Mask Deck Breakdown
Cards Usage Statistic
Main Deck
x1 in 100%
x1 in 100%

DARK
4Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.
x3 in 100%
x3 in 100%

EARTH
3Des Wombat
ATK:
1600
DEF:
300
Any damage to you from a card effect becomes 0.
x3 in 100%
x3 in 100%

DARK
4Doomcaliber Knight
ATK:
1900
DEF:
1800
Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.
x3 in 100%
x3 in 100%

DARK
4Kycoo the Ghost Destroyer
ATK:
1800
DEF:
700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.
x1 in 100%
x1 in 100%

DARK
3Mataza the Zapper
ATK:
1300
DEF:
800
This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.
x2 in 100%
x2 in 100%

DARK
4Mystic Tomato
ATK:
1400
DEF:
1100
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.
x1 in 100%
x1 in 100%

DARK
4Newdoria
ATK:
1200
DEF:
800
If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.
x2 in 100%
x2 in 100%

DARK
4Pitch-Black Warwolf
ATK:
1600
DEF:
600
Your opponent cannot activate Trap Cards during the Battle Phase.
x1 in 100%
x1 in 100%

DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.
x3 in 100%
x3 in 100%

WIND
5Spell Canceller
ATK:
1800
DEF:
1600
Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.
x3 in 100%
x3 in 100%

DARK
3Spirit Reaper
ATK:
300
DEF:
200
Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.
x1 in 100%
x1 in 100%

DARK
2A Cat of Ill Omen
ATK:
500
DEF:
300
FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.
x1 in 100%
x1 in 100%

DARK
2Mask of Darkness
ATK:
900
DEF:
400
FLIP: Target 1 Trap in your GY; add that target to your hand.
x1 in 100%
x1 in 100%

EARTH
2Morphing Jar
ATK:
700
DEF:
600
FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.
x1 in 100%
x1 in 100%

DARK
3Night Assailant
ATK:
200
DEF:
500
FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.
x2 in 100%
x2 in 100%

Spell
QuickBook of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.
x1 in 100%
x1 in 100%

Spell
NormalDelinquent Duo
Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.
x3 in 100%
x3 in 100%

Spell
FieldMystic Plasma Zone
Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.
x2 in 100%
x2 in 100%

Spell
NormalNobleman of Crossout
Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.
x1 in 100%
x1 in 100%

Spell
NormalSmashing Ground
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).
x1 in 100%
x1 in 100%

Spell
EquipSnatch Steal
Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.
x1 in 100%
x1 in 100%

Trap
NormalCrush Card Virus
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.
x1 in 100%
x1 in 100%

Trap
NormalDeck Devastation Virus
Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.
x1 in 100%
x1 in 100%

Trap
NormalDust Tornado
Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.
x1 in 100%
x1 in 100%

Trap
NormalMind Crush
Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.
x1 in 100%
x1 in 100%

Trap
NormalMirror Force
When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.
x1 in 100%
x1 in 100%

Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.
x3 in 100%
x3 in 100%

Trap
NormalSakuretsu Armor
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.
x3 in 100%
x3 in 100%

Trap
NormalTrap Dustshoot
Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.
Extra Deck
x1 in 100%
x1 in 100%

LIGHT
9Arcana Knight Joker
ATK:
3800
DEF:
2500
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.
x1 in 100%
x1 in 100%

LIGHT
12Blue-Eyes Ultimate Dragon
ATK:
4500
DEF:
3800
"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"
x1 in 100%
x1 in 100%

DARK
5Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.
x1 in 100%
x1 in 100%

DARK
6Dark Blade the Dragon Knight
ATK:
2200
DEF:
1500
"Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.
x1 in 100%
x1 in 100%

WIND
5Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.
x1 in 100%
x1 in 100%

DARK
12Five-Headed Dragon
ATK:
5000
DEF:
5000
5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.
x1 in 100%
x1 in 100%

FIRE
8Meteor Black Dragon
ATK:
3500
DEF:
2000
"Red-Eyes Black Dragon" + "Meteor Dragon"
x1 in 100%
x1 in 100%

EARTH
6Mystical Sand
ATK:
2100
DEF:
1700
"Giant Soldier of Stone" + "Ancient Elf"
x1 in 100%
x1 in 100%

LIGHT
6Ojama King
ATK:
0
DEF:
3000
"Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.
x1 in 100%
x1 in 100%

LIGHT
5Ojama Knight
ATK:
0
DEF:
2500
1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.
x1 in 100%
x1 in 100%

DARK
5Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.
x1 in 100%
x1 in 100%

EARTH
6Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.
x1 in 100%
x1 in 100%

DARK
1Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.
x1 in 100%
x1 in 100%

LIGHT
7Twin-Headed Thunder Dragon
ATK:
2800
DEF:
2100
"Thunder Dragon" + "Thunder Dragon"
x1 in 100%
x1 in 100%

EARTH
6Warrior of Tradition
ATK:
1900
DEF:
1700
"Sonic Maid" + "Beautiful Headhuntress"
Main: 55 Extra: 15



Trap
NormalCrush Card Virus
Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.



Trap
NormalRing of Destruction
During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.



LIGHT
9Arcana Knight Joker
ATK:
3800
DEF:
2500
"Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.



DARK
5Dark Balter the Terrible
ATK:
2000
DEF:
1200
"Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.



WIND
5Fiend Skull Dragon
ATK:
2000
DEF:
1200
"Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.



DARK
5Reaper on the Nightmare
ATK:
800
DEF:
600
"Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.



EARTH
6Ryu Senshi
ATK:
2000
DEF:
1200
"Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.



DARK
1Thousand-Eyes Restrict
ATK:
0
DEF:
0
"Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.










