Melffy Deck Breakdown

Cards Usage Statistic

Main Deck

Cerynemesia, Mystical Beast of the Forest
Cerynemesia, Mystical Beast of the Forest
Cerynemesia, Mystical Beast of the Forest
EARTH 2
Cerynemesia, Mystical Beast of the Forest
  • ATK:

  • 0

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster from your hand or face-up field until the End Phase; Special Summon 1 EARTH Beast monster from your Deck or GY, with an equal or lower Level than that monster's original Level, then your opponent can Special Summon 1 monster from their hand. You can only use this effect of "Cerynemesia, Mystical Beast of the Forest" once per turn. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied).

Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
Kalantosa, Mystical Beast of the Forest
EARTH 2
Kalantosa, Mystical Beast of the Forest
  • ATK:

  • 200

  • DEF:

  • 1400


If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.

Melffy Catty
Melffy Catty
Melffy Catty
EARTH 2
Melffy Catty
  • ATK:

  • 200

  • DEF:

  • 200


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.

Melffy Pony
Melffy Pony
Melffy Pony
EARTH 2
Melffy Pony
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.

Melffy Puppy
Melffy Puppy
Melffy Puppy
EARTH 2
Melffy Puppy
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.

Melffy Wally
Melffy Wally
Melffy Wally
EARTH 2
Melffy Wally
  • ATK:

  • 0

  • DEF:

  • 400


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Mulcharmy Purulia
Mulcharmy Purulia
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Melffy Rabby
Melffy Rabby
Melffy Rabby
EARTH 2
Melffy Rabby
  • ATK:

  • 0

  • DEF:

  • 2100


''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

Hop Ear Squadron
Hop Ear Squadron
Hop Ear Squadron
WIND 2
Hop Ear Squadron
  • ATK:

  • 300

  • DEF:

  • 600


During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.

Melffy Pinny
Melffy Pinny
Melffy Pinny
WATER 2
Melffy Pinny
  • ATK:

  • 300

  • DEF:

  • 100


If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.

Melffy Rabbys
Melffy Rabbys
Melffy Rabbys
EARTH 2
Melffy Rabbys
  • ATK:

  • 300

  • DEF:

  • 100


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbys" effect per turn, and only once that turn.

Book of Eclipse
Book of Eclipse
Book of Eclipse
Spell Quick
Book of Eclipse

    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

    Called by the Grave
    Called by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Lightning Storm
        Lightning Storm
        Lightning Storm
        Spell Normal
        Lightning Storm

          If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



          Tag(s):

          Melffy Footsteps
          Melffy Footsteps
          Melffy Footsteps
          Spell Normal
          Melffy Footsteps

            Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.

            Melffy Hide-and-Seek
            Melffy Hide-and-Seek
            Melffy Hide-and-Seek
            Spell Continuous
            Melffy Hide-and-Seek

              The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.

              Obedience Schooled
              Obedience Schooled
              Obedience Schooled
              Spell Normal
              Obedience Schooled

                If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.

                Dominus Purge
                Dominus Purge
                Dominus Purge
                Trap Normal
                Dominus Purge

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.

                  Solemn Judgment
                  Solemn Judgment
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    Solemn Strike
                    Solemn Strike
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      Extra Deck

                      Melffys' Joyful Surprise
                      Melffys' Joyful Surprise
                      Melffys' Joyful Surprise
                      EARTH 4
                      Melffys' Joyful Surprise
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of "Melffys' Joyful Surprise" once per turn.

                      Accel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      WIND 8
                      Accel Synchro Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                      Merry Melffys
                      Merry Melffys
                      Merry Melffys
                      EARTH 4
                      Merry Melffys
                      • ATK:

                      • 1500

                      • DEF:

                      • 1000


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.

                      Satellite Warrior
                      Satellite Warrior
                      Satellite Warrior
                      DARK 10
                      Satellite Warrior
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.

                      Stardust Dragon
                      Stardust Dragon
                      Stardust Dragon
                      WIND 8
                      Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.

                      Desert Locusts
                      Desert Locusts
                      Desert Locusts
                      EARTH 6
                      Desert Locusts
                      • ATK:

                      • 1500

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                      Silvera, Wolf Tamer of the White Forest
                      Silvera, Wolf Tamer of the White Forest
                      Silvera, Wolf Tamer of the White Forest
                      LIGHT 6
                      Silvera, Wolf Tamer of the White Forest
                      • ATK:

                      • 1900

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.

                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      Downerd Magician
                      Downerd Magician
                      Downerd Magician
                      DARK
                      Downerd Magician
                      • ATK:

                      • 2100

                      • DEF:

                      • 200


                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                      Joyous Melffys
                      Joyous Melffys
                      Joyous Melffys
                      EARTH
                      Joyous Melffys
                      • ATK:

                      • 2000

                      • DEF:

                      • 500


                      2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.

                      Melffy Godmommy
                      Melffy Godmommy
                      Melffy Godmommy
                      EARTH
                      Melffy Godmommy
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      3+ Level 2 Beast monsters Once per turn, you can also Xyz Summon "Melffy Godmommy" by using "Melffy Mommy" you control (transfer its materials). If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand. Gains ATK equal to the combined ATK and DEF of "Melffy" monsters attached to it. You can detach 5 materials from this card; return all cards your opponent controls to the hand.

                      Melffy Mommy
                      Melffy Mommy
                      Melffy Mommy
                      EARTH
                      Melffy Mommy
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.

                      Melffy of the Forest
                      Melffy of the Forest
                      Melffy of the Forest
                      EARTH
                      Melffy of the Forest
                      • ATK:

                      • 500

                      • DEF:

                      • 2000


                      2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

                      Main: 52 Extra: 15

                      3 cardCerynemesia, Mystical Beast of the Forest 3 cardCerynemesia, Mystical Beast of the Forest
                      Cerynemesia, Mystical Beast of the Forest
                      EARTH 2
                      Cerynemesia, Mystical Beast of the Forest
                      • ATK:

                      • 0

                      • DEF:

                      • 1600


                      If this card is Normal or Special Summoned: You can banish (face-up) 1 Beast monster from your hand or face-up field until the End Phase; Special Summon 1 EARTH Beast monster from your Deck or GY, with an equal or lower Level than that monster's original Level, then your opponent can Special Summon 1 monster from their hand. You can only use this effect of "Cerynemesia, Mystical Beast of the Forest" once per turn. Your opponent's monsters that can attack must attack the monster you control with the highest ATK (their choice, if tied).


                      1 cardKalantosa, Mystical Beast of the Forest 1 cardKalantosa, Mystical Beast of the Forest
                      Kalantosa, Mystical Beast of the Forest
                      EARTH 2
                      Kalantosa, Mystical Beast of the Forest
                      • ATK:

                      • 200

                      • DEF:

                      • 1400


                      If this card is Special Summoned by the effect of a Beast-Type monster: You can target 1 card on the field; destroy that target.


                      2 cardMelffy Catty 2 cardMelffy Catty
                      Melffy Catty
                      EARTH 2
                      Melffy Catty
                      • ATK:

                      • 200

                      • DEF:

                      • 200


                      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Beast monster from your Deck to your hand, except "Melffy Catty". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Catty" once per turn.


                      1 cardMelffy Pony 1 cardMelffy Pony
                      Melffy Pony
                      EARTH 2
                      Melffy Pony
                      • ATK:

                      • 400

                      • DEF:

                      • 0


                      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.


                      3 cardMelffy Puppy 3 cardMelffy Puppy
                      Melffy Puppy
                      EARTH 2
                      Melffy Puppy
                      • ATK:

                      • 300

                      • DEF:

                      • 100


                      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 1 Level 2 or lower Beast monster from your Deck, except "Melffy Puppy". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Puppy" once per turn.


                      3 cardMelffy Wally 3 cardMelffy Wally
                      Melffy Wally
                      EARTH 2
                      Melffy Wally
                      • ATK:

                      • 0

                      • DEF:

                      • 400


                      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can Special Summon 2 "Melffy" monsters from your Deck with different names from each other, except "Melffy Wally". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Wally" once per turn.


                      3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      3 cardMulcharmy Purulia 3 cardMulcharmy Purulia
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      1 cardMelffy Rabby 1 cardMelffy Rabby
                      Melffy Rabby
                      EARTH 2
                      Melffy Rabby
                      • ATK:

                      • 0

                      • DEF:

                      • 2100


                      ''Rabby's up on that favorite stump again, looking all around the forest at all the fluffy friends! Do you like exploring, too? Good! Let's go find more Melffy friends with Rabby!''


                      3 cardAsh Blossom & Joyous Spring
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      3 cardGhost Belle & Haunted Mansion 3 cardGhost Belle & Haunted Mansion
                      Ghost Belle & Haunted Mansion
                      EARTH 3
                      Ghost Belle & Haunted Mansion
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                      2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      1 cardHop Ear Squadron 1 cardHop Ear Squadron
                      Hop Ear Squadron
                      WIND 2
                      Hop Ear Squadron
                      • ATK:

                      • 300

                      • DEF:

                      • 600


                      During your opponent's Main Phase (Quick Effect): You can target 1 face-up monster you control; Special Summon this card from your hand, and if you do, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and that target. You can only use this effect of "Hop Ear Squadron" once per turn.


                      1 cardMelffy Pinny 1 cardMelffy Pinny
                      Melffy Pinny
                      WATER 2
                      Melffy Pinny
                      • ATK:

                      • 300

                      • DEF:

                      • 100


                      If a face-up Beast monster you control was returned to the hand this turn, except "Melffy Pinny" (Quick Effect): You can Special Summon this card from your hand, then immediately after this effect resolves, Synchro Summon 1 Synchro Monster using only this card you control and "Melffy" monsters in your hand. During your End Phase, if this card is in your GY: You can target 1 Beast Xyz Monster you control; attach this card to it as material. You can only use each effect of "Melffy Pinny" once per turn.


                      3 cardMelffy Rabbys 3 cardMelffy Rabbys
                      Melffy Rabbys
                      EARTH 2
                      Melffy Rabbys
                      • ATK:

                      • 300

                      • DEF:

                      • 100


                      If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can Special Summon this card from your hand, then you can Fusion Summon 1 "Melffy" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is Normal or Special Summoned: You can add 1 "Melffy" monster from your Deck to your hand, then if you added a Normal Monster, you can Special Summon any number of Beast monsters from your hand. You can only use 1 "Melffy Rabbys" effect per turn, and only once that turn.


                      3 cardBook of Eclipse 3 cardBook of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        1 cardCalled by the Grave
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          1 cardHarpie's Feather Duster
                          1 cardHarpie's Feather Duster
                          Harpie's Feather Duster
                          Spell Normal
                          Harpie's Feather Duster

                            Destroy all Spell and Trap Cards your opponent controls.




                            Tag(s):

                            3 cardLightning Storm 3 cardLightning Storm
                            Lightning Storm
                            Spell Normal
                            Lightning Storm

                              If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                              Tag(s):

                              3 cardMelffy Footsteps 3 cardMelffy Footsteps
                              Melffy Footsteps
                              Spell Normal
                              Melffy Footsteps

                                Add up to 4 "Melffy" monsters with different names from your Deck to your hand, then it becomes the End Phase of this turn. You can banish this card from your GY, then target 2 "Melffy" cards in your GY, except "Melffy Footsteps"; add 1 of them to your hand, and if you do, place the other on the bottom of your Deck. You can only use this effect of "Melffy Footsteps" once per turn. You cannot Special Summon the turn you activate this card, except "Melffy" monsters.


                                1 cardMelffy Hide-and-Seek 1 cardMelffy Hide-and-Seek
                                Melffy Hide-and-Seek
                                Spell Continuous
                                Melffy Hide-and-Seek

                                  The first time each Beast monster you control would be destroyed by card effect each turn, it is not destroyed. You can target 3 Beast monsters in your GY with different names; shuffle them into the Deck, then draw 1 card. You can only use this effect of "Melffy Hide-and-Seek" once per turn.


                                  1 cardObedience Schooled
                                  1 cardObedience Schooled
                                  Obedience Schooled
                                  Spell Normal
                                  Obedience Schooled

                                    If you control no monsters: Special Summon 3 Level 2 or lower Beast-Type Effect Monsters with different names from your Deck. Their effects are negated, and they are destroyed during the End Phase. If you activate this card, you cannot Special Summon for the rest of this turn, except Beast-Type monsters.


                                    3 cardDominus Purge 3 cardDominus Purge
                                    Dominus Purge
                                    Trap Normal
                                    Dominus Purge

                                      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                      1 cardSolemn Judgment
                                      1 cardSolemn Judgment
                                      Solemn Judgment
                                      Trap Counter
                                      Solemn Judgment

                                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                        Tag(s):

                                        2 cardSolemn Strike 2 cardSolemn Strike
                                        Solemn Strike
                                        Trap Counter
                                        Solemn Strike

                                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          2 cardMelffys' Joyful Surprise 2 cardMelffys' Joyful Surprise
                                          Melffys' Joyful Surprise
                                          EARTH 4
                                          Melffys' Joyful Surprise
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2500


                                          1 "Melffy" monster + 1 Beast monster If this card is Fusion Summoned: You can target an equal number of "Melffy" cards you control and cards your opponent controls; return them to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can target 1 Beast monster in your GY; reduce this card's Level by exactly 2, and if you do, Special Summon that target. You can only use each effect of "Melffys' Joyful Surprise" once per turn.


                                          1 cardAccel Synchro Stardust Dragon 1 cardAccel Synchro Stardust Dragon
                                          Accel Synchro Stardust Dragon
                                          WIND 8
                                          Accel Synchro Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                          1 cardMerry Melffys 1 cardMerry Melffys
                                          Merry Melffys
                                          EARTH 4
                                          Merry Melffys
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 1000


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target 1 face-up monster on the field; return it to the hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the Extra Deck, then, you can Special Summon 1 "Melffy" Xyz Monster from your Extra Deck. You can only use each effect of "Merry Melffys" once per turn.


                                          1 cardSatellite Warrior 1 cardSatellite Warrior
                                          Satellite Warrior
                                          DARK 10
                                          Satellite Warrior
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner Synchro Monsters If this card is Synchro Summoned: You can target cards your opponent controls, up to the number of Synchro Monsters in your GY; destroy them, and if you do, this card gains 1000 ATK for each card destroyed. If this Synchro Summoned card is destroyed: You can Special Summon up to 3 Level 8 or lower "Warrior", "Synchron", and/or "Stardust" Synchro Monsters with different names from your GY. You can only use each effect of "Satellite Warrior" once per turn.


                                          1 cardStardust Dragon 1 cardStardust Dragon
                                          Stardust Dragon
                                          WIND 8
                                          Stardust Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          1 Tuner + 1+ non-Tuner monsters When a card or effect is activated that would destroy a card(s) on the field (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your GY.


                                          1 cardDesert Locusts 1 cardDesert Locusts
                                          Desert Locusts
                                          EARTH 6
                                          Desert Locusts
                                          • ATK:

                                          • 1500

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: The turn player discards 1 card. You can only use this effect of "Desert Locusts" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                          1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                          Silvera, Wolf Tamer of the White Forest
                                          LIGHT 6
                                          Silvera, Wolf Tamer of the White Forest
                                          • ATK:

                                          • 1900

                                          • DEF:

                                          • 2400


                                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder 1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          1 cardDownerd Magician 1 cardDownerd Magician
                                          Downerd Magician
                                          DARK
                                          Downerd Magician
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 200


                                          2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                          1 cardJoyous Melffys 1 cardJoyous Melffys
                                          Joyous Melffys
                                          EARTH
                                          Joyous Melffys
                                          • ATK:

                                          • 2000

                                          • DEF:

                                          • 500


                                          2+ Level 2 Beast monsters You can detach 1 material from this card; your "Melffy" monsters can attack directly this turn. During your opponent's turn (Quick Effect): You can target 1 Beast Xyz Monster you control; return that monster to the Extra Deck, then you can Special Summon Level 2 or lower Beast monsters from your GY, up to the number of materials that monster had. You can only use this effect of "Joyous Melffys" once per turn.


                                          2 cardMelffy Godmommy 2 cardMelffy Godmommy
                                          Melffy Godmommy
                                          EARTH
                                          Melffy Godmommy
                                          • ATK:

                                          • 0

                                          • DEF:

                                          • 2000


                                          3+ Level 2 Beast monsters Once per turn, you can also Xyz Summon "Melffy Godmommy" by using "Melffy Mommy" you control (transfer its materials). If this card is Special Summoned: You can add 1 "Melffy" Spell/Trap from your Deck or GY to your hand. Gains ATK equal to the combined ATK and DEF of "Melffy" monsters attached to it. You can detach 5 materials from this card; return all cards your opponent controls to the hand.


                                          1 cardMelffy Mommy 1 cardMelffy Mommy
                                          Melffy Mommy
                                          EARTH
                                          Melffy Mommy
                                          • ATK:

                                          • 1000

                                          • DEF:

                                          • 1000


                                          2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.


                                          1 cardMelffy of the Forest 1 cardMelffy of the Forest
                                          Melffy of the Forest
                                          EARTH
                                          Melffy of the Forest
                                          • ATK:

                                          • 500

                                          • DEF:

                                          • 2000


                                          2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                                          tcg
                                          Melffy
                                          5







                                          https://metaduelist.com/
                                          Toparrow_upward