strong in TCG? The answer is no need to say, after 1 week of launching PTOE with the addition of Spright to TCG, it has risen to the top 1 without any obstacles. Of course, it cannot escape YGO Vietnam's thirst to write about it, and right here, I will guide you to use and build this deck in the easiest way to understand!




Introducing Deck and Foreword

Introducing Deck and Foreword


"Spright" is an archetype of the DARK and FIRE Thunder monsters that debuted in Power of the Elements. "Spright" monsters have the ability to swarm the field with Level/Rank/Link-2 monsters. " Spright Blue ", " Spright Starter " and " Spright Jet " will start your turn to summon the final boss - " Gigantic Spright ".

According to a reliable source, the dark age in Yu-Gi-Oh is coming and most players already know it. One way or another, the inevitable collapse of what was supposed to be a slow but smooth recovery turned into another avalanche, of inexplicable proportions. The existence of Spright decks makes it possible to easily create decks without having to rely on any special mechanics or anything unique or beyond the grand scheme of things, e.g. Meta candidates then and now. With that said, the TCG variant is lucky enough to not be truly "Tier 0" like the OCG variants are. However, only time will tell if this happens, and how Splight actually becomes a truly competitive deck.

Finally, if you have come to this article, I hope you can somehow find the answer for yourself as to why Spright is so strong!



Core

Spright's general strategy is to swarm the field with level 2s and get to Gigantic Spright as quickly as possible. Once Gigantic is activated, only Level/Rank/Link 2 monsters can be summoned for the remainder of the turn, by both players. That means no Nibiru. There is no PSY-Framegear Gamma . There are no Scythe Artifacts or Golden Land Trap Monsters. Not a single thing. Most Spright Decks summon and activate Gigantic Spright , then create Toadally Awesome , which is the exact opposite of "awesome" for the opponent.

Spright monster

Spright Red Spright Red
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


Spright Jet
Spright Jet
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


Spright Blue
Spright Blue
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


Spright Carrot Spright Carrot
Spright Carrot
FIRE 2
Spright Carrot
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


While the first eff of the Core Sprights will summon themselves every time level 2 /rank/link appears (this creates a huge field swarm power), the most notable thing will be their second eff.
  • Blue and Jet will help search (Blue is a monster and Jet is a spell/trap)
  • Red and Carrot will negate quite often (Red is a monster, and Carrot is a spell/trap). Not to mention, if you sacrifice Link or Rank to negate, you will be allowed to completely destroy that card.
Rate: Blue x3 ; Jet x3 ; Red x2-3 ; Carrot x1
Cost: Spright's Cores are usually quite expensive (in Blue it costs closer to $72.48 ) but if you can get these Cores, building a Spright set is unbelievably easy!

Spright Starter and Spright Smashers (Spright Spell)

Spright Starter
Spright Starter
Spright Starter
Spell Quick
Spright Starter

    Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


    Spright Smashers Spright Smashers
    Spright Smashers
    Spell Quick
    Spright Smashers

      Banish 1 "Springans", "Therion" or "Spright" card from your hand or GY, then activate 1 of these effects; ● Special Summon 1 "Springans" monster from your Deck. ● Special Summon 1 "Therion" monster from your GY. ● Banish 1 Level/Rank/Link 2 monster you control and 1 card your opponent controls. You can only activate 1 "Spright Smashers" per turn.


      Spright's core will only stop at monsters and spells, traps will not be really useful other than using handtraps like Infinite Impermanence . The special feature of these Spells is that they are all Quick-Play Spells, so their activation speed and strategy are quite high.
      • Starter is mainly used to Summon Blue onto the field to connect your combo to Gigantic. If your starting hand reaches the Starter, you can have just one more round of Normal Summon to connect the combo after reaching your boss (quite a crack because you simply have to special summon until you see It is also possible to satisfy the following r normal).
      • Smashers are often added as an option to help your ending set become safer and more reliable ( banishes monsters from both sets ).
      Rate: Starter x3 ; Smashers x1
      Cost: The cost of these Spells is also quite cheap ( less than $10 ), so it is not a big problem for deck building.

      Gigantic Spright and Spright Elf (Spright Extra Deck)

      Gigantic Spright Gigantic Spright
      Gigantic Spright
      DARK
      Gigantic Spright
      • ATK:

      • 1600

      • DEF:

      • 1600


      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


      Spright Elf
      Spright Elf
      Spright Elf
      FIRE
      Spright Elf
      • ATK:

      • 1400

      • LINK-2

      Link Arrow:

      Bottom-Left

      Bottom-Right


      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


      Spright's Core Extra Deck includes only Elf and Gigantic. While the summoning conditions of both can be regardless of card type (Link, Xyz, Effect, Synchro, Fusion,...) as long as they are level 2/rank/link ; then their main effect will be the field swarm with only lvl regardless of which archetype the monster belongs to. This is great for bringing up your main boss - Toadally Awesome .

      Rate: Gigantic x2 ; Elf x1
      Cost: The price of Spright Extra Deck is also within reach (while Elf is less than $10 , Gigantic is less than $3 ).



      Tech & Engine

      Most Cores are quite small, not enough to build a strong deck. The real strength of the deck comes from a series of common techs and an engine full of level 2/lvl levels that has caused a stir in a series of YuGiOh!

      Deep Sea Sentry and Deep Sea Diva (Deep Sea Engine)

      Deep Sea Sentry Deep Sea Sentry
      Deep Sea Sentry
      WATER 2
      Deep Sea Sentry
      • ATK:

      • 400

      • DEF:

      • 2000


      If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.


      Deep Sea Diva Deep Sea Diva
      Deep Sea Diva
      WATER 2
      Deep Sea Diva
      • ATK:

      • 200

      • DEF:

      • 400


      When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


      If you are too familiar with a set of Fish Synchro or Fish
      • There's not much need to say about Diva, but the Normal Summon I mentioned above is the monster you need to use to extend your combo. In addition, the main target for Diva to summon can be Sentry or Diva herself (the eff does not limit the name of the level 2 monster summoned).
      • Sentry is extremely useful in this deck! While the first eff can completely reduce the resources in the opponent's hand, with the 2nd eff (after being summoned with Diva), it is possible to mill 2 cards and recycle 1 level 4 WATER (suitable for using Frog Engine). . Of course, milling cards like that will be quite risky (in case there is no WATER) but it helps pile resources into the GY for Elf to continuously combo.
      Rate: Diva x3 ; Sentry x1 (not necessarily useful as a normal and you will want to leave slots to throw other techs in so 1 Sentry is enough, mainly used for mill decks)
      Cost: Both Deep Seas are quite cheap so I think you can handle it, right? (under $3 is the same)

      Frog Engine

      Ronintoadin
      Ronintoadin
      Ronintoadin
      WATER 2
      Ronintoadin
      • ATK:

      • 100

      • DEF:

      • 2000


      Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


      Toadally Awesome
      Toadally Awesome
      Toadally Awesome
      WATER
      Toadally Awesome
      • ATK:

      • 2200

      • DEF:

      • 0


      2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


      Dupe Frog Dupe Frog
      Dupe Frog
      WATER 2
      Dupe Frog
      • ATK:

      • 100

      • DEF:

      • 2000


      This card's name becomes "Des Frog" while it is on the field. Monsters your opponent controls cannot target monsters for attacks, except this one. When this card is sent from the field to the Graveyard: You can add 1 "Frog" monster from your Deck or Graveyard to your hand, except "Dupe Frog".


      Swap Frog
      Swap Frog
      Swap Frog
      WATER 2
      Swap Frog
      • ATK:

      • 1000

      • DEF:

      • 500


      You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


      Basically, this is the second main Engine of a Spright deck and the main boss of the deck when the final goal you want to summon is Toadally Awesome.
      • Ronin can summon himself at the cost of 1 Frog in his grave
      • Dupe then search the card after using it for Link Summon, or any form of sending it from the field to the graveyard.
      • Swap will help you not have to spend a normal summon but will also help increase the number of normal summons. Not to mention it can mill your grave by sending 1 level 2 WATER Aqua from the Deck or the field to the grave (giving Ronin or itself if sent from the Deck and giving Dupe if sent from the field). This will start your combos smoother and smoother
      • The final boss of the deck - Toadally Awesome, a card that seems to be too familiar to OCG and TCG Duelists as it has to stand on the banlist time and time again. Being able to add 1 Frog after each Standby Phase helps a lot in expanding the combo as well as its 2 effect. Negate , although only once per turn, does not send the negated card to the GY but sets it on your field (very useful). And if destroyed, it helps you continuously recycle your resources (can also recycle itself).
      Rate: Swap x3 ; Ronin x1 ; Dupe x1 ; TA x1-2 (depending on preference)
      Cost: Swap, Ronin and Dupe all cost less than $3 , TA is quite more expensive - less than $15

      Handtrap

      Infinite Impermanence Infinite Impermanence
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


        Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
        Ghost Belle & Haunted Mansion
        EARTH 3
        Ghost Belle & Haunted Mansion
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


        PSY-Frame Driver PSY-Frame Driver
        PSY-Frame Driver
        LIGHT 6
        PSY-Frame Driver
        • ATK:

        • 2500

        • DEF:

        • 0


        A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


        Ghost Ogre & Snow Rabbit Ghost Ogre & Snow Rabbit
        Ghost Ogre & Snow Rabbit
        LIGHT 3
        Ghost Ogre & Snow Rabbit
        • ATK:

        • 0

        • DEF:

        • 1800


        When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


        Ash Blossom & Joyous Spring Ash Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        Effect Veiler Effect Veiler
        Effect Veiler
        LIGHT 1
        Effect Veiler
        • ATK:

        • 0

        • DEF:

        • 0


        During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


        PSY-Framegear Gamma
        PSY-Framegear Gamma
        PSY-Framegear Gamma
        LIGHT 2
        PSY-Framegear Gamma
        • ATK:

        • 1000

        • DEF:

        • 0


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


        Yes, that's right, the current meta cannot lack handtraps, although I know they are quite expensive (Ash alone is 23$), but if you have at least 2-3 types of handtraps, using the deck will be a lot easier.

        Tech

        Crossout Designator
        Crossout Designator
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




          Tag(s):

          Called by the Grave
          Called by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            Dark Ruler No More Dark Ruler No More
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




              Tag(s):

              Pot of Prosperity
              Pot of Prosperity
              Pot of Prosperity
              Spell Normal
              Pot of Prosperity

                Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                Tag(s):

                About features
                • Pot helps detect cards effectively but at a price that is too simple for you to manage
                • Crossout and Called have the same uses, but both should be put in the Deck because of their situational nature
                • DRNM helps you clear monsters on the opp field faster so that next turn you can end the game early.
                About the price:
                Prosperity may be too expensive these days (over $100 ). Crossout is pretty cheap for what it is, but it has huge upside potential, so I wouldn't think that would last forever. DRNM is also within the price range (under $5 ). That leaves Called by the Grave, a very cheap price for this card when it only costs $1 to buy it.

                Emergency Teleport (Extender)

                Emergency Teleport
                Emergency Teleport
                Emergency Teleport
                Spell Quick
                Emergency Teleport

                  Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                  Tag(s):

                  Extender of the deck, in addition to Frog Engine. This can be considered a small Extender because it has an effect to bring mainly Gamma onto the field and quickly enter Gigantic. The rest isn't very useful, but um, you can consider putting it in your deck (Although the price is a bit steep, almost $55 ).

                  Option for Side Deck

                  Twin Twisters Twin Twisters
                  Twin Twisters
                  Spell Quick
                  Twin Twisters

                    Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                    Solemn Judgment Solemn Judgment
                    Solemn Judgment
                    Trap Counter
                    Solemn Judgment

                      When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                      Tag(s):

                      Ghost Belle & Haunted Mansion Ghost Belle & Haunted Mansion
                      Ghost Belle & Haunted Mansion
                      EARTH 3
                      Ghost Belle & Haunted Mansion
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                      Harpie's Feather Duster
                      Harpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        Lightning Storm
                        Lightning Storm
                        Lightning Storm
                        Spell Normal
                        Lightning Storm

                          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                          Tag(s):

                          Nibiru, the Primal Being Nibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          The required Techs here can simply support you in situational games. Please review and select them carefully and then put them in the Main Deck!

                          Live☆Twin Engine

                          Evil★Twin Lil-la Evil★Twin Lil-la
                          Evil★Twin Lil-la
                          DARK
                          Evil★Twin Lil-la
                          • ATK:

                          • 1100

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom


                          2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                          Live☆Twin Lil-la Live☆Twin Lil-la
                          Live☆Twin Lil-la
                          DARK 2
                          Live☆Twin Lil-la
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


                          Live☆Twin Lil-la Treat Live☆Twin Lil-la Treat
                          Live☆Twin Lil-la Treat
                          DARK 2
                          Live☆Twin Lil-la Treat
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          If you control a "Ki-sikil" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Lil-la Treat" once per turn this way. When either player takes damage from a battle involving an "Evil★Twin" monster: You can banish this card from your GY, then target 1 face-up monster your opponent controls; it loses ATK equal to that battle damage. You can only use this effect of "Live☆Twin Lil-la Treat" once per turn.


                          Live☆Twin Ki-sikil Frost Live☆Twin Ki-sikil Frost
                          Live☆Twin Ki-sikil Frost
                          LIGHT 2
                          Live☆Twin Ki-sikil Frost
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          If you control a "Lil-la" monster, you can Special Summon this card (from your hand). You can only Special Summon "Live☆Twin Ki-sikil Frost" once per turn this way. If a card(s) is added from the Main Deck to your opponent's hand by a card effect (except during the Damage Step), while you control an "Evil★Twin" monster: You can banish this card from your GY; draw 1 card. You can only use this effect of "Live☆Twin Ki-sikil Frost" once per turn.


                          Evil★Twin's Trouble Sunny Evil★Twin's Trouble Sunny
                          Evil★Twin's Trouble Sunny
                          LIGHT
                          Evil★Twin's Trouble Sunny
                          • ATK:

                          • 3300

                          • LINK-4

                          Link Arrow:

                          Left

                          Bottom

                          Right

                          Top


                          2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.


                          Evil★Twin Ki-sikil Evil★Twin Ki-sikil
                          Evil★Twin Ki-sikil
                          LIGHT
                          Evil★Twin Ki-sikil
                          • ATK:

                          • 1100

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom


                          2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                          Live☆Twin Ki-sikil Live☆Twin Ki-sikil
                          Live☆Twin Ki-sikil
                          LIGHT 2
                          Live☆Twin Ki-sikil
                          • ATK:

                          • 500

                          • DEF:

                          • 0


                          Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


                          The coolest thing about Brights? They work with most Lvl 2 decks! You can build Sprights with Live☆Twin! Except for Trouble Sunny , all of your Live☆Twin and Evil★Twin monsters are Lvl 2 or Link 2. That means when they are on the field, you can also summon your Spright

                          Tri-Bri Engine

                          Tri-Brigade Bearbrumm the Rampant Rampager Tri-Brigade Bearbrumm the Rampant Rampager
                          Tri-Brigade Bearbrumm the Rampant Rampager
                          FIRE
                          Tri-Brigade Bearbrumm the Rampant Rampager
                          • ATK:

                          • 1700

                          • LINK-2

                          Link Arrow:

                          Left

                          Bottom-Right


                          2 "Tri-Brigade" monsters You can discard 2 cards, then target 1 of your banished Level 4 or lower Beast, Beast-Warrior, or Winged Beast monsters; Special Summon it. If this card is sent to the GY: You can add 1 "Tri-Brigade" Spell/Trap from your Deck to your hand, then, place 1 card from your hand on the bottom of the Deck, also you cannot Special Summon for the rest of this turn, except "Tri-Brigade" monsters. You can only use each effect of "Tri-Brigade Bearbrumm the Rampant Rampager" once per turn.


                          Tri-Brigade Revolt Tri-Brigade Revolt
                          Tri-Brigade Revolt
                          Trap Normal
                          Tri-Brigade Revolt

                            Special Summon a number of your Beast, Beast-Warrior, and/or Winged Beast monsters, that are banished and/or in your GY, but negate their effects, then, immediately after this effect resolves, Link Summon 1 "Tri-Brigade" Link Monster using only those monsters. You can only activate 1 "Tri-Brigade Revolt" per turn.


                            Tri-Brigade Ferrijit the Barren Blossom Tri-Brigade Ferrijit the Barren Blossom
                            Tri-Brigade Ferrijit the Barren Blossom
                            EARTH
                            Tri-Brigade Ferrijit the Barren Blossom
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom-Left


                            2 Beast, Beast-Warrior, and/or Winged Beast monsters During your Main Phase: You can Special Summon 1 Level 4 or lower Beast, Beast-Warrior, or Winged Beast monster from your hand, also you cannot use monsters as Link Material for the rest of this turn, except Beast, Beast-Warrior, or Winged Beast monsters. If this card is sent to the GY: You can draw 1 card, then place 1 card from your hand on the bottom of the Deck. You can only use each effect of "Tri-Brigade Ferrijit the Barren Blossom" once per turn.


                            Tri-Brigade Kerass Tri-Brigade Kerass
                            Tri-Brigade Kerass
                            EARTH 2
                            Tri-Brigade Kerass
                            • ATK:

                            • 1200

                            • DEF:

                            • 1500


                            You can discard 1 other Beast, Beast-Warrior, or Winged Beast monster; Special Summon this card from your hand. You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. You can only use each effect of "Tri-Brigade Kerass" once per turn.


                            Tri-Brigade Shuraig the Ominous Omen Tri-Brigade Shuraig the Ominous Omen
                            Tri-Brigade Shuraig the Ominous Omen
                            DARK
                            Tri-Brigade Shuraig the Ominous Omen
                            • ATK:

                            • 3000

                            • LINK-4

                            Link Arrow:

                            Left

                            Bottom-Left

                            Bottom-Right

                            Right


                            2+ Beast, Beast-Warrior, and/or Winged Beast monsters If this card is Special Summoned, or if another Beast, Beast-Warrior, or Winged Beast monster(s) is Special Summoned to your field: You can banish 1 card on the field. If this card is sent to the GY: You can add 1 Beast, Beast-Warrior, or Winged Beast monster from your Deck to your hand, whose Level is less than or equal to the number of your banished Beast, Beast-Warrior, and Winged Beast monsters. You can only use each effect of "Tri-Brigade Shuraig the Ominous Omen" once per turn.


                            Tri-Brigade Kitt Tri-Brigade Kitt
                            Tri-Brigade Kitt
                            FIRE 2
                            Tri-Brigade Kitt
                            • ATK:

                            • 700

                            • DEF:

                            • 1000


                            You can banish any number of Beast, Beast-Warrior, and/or Winged Beast monsters in your GY; Special Summon 1 Beast, Beast-Warrior, or Winged Beast Link Monster from your Extra Deck, with Link Rating equal to the number banished, also you can only use Beast, Beast-Warrior, and Winged Beast monsters as Link Material for the rest of this turn. If this card is sent to the GY: You can send 1 "Tri-Brigade" card from your Deck to the GY, except "Tri-Brigade Kitt". You can only use each effect of "Tri-Brigade Kitt" once per turn.


                            Half of the regular cards in a Tri-Brigade deck are Level 2, and so are the two main Link Monsters the deck needs to summon during their turn. Surprisingly, Sprights also work well with Tri-Brigade monsters. Kitt , Kerass , Ferrijit and Bearbrumm all work well with Spright monsters and allow you to make incredibly interesting plays where you not only set up your Spright deck but also add Tri-Brigade Revolt to it. Quite a strong version, right?

                            Melffy Staring Contest and Joyous Melffys (Melffy Engine)

                            Melffy Staring Contest Melffy Staring Contest
                            Melffy Staring Contest
                            Spell Continuous
                            Melffy Staring Contest

                              You can reveal 1 Beast monster in your hand; add 1 "Melffy" monster with a different name from your Deck or GY to your hand and place that revealed monster on the bottom of the Deck. You can only use this effect of "Melffy Staring Contest" once per turn. At the start of your opponent's Battle Phase: You can reveal any number of "Melffy" monsters in your hand and keep them revealed during this Battle Phase only. Monsters your opponent controls lose ATK equal to the combined ATK and DEF of the monsters revealed by this effect.


                              Joyous Melffys Joyous Melffys
                              Joyous Melffys
                              EARTH
                              Joyous Melffys
                              • ATK:

                              • 2000

                              • DEF:

                              • 500


                              2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                              For example, why are Duelists turning to cute things now? We have Melffy :") With the super powerful support Staring Contest just released, we can make our opponents succumb to the cuteness of your monsters!

                              Nimble Beaver and Nimble Angler (Nimble Engine)

                              Nimble Beaver
                              Nimble Beaver
                              Nimble Beaver
                              WATER 2
                              Nimble Beaver
                              • ATK:

                              • 400

                              • DEF:

                              • 200


                              When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower "Nimble" monster from your Deck or GY.


                              Nimble Angler Nimble Angler
                              Nimble Angler
                              WATER 2
                              Nimble Angler
                              • ATK:

                              • 600

                              • DEF:

                              • 100


                              If this card is sent from the hand or Deck to the Graveyard: You can Special Summon up to 2 Level 3 or lower "Nimble" monsters from your Deck, except "Nimble Angler".


                              And if you want to get a little steamy? We have a version of Nimble that can swarm the field quickly with your level 2 players.
                              • Beaver is like Diva
                              • Angler is good with Foolish Burial and your entire deck



                              Extra Deck

                              Your main Extra Deck slot will be Links and Xyz. Mostly Xyz to get more body for Prosperity!

                              Knightmare Unicorn, Mekk-Knight Crusadia Avramax and I:P Masquerena (Combo I:P)

                              Knightmare Unicorn Knightmare Unicorn
                              Knightmare Unicorn
                              DARK
                              Knightmare Unicorn
                              • ATK:

                              • 2200

                              • LINK-3

                              Link Arrow:

                              Left

                              Bottom

                              Right


                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                              Mekk-Knight Crusadia Avramax Mekk-Knight Crusadia Avramax
                              Mekk-Knight Crusadia Avramax
                              LIGHT
                              Mekk-Knight Crusadia Avramax
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Left

                              Bottom-Left

                              Bottom-Right

                              Right


                              2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                              I:P Masquerena I:P Masquerena
                              I:P Masquerena
                              DARK
                              I:P Masquerena
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                              Before I get to the Link-2 from your GY if your opponent controls the monster). Hence why I recommend Mekk-Knight Crusadia Avramax is chosen here not just because it fuses with I :P Masquerina ; but also because it unlike Accesscode Talker requires banishing important Link-2 monsters (like Spright Elf) to activate the effect. In my opinion, this is a lot more useful to both sides than just banishing a Link and trying to turn on a card (over 4300 ATK) only to have it negate with any negate on the field (or your efforts are all but destroyed with Solemn Strike if you don't use I :P Masquerina).

                              Or you will simply want to use Unicorn+I:P to save your resources :")

                              Crystron Halqifibrax (Extender)

                              Crystron Halqifibrax
                              Crystron Halqifibrax
                              Crystron Halqifibrax
                              WATER
                              Crystron Halqifibrax
                              • ATK:

                              • 1500

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                              A good Extender to pull Diva out and Xyz into Gigantic

                              Rate: only 1 copy
                              Cost: under 3$

                              Hiita the Fire Charmer, Ablaze, Dharc the Dark Charmer, Gloomy and Salamangreat Almiraj (Some other useful Links for Decks)

                              Hiita the Fire Charmer, Ablaze Hiita the Fire Charmer, Ablaze
                              Hiita the Fire Charmer, Ablaze
                              FIRE
                              Hiita the Fire Charmer, Ablaze
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                              Dharc the Dark Charmer, Gloomy Dharc the Dark Charmer, Gloomy
                              Dharc the Dark Charmer, Gloomy
                              DARK
                              Dharc the Dark Charmer, Gloomy
                              • ATK:

                              • 1850

                              • LINK-2

                              Link Arrow:

                              Bottom-Left

                              Bottom-Right


                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                              Salamangreat Almiraj Salamangreat Almiraj
                              Salamangreat Almiraj
                              FIRE
                              Salamangreat Almiraj
                              • ATK:

                              • 0

                              • LINK-1

                              Link Arrow:

                              Bottom-Right


                              1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                               

                              Divine Arsenal AA-ZEUS - Sky Thunder (Next boss)

                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              LIGHT
                              Divine Arsenal AA-ZEUS - Sky Thunder
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                              Tag(s):

                              The final boss is also an extremely strong card when clearing the field to end opps easily. In terms of price, at $15 more for a good Xyz boss like this, any set specializing in Xyz should have 1 card.

                              Downerd Magician (Rank-up)

                              Downerd Magician Downerd Magician
                              Downerd Magician
                              DARK
                              Downerd Magician
                              • ATK:

                              • 2100

                              • DEF:

                              • 200


                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                              Not a bad Rank-up option for situations when you have locked down your opponent and at that time you only need to finish them off. This is also a good choice to Rank-up to Zeus after each opp attack.

                              Other Rank 2 options

                              The Phantom Knights of Cursed Javelin The Phantom Knights of Cursed Javelin
                              The Phantom Knights of Cursed Javelin
                              DARK
                              The Phantom Knights of Cursed Javelin
                              • ATK:

                              • 1600

                              • DEF:

                              • 0


                              2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                              Number 65: Djinn Buster Number 65: Djinn Buster
                              Number 65: Djinn Buster
                              DARK
                              Number 65: Djinn Buster
                              • ATK:

                              • 1300

                              • DEF:

                              • 0


                              2 Level 2 DARK monsters During either player's turn, when an effect of an opponent's monster is activated: You can detach 2 Xyz Materials from this card; negate the activation, and if you do, inflict 500 damage to your opponent.


                              Cat Shark Cat Shark
                              Cat Shark
                              WATER
                              Cat Shark
                              • ATK:

                              • 500

                              • DEF:

                              • 500


                              2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                              Sky Cavalry Centaurea Sky Cavalry Centaurea
                              Sky Cavalry Centaurea
                              LIGHT
                              Sky Cavalry Centaurea
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                              Onibimaru Soul Sweeper Onibimaru Soul Sweeper
                              Onibimaru Soul Sweeper
                              DARK
                              Onibimaru Soul Sweeper
                              • ATK:

                              • 1900

                              • DEF:

                              • 1600


                              2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                              While Cat Shark is a bit expensive (more than $10 ), the remaining Rank 2s can be found and purchased quite easily! They are all very useful Rank 2s when you want to destroy or interrupt your opponent.



                              Combo

                               

                              The most basic combo

                              Spright Starter
                              Spright Starter
                              Spright Starter
                              Spell Quick
                              Spright Starter

                                Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                Spright Blue
                                Spright Blue
                                Spright Blue
                                DARK 2
                                Spright Blue
                                • ATK:

                                • 1100

                                • DEF:

                                • 1000


                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                Gigantic Spright Gigantic Spright
                                Gigantic Spright
                                DARK
                                Gigantic Spright
                                • ATK:

                                • 1600

                                • DEF:

                                • 1600


                                2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                Toadally Awesome
                                Toadally Awesome
                                Toadally Awesome
                                WATER
                                Toadally Awesome
                                • ATK:

                                • 2200

                                • DEF:

                                • 0


                                2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                Swap Frog
                                Swap Frog
                                Swap Frog
                                WATER 2
                                Swap Frog
                                • ATK:

                                • 1000

                                • DEF:

                                • 500


                                You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                To start, Spright usually goes with a 1-card combo with just Starter to go up Toadally

                                1. Search and summon Blue with Starter, and use this effect to searcg Jet
                                2. Jet search Smashers and Jet+Blue go to Gigantic Spright
                                3. Use Gigantic to bring out Swap Frog, and use Swap Frog to send Ronintoadin to the grave.
                                4. Gigantic+Swap Frog = Spright Elf
                                5. Spright Elf has a Quick Effect to summon a Level 2 monster from the grave during the Main Phase, so bring Swap Frog back, use its effect again, and cast another Swap Frog
                                6. Bring back Ronintoadin by banishing the Swap Frog you just threw in the grave, then go Toadally Awesome! Set Smashers and pass the turn
                                Your ending cast should be Spright Elf , Toadally Awesome under one of the Elf's arrows, and a set Spright Smashers . Oh, and if there's nothing wrong with it ( actually there is, let's face it -.- it's not that easy to use Starter ), then you still have 4 cards in your hand. 4 LEAF! What's also great? Haven't Normal Summoned yet, imagine what else you can do?

                                Crystron Halqifibrax and Deep Sea Diva (Combo Diva+Halq)

                                Crystron Halqifibrax
                                Crystron Halqifibrax
                                Crystron Halqifibrax
                                WATER
                                Crystron Halqifibrax
                                • ATK:

                                • 1500

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                Deep Sea Diva Deep Sea Diva
                                Deep Sea Diva
                                WATER 2
                                Deep Sea Diva
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                This combo will use up all your Diva, which is also a good little play if your starting hand is quite brick and has a Diva

                                1. Normal Diva, summon another Diva from your deck and use them to Link into Crystron Halqifibrax
                                2. Halq summons your third Diva, and then overlays into Gigantic Spright
                                Or you can save your Halq for another turn and go straight into Spright using two Divas. Then continue with the Swap Frog combo above. You understand the problem, right?

                                Divine Arsenal AA-ZEUS - Sky Thunder, Downerd Magician and Sky Cavalry Centaurea (Rank-Up combo)

                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                Tag(s):

                                Downerd Magician Downerd Magician
                                Downerd Magician
                                DARK
                                Downerd Magician
                                • ATK:

                                • 2100

                                • DEF:

                                • 200


                                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                Sky Cavalry Centaurea Sky Cavalry Centaurea
                                Sky Cavalry Centaurea
                                LIGHT
                                Sky Cavalry Centaurea
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.


                                The highlight of this combo is that you can use both Diva and Starter combos above, but the difference is that instead of Gigantic, you will go to Sky Cavalry . Why? Sky Cavalry cannot be destroyed in combat if it has Xyz materials left and its ATK is 2000, which is medium damage if punched with opp. So this will be a good target for you to lightly punch your opponent and Rank-Up to Downerd , and finally Zeus . So, Zeus will have up to 4 ingredients to freely counter or clear the opp field.



                                General

                                What makes Spright so great?

                                • Sprights is extremely interesting because the core strategy of the deck doesn't use too many cards. You don't need much to really get started with your Spright combo. One or two cards are all you need to get started and set up almost a full yard.
                                • What's the best part? The card is arguably one of the strongest cards since it was released - Nibiru, the Primal Being , can NOT do anything against Sprights. Nibiru is great because it absolutely destroys the field when it successfully activates, so having a deck that shuts it down completely is crazy. That's right, Branded Despia plays around Nibiru and can go full field without losing against Nibiru, but Spright just says "no" to Nibiru without offering any negate.
                                • There is one more thing about Spright where the deck uses a lot of Rank 2 . Rank 2 in YuGiOh are great cards but haven't had a chance to shine until Spright was released. Rank 2 has a certain place in all formats and is gradually being taken more seriously.

                                Weakness

                                • However, even though it's pretty great, like many other meta decks, Spright is very susceptible to hand-traps and temporary shutdowns (that's enough to finish a game).
                                • Spright's biggest weakness is too many Special Summon . I know this can be a strong point, but let's face it, there are a lot of decks that lock down your field and don't let you summon too many, or you will be limited to summon levels and summon monsters. ,... kind of. Or the most obvious thing is that if you Special Summon, the opponent will quickly Maxx "C" you immediately, and of course, if you are lucky and have the ability, you can force them to withdraw until they die, but if you are unlucky, then you will die. They already have the key to defeat you: v

                                summary

                                To say that Spright will be a strong deck in this format is a bit of an understatement. The deck is extremely strong and consistent and doesn't take long to start its combos. As the game gradually passes, the strength of the deck becomes even more revealed. It won't be Tier 0, but it will certainly take that spot and be one of the TCG's top decks soon after release.

                                And that is also the conclusion of YGO Vietnam after the tutorial about Spright. Hope you can understand why Spright is so strong. If you have any further questions, you can contact us immediately ! And a small section after each guide - Sample Deck of the deck



                                Sample deck

                                 

                                Deck #1

                                Main: 40 Extra: 15

                                1 cardDeep Sea Sentry 1 cardDeep Sea Sentry
                                Deep Sea Sentry
                                WATER 2
                                Deep Sea Sentry
                                • ATK:

                                • 400

                                • DEF:

                                • 2000


                                If this card is sent to the GY to activate a WATER monster's effect: You can make your opponent banish 1 card from their hand face-up, until the End Phase. If this card is Special Summoned: You can send the top 2 cards of your Deck to the GY, then target 1 Level 4 or lower WATER monster in your GY, except "Deep Sea Sentry"; add it to your hand. You can only use each effect of "Deep Sea Sentry" once per turn.


                                1 cardRonintoadin
                                1 cardRonintoadin
                                Ronintoadin
                                WATER 2
                                Ronintoadin
                                • ATK:

                                • 100

                                • DEF:

                                • 2000


                                Cannot be used as a Synchro Material. This card's name becomes "Des Frog" while it is on the field. If this card is in your Graveyard: You can banish 1 "Frog" monster from your Graveyard; Special Summon this card.


                                3 cardSpright Blue
                                3 cardSpright Blue
                                Spright Blue
                                DARK 2
                                Spright Blue
                                • ATK:

                                • 1100

                                • DEF:

                                • 1000


                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                1 cardSpright Carrot 1 cardSpright Carrot
                                Spright Carrot
                                FIRE 2
                                Spright Carrot
                                • ATK:

                                • 1000

                                • DEF:

                                • 1900


                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                3 cardSpright Jet
                                3 cardSpright Jet
                                Spright Jet
                                DARK 2
                                Spright Jet
                                • ATK:

                                • 1300

                                • DEF:

                                • 700


                                If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                2 cardSpright Red 2 cardSpright Red
                                Spright Red
                                FIRE 2
                                Spright Red
                                • ATK:

                                • 1200

                                • DEF:

                                • 1800


                                If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                3 cardSwap Frog
                                3 cardSwap Frog
                                Swap Frog
                                WATER 2
                                Swap Frog
                                • ATK:

                                • 1000

                                • DEF:

                                • 500


                                You can Special Summon this card (from your hand) by discarding 1 other WATER monster. When this card is Summoned: You can send 1 Level 2 or lower WATER Aqua monster from your Deck or face-up field to the GY. Once per turn: You can return 1 monster you control to the hand; you can Normal Summon 1 "Frog" monster during your Main Phase this turn, except "Swap Frog", in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)


                                1 cardPSY-Frame Driver 1 cardPSY-Frame Driver
                                PSY-Frame Driver
                                LIGHT 6
                                PSY-Frame Driver
                                • ATK:

                                • 2500

                                • DEF:

                                • 0


                                A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                                3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                3 cardDeep Sea Diva 3 cardDeep Sea Diva
                                Deep Sea Diva
                                WATER 2
                                Deep Sea Diva
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                                3 cardPSY-Framegear Gamma
                                3 cardPSY-Framegear Gamma
                                PSY-Framegear Gamma
                                LIGHT 2
                                PSY-Framegear Gamma
                                • ATK:

                                • 1000

                                • DEF:

                                • 0


                                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                                1 cardCalled by the Grave
                                1 cardCalled by the Grave
                                Called by the Grave
                                Spell Quick
                                Called by the Grave

                                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                  Tag(s):

                                  3 cardCrossout Designator
                                  3 cardCrossout Designator
                                  Crossout Designator
                                  Spell Quick
                                  Crossout Designator

                                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                    Tag(s):

                                    3 cardEmergency Teleport
                                    3 cardEmergency Teleport
                                    Emergency Teleport
                                    Spell Quick
                                    Emergency Teleport

                                      Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                                      Tag(s):

                                      3 cardPot of Prosperity
                                      3 cardPot of Prosperity
                                      Pot of Prosperity
                                      Spell Normal
                                      Pot of Prosperity

                                        Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                        Tag(s):

                                        3 cardSpright Starter
                                        3 cardSpright Starter
                                        Spright Starter
                                        Spell Quick
                                        Spright Starter

                                          Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                          3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            1 cardCrystron Halqifibrax
                                            1 cardCrystron Halqifibrax
                                            Crystron Halqifibrax
                                            WATER
                                            Crystron Halqifibrax
                                            • ATK:

                                            • 1500

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a Tuner If this card is Link Summoned: You can Special Summon 1 Level 3 or lower Tuner from your hand or Deck in Defense Position, but it cannot activate its effects this turn. During your opponent's Main Phase or Battle Phase (Quick Effect): You can banish this card you control; Special Summon 1 Tuner Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.) You can only use each effect of "Crystron Halqifibrax" once per turn.


                                            1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                            Dharc the Dark Charmer, Gloomy
                                            DARK
                                            Dharc the Dark Charmer, Gloomy
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                            1 cardHiita the Fire Charmer, Ablaze 1 cardHiita the Fire Charmer, Ablaze
                                            Hiita the Fire Charmer, Ablaze
                                            FIRE
                                            Hiita the Fire Charmer, Ablaze
                                            • ATK:

                                            • 1850

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                            1 cardI:P Masquerena 1 cardI:P Masquerena
                                            I:P Masquerena
                                            DARK
                                            I:P Masquerena
                                            • ATK:

                                            • 800

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                            1 cardMekk-Knight Crusadia Avramax 1 cardMekk-Knight Crusadia Avramax
                                            Mekk-Knight Crusadia Avramax
                                            LIGHT
                                            Mekk-Knight Crusadia Avramax
                                            • ATK:

                                            • 3000

                                            • LINK-4

                                            Link Arrow:

                                            Left

                                            Bottom-Left

                                            Bottom-Right

                                            Right


                                            2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.


                                            1 cardSalamangreat Almiraj 1 cardSalamangreat Almiraj
                                            Salamangreat Almiraj
                                            FIRE
                                            Salamangreat Almiraj
                                            • ATK:

                                            • 0

                                            • LINK-1

                                            Link Arrow:

                                            Bottom-Right


                                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                                            2 cardSpright Elf
                                            2 cardSpright Elf
                                            Spright Elf
                                            FIRE
                                            Spright Elf
                                            • ATK:

                                            • 1400

                                            • LINK-2

                                            Link Arrow:

                                            Bottom-Left

                                            Bottom-Right


                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                            Tag(s):

                                            1 cardDownerd Magician 1 cardDownerd Magician
                                            Downerd Magician
                                            DARK
                                            Downerd Magician
                                            • ATK:

                                            • 2100

                                            • DEF:

                                            • 200


                                            2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                            2 cardGigantic Spright 2 cardGigantic Spright
                                            Gigantic Spright
                                            DARK
                                            Gigantic Spright
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 1600


                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                            1 cardOnibimaru Soul Sweeper 1 cardOnibimaru Soul Sweeper
                                            Onibimaru Soul Sweeper
                                            DARK
                                            Onibimaru Soul Sweeper
                                            • ATK:

                                            • 1900

                                            • DEF:

                                            • 1600


                                            2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                            1 cardThe Phantom Knights of Cursed Javelin 1 cardThe Phantom Knights of Cursed Javelin
                                            The Phantom Knights of Cursed Javelin
                                            DARK
                                            The Phantom Knights of Cursed Javelin
                                            • ATK:

                                            • 1600

                                            • DEF:

                                            • 0


                                            2 Level 2 monsters You can detach 1 material from this card, then target 1 face-up monster your opponent controls; until the end of this turn, change its ATK to 0, also negate its effects. This is a Quick Effect if this card has a "The Phantom Knights" card as material. You can only use this effect of "The Phantom Knights of Cursed Javelin" once per turn.


                                            1 cardToadally Awesome
                                            1 cardToadally Awesome
                                            Toadally Awesome
                                            WATER
                                            Toadally Awesome
                                            • ATK:

                                            • 2200

                                            • DEF:

                                            • 0


                                            2 Level 2 Aqua-Type monsters Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. Once per turn, during either player's turn, when your opponent activates a Spell/Trap Card, or monster effect: You can send 1 Aqua-Type monster from your hand or face-up from your field to the Graveyard; negate the activation, and if you do, destroy that card, then you can Set it to your field. If this card is sent to the Graveyard: You can target 1 WATER monster in your Graveyard; add it to your hand.


                                             




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