Mask Deck Breakdown

Cards Usage Statistic

Main Deck

Breaker the Magical Warrior
Breaker the Magical Warrior
Breaker the Magical Warrior
DARK 4
Breaker the Magical Warrior
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

Des Wombat
Des Wombat
Des Wombat
EARTH 3
Des Wombat
  • ATK:

  • 1600

  • DEF:

  • 300


Any damage to you from a card effect becomes 0.

Doomcaliber Knight
Doomcaliber Knight
Doomcaliber Knight
DARK 4
Doomcaliber Knight
  • ATK:

  • 1900

  • DEF:

  • 1800


Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.

Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
Kycoo the Ghost Destroyer
DARK 4
Kycoo the Ghost Destroyer
  • ATK:

  • 1800

  • DEF:

  • 700


When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

Mataza the Zapper
Mataza the Zapper
Mataza the Zapper
DARK 3
Mataza the Zapper
  • ATK:

  • 1300

  • DEF:

  • 800


This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.

Mystic Tomato
Mystic Tomato
Mystic Tomato
DARK 4
Mystic Tomato
  • ATK:

  • 1400

  • DEF:

  • 1100


When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.

Newdoria
Newdoria
Newdoria
DARK 4
Newdoria
  • ATK:

  • 1200

  • DEF:

  • 800


If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.

Pitch-Black Warwolf
Pitch-Black Warwolf
Pitch-Black Warwolf
DARK 4
Pitch-Black Warwolf
  • ATK:

  • 1600

  • DEF:

  • 600


Your opponent cannot activate Trap Cards during the Battle Phase.

Sangan
Sangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

Spell Canceller
Spell Canceller
Spell Canceller
WIND 5
Spell Canceller
  • ATK:

  • 1800

  • DEF:

  • 1600


Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.

Spirit Reaper
Spirit Reaper
Spirit Reaper
DARK 3
Spirit Reaper
  • ATK:

  • 300

  • DEF:

  • 200


Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.

A Cat of Ill Omen
A Cat of Ill Omen
A Cat of Ill Omen
DARK 2
A Cat of Ill Omen
  • ATK:

  • 500

  • DEF:

  • 300


FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.

Mask of Darkness
Mask of Darkness
Mask of Darkness
DARK 2
Mask of Darkness
  • ATK:

  • 900

  • DEF:

  • 400


FLIP: Target 1 Trap in your GY; add that target to your hand.

Morphing Jar
Morphing Jar
Morphing Jar
EARTH 2
Morphing Jar
  • ATK:

  • 700

  • DEF:

  • 600


FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.

Night Assailant
Night Assailant
Night Assailant
DARK 3
Night Assailant
  • ATK:

  • 200

  • DEF:

  • 500


FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.

Book of Moon
Book of Moon
Book of Moon
Spell Quick
Book of Moon

    Target 1 face-up monster on the field; change that target to face-down Defense Position.

    Delinquent Duo
    Delinquent Duo
    Delinquent Duo
    Spell Normal
    Delinquent Duo

      Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.

      Graceful Charity
      Graceful Charity
      Graceful Charity
      Spell Normal
      Graceful Charity

        Draw 3 cards, then discard 2 cards.

        Heavy Storm
        Heavy Storm
        Heavy Storm
        Spell Normal
        Heavy Storm

          Destroy all Spell and Trap Cards on the field.

          Mystic Plasma Zone
          Mystic Plasma Zone
          Mystic Plasma Zone
          Spell Field
          Mystic Plasma Zone

            Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.

            Nobleman of Crossout
            Nobleman of Crossout
            Nobleman of Crossout
            Spell Normal
            Nobleman of Crossout

              Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.

              Pot of Greed
              Pot of Greed
              Pot of Greed
              Spell Normal
              Pot of Greed

                Draw 2 cards.



                Tag(s):

                Smashing Ground
                Smashing Ground
                Smashing Ground
                Spell Normal
                Smashing Ground

                  Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

                  Snatch Steal
                  Snatch Steal
                  Snatch Steal
                  Spell Equip
                  Snatch Steal

                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                    Crush Card Virus
                    Crush Card Virus
                    Crush Card Virus
                    Trap Normal
                    Crush Card Virus

                      Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.

                      Deck Devastation Virus
                      Deck Devastation Virus
                      Deck Devastation Virus
                      Trap Normal
                      Deck Devastation Virus

                        Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.

                        Dust Tornado
                        Dust Tornado
                        Dust Tornado
                        Trap Normal
                        Dust Tornado

                          Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.

                          Mind Crush
                          Mind Crush
                          Mind Crush
                          Trap Normal
                          Mind Crush

                            Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.

                            Mirror Force
                            Mirror Force
                            Mirror Force
                            Trap Normal
                            Mirror Force

                              When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.

                              Ring of Destruction
                              Ring of Destruction
                              Ring of Destruction
                              Trap Normal
                              Ring of Destruction

                                During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                                Royal Decree
                                Royal Decree
                                Royal Decree
                                Trap Continuous
                                Royal Decree

                                  Negate all other Trap effects on the field.

                                  Sakuretsu Armor
                                  Sakuretsu Armor
                                  Sakuretsu Armor
                                  Trap Normal
                                  Sakuretsu Armor

                                    When an opponent's monster declares an attack: Target the attacking monster; destroy that target.

                                    Trap Dustshoot
                                    Trap Dustshoot
                                    Trap Dustshoot
                                    Trap Normal
                                    Trap Dustshoot

                                      Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.

                                      Extra Deck

                                      Arcana Knight Joker
                                      Arcana Knight Joker
                                      Arcana Knight Joker
                                      LIGHT 9
                                      Arcana Knight Joker
                                      • ATK:

                                      • 3800

                                      • DEF:

                                      • 2500


                                      "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.

                                      Blue-Eyes Ultimate Dragon
                                      Blue-Eyes Ultimate Dragon
                                      Blue-Eyes Ultimate Dragon
                                      LIGHT 12
                                      Blue-Eyes Ultimate Dragon
                                      • ATK:

                                      • 4500

                                      • DEF:

                                      • 3800


                                      "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

                                      Dark Balter the Terrible
                                      Dark Balter the Terrible
                                      Dark Balter the Terrible
                                      DARK 5
                                      Dark Balter the Terrible
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.

                                      Dark Blade the Dragon Knight
                                      Dark Blade the Dragon Knight
                                      Dark Blade the Dragon Knight
                                      DARK 6
                                      Dark Blade the Dragon Knight
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1500


                                      "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.

                                      Fiend Skull Dragon
                                      Fiend Skull Dragon
                                      Fiend Skull Dragon
                                      WIND 5
                                      Fiend Skull Dragon
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.

                                      Five-Headed Dragon
                                      Five-Headed Dragon
                                      Five-Headed Dragon
                                      DARK 12
                                      Five-Headed Dragon
                                      • ATK:

                                      • 5000

                                      • DEF:

                                      • 5000


                                      5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.

                                      Meteor Black Dragon
                                      Meteor Black Dragon
                                      Meteor Black Dragon
                                      FIRE 8
                                      Meteor Black Dragon
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2000


                                      "Red-Eyes Black Dragon" + "Meteor Dragon"

                                      Mystical Sand
                                      Mystical Sand
                                      Mystical Sand
                                      EARTH 6
                                      Mystical Sand
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1700


                                      "Giant Soldier of Stone" + "Ancient Elf"

                                      Ojama King
                                      Ojama King
                                      Ojama King
                                      LIGHT 6
                                      Ojama King
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 3000


                                      "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.

                                      Ojama Knight
                                      Ojama Knight
                                      Ojama Knight
                                      LIGHT 5
                                      Ojama Knight
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                                      Reaper on the Nightmare
                                      Reaper on the Nightmare
                                      Reaper on the Nightmare
                                      DARK 5
                                      Reaper on the Nightmare
                                      • ATK:

                                      • 800

                                      • DEF:

                                      • 600


                                      "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.

                                      Ryu Senshi
                                      Ryu Senshi
                                      Ryu Senshi
                                      EARTH 6
                                      Ryu Senshi
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.

                                      Thousand-Eyes Restrict
                                      Thousand-Eyes Restrict
                                      Thousand-Eyes Restrict
                                      DARK 1
                                      Thousand-Eyes Restrict
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.

                                      Twin-Headed Thunder Dragon
                                      Twin-Headed Thunder Dragon
                                      Twin-Headed Thunder Dragon
                                      LIGHT 7
                                      Twin-Headed Thunder Dragon
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2100


                                      "Thunder Dragon" + "Thunder Dragon"

                                      Warrior of Tradition
                                      Warrior of Tradition
                                      Warrior of Tradition
                                      EARTH 6
                                      Warrior of Tradition
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1700


                                      "Sonic Maid" + "Beautiful Headhuntress"

                                      Main: 55 Extra: 15

                                      1 cardBreaker the Magical Warrior
                                      1 cardBreaker the Magical Warrior
                                      Breaker the Magical Warrior
                                      DARK 4
                                      Breaker the Magical Warrior
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


                                      3 cardDes Wombat 3 cardDes Wombat
                                      Des Wombat
                                      EARTH 3
                                      Des Wombat
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 300


                                      Any damage to you from a card effect becomes 0.


                                      3 cardDoomcaliber Knight 3 cardDoomcaliber Knight
                                      Doomcaliber Knight
                                      DARK 4
                                      Doomcaliber Knight
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 1800


                                      Cannot be Special Summoned. If a monster effect is activated (Quick Effect): Tribute this face-up card; negate the activation, and if you do, destroy that monster.


                                      3 cardKycoo the Ghost Destroyer 3 cardKycoo the Ghost Destroyer
                                      Kycoo the Ghost Destroyer
                                      DARK 4
                                      Kycoo the Ghost Destroyer
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 700


                                      When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.


                                      1 cardMataza the Zapper 1 cardMataza the Zapper
                                      Mataza the Zapper
                                      DARK 3
                                      Mataza the Zapper
                                      • ATK:

                                      • 1300

                                      • DEF:

                                      • 800


                                      This card can make a second attack during each Battle Phase. Control of this face-up card on the field cannot switch.


                                      2 cardMystic Tomato 2 cardMystic Tomato
                                      Mystic Tomato
                                      DARK 4
                                      Mystic Tomato
                                      • ATK:

                                      • 1400

                                      • DEF:

                                      • 1100


                                      When this card is destroyed by battle and sent to the GY: You can Special Summon 1 DARK monster with 1500 or less ATK from your Deck, in face-up Attack Position.


                                      1 cardNewdoria 1 cardNewdoria
                                      Newdoria
                                      DARK 4
                                      Newdoria
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 800


                                      If this card is destroyed by battle and sent to the GY: Target 1 monster on the field; destroy that target.


                                      2 cardPitch-Black Warwolf 2 cardPitch-Black Warwolf
                                      Pitch-Black Warwolf
                                      DARK 4
                                      Pitch-Black Warwolf
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 600


                                      Your opponent cannot activate Trap Cards during the Battle Phase.


                                      1 cardSangan
                                      1 cardSangan
                                      Sangan
                                      DARK 3
                                      Sangan
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 600


                                      If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


                                      3 cardSpell Canceller 3 cardSpell Canceller
                                      Spell Canceller
                                      WIND 5
                                      Spell Canceller
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1600


                                      Spell Cards, and their effects on the field, cannot be activated. Negate all Spell effects on the field.


                                      3 cardSpirit Reaper 3 cardSpirit Reaper
                                      Spirit Reaper
                                      DARK 3
                                      Spirit Reaper
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 200


                                      Cannot be destroyed by battle. After resolving a card effect that targets this face-up card, destroy this card. When this card inflicts battle damage to your opponent by a direct attack: Discard 1 random card from their hand.


                                      1 cardA Cat of Ill Omen 1 cardA Cat of Ill Omen
                                      A Cat of Ill Omen
                                      DARK 2
                                      A Cat of Ill Omen
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 300


                                      FLIP: Choose 1 Trap from your Deck and place it on top of your Deck, or, if "Necrovalley" is on the field, you can add that Trap to your hand instead.


                                      1 cardMask of Darkness 1 cardMask of Darkness
                                      Mask of Darkness
                                      DARK 2
                                      Mask of Darkness
                                      • ATK:

                                      • 900

                                      • DEF:

                                      • 400


                                      FLIP: Target 1 Trap in your GY; add that target to your hand.


                                      1 cardMorphing Jar
                                      1 cardMorphing Jar
                                      Morphing Jar
                                      EARTH 2
                                      Morphing Jar
                                      • ATK:

                                      • 700

                                      • DEF:

                                      • 600


                                      FLIP: Both players discard as many cards as possible from their hands, then each player draws 5 cards.


                                      1 cardNight Assailant
                                      1 cardNight Assailant
                                      Night Assailant
                                      DARK 3
                                      Night Assailant
                                      • ATK:

                                      • 200

                                      • DEF:

                                      • 500


                                      FLIP: Target 1 monster your opponent controls; destroy that target. When this card is sent from the hand to the Graveyard: Target 1 Flip Effect Monster in your Graveyard, except this card; return that target to the hand.


                                      2 cardBook of Moon 2 cardBook of Moon
                                      Book of Moon
                                      Spell Quick
                                      Book of Moon

                                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                        1 cardDelinquent Duo
                                        1 cardDelinquent Duo
                                        Delinquent Duo
                                        Spell Normal
                                        Delinquent Duo

                                          Pay 1000 LP; your opponent discards 1 random card, and if they have any other cards in their hand, discard 1 more card of their choice.


                                          1 cardGraceful Charity
                                          1 cardGraceful Charity
                                          Graceful Charity
                                          Spell Normal
                                          Graceful Charity

                                            Draw 3 cards, then discard 2 cards.


                                            1 cardHeavy Storm
                                            1 cardHeavy Storm
                                            Heavy Storm
                                            Spell Normal
                                            Heavy Storm

                                              Destroy all Spell and Trap Cards on the field.


                                              3 cardMystic Plasma Zone 3 cardMystic Plasma Zone
                                              Mystic Plasma Zone
                                              Spell Field
                                              Mystic Plasma Zone

                                                Increase the ATK of all DARK monsters by 500 points and decreases their DEF by 400 points.


                                                2 cardNobleman of Crossout
                                                2 cardNobleman of Crossout
                                                Nobleman of Crossout
                                                Spell Normal
                                                Nobleman of Crossout

                                                  Target 1 face-down monster on the field; destroy that target, and if you do, banish it, then, if it was a Flip monster, each player reveals their Main Deck, then banishes all cards from it with that monster's name.


                                                  1 cardPot of Greed
                                                  1 cardPot of Greed
                                                  Pot of Greed
                                                  Spell Normal
                                                  Pot of Greed

                                                    Draw 2 cards.




                                                    Tag(s):

                                                    1 cardSmashing Ground 1 cardSmashing Ground
                                                    Smashing Ground
                                                    Spell Normal
                                                    Smashing Ground

                                                      Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).


                                                      1 cardSnatch Steal
                                                      1 cardSnatch Steal
                                                      Snatch Steal
                                                      Spell Equip
                                                      Snatch Steal

                                                        Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                        1 cardCrush Card Virus 1 cardCrush Card Virus
                                                        Crush Card Virus
                                                        Trap Normal
                                                        Crush Card Virus

                                                          Tribute 1 DARK monster with 1000 or less ATK; your opponent takes no damage until the end of the next turn after this card resolves, also, you look at your opponent's hand and all monsters they control, and if you do, destroy the monsters among them with 1500 or more ATK, then your opponent can destroy up to 3 monsters with 1500 or more ATK in their Deck.


                                                          1 cardDeck Devastation Virus
                                                          1 cardDeck Devastation Virus
                                                          Deck Devastation Virus
                                                          Trap Normal
                                                          Deck Devastation Virus

                                                            Tribute 1 DARK monster with 2000 or more ATK; look at your opponent's hand, all monsters they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all those monsters with 1500 or less ATK.


                                                            1 cardDust Tornado 1 cardDust Tornado
                                                            Dust Tornado
                                                            Trap Normal
                                                            Dust Tornado

                                                              Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                                              1 cardMind Crush 1 cardMind Crush
                                                              Mind Crush
                                                              Trap Normal
                                                              Mind Crush

                                                                Declare 1 card name; if that card is in your opponent's hand, they must discard all copies of it, otherwise you discard 1 random card.


                                                                1 cardMirror Force
                                                                1 cardMirror Force
                                                                Mirror Force
                                                                Trap Normal
                                                                Mirror Force

                                                                  When an opponent's monster declares an attack: Destroy all your opponent's Attack Position monsters.


                                                                  1 cardRing of Destruction
                                                                  1 cardRing of Destruction
                                                                  Ring of Destruction
                                                                  Trap Normal
                                                                  Ring of Destruction

                                                                    During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.


                                                                    3 cardRoyal Decree 3 cardRoyal Decree
                                                                    Royal Decree
                                                                    Trap Continuous
                                                                    Royal Decree

                                                                      Negate all other Trap effects on the field.


                                                                      3 cardSakuretsu Armor 3 cardSakuretsu Armor
                                                                      Sakuretsu Armor
                                                                      Trap Normal
                                                                      Sakuretsu Armor

                                                                        When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


                                                                        3 cardTrap Dustshoot
                                                                        3 cardTrap Dustshoot
                                                                        Trap Dustshoot
                                                                        Trap Normal
                                                                        Trap Dustshoot

                                                                          Activate only if your opponent has 4 or more cards in their hand. Look at your opponent's hand, select 1 Monster Card in it, and return that card to its owner's Deck.


                                                                          1 cardArcana Knight Joker 1 cardArcana Knight Joker
                                                                          Arcana Knight Joker
                                                                          LIGHT 9
                                                                          Arcana Knight Joker
                                                                          • ATK:

                                                                          • 3800

                                                                          • DEF:

                                                                          • 2500


                                                                          "Queen's Knight" + "Jack's Knight" + "King's Knight" A Fusion Summon of this card can only be done with the above materials. Once per turn, when a Spell/Trap Card, or monster effect, is activated that targets this face-up card on the field (Quick Effect): You can discard the same type of card (Monster, Spell, or Trap); negate the effect.


                                                                          1 cardBlue-Eyes Ultimate Dragon 1 cardBlue-Eyes Ultimate Dragon
                                                                          Blue-Eyes Ultimate Dragon
                                                                          LIGHT 12
                                                                          Blue-Eyes Ultimate Dragon
                                                                          • ATK:

                                                                          • 4500

                                                                          • DEF:

                                                                          • 3800


                                                                          "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"


                                                                          1 cardDark Balter the Terrible 1 cardDark Balter the Terrible
                                                                          Dark Balter the Terrible
                                                                          DARK 5
                                                                          Dark Balter the Terrible
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Possessed Dark Soul" + "Frontier Wiseman" A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When a Normal Spell Card is activated, negate the effect by paying 1000 Life Points. The effect of an Effect Monster that this monster destroys as a result of battle is negated.


                                                                          1 cardDark Blade the Dragon Knight 1 cardDark Blade the Dragon Knight
                                                                          Dark Blade the Dragon Knight
                                                                          DARK 6
                                                                          Dark Blade the Dragon Knight
                                                                          • ATK:

                                                                          • 2200

                                                                          • DEF:

                                                                          • 1500


                                                                          "Dark Blade" + "Pitch-Dark Dragon" Each time this card inflicts Battle Damage to your opponent, you can select up to 3 Monster Cards from your opponent's Graveyard and remove them from play.


                                                                          1 cardFiend Skull Dragon 1 cardFiend Skull Dragon
                                                                          Fiend Skull Dragon
                                                                          WIND 5
                                                                          Fiend Skull Dragon
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Cave Dragon" + "Lesser Fiend" (This card is always treated as an "Archfiend" card.) A Fusion Summon of this card can only be done with the above Fusion Material Monsters. Negate the effects of Flip Effect Monsters. Negate any Trap effects that target this card on the field, and if you do, destroy that Trap Card.


                                                                          1 cardFive-Headed Dragon 1 cardFive-Headed Dragon
                                                                          Five-Headed Dragon
                                                                          DARK 12
                                                                          Five-Headed Dragon
                                                                          • ATK:

                                                                          • 5000

                                                                          • DEF:

                                                                          • 5000


                                                                          5 Dragon monsters Must be Fusion Summoned. Cannot be destroyed by battle with a DARK, EARTH, WATER, FIRE, or WIND monster.


                                                                          1 cardMeteor Black Dragon 1 cardMeteor Black Dragon
                                                                          Meteor Black Dragon
                                                                          FIRE 8
                                                                          Meteor Black Dragon
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 2000


                                                                          "Red-Eyes Black Dragon" + "Meteor Dragon"


                                                                          1 cardMystical Sand 1 cardMystical Sand
                                                                          Mystical Sand
                                                                          EARTH 6
                                                                          Mystical Sand
                                                                          • ATK:

                                                                          • 2100

                                                                          • DEF:

                                                                          • 1700


                                                                          "Giant Soldier of Stone" + "Ancient Elf"


                                                                          1 cardOjama King 1 cardOjama King
                                                                          Ojama King
                                                                          LIGHT 6
                                                                          Ojama King
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 3000


                                                                          "Ojama Green" + "Ojama Yellow" + "Ojama Black" Select up to 3 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                          1 cardOjama Knight 1 cardOjama Knight
                                                                          Ojama Knight
                                                                          LIGHT 5
                                                                          Ojama Knight
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2500


                                                                          1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                          1 cardReaper on the Nightmare 1 cardReaper on the Nightmare
                                                                          Reaper on the Nightmare
                                                                          DARK 5
                                                                          Reaper on the Nightmare
                                                                          • ATK:

                                                                          • 800

                                                                          • DEF:

                                                                          • 600


                                                                          "Spirit Reaper" + "Nightmare Horse" This card is not destroyed as a result of battle. Destroy this card when it is targeted by the effect of a Spell, Trap, or Effect Monster. This card can attack your opponent's Life Points directly even if there is a monster on your opponent's side of the field. If this card successfully attacks your opponent's Life Points directly, your opponent discards 1 card randomly from his/her hand.


                                                                          1 cardRyu Senshi 1 cardRyu Senshi
                                                                          Ryu Senshi
                                                                          EARTH 6
                                                                          Ryu Senshi
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1200


                                                                          "Warrior Dai Grepher" + "Spirit Ryu" A Fusion Summon of this card can only be done with the above Fusion Materials. When a Normal Trap Card is activated (Quick Effect): You can pay 1000 LP; negate that effect. This card must be face-up on the field to activate and to resolve this effect. Negate the effects of any Spell Card that targets this card and destroy it.


                                                                          1 cardThousand-Eyes Restrict 1 cardThousand-Eyes Restrict
                                                                          Thousand-Eyes Restrict
                                                                          DARK 1
                                                                          Thousand-Eyes Restrict
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          "Relinquished" + "Thousand-Eyes Idol" Other monsters on the field cannot change their battle positions or attack. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). This card's ATK/DEF become equal to that equipped monster's. If this card would be destroyed by battle, destroy that equipped monster instead.


                                                                          1 cardTwin-Headed Thunder Dragon 1 cardTwin-Headed Thunder Dragon
                                                                          Twin-Headed Thunder Dragon
                                                                          LIGHT 7
                                                                          Twin-Headed Thunder Dragon
                                                                          • ATK:

                                                                          • 2800

                                                                          • DEF:

                                                                          • 2100


                                                                          "Thunder Dragon" + "Thunder Dragon"


                                                                          1 cardWarrior of Tradition 1 cardWarrior of Tradition
                                                                          Warrior of Tradition
                                                                          EARTH 6
                                                                          Warrior of Tradition
                                                                          • ATK:

                                                                          • 1900

                                                                          • DEF:

                                                                          • 1700


                                                                          "Sonic Maid" + "Beautiful Headhuntress"


                                                                          tcg
                                                                          Mask
                                                                          5







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