Nekroz Deck Breakdown

Cards Usage Statistic

Main Deck

Blizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
Blizzed, Defender of the Ice Barrier
WATER 1
Blizzed, Defender of the Ice Barrier
  • ATK:

  • 300

  • DEF:

  • 500


When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

Gishki Diviner
Gishki Diviner
Gishki Diviner
WATER 3
Gishki Diviner
  • ATK:

  • 1200

  • DEF:

  • 800


Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.

Gishki Vision
Gishki Vision
Gishki Vision
WATER 2
Gishki Vision
  • ATK:

  • 700

  • DEF:

  • 500


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.

Pilgrim of the Ice Barrier
Pilgrim of the Ice Barrier
Pilgrim of the Ice Barrier
WATER 4
Pilgrim of the Ice Barrier
  • ATK:

  • 1500

  • DEF:

  • 1000


This card cannot be destroyed by battle with a monster with 1900 or more ATK.

Revealer of the Ice Barrier
Revealer of the Ice Barrier
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

Evigishki Gustkraken
Evigishki Gustkraken
Evigishki Gustkraken
WATER 6
Evigishki Gustkraken
  • ATK:

  • 2400

  • DEF:

  • 1000


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.

Evigishki Neremanas
Evigishki Neremanas
Evigishki Neremanas
WATER 10
Evigishki Neremanas
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.

Evigishki Tetrogre
Evigishki Tetrogre
Evigishki Tetrogre
WATER 6
Evigishki Tetrogre
  • ATK:

  • 2600

  • DEF:

  • 2100


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.

Gishki Zielgigas
Gishki Zielgigas
Gishki Zielgigas
WATER 10
Gishki Zielgigas
  • ATK:

  • 3200

  • DEF:

  • 0


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

Nekroz of Unicore
Nekroz of Unicore
Nekroz of Unicore
WATER 4
Nekroz of Unicore
  • ATK:

  • 2300

  • DEF:

  • 1000


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.

Nekroz of Valkyrus
Nekroz of Valkyrus
Nekroz of Valkyrus
WATER 8
Nekroz of Valkyrus
  • ATK:

  • 2900

  • DEF:

  • 1700


You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.

Deep Sea Diva
Deep Sea Diva
Deep Sea Diva
WATER 2
Deep Sea Diva
  • ATK:

  • 200

  • DEF:

  • 400


When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.

Defender of the Ice Barrier
Defender of the Ice Barrier
Defender of the Ice Barrier
WATER 3
Defender of the Ice Barrier
  • ATK:

  • 200

  • DEF:

  • 1600


While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.

Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
Georgius, Swordman of the Ice Barrier
WATER 6
Georgius, Swordman of the Ice Barrier
  • ATK:

  • 2000

  • DEF:

  • 1200


While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.

Aquarium Stage
Aquarium Stage
Aquarium Stage
Spell Continuous
Aquarium Stage

    WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.

    Cup of Ace
    Cup of Ace
    Cup of Ace
    Spell Normal
    Cup of Ace

      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

      Focused Aquamirror
      Focused Aquamirror
      Focused Aquamirror
      Spell Normal
      Focused Aquamirror

        Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.

        Gishki Aquamirror
        Gishki Aquamirror
        Gishki Aquamirror
        Spell Normal
        Gishki Aquamirror

          This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.

          Nekroz Divinemirror
          Nekroz Divinemirror
          Nekroz Divinemirror
          Spell Quick
          Nekroz Divinemirror

            During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.

            Nekroz Kaleidoscope
            Nekroz Kaleidoscope
            Nekroz Kaleidoscope
            Spell Normal
            Nekroz Kaleidoscope

              This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.

              One Day of Peace
              One Day of Peace
              One Day of Peace
              Spell Normal
              One Day of Peace

                Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

                Peaceful Burial
                Peaceful Burial
                Peaceful Burial
                Trap Normal
                Peaceful Burial

                  Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.

                  Waboku
                  Waboku
                  Waboku
                  Trap Normal
                  Waboku

                    You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                    Extra Deck

                    Marincess Coral Anemone
                    Marincess Coral Anemone
                    Marincess Coral Anemone
                    WATER
                    Marincess Coral Anemone
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                    Herald of the Arc Light
                    Herald of the Arc Light
                    Herald of the Arc Light
                    LIGHT 4
                    Herald of the Arc Light
                    • ATK:

                    • 600

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.

                    Leo, the Keeper of the Sacred Tree
                    Leo, the Keeper of the Sacred Tree
                    Leo, the Keeper of the Sacred Tree
                    EARTH 10
                    Leo, the Keeper of the Sacred Tree
                    • ATK:

                    • 3100

                    • DEF:

                    • 1900


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.

                    Deep Sea Prima Donna
                    Deep Sea Prima Donna
                    Deep Sea Prima Donna
                    WATER 7
                    Deep Sea Prima Donna
                    • ATK:

                    • 1500

                    • DEF:

                    • 2700


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

                    Deep Sea Repetiteur
                    Deep Sea Repetiteur
                    Deep Sea Repetiteur
                    WATER 5
                    Deep Sea Repetiteur
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.

                    Evigishki Merrowgeist
                    Evigishki Merrowgeist
                    Evigishki Merrowgeist
                    WATER
                    Evigishki Merrowgeist
                    • ATK:

                    • 2100

                    • DEF:

                    • 1600


                    2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.

                    Main: 41 Extra: 10

                    1 cardBlizzed, Defender of the Ice Barrier 1 cardBlizzed, Defender of the Ice Barrier
                    Blizzed, Defender of the Ice Barrier
                    WATER 1
                    Blizzed, Defender of the Ice Barrier
                    • ATK:

                    • 300

                    • DEF:

                    • 500


                    When this card is destroyed by battle and sent to the Graveyard, draw 1 card.


                    1 cardGishki Diviner 1 cardGishki Diviner
                    Gishki Diviner
                    WATER 3
                    Gishki Diviner
                    • ATK:

                    • 1200

                    • DEF:

                    • 800


                    Once per turn: You can declare 1 card name; reveal the top card of your Deck, and if it is the declared card, add it to your hand. Otherwise, return it to the top of the Deck.


                    3 cardGishki Vision 3 cardGishki Vision
                    Gishki Vision
                    WATER 2
                    Gishki Vision
                    • ATK:

                    • 700

                    • DEF:

                    • 500


                    If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


                    1 cardPilgrim of the Ice Barrier 1 cardPilgrim of the Ice Barrier
                    Pilgrim of the Ice Barrier
                    WATER 4
                    Pilgrim of the Ice Barrier
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    This card cannot be destroyed by battle with a monster with 1900 or more ATK.


                    3 cardRevealer of the Ice Barrier 3 cardRevealer of the Ice Barrier
                    Revealer of the Ice Barrier
                    WATER 4
                    Revealer of the Ice Barrier
                    • ATK:

                    • 1700

                    • DEF:

                    • 1000


                    While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                    1 cardEvigishki Gustkraken 1 cardEvigishki Gustkraken
                    Evigishki Gustkraken
                    WATER 6
                    Evigishki Gustkraken
                    • ATK:

                    • 2400

                    • DEF:

                    • 1000


                    You can Ritual Summon this card with any "Gishki" Ritual Spell Card. When this card is Ritual Summoned: Look at up to 2 random cards in your opponent's hand, then shuffle 1 of them into the Deck.


                    1 cardEvigishki Neremanas 1 cardEvigishki Neremanas
                    Evigishki Neremanas
                    WATER 10
                    Evigishki Neremanas
                    • ATK:

                    • 3000

                    • DEF:

                    • 1800


                    You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


                    1 cardEvigishki Tetrogre 1 cardEvigishki Tetrogre
                    Evigishki Tetrogre
                    WATER 6
                    Evigishki Tetrogre
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can declare 1 card type (Monster, Spell, or Trap); your opponent can discard 1 card to negate this card's effect, otherwise both players send 1 card of the declared type from their Main Deck to the Graveyard.


                    1 cardGishki Zielgigas 1 cardGishki Zielgigas
                    Gishki Zielgigas
                    WATER 10
                    Gishki Zielgigas
                    • ATK:

                    • 3200

                    • DEF:

                    • 0


                    You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.


                    3 cardNekroz of Unicore 3 cardNekroz of Unicore
                    Nekroz of Unicore
                    WATER 4
                    Nekroz of Unicore
                    • ATK:

                    • 2300

                    • DEF:

                    • 1000


                    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned. You can discard this card, then target 1 "Nekroz" card in your GY, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck.


                    3 cardNekroz of Valkyrus 3 cardNekroz of Valkyrus
                    Nekroz of Valkyrus
                    WATER 8
                    Nekroz of Valkyrus
                    • ATK:

                    • 2900

                    • DEF:

                    • 1700


                    You can Ritual Summon this card with any "Nekroz" Ritual Spell. Must be Ritual Summoned, without using any Level 8 monsters. You can only use each of these effects of "Nekroz of Valkyrus" once per turn. ● When an opponent's monster declares an attack: You can banish 1 "Nekroz" card from your GY and discard this card; negate the attack, then end the Battle Phase. ● During your Main Phase: You can Tribute up to 2 monsters from your hand and/or field, and if you do, draw the same number of cards you Tributed.


                    3 cardDeep Sea Diva 3 cardDeep Sea Diva
                    Deep Sea Diva
                    WATER 2
                    Deep Sea Diva
                    • ATK:

                    • 200

                    • DEF:

                    • 400


                    When this card is Normal Summoned: You can Special Summon 1 Level 3 or lower Sea Serpent monster from your Deck.


                    1 cardDefender of the Ice Barrier 1 cardDefender of the Ice Barrier
                    Defender of the Ice Barrier
                    WATER 3
                    Defender of the Ice Barrier
                    • ATK:

                    • 200

                    • DEF:

                    • 1600


                    While you control another face-up "Ice Barrier" monster, monsters your opponent controls cannot declare an attack if their ATK is greater than or equal to this card's DEF.


                    1 cardGeorgius, Swordman of the Ice Barrier 1 cardGeorgius, Swordman of the Ice Barrier
                    Georgius, Swordman of the Ice Barrier
                    WATER 6
                    Georgius, Swordman of the Ice Barrier
                    • ATK:

                    • 2000

                    • DEF:

                    • 1200


                    While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


                    3 cardAquarium Stage 3 cardAquarium Stage
                    Aquarium Stage
                    Spell Continuous
                    Aquarium Stage

                      WATER monsters you control cannot be destroyed by battle with a non-WATER monster. "Aquaactress" monsters you control are unaffected by your opponent's monster effects. If this card is sent from the field to the Graveyard: You can target 1 Aqua-Type monster in your Graveyard; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except Aqua-Type monsters.


                      1 cardCup of Ace
                      1 cardCup of Ace
                      Cup of Ace
                      Spell Normal
                      Cup of Ace

                        Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                        2 cardFocused Aquamirror 2 cardFocused Aquamirror
                        Focused Aquamirror
                        Spell Normal
                        Focused Aquamirror

                          Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.


                          1 cardGishki Aquamirror 1 cardGishki Aquamirror
                          Gishki Aquamirror
                          Spell Normal
                          Gishki Aquamirror

                            This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


                            2 cardNekroz Divinemirror 2 cardNekroz Divinemirror
                            Nekroz Divinemirror
                            Spell Quick
                            Nekroz Divinemirror

                              During the Main Phase: Ritual Summon 1 "Nekroz" Ritual Monster from your hand or banishment, by Tributing monsters from your hand/field, and/or sending "Nekroz" monsters from your Extra Deck to the GY, whose total Levels equal or exceed its Level. During your Main Phase: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand. You can only use each effect of "Nekroz Divinemirror" once per turn.


                              1 cardNekroz Kaleidoscope 1 cardNekroz Kaleidoscope
                              Nekroz Kaleidoscope
                              Spell Normal
                              Nekroz Kaleidoscope

                                This card can be used to Ritual Summon any number of "Nekroz" Ritual Monsters. Tribute 1 monster from your hand or field, or send 1 monster from your Extra Deck to the GY, also after that, Ritual Summon any number of "Nekroz" monsters whose total Levels exactly equal the Level of that monster. You can only use this effect of "Nekroz Kaleidoscope" once per turn. If you control no monsters: You can banish this card and 1 "Nekroz" monster from your GY; add 1 "Nekroz" Spell from your Deck to your hand.


                                1 cardOne Day of Peace
                                1 cardOne Day of Peace
                                One Day of Peace
                                Spell Normal
                                One Day of Peace

                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                  3 cardPeaceful Burial 3 cardPeaceful Burial
                                  Peaceful Burial
                                  Trap Normal
                                  Peaceful Burial

                                    Send 1 monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name the sent monster had in the GY. You can only activate 1 "Peaceful Burial" per turn.


                                    3 cardWaboku 3 cardWaboku
                                    Waboku
                                    Trap Normal
                                    Waboku

                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                      2 cardMarincess Coral Anemone 2 cardMarincess Coral Anemone
                                      Marincess Coral Anemone
                                      WATER
                                      Marincess Coral Anemone
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                      3 cardHerald of the Arc Light 3 cardHerald of the Arc Light
                                      Herald of the Arc Light
                                      LIGHT 4
                                      Herald of the Arc Light
                                      • ATK:

                                      • 600

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Any monster sent from the hand or Main Deck to the GY is banished instead. When a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy that card. If this card is sent to the GY: You can add 1 Ritual Monster or 1 Ritual Spell from your Deck to your hand.


                                      1 cardLeo, the Keeper of the Sacred Tree 1 cardLeo, the Keeper of the Sacred Tree
                                      Leo, the Keeper of the Sacred Tree
                                      EARTH 10
                                      Leo, the Keeper of the Sacred Tree
                                      • ATK:

                                      • 3100

                                      • DEF:

                                      • 1900


                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target this card with card effects, except during your Main Phase 2.


                                      1 cardDeep Sea Prima Donna 1 cardDeep Sea Prima Donna
                                      Deep Sea Prima Donna
                                      WATER 7
                                      Deep Sea Prima Donna
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2700


                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                      1 cardDeep Sea Repetiteur 1 cardDeep Sea Repetiteur
                                      Deep Sea Repetiteur
                                      WATER 5
                                      Deep Sea Repetiteur
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1500


                                      "Deep Sea Diva" + 1+ non-Tuner monsters Once per turn (Quick Effect): You can discard 1 Level 4 or lower WATER monster; this card gains 800 ATK until the end of this turn. If this Synchro Summoned card is sent to your GY: You can target 1 Level 5 or higher WATER monster in your GY, except "Deep Sea Repetiteur"; Special Summon it in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only use this effect of "Deep Sea Repetiteur" once per turn.


                                      2 cardEvigishki Merrowgeist 2 cardEvigishki Merrowgeist
                                      Evigishki Merrowgeist
                                      WATER
                                      Evigishki Merrowgeist
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1600


                                      2 Level 4 monsters After damage calculation, if this card destroys an opponent's monster by battle: You can detach 1 Xyz Material from this card; shuffle the destroyed monster into the Deck instead of sending it to the Graveyard.



                                      NEKROZ Decks in TCG








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