Umi Deck Breakdown

Cards Usage Statistic

Main Deck

Amphibious Bugroth MK-3
Amphibious Bugroth MK-3
Amphibious Bugroth MK-3
WATER 4
Amphibious Bugroth MK-3
  • ATK:

  • 1500

  • DEF:

  • 1300


While "Umi" is face-up on the field, this card can attack your opponent's Life Points directly.

Big Shield Gardna
Big Shield Gardna
Big Shield Gardna
EARTH 4
Big Shield Gardna
  • ATK:

  • 100

  • DEF:

  • 2600


When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

Blast Sphere
Blast Sphere
Blast Sphere
DARK 4
Blast Sphere
  • ATK:

  • 1400

  • DEF:

  • 1400


If this face-down Defense Position card was attacked by an opponent's monster, before damage calculation: Equip this card to the attacking monster. Then, during your opponent's next Standby Phase: Destroy the monster this card is equipped to, and if you do, inflict damage to your opponent equal to the ATK the destroyed monster had on the field.

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Chaos Sorcerer
Chaos Sorcerer
Chaos Sorcerer
DARK 6
Chaos Sorcerer
  • ATK:

  • 2300

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can target 1 face-up monster on the field; banish that target. This card cannot attack the turn you activate this effect.

Cyber Dragon
Cyber Dragon
Cyber Dragon
LIGHT 5
Cyber Dragon
  • ATK:

  • 2100

  • DEF:

  • 1600


If only your opponent controls a monster, you can Special Summon this card (from your hand).

D.D. Assailant
D.D. Assailant
D.D. Assailant
EARTH 4
D.D. Assailant
  • ATK:

  • 1700

  • DEF:

  • 1600


After damage calculation, when this card is destroyed by battle with an opponent's monster: Banish that monster, also banish this card.

D.D. Warrior Lady
D.D. Warrior Lady
D.D. Warrior Lady
LIGHT 4
D.D. Warrior Lady
  • ATK:

  • 1500

  • DEF:

  • 1600


After damage calculation, when this card battles an opponent's monster: You can banish that monster, also banish this card.

Exiled Force
Exiled Force
Exiled Force
EARTH 4
Exiled Force
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card to target 1 monster on the field; destroy that target.

Injection Fairy Lily
Injection Fairy Lily
Injection Fairy Lily
EARTH 3
Injection Fairy Lily
  • ATK:

  • 400

  • DEF:

  • 1500


If this card attacks or is attacked, during damage calculation (in either player's turn): You can pay 2000 LP once per battle; this card gains 3000 ATK during that damage calculation only.

Kuriboh
Kuriboh
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

Reflect Bounder
Reflect Bounder
Reflect Bounder
LIGHT 4
Reflect Bounder
  • ATK:

  • 1700

  • DEF:

  • 1000


Before damage calculation, if this card is being attacked by an opponent's monster, and was in face-up Attack Position at the start of the Damage Step: Inflict damage to your opponent equal to the attacking monster's ATK. If you do, after damage calculation: Destroy this card.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Tribe-Infecting Virus
Tribe-Infecting Virus
Tribe-Infecting Virus
WATER 4
Tribe-Infecting Virus
  • ATK:

  • 1600

  • DEF:

  • 1000


Discard 1 card from your hand and declare 1 Type of monster. Destroy all face-up monsters of the declared Type on the field.

Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
Dekoichi the Battlechanted Locomotive
DARK 4
Dekoichi the Battlechanted Locomotive
  • ATK:

  • 1400

  • DEF:

  • 1000


FLIP: Draw 1 card, then draw 1 additional card for each face-up "Bokoichi the Freightening Car" you control.

Magician of Faith
Magician of Faith
Magician of Faith
LIGHT 1
Magician of Faith
  • ATK:

  • 300

  • DEF:

  • 400


FLIP: Target 1 Spell in your GY; add that target to your hand.

Morphing Jar
Morphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Confiscation
Confiscation
Confiscation
Spell Normal
Confiscation

    Pay 1000 Life Points. Look at your opponent's hand, select 1 card in it and discard that card.

    Dark Hole
    Dark Hole
    Dark Hole
    Spell Normal
    Dark Hole

      Destroy all monsters on the field.

      Giant Trunade
      Giant Trunade
      Giant Trunade
      Spell Normal
      Giant Trunade

        Return all Spell and Trap Cards on the field to the hand.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Limiter Removal
          Limiter Removal
          Limiter Removal
          Spell Quick
          Limiter Removal

            Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

            Mystical Space Typhoon
            Mystical Space Typhoon
            Mystical Space Typhoon
            Spell Quick
            Mystical Space Typhoon

              Target 1 Spell/Trap on the field; destroy that target.

              Nobleman of Crossout
              Nobleman of Crossout
              Nobleman of Crossout
              Spell Normal
              Nobleman of Crossout

                Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

                Pot of Greed
                Pot of Greed
                Pot of Greed
                Spell Normal
                Pot of Greed

                  Draw 2 cards.



                  Tag(s):

                  Smashing Ground
                  Smashing Ground
                  Smashing Ground
                  Spell Normal
                  Smashing Ground

                    Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

                    Snatch Steal
                    Snatch Steal
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      Terraforming
                      Terraforming
                      Terraforming
                      Spell Normal
                      Terraforming

                        Add 1 Field Spell from your Deck to your hand.



                        Tag(s):

                        Umi
                        Umi
                        Umi
                        Spell Field
                        Umi

                          All Fish, Sea Serpent, Thunder, and Aqua monsters on the field gain 200 ATK/DEF, also all Machine and Pyro monsters on the field lose 200 ATK/DEF.

                          Bottomless Trap Hole
                          Bottomless Trap Hole
                          Bottomless Trap Hole
                          Trap Normal
                          Bottomless Trap Hole

                            When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.

                            Dust Tornado
                            Dust Tornado
                            Dust Tornado
                            Trap Normal
                            Dust Tornado

                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                              Magic Cylinder
                              Magic Cylinder
                              Magic Cylinder
                              Trap Normal
                              Magic Cylinder

                                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                                Sakuretsu Armor
                                Sakuretsu Armor
                                Sakuretsu Armor
                                Trap Normal
                                Sakuretsu Armor

                                  When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Dustshoot
                                  Trap Normal
                                  Trap Dustshoot

                                    Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                    Widespread Ruin
                                    Widespread Ruin
                                    Widespread Ruin
                                    Trap Normal
                                    Widespread Ruin

                                      When an opponent's monster declares an attack: Destroy the Attack Position monster your opponent controls with the highest ATK (your choice, if tied).

                                      Extra Deck

                                      Arcana Knight Joker
                                      Arcana Knight Joker
                                      Arcana Knight Joker
                                      LIGHT 9
                                      Arcana Knight Joker
                                      • ATK:

                                      • 3800

                                      • DEF:

                                      • 2500


                                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

                                      Blue-Eyes Ultimate Dragon
                                      Blue-Eyes Ultimate Dragon
                                      Blue-Eyes Ultimate Dragon
                                      LIGHT 12
                                      Blue-Eyes Ultimate Dragon
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3800


                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                                      Cyber End Dragon
                                      Cyber End Dragon
                                      Cyber End Dragon
                                      LIGHT 10
                                      Cyber End Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 2800


                                      "Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. If this card attacks a Defense Position monster, inflict piercing battle damage.

                                      Cyber Twin Dragon
                                      Cyber Twin Dragon
                                      Cyber Twin Dragon
                                      LIGHT 8
                                      Cyber Twin Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2100


                                      "Cyber Dragon" + "Cyber Dragon" A Fusion Summon of this card can only be done with the above Fusion Materials. This card can make a second attack during each Battle Phase.

                                      Dark Balter the Terrible
                                      Dark Balter the Terrible
                                      Dark Balter the Terrible
                                      DARK 5
                                      Dark Balter the Terrible
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                      Dark Blade the Dragon Knight
                                      Dark Blade the Dragon Knight
                                      Dark Blade the Dragon Knight
                                      DARK 6
                                      Dark Blade the Dragon Knight
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1500


                                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                                      Fiend Skull Dragon
                                      Fiend Skull Dragon
                                      Fiend Skull Dragon
                                      WIND 5
                                      Fiend Skull Dragon
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                      King Dragun
                                      King Dragun
                                      King Dragun
                                      DARK 7
                                      King Dragun
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1100


                                      "Lord of D." + "Divine Dragon Ragnarok" Your opponent cannot target Dragon monsters with card effects. Once per turn: You can Special Summon 1 Dragon monster from your hand.

                                      Labyrinth Tank
                                      Labyrinth Tank
                                      Labyrinth Tank
                                      DARK 7
                                      Labyrinth Tank
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      "Giga-Tech Wolf" + "Cannon Soldier"

                                      Reaper on the Nightmare
                                      Reaper on the Nightmare
                                      Reaper on the Nightmare
                                      DARK 5
                                      Reaper on the Nightmare
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 600


                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                      Ryu Senshi
                                      Ryu Senshi
                                      Ryu Senshi
                                      EARTH 6
                                      Ryu Senshi
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                      The Last Warrior from Another Planet
                                      The Last Warrior from Another Planet
                                      The Last Warrior from Another Planet
                                      EARTH 7
                                      The Last Warrior from Another Planet
                                      • ATK:

                                      • 2350

                                      • DEF:

                                      • 2300


                                      "Zombyra the Dark" + "Maryokutai" If this card is Special Summoned: Destroy all other monsters you control. Neither player can Summon monsters.

                                      Thousand-Eyes Restrict
                                      Thousand-Eyes Restrict
                                      Thousand-Eyes Restrict
                                      DARK 1
                                      Thousand-Eyes Restrict
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                      Twin-Headed Thunder Dragon
                                      Twin-Headed Thunder Dragon
                                      Twin-Headed Thunder Dragon
                                      LIGHT 7
                                      Twin-Headed Thunder Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2100


                                      "Thunder Dragon" + "Thunder Dragon"

                                      Warrior of Tradition
                                      Warrior of Tradition
                                      Warrior of Tradition
                                      EARTH 6
                                      Warrior of Tradition
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1700


                                      "Sonic Maid" + "Beautiful Headhuntress"

                                      Main: 58 Extra: 15

                                      2 cardChaos Hunter 2 cardChaos Hunter
                                      Chaos Hunter
                                      DARK 7
                                      Chaos Hunter
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 1600


                                      When your opponent Special Summons a monster (except during the Damage Step): You can discard 1 card; Special Summon this card from your hand. Your opponent cannot banish cards.


                                      1 cardDimension Shifter
                                      1 cardDimension Shifter
                                      Dimension Shifter
                                      DARK 6
                                      Dimension Shifter
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 2200


                                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                      2 cardDinowrestler Pankratops
                                      2 cardDinowrestler Pankratops
                                      Dinowrestler Pankratops
                                      EARTH 7
                                      Dinowrestler Pankratops
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 0


                                      If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Dinowrestler Pankratops" once per turn this way. (Quick Effect): You can Tribute 1 "Dinowrestler" monster, then target 1 card your opponent controls; destroy it. You can only use this effect of "Dinowrestler Pankratops" once per turn.


                                      2 cardElectric Jellyfish 2 cardElectric Jellyfish
                                      Electric Jellyfish
                                      WATER 4
                                      Electric Jellyfish
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1700


                                      You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                                      3 cardKashtira Fenrir
                                      3 cardKashtira Fenrir
                                      Kashtira Fenrir
                                      EARTH 7
                                      Kashtira Fenrir
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2400


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


                                      1 cardKashtira Ogre 1 cardKashtira Ogre
                                      Kashtira Ogre
                                      WATER 7
                                      Kashtira Ogre
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1000


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                                      1 cardKashtira Unicorn
                                      1 cardKashtira Unicorn
                                      Kashtira Unicorn
                                      WIND 7
                                      Kashtira Unicorn
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2100


                                      If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


                                      1 cardMaiden of the Aqua 1 cardMaiden of the Aqua
                                      Maiden of the Aqua
                                      WATER 4
                                      Maiden of the Aqua
                                      • ATK:

                                      • 700

                                      • DEF:

                                      • 2000


                                      As long as this card remains face-up on the field, the field is treated as "Umi" (however there is no increasing or decreasing of ATK/DEF due to "Umi"'s effect). If there is an active Field Spell Card on the field, this effect is not applied.


                                      1 cardMaster Peace, the True Dracoslaying King
                                      1 cardMaster Peace, the True Dracoslaying King
                                      Master Peace, the True Dracoslaying King
                                      LIGHT 8
                                      Master Peace, the True Dracoslaying King
                                      • ATK:

                                      • 2950

                                      • DEF:

                                      • 2950


                                      To Tribute Summon this card face-up, you can Tribute Continuous Spell/Trap Card(s) you control, as well as monsters. Unaffected by the effects of cards with the same card type (Monster, Spell, and/or Trap) as the original card type of the cards Tributed for its Tribute Summon. Once per turn, during either player's turn, if you control this Tribute Summoned monster: You can banish 1 Continuous Spell/Trap Card from your Graveyard, then target 1 other card on the field; destroy it.


                                      1 cardMega Fortress Whale 1 cardMega Fortress Whale
                                      Mega Fortress Whale
                                      WATER 7
                                      Mega Fortress Whale
                                      • ATK:

                                      • 2550

                                      • DEF:

                                      • 2350


                                      If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.


                                      3 cardOcean Dragon Lord - Kairyu-Shin 3 cardOcean Dragon Lord - Kairyu-Shin
                                      Ocean Dragon Lord - Kairyu-Shin
                                      WATER 5
                                      Ocean Dragon Lord - Kairyu-Shin
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1700


                                      While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                                      1 cardThe Winged Dragon of Ra - Sphere Mode 1 cardThe Winged Dragon of Ra - Sphere Mode
                                      The Winged Dragon of Ra - Sphere Mode
                                      DIVINE 10
                                      The Winged Dragon of Ra - Sphere Mode
                                      • ATK:

                                      • -1

                                      • DEF:

                                      • -1


                                      Cannot be Special Summoned. Requires 3 Tributes from either side of the field to Normal Summon to that side of the field (cannot be Normal Set), then shift control to this card's owner during the End Phase of the next turn. Cannot attack. Your opponent cannot target this card for attacks or by card effects. You can Tribute this card; Special Summon 1 "The Winged Dragon of Ra" from your hand or Deck, ignoring its Summoning conditions, and if you do, its ATK/DEF become 4000.


                                      2 cardFish Sonar 2 cardFish Sonar
                                      Fish Sonar
                                      Spell Normal
                                      Fish Sonar

                                        Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                        2 cardFoolish Burial Goods
                                        2 cardFoolish Burial Goods
                                        Foolish Burial Goods
                                        Spell Normal
                                        Foolish Burial Goods

                                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                          2 cardForbidden Lance 2 cardForbidden Lance
                                          Forbidden Lance
                                          Spell Quick
                                          Forbidden Lance

                                            Target 1 face-up monster on the field; until the end of this turn, that target loses 800 ATK, but is unaffected by the effects of other Spells/Traps.


                                            1 cardKashtira Birth 1 cardKashtira Birth
                                            Kashtira Birth
                                            Spell Continuous
                                            Kashtira Birth

                                              You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                                              1 cardKashtiratheosis 1 cardKashtiratheosis
                                              Kashtiratheosis
                                              Spell Normal
                                              Kashtiratheosis

                                                Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                                                3 cardPacifis, the Phantasm City 3 cardPacifis, the Phantasm City
                                                Pacifis, the Phantasm City
                                                Spell Field
                                                Pacifis, the Phantasm City

                                                  (This card's name is always treated as "Umi".) You cannot Normal or Special Summon Effect Monsters the turn you activate either of this card's effects (even if this card leaves the field). Once per turn, if you Normal or Special Summon exactly 1 Normal Monster (and no other cards): Add 1 "Phantasm Spiral" card from your Deck to your hand. If your opponent activates a card or effect (except during the Damage Step), and you control no Tokens: You can Special Summon 1 "Phantasm Spiral Token" (Wyrm-Type/WATER/Level 8/ATK 2000/DEF 2000).


                                                  2 cardPot of Extravagance
                                                  2 cardPot of Extravagance
                                                  Pot of Extravagance
                                                  Spell Normal
                                                  Pot of Extravagance

                                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                                    Tag(s):

                                                    1 cardPot of Prosperity
                                                    1 cardPot of Prosperity
                                                    Pot of Prosperity
                                                    Spell Normal
                                                    Pot of Prosperity

                                                      Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                                      Tag(s):

                                                      2 cardProhibition 2 cardProhibition
                                                      Prohibition
                                                      Spell Continuous
                                                      Prohibition

                                                        Activate by declaring 1 card name. Cards with that name, and their effects, cannot be used. Cards already on the field are not affected (including face-down cards).


                                                        2 cardSea Stealth II 2 cardSea Stealth II
                                                        Sea Stealth II
                                                        Spell Continuous
                                                        Sea Stealth II

                                                          This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                                          2 cardDark Bribe 2 cardDark Bribe
                                                          Dark Bribe
                                                          Trap Counter
                                                          Dark Bribe

                                                            When your opponent activates a Spell/Trap Card: Your opponent draws 1 card, also negate the Spell/Trap activation, and if you do, destroy it.


                                                            2 cardEvenly Matched 2 cardEvenly Matched
                                                            Evenly Matched
                                                            Trap Normal
                                                            Evenly Matched

                                                              At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                              2 cardIce Barrier 2 cardIce Barrier
                                                              Ice Barrier
                                                              Trap Normal
                                                              Ice Barrier

                                                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                                                2 cardKairyu-Shin's Dark Reef 2 cardKairyu-Shin's Dark Reef
                                                                Kairyu-Shin's Dark Reef
                                                                Trap Normal
                                                                Kairyu-Shin's Dark Reef

                                                                  Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


                                                                  2 cardMetaverse 2 cardMetaverse
                                                                  Metaverse
                                                                  Trap Normal
                                                                  Metaverse

                                                                    Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                    Tag(s):

                                                                    1 cardPhantasm Spiral Battle
                                                                    1 cardPhantasm Spiral Battle
                                                                    Phantasm Spiral Battle
                                                                    Trap Normal
                                                                    Phantasm Spiral Battle

                                                                      If all monsters you control are Normal Monsters (min. 1): Target 1 card your opponent controls; destroy it. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip that Normal Monster with all "Phantasm Spiral" Equip Spell Cards you control that can equip to it.


                                                                      1 cardPhantasm Spiral Power 1 cardPhantasm Spiral Power
                                                                      Phantasm Spiral Power
                                                                      Trap Normal
                                                                      Phantasm Spiral Power

                                                                        If all monsters you control are Normal Monsters (min. 1): Target 1 Effect Monster your opponent controls; until the end of this turn, it loses 1000 ATK and DEF, also it has its effects negated. If "Umi" is on the field, you can activate this card from your hand. You can banish this card from your Graveyard, then target 1 Normal Monster you control; equip 1 "Phantasm Spiral" Equip Spell Card from your hand or Graveyard to that Normal Monster.


                                                                        3 cardSea Stealth Attack 3 cardSea Stealth Attack
                                                                        Sea Stealth Attack
                                                                        Trap Continuous
                                                                        Sea Stealth Attack

                                                                          When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                                          1 cardSkill Drain
                                                                          1 cardSkill Drain
                                                                          Skill Drain
                                                                          Trap Continuous
                                                                          Skill Drain

                                                                            Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                            2 cardSolemn Strike 2 cardSolemn Strike
                                                                            Solemn Strike
                                                                            Trap Counter
                                                                            Solemn Strike

                                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                              Tag(s):

                                                                              1 cardThere Can Be Only One
                                                                              1 cardThere Can Be Only One
                                                                              There Can Be Only One
                                                                              Trap Continuous
                                                                              There Can Be Only One

                                                                                Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                2 cardUnending Nightmare 2 cardUnending Nightmare
                                                                                Unending Nightmare
                                                                                Trap Continuous
                                                                                Unending Nightmare

                                                                                  You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                                                  1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                  Accesscode Talker
                                                                                  DARK
                                                                                  Accesscode Talker
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-4

                                                                                  Link Arrow:

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                                                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                  Tag(s):

                                                                                  1 cardDecode Talker Heatsoul 1 cardDecode Talker Heatsoul
                                                                                  Decode Talker Heatsoul
                                                                                  FIRE
                                                                                  Decode Talker Heatsoul
                                                                                  • ATK:

                                                                                  • 2300

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                                                  1 cardEria the Water Charmer, Gentle 1 cardEria the Water Charmer, Gentle
                                                                                  Eria the Water Charmer, Gentle
                                                                                  WATER
                                                                                  Eria the Water Charmer, Gentle
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                                  1 cardG Golem Crystal Heart 1 cardG Golem Crystal Heart
                                                                                  G Golem Crystal Heart
                                                                                  WATER
                                                                                  G Golem Crystal Heart
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom


                                                                                  2 Cyberse monsters You can target 1 EARTH Link Monster in your GY; Special Summon it to your zone this card points to, and if you do, place 1 GG Counter on this card. You can only use this effect of "G Golem Crystal Heart" once per turn. EARTH monsters co-linked to this card gain 600 ATK for each GG Counter on this card, can make a second attack during each Battle Phase, also if they attack a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                                  1 cardKnightmare Phoenix 1 cardKnightmare Phoenix
                                                                                  Knightmare Phoenix
                                                                                  FIRE
                                                                                  Knightmare Phoenix
                                                                                  • ATK:

                                                                                  • 1900

                                                                                  • LINK-2

                                                                                  Link Arrow:

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                                                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                  1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                  Knightmare Unicorn
                                                                                  DARK
                                                                                  Knightmare Unicorn
                                                                                  • ATK:

                                                                                  • 2200

                                                                                  • LINK-3

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                  2 cardLink Spider 2 cardLink Spider
                                                                                  Link Spider
                                                                                  EARTH
                                                                                  Link Spider
                                                                                  • ATK:

                                                                                  • 1000

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom


                                                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                  1 cardMermail Abyssalacia 1 cardMermail Abyssalacia
                                                                                  Mermail Abyssalacia
                                                                                  WATER
                                                                                  Mermail Abyssalacia
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 Fish, Sea Serpent, and/or Aqua monsters Monsters this card points to gain 500 ATK/DEF. You can only use each of the following effects of "Mermail Abyssalacia" once per turn. ● During your opponent's turn (Quick Effect): You can send 1 card from your hand to the GY; add 1 "Mermail" monster from your Deck to your hand. ● If this card in its owner's possession is destroyed by an opponent's attack or card effect: You can send 1 WATER monster from your Deck to the GY, then target 1 WATER monster in your GY; Special Summon it in Defense Position.


                                                                                  1 cardMistar Boy 1 cardMistar Boy
                                                                                  Mistar Boy
                                                                                  WATER
                                                                                  Mistar Boy
                                                                                  • ATK:

                                                                                  • 1400

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                                                  1 cardWorldsea Dragon Zealantis 1 cardWorldsea Dragon Zealantis
                                                                                  Worldsea Dragon Zealantis
                                                                                  WATER
                                                                                  Worldsea Dragon Zealantis
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • LINK-4

                                                                                  Link Arrow:

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                                                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                  1 cardPSY-Framelord Omega
                                                                                  1 cardPSY-Framelord Omega
                                                                                  PSY-Framelord Omega
                                                                                  LIGHT 8
                                                                                  PSY-Framelord Omega
                                                                                  • ATK:

                                                                                  • 2800

                                                                                  • DEF:

                                                                                  • 2200


                                                                                  1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  1 cardMecha Phantom Beast Dracossack 1 cardMecha Phantom Beast Dracossack
                                                                                  Mecha Phantom Beast Dracossack
                                                                                  WIND
                                                                                  Mecha Phantom Beast Dracossack
                                                                                  • ATK:

                                                                                  • 2600

                                                                                  • DEF:

                                                                                  • 2200


                                                                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card; Special Summon 2 "Mecha Phantom Beast Tokens" (Machine/WIND/Level 3/ATK 0/DEF 0). While you control a Token, this card cannot be destroyed by battle or card effects. Once per turn: You can Tribute 1 "Mecha Phantom Beast" monster, then target 1 card on the field; destroy that target. This card cannot attack during the turn you activate this effect.


                                                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir 1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  EARTH
                                                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 2000


                                                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                                                                  UMI Decks in TCG








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