Grepher Deck Breakdown

Cards Usage Statistic

Main Deck

Armageddon Knight
Armageddon Knight
Armageddon Knight
DARK 4
Armageddon Knight
  • ATK:

  • 1400

  • DEF:

  • 1200


When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.

Dark Grepher
Dark Grepher
Dark Grepher
DARK 4
Dark Grepher
  • ATK:

  • 1700

  • DEF:

  • 1600


You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.

Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
Girsu, the Orcust Mekk-Knight
DARK 4
Girsu, the Orcust Mekk-Knight
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.

Gizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher
Gizmek Orochi, the Serpentron Sky Slasher
DARK 8
Gizmek Orochi, the Serpentron Sky Slasher
  • ATK:

  • 2450

  • DEF:

  • 2450


If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.

Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
Orcust Cymbal Skeleton
DARK 3
Orcust Cymbal Skeleton
  • ATK:

  • 1200

  • DEF:

  • 1500


You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.

Orcust Harp Horror
Orcust Harp Horror
Orcust Harp Horror
DARK 4
Orcust Harp Horror
  • ATK:

  • 1700

  • DEF:

  • 1400


You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.

Orcust Knightmare
Orcust Knightmare
Orcust Knightmare
DARK 7
Orcust Knightmare
  • ATK:

  • 100

  • DEF:

  • 2000


Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.

World Legacy - "World Wand"
World Legacy - "World Wand"
World Legacy - "World Wand"
DARK 8
World Legacy - "World Wand"
  • ATK:

  • 500

  • DEF:

  • 2500


This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.

Allure of Darkness
Allure of Darkness
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    Book of Eclipse
    Book of Eclipse
    Book of Eclipse
    Spell Quick
    Book of Eclipse

      Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.

      Called by the Grave
      Called by the Grave
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        Change of Heart
        Change of Heart
        Change of Heart
        Spell Normal
        Change of Heart

          Target 1 monster your opponent controls; take control of it until the End Phase.

          Foolish Burial
          Foolish Burial
          Foolish Burial
          Spell Normal
          Foolish Burial

            Send 1 monster from your Deck to the GY.



            Tag(s):

            Forbidden Droplet
            Forbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              Harpie's Feather Duster
              Harpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.



                Tag(s):

                Into the Void
                Into the Void
                Into the Void
                Spell Normal
                Into the Void

                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                  Lightning Storm
                  Lightning Storm
                  Lightning Storm
                  Spell Normal
                  Lightning Storm

                    If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



                    Tag(s):

                    Mind Control
                    Mind Control
                    Mind Control
                    Spell Normal
                    Mind Control

                      Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.

                      Mistaken Arrest
                      Mistaken Arrest
                      Mistaken Arrest
                      Spell Quick
                      Mistaken Arrest

                        Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.

                        Orcustrated Babel
                        Orcustrated Babel
                        Orcustrated Babel
                        Spell Field
                        Orcustrated Babel

                          You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.

                          Orcustrated Return
                          Orcustrated Return
                          Orcustrated Return
                          Spell Normal
                          Orcustrated Return

                            Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.

                            Reinforcement of the Army
                            Reinforcement of the Army
                            Reinforcement of the Army
                            Spell Normal
                            Reinforcement of the Army

                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                              Sky Striker Maneuver - Afterburners!
                              Sky Striker Maneuver - Afterburners!
                              Sky Striker Maneuver - Afterburners!
                              Spell Normal
                              Sky Striker Maneuver - Afterburners!

                                If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.

                                Sky Striker Mecha - Hornet Drones
                                Sky Striker Mecha - Hornet Drones
                                Sky Striker Mecha - Hornet Drones
                                Spell Quick
                                Sky Striker Mecha - Hornet Drones

                                  If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.

                                  Sky Striker Mecha - Shark Cannon
                                  Sky Striker Mecha - Shark Cannon
                                  Sky Striker Mecha - Shark Cannon
                                  Spell Quick
                                  Sky Striker Mecha - Shark Cannon

                                    If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.

                                    Sky Striker Mecha - Widow Anchor
                                    Sky Striker Mecha - Widow Anchor
                                    Sky Striker Mecha - Widow Anchor
                                    Spell Quick
                                    Sky Striker Mecha - Widow Anchor

                                      If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.

                                      Sky Striker Mobilize - Engage!
                                      Sky Striker Mobilize - Engage!
                                      Sky Striker Mobilize - Engage!
                                      Spell Normal
                                      Sky Striker Mobilize - Engage!

                                        If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.

                                        Triple Tactics Talent
                                        Triple Tactics Talent
                                        Triple Tactics Talent
                                        Spell Normal
                                        Triple Tactics Talent

                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                                          Tag(s):

                                          Upstart Goblin
                                          Upstart Goblin
                                          Upstart Goblin
                                          Spell Normal
                                          Upstart Goblin

                                            Draw 1 card, then your opponent gains 1000 LP.

                                            Grave of the Super Ancient Organism
                                            Grave of the Super Ancient Organism
                                            Grave of the Super Ancient Organism
                                            Trap Continuous
                                            Grave of the Super Ancient Organism

                                              All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.

                                              Extra Deck

                                              Accesscode Talker
                                              Accesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                              Tag(s):

                                              Barricadeborg Blocker
                                              Barricadeborg Blocker
                                              Barricadeborg Blocker
                                              DARK
                                              Barricadeborg Blocker
                                              • ATK:

                                              • 1000

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Bottom


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.

                                              Dharc the Dark Charmer, Gloomy
                                              Dharc the Dark Charmer, Gloomy
                                              Dharc the Dark Charmer, Gloomy
                                              DARK
                                              Dharc the Dark Charmer, Gloomy
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                              Galatea, the Orcust Automaton
                                              Galatea, the Orcust Automaton
                                              Galatea, the Orcust Automaton
                                              DARK
                                              Galatea, the Orcust Automaton
                                              • ATK:

                                              • 1800

                                              • LINK-2

                                              Link Arrow:

                                              Top-Right

                                              Bottom-Left


                                              2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.

                                              I:P Masquerena
                                              I:P Masquerena
                                              I:P Masquerena
                                              DARK
                                              I:P Masquerena
                                              • ATK:

                                              • 800

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.

                                              Longirsu, the Orcust Orchestrator
                                              Longirsu, the Orcust Orchestrator
                                              Longirsu, the Orcust Orchestrator
                                              DARK
                                              Longirsu, the Orcust Orchestrator
                                              • ATK:

                                              • 2500

                                              • LINK-3

                                              Link Arrow:

                                              Top-Left

                                              Top

                                              Bottom-Right


                                              2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.

                                              S:P Little Knight
                                              S:P Little Knight
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                              Sky Striker Ace - Azalea
                                              Sky Striker Ace - Azalea
                                              Sky Striker Ace - Azalea
                                              DARK
                                              Sky Striker Ace - Azalea
                                              • ATK:

                                              • 1500

                                              • LINK-2

                                              Link Arrow:

                                              Top-Left

                                              Bottom-Right


                                              2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.

                                              Sky Striker Ace - Kagari
                                              Sky Striker Ace - Kagari
                                              Sky Striker Ace - Kagari
                                              FIRE
                                              Sky Striker Ace - Kagari
                                              • ATK:

                                              • 1500

                                              • LINK-1

                                              Link Arrow:

                                              Top-Left


                                              1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.

                                              Topologic Zeroboros
                                              Topologic Zeroboros
                                              Topologic Zeroboros
                                              DARK
                                              Topologic Zeroboros
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top-Left

                                              Top-Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

                                              Dingirsu, the Orcust of the Evening Star
                                              Dingirsu, the Orcust of the Evening Star
                                              Dingirsu, the Orcust of the Evening Star
                                              DARK
                                              Dingirsu, the Orcust of the Evening Star
                                              • ATK:

                                              • 2600

                                              • DEF:

                                              • 2100


                                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.

                                              Super Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                              Main: 55 Extra: 15

                                              1 cardArmageddon Knight
                                              1 cardArmageddon Knight
                                              Armageddon Knight
                                              DARK 4
                                              Armageddon Knight
                                              • ATK:

                                              • 1400

                                              • DEF:

                                              • 1200


                                              When this card is Summoned: You can send 1 DARK monster from your Deck to the GY.


                                              1 cardDark Grepher
                                              1 cardDark Grepher
                                              Dark Grepher
                                              DARK 4
                                              Dark Grepher
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1600


                                              You can Special Summon this card (from your hand) by discarding 1 Level 5 or higher DARK monster. Once per turn: You can discard 1 DARK monster; send 1 DARK monster from your Deck to the GY.


                                              3 cardGirsu, the Orcust Mekk-Knight 3 cardGirsu, the Orcust Mekk-Knight
                                              Girsu, the Orcust Mekk-Knight
                                              DARK 4
                                              Girsu, the Orcust Mekk-Knight
                                              • ATK:

                                              • 1800

                                              • DEF:

                                              • 0


                                              If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


                                              1 cardGizmek Orochi, the Serpentron Sky Slasher 1 cardGizmek Orochi, the Serpentron Sky Slasher
                                              Gizmek Orochi, the Serpentron Sky Slasher
                                              DARK 8
                                              Gizmek Orochi, the Serpentron Sky Slasher
                                              • ATK:

                                              • 2450

                                              • DEF:

                                              • 2450


                                              If this card is in your hand or GY (Quick Effect): You can banish 8 cards from the top of your Deck face-down; Special Summon this card. You can banish 3 cards from your Extra Deck face-down, then target 1 face-up monster on the field; destroy it. You can only use 1 "Gizmek Orochi, the Serpentron Sky Slasher" effect per turn, and only once that turn.


                                              2 cardOrcust Cymbal Skeleton 2 cardOrcust Cymbal Skeleton
                                              Orcust Cymbal Skeleton
                                              DARK 3
                                              Orcust Cymbal Skeleton
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 1500


                                              You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


                                              3 cardOrcust Harp Horror
                                              3 cardOrcust Harp Horror
                                              Orcust Harp Horror
                                              DARK 4
                                              Orcust Harp Horror
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1400


                                              You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


                                              2 cardOrcust Knightmare
                                              2 cardOrcust Knightmare
                                              Orcust Knightmare
                                              DARK 7
                                              Orcust Knightmare
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 2000


                                              Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


                                              1 cardWorld Legacy - "World Wand" 1 cardWorld Legacy - "World Wand"
                                              World Legacy - "World Wand"
                                              DARK 8
                                              World Legacy - "World Wand"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 2500


                                              This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


                                              3 cardAllure of Darkness
                                              3 cardAllure of Darkness
                                              Allure of Darkness
                                              Spell Normal
                                              Allure of Darkness

                                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                                3 cardBook of Eclipse 3 cardBook of Eclipse
                                                Book of Eclipse
                                                Spell Quick
                                                Book of Eclipse

                                                  Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                                                  1 cardCalled by the Grave
                                                  1 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    1 cardChange of Heart
                                                    1 cardChange of Heart
                                                    Change of Heart
                                                    Spell Normal
                                                    Change of Heart

                                                      Target 1 monster your opponent controls; take control of it until the End Phase.


                                                      1 cardFoolish Burial
                                                      1 cardFoolish Burial
                                                      Foolish Burial
                                                      Spell Normal
                                                      Foolish Burial

                                                        Send 1 monster from your Deck to the GY.




                                                        Tag(s):

                                                        3 cardForbidden Droplet 3 cardForbidden Droplet
                                                        Forbidden Droplet
                                                        Spell Quick
                                                        Forbidden Droplet

                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                          Tag(s):

                                                          1 cardHarpie's Feather Duster
                                                          1 cardHarpie's Feather Duster
                                                          Harpie's Feather Duster
                                                          Spell Normal
                                                          Harpie's Feather Duster

                                                            Destroy all Spell and Trap Cards your opponent controls.




                                                            Tag(s):

                                                            1 cardInto the Void
                                                            1 cardInto the Void
                                                            Into the Void
                                                            Spell Normal
                                                            Into the Void

                                                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                                              1 cardLightning Storm
                                                              1 cardLightning Storm
                                                              Lightning Storm
                                                              Spell Normal
                                                              Lightning Storm

                                                                If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                                                                Tag(s):

                                                                2 cardMind Control
                                                                2 cardMind Control
                                                                Mind Control
                                                                Spell Normal
                                                                Mind Control

                                                                  Target 1 monster your opponent controls; until the End Phase, take control of that target, but it cannot declare an attack or be Tributed.


                                                                  3 cardMistaken Arrest 3 cardMistaken Arrest
                                                                  Mistaken Arrest
                                                                  Spell Quick
                                                                  Mistaken Arrest

                                                                    Until the end of your next turn after this card resolves, neither player can add cards from their Deck to their hand except by drawing them.


                                                                    1 cardOrcustrated Babel
                                                                    1 cardOrcustrated Babel
                                                                    Orcustrated Babel
                                                                    Spell Field
                                                                    Orcustrated Babel

                                                                      You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                                                                      3 cardOrcustrated Return 3 cardOrcustrated Return
                                                                      Orcustrated Return
                                                                      Spell Normal
                                                                      Orcustrated Return

                                                                        Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                                                                        1 cardReinforcement of the Army
                                                                        1 cardReinforcement of the Army
                                                                        Reinforcement of the Army
                                                                        Spell Normal
                                                                        Reinforcement of the Army

                                                                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                                                          1 cardSky Striker Maneuver - Afterburners! 1 cardSky Striker Maneuver - Afterburners!
                                                                          Sky Striker Maneuver - Afterburners!
                                                                          Spell Normal
                                                                          Sky Striker Maneuver - Afterburners!

                                                                            If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                                                            1 cardSky Striker Mecha - Hornet Drones
                                                                            1 cardSky Striker Mecha - Hornet Drones
                                                                            Sky Striker Mecha - Hornet Drones
                                                                            Spell Quick
                                                                            Sky Striker Mecha - Hornet Drones

                                                                              If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                              1 cardSky Striker Mecha - Shark Cannon 1 cardSky Striker Mecha - Shark Cannon
                                                                              Sky Striker Mecha - Shark Cannon
                                                                              Spell Quick
                                                                              Sky Striker Mecha - Shark Cannon

                                                                                If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                                                                2 cardSky Striker Mecha - Widow Anchor 2 cardSky Striker Mecha - Widow Anchor
                                                                                Sky Striker Mecha - Widow Anchor
                                                                                Spell Quick
                                                                                Sky Striker Mecha - Widow Anchor

                                                                                  If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                                                                  3 cardSky Striker Mobilize - Engage! 3 cardSky Striker Mobilize - Engage!
                                                                                  Sky Striker Mobilize - Engage!
                                                                                  Spell Normal
                                                                                  Sky Striker Mobilize - Engage!

                                                                                    If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                                    2 cardTriple Tactics Talent 2 cardTriple Tactics Talent
                                                                                    Triple Tactics Talent
                                                                                    Spell Normal
                                                                                    Triple Tactics Talent

                                                                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                                      Tag(s):

                                                                                      3 cardUpstart Goblin
                                                                                      3 cardUpstart Goblin
                                                                                      Upstart Goblin
                                                                                      Spell Normal
                                                                                      Upstart Goblin

                                                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                                                        3 cardGrave of the Super Ancient Organism 3 cardGrave of the Super Ancient Organism
                                                                                        Grave of the Super Ancient Organism
                                                                                        Trap Continuous
                                                                                        Grave of the Super Ancient Organism

                                                                                          All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                                                          1 cardAccesscode Talker 1 cardAccesscode Talker
                                                                                          Accesscode Talker
                                                                                          DARK
                                                                                          Accesscode Talker
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                          Tag(s):

                                                                                          1 cardBarricadeborg Blocker 1 cardBarricadeborg Blocker
                                                                                          Barricadeborg Blocker
                                                                                          DARK
                                                                                          Barricadeborg Blocker
                                                                                          • ATK:

                                                                                          • 1000

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Bottom


                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card; during the End Phase of this turn, add 1 Continuous or Field Spell from your GY to your hand. You can only use this effect of "Barricadeborg Blocker" once per turn. Face-up Spells you control cannot be destroyed by your opponent's card effects.


                                                                                          1 cardDharc the Dark Charmer, Gloomy 1 cardDharc the Dark Charmer, Gloomy
                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                          DARK
                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                          2 cardGalatea, the Orcust Automaton 2 cardGalatea, the Orcust Automaton
                                                                                          Galatea, the Orcust Automaton
                                                                                          DARK
                                                                                          Galatea, the Orcust Automaton
                                                                                          • ATK:

                                                                                          • 1800

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top-Right

                                                                                          Bottom-Left


                                                                                          2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                                                                                          1 cardI:P Masquerena 1 cardI:P Masquerena
                                                                                          I:P Masquerena
                                                                                          DARK
                                                                                          I:P Masquerena
                                                                                          • ATK:

                                                                                          • 800

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                                          1 cardKnightmare Unicorn 1 cardKnightmare Unicorn
                                                                                          Knightmare Unicorn
                                                                                          DARK
                                                                                          Knightmare Unicorn
                                                                                          • ATK:

                                                                                          • 2200

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right

                                                                                          Bottom


                                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                                                                          1 cardLongirsu, the Orcust Orchestrator 1 cardLongirsu, the Orcust Orchestrator
                                                                                          Longirsu, the Orcust Orchestrator
                                                                                          DARK
                                                                                          Longirsu, the Orcust Orchestrator
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Top

                                                                                          Bottom-Right


                                                                                          2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                                                                                          1 cardS:P Little Knight
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Left

                                                                                          Right


                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          1 cardSky Striker Ace - Azalea 1 cardSky Striker Ace - Azalea
                                                                                          Sky Striker Ace - Azalea
                                                                                          DARK
                                                                                          Sky Striker Ace - Azalea
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Bottom-Right


                                                                                          2 LIGHT and/or DARK monsters Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Azalea(s)" once per turn. If this card is Special Summoned: You can target 1 card on the field; destroy it, then, if you have 3 or less Spells in your GY, send this card to the GY. Once per turn, at the start of the Damage Step, if this card battles an opponent's monster: You can banish 1 Spell from your GY; destroy that opponent's monster.


                                                                                          1 cardSky Striker Ace - Kagari 1 cardSky Striker Ace - Kagari
                                                                                          Sky Striker Ace - Kagari
                                                                                          FIRE
                                                                                          Sky Striker Ace - Kagari
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • LINK-1

                                                                                          Link Arrow:

                                                                                          Top-Left


                                                                                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                                          1 cardTopologic Zeroboros 1 cardTopologic Zeroboros
                                                                                          Topologic Zeroboros
                                                                                          DARK
                                                                                          Topologic Zeroboros
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Top-Right

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                          2 cardDingirsu, the Orcust of the Evening Star 2 cardDingirsu, the Orcust of the Evening Star
                                                                                          Dingirsu, the Orcust of the Evening Star
                                                                                          DARK
                                                                                          Dingirsu, the Orcust of the Evening Star
                                                                                          • ATK:

                                                                                          • 2600

                                                                                          • DEF:

                                                                                          • 2100


                                                                                          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          DARK
                                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                                          • ATK:

                                                                                          • 2900

                                                                                          • DEF:

                                                                                          • 2900


                                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                          GREPHER Decks in TCG








                                                                                          https://metaduelist.com/
                                                                                          Top